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Author Topic: Funky Game with Apothecary, Vineyards, Coppersmith  (Read 1583 times)

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heron

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Funky Game with Apothecary, Vineyards, Coppersmith
« on: June 28, 2013, 02:25:07 pm »
+10

http://dom.retrobox.eu/?/20130628/log.50a44d70e4b09c3f1c235128.1372442069597.txt




How would you play this kingdom?

My thoughts:

Apothecary-Coppersmith looks nice, only need 4 coppers and a coppersmith for province.

So I open Potion-Sage because sage will jump over my Apothecary-clogging estates.
Turn 4 I buy Nomad Camp because hey, +Buy is useful. I sort of regret this because I didn't realize there were no villages at the time.
I pick up a few schemes with my apothecaries to help me through greening.
Turn 7 (as well as other turns) I probably should have bought copper.
8-10 are all provinces.

My opponent jog picked up a lookout for his estates I guess, and surprises me with a vineyards purchase.

I grab cartographer turn 11 to help me sift through the provinces which sage annoying can't skip.
I get to 5 provinces turn 15, but then I start stalling out.
I pick up more cartographers, schemes, sages, etc as well as a few vineyards.
The split ends up 6-2.

I limp my way to 7 provinces (he buys one) to end the game before he catches up, but the game was closer than I thought it would be after my flying start.

I don't think vineyards is good this game though, because you gain two cards per turn, maximum. If I had known he was going for vineyards I probably would have waited before greening and grabbed more cartographers and apothecaries.

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shark_bait

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Re: Funky Game with Apothecary, Vineyards, Coppersmith
« Reply #1 on: June 28, 2013, 02:41:48 pm »
+1

Vineyards are the way to go here.

For deck construction, I would recommend Herbalist/Potion.  The chance for a Turn 3 and Turn 4 Apothecary is fantastic and you also want Herbalist as your Terminal.  Note that Sage can effectively skip over VP cards left over on top after an Apothecary spree.  Mix your buys between Apothecary, Sage, Scheme, Cartographer and Vineyard.  If you are not buying a Vineyard, you want to be getting lot's of actions.  Without huge engine potential, you'll want to be getting double Scheme/Sage buys if you don't have Potion in hand for a Vineyard.  With enough Schemes, you can ensure that every hand will run through your deck.
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Re: Funky Game with Apothecary, Vineyards, Coppersmith
« Reply #2 on: June 28, 2013, 02:53:14 pm »
0

What about Transmute?  That could give you more actions (but that might not help out in this game).
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

D Bo

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Re: Funky Game with Apothecary, Vineyards, Coppersmith
« Reply #3 on: June 28, 2013, 02:56:41 pm »
+1

What about Transmute?  That could give you more actions (but that might not help out in this game).

Transmute's a terminal and will conflict with Herbalist being your primary terminal - don't think it would help too much in this one without the plus action.
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Re: Funky Game with Apothecary, Vineyards, Coppersmith
« Reply #4 on: June 28, 2013, 03:55:48 pm »
0

It would also conflict with wanting to spend every Potion you have on a Vineyard.
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