http://dom.retrobox.eu/?/20130628/log.50a44d70e4b09c3f1c235128.1372442069597.txtHow would you play this kingdom?
My thoughts:
Apothecary-Coppersmith looks nice, only need 4 coppers and a coppersmith for province.
So I open Potion-Sage because sage will jump over my Apothecary-clogging estates.
Turn 4 I buy Nomad Camp because hey, +Buy is useful. I sort of regret this because I didn't realize there were no villages at the time.
I pick up a few schemes with my apothecaries to help me through greening.
Turn 7 (as well as other turns) I probably should have bought copper.
8-10 are all provinces.
My opponent jog picked up a lookout for his estates I guess, and surprises me with a vineyards purchase.
I grab cartographer turn 11 to help me sift through the provinces which sage annoying can't skip.
I get to 5 provinces turn 15, but then I start stalling out.
I pick up more cartographers, schemes, sages, etc as well as a few vineyards.
The split ends up 6-2.
I limp my way to 7 provinces (he buys one) to end the game before he catches up, but the game was closer than I thought it would be after my flying start.
I don't think vineyards is good this game though, because you gain two cards per turn, maximum. If I had known he was going for vineyards I probably would have waited before greening and grabbed more cartographers and apothecaries.