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Author Topic: Dominon analogies  (Read 49624 times)

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Kirian

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Re: Dominon analogies
« Reply #25 on: November 22, 2011, 10:59:56 pm »
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In a very different spirit:

Horse Traders : Stables :: Trader : Market
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AJD

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Re: Dominon analogies
« Reply #26 on: November 22, 2011, 11:02:22 pm »
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In a very different spirit:

Horse Traders : Stables :: Trader : Market

I see what you did there!

But in terms of actual card behaviors, I think Horse Traders : Stables :: Trading Post : Spice Merchant is fairly on-target.
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Jimmmmm

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Re: Dominon analogies
« Reply #27 on: November 23, 2011, 08:21:13 am »
+12

Minion : Dominion :: Rabble : Scrabble  ;D
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chwhite

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Re: Dominon analogies
« Reply #28 on: November 27, 2011, 04:57:58 pm »
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I wand to do something that says Fool's Gold : Treasure Map :: ? : ??, but I can't think of a good companion pair.
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jimjam

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Re: Dominon analogies
« Reply #29 on: November 29, 2011, 01:45:15 am »
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Feast: Trader?
Feast lets you get 1 silver, 2 Traders give you 4 silvers.
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jonts26

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Re: Dominon analogies
« Reply #30 on: December 02, 2011, 12:26:59 pm »
+1

Inn:Counting House::Golem:Adventurer
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HiveMindEmulator

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Re: Dominon analogies
« Reply #31 on: December 02, 2011, 02:31:11 pm »
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bag of gold : fool's gold :: lab : horse traders
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Lhurgoyf

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Re: Dominon analogies
« Reply #32 on: January 19, 2012, 07:15:54 pm »
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Cache:Ill-Gotten-Gains :: Workshop:Ambassador

(when you buy it / play it, you / they gain something)
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AJD

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Re: Dominon analogies
« Reply #33 on: January 19, 2012, 11:44:00 pm »
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Cache:Ill-Gotten-Gains :: Workshop:Ambassador

(when you buy it / play it, you / they gain something)

How about Cache:Ill-Gotten Gains :: Ill-Gotten Gains:Torturer?

(when you buy::play it, you:they gain::may-gain copper:curse)
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kamikazepig

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Re: Dominon analogies
« Reply #34 on: February 27, 2012, 12:35:12 pm »
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King's Court: Throne Room : : Smithy : Moat with no attacks : : Witch: Young Witch ? Maybe?
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eHalcyon

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Re: Dominon analogies
« Reply #35 on: March 04, 2012, 03:05:02 am »
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King's Court: Throne Room : : Smithy : Moat with no attacks : : Witch: Young Witch ? Maybe?

I'd say no to Witch : Young Witch, but:

King's Court : Throne Room :: Smithy : Moat with no attacks :: Expand : Remodel :: Gold : Silver  ;)
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AJD

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Re: Dominon analogies
« Reply #36 on: August 02, 2012, 10:30:11 am »
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Workshop:Woodcutter :: Remodel:Salvager!

I'm surprised it took this long to notice this one; it's really exact.
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HiveMindEmulator

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Re: Dominon analogies
« Reply #37 on: August 02, 2012, 11:29:04 am »
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^You're right, but I think it should be Workshop:Remodel::Woodcutter:Salvager. There is no real relationship between Workshop and Woodcutter per se.
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blueblimp

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Re: Dominon analogies
« Reply #38 on: August 02, 2012, 01:25:29 pm »
+1

This doesn't quite work, but it's close:

Library:Smithy :: Watchtower:Moat
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HiveMindEmulator

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Re: Dominon analogies
« Reply #39 on: August 02, 2012, 01:35:27 pm »
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^Looks good to me.

This ones a bit more a stretch:

Swindler:Saboteur::Embassy:Envoy
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AJD

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Re: Dominon analogies
« Reply #40 on: August 02, 2012, 01:43:24 pm »
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^Looks good to me.

This ones a bit more a stretch:

Swindler:Saboteur::Embassy:Envoy

...Oh, I see what you mean there—player chooses what to gain/discard vs. opponent chooses what to gain/discard? That's not bad.

Here's a similarly inexact one: Swindler:Saboteur :: Salvager:Remodel.
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Kirian

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Re: Dominon analogies
« Reply #41 on: August 02, 2012, 04:35:12 pm »
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Workshop:Woodcutter :: Remodel:Salvager!

I'm surprised it took this long to notice this one; it's really exact.

I guess I'm not seeing it as exact.  Close but not exact...
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HiveMindEmulator

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Re: Dominon analogies
« Reply #42 on: August 02, 2012, 04:49:26 pm »
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^The way I see it, when the trashers trash Estates (or any other $2 card), they provide an ability identical to the other cards, which is pretty exact.
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AJD

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Re: Dominon analogies
« Reply #43 on: August 02, 2012, 06:42:54 pm »
+1

Workshop:Woodcutter :: Remodel:Salvager!

I'm surprised it took this long to notice this one; it's really exact.

I guess I'm not seeing it as exact.  Close but not exact...

Trash 0 cards. Gain a card costing up to ($2 + $2). : Trash 0 cards. +1 Buy. +$2.  ::
Trash 1 card. Gain a card costing up to ($2 + cost of trashed card). : Trash 1 card. +1 Buy. +(cost of trashed card).

It's super-exact! Add "trash 1 card" and replace "$2" with "cost of trashed card", and you map the cards to each other perfectly.
« Last Edit: August 02, 2012, 06:45:11 pm by AJD »
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AJD

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Re: Dominon analogies
« Reply #44 on: August 02, 2012, 06:45:44 pm »
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I guess Salvager ignores potion costs and Remodel doesn't, but apart from that they're exact analogues, anyway.
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AJD

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Re: Dominon analogies
« Reply #45 on: August 03, 2012, 02:58:49 am »
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Forge : Secret Chamber :: Remake : Horse Traders?
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zahlman

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Re: Dominon analogies
« Reply #46 on: August 04, 2012, 03:00:40 pm »
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Fairly close:

Witch : Familiar :: Smithy : Alchemist
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AJD

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Re: Dominon analogies
« Reply #47 on: August 04, 2012, 03:41:04 pm »
+1

Fairly close:

Witch : Familiar :: Smithy : Alchemist

Witch : Familiar :: Smithy : Lab is exact, though, in terms of card behavior (though less so in terms of price).
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wuthefwasthat

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Re: Dominon analogies
« Reply #48 on: August 04, 2012, 03:53:55 pm »
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Jack of all Trades : Pirate Ship :: Secret Chamber : Trusty Steed

(Works if Secret Chamber gave a buy)

Did I get you to think about it?  =D
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zahlman

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Re: Dominon analogies
« Reply #49 on: August 04, 2012, 04:28:24 pm »
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Did I get you to think about it?  =D

You got me to stare at the monitor in confusion...
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