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Author Topic: Dominon analogies  (Read 20115 times)

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AJD

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Re: Dominon analogies
« Reply #50 on: August 05, 2012, 11:47:25 am »
0

Copying from another thread:

Bazar:Festival ::
Lab:Market

How can Festival be ranked higher than Bazaar?? I don't think the watchtower/library combo is enough to justify that.

Scheme:Apprentice ::
Herbalist:Salvager

That one kinda blew my mind when I first realized it.

In particular, Bazaar:Festival :: Lab:Market is a non-obvious but totally exact vanilla analogy which I really like.
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werothegreat

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Re: Dominon analogies
« Reply #51 on: August 05, 2012, 11:59:23 am »
0

Copying from another thread:

Bazar:Festival ::
Lab:Market

How can Festival be ranked higher than Bazaar?? I don't think the watchtower/library combo is enough to justify that.

Scheme:Apprentice ::
Herbalist:Salvager

That one kinda blew my mind when I first realized it.

In particular, Bazaar:Festival :: Lab:Market is a non-obvious but totally exact vanilla analogy which I really like.

Scheme:Apprentice ::
Herbalist:Salvager

is a perfect analogy, because the price differences between the cards are the same.  The only flaw is that Apprentice factors in Potions, whereas Salvager doesn't.
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blueblimp

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Re: Dominon analogies
« Reply #52 on: August 05, 2012, 12:51:39 pm »
+5

Here's an automatically-generated list of every vanilla Dominion analogy (so ONLY vanilla cards are included). Treasure cards are treated as non-terminals, because analogies involving basic treasure can be fun. Every analogy will appear twice in this list (because a : b :: c : d is the same as a : c :: b : d), so it's up to you which version you prefer.

Smithy : Grand Market :: Laboratory : Festival
Village : Festival :: Laboratory : Grand Market
Village : Silver :: Bazaar : Gold
Laboratory : Bazaar :: Market : Festival
Peddler : Gold :: Worker's Village : Festival
Copper : Woodcutter :: Village : Market :: Bazaar : Grand Market
Laboratory : Market :: Bazaar : Festival
Grand Market : Gold :: Market : Silver
Village : Copper :: Bazaar : Silver :: Market : Woodcutter
Festival : Gold :: Worker's Village : Peddler
Grand Market : Silver :: Market : Copper
Peddler : Silver :: Laboratory : Peddler
Grand Market : Festival :: Smithy : Laboratory :: Laboratory : Village
Worker's Village : Market :: Village : Peddler
Grand Market : Woodcutter :: Bazaar : Copper
Platinum : Gold :: Gold : Copper
Bazaar : Market :: Silver : Woodcutter
Grand Market : Market :: Gold : Silver :: Bazaar : Village :: Silver : Copper
Worker's Village : Village :: Market : Peddler

Edit: To clarify, this is looking at Cards, Actions, Buys, and $, according to what you get when you play the card.
« Last Edit: August 05, 2012, 01:12:44 pm by blueblimp »
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eHalcyon

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Re: Dominon analogies
« Reply #53 on: August 05, 2012, 05:03:09 pm »
0

Scheme:Apprentice ::
Herbalist:Salvager

is a perfect analogy, because the price differences between the cards are the same.  The only flaw is that Apprentice factors in Potions, whereas Salvager doesn't.

That one is pretty obvious though! ;)

Also, if there is a flaw, then it isn't perfect! ;D
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AJD

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Re: Dominon analogies
« Reply #54 on: August 05, 2012, 05:11:21 pm »
+3

Smithy : Grand Market :: Laboratory : Festival

This is a great example that could be used in Rinkworks' card-design thread for how vanilla bonuses don't have a constant value. The difference in effect between Laboratory and Festival is exactly the same as the difference between Smithy and Grand Market, but Lab and Festival are both the same cost and approximate power level, whereas Smithy is a middle-of-the-road $4 and Grand Market a super-powered $6 that's really worth more than $7—and that's because the value of adding or removing a +buy, +card, or +action depends intricately on what other features the card already has.
« Last Edit: August 05, 2012, 06:19:23 pm by AJD »
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AJD

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Re: Dominon analogies
« Reply #55 on: August 05, 2012, 06:28:13 pm »
+3

Smithy : Grand Market :: Laboratory : Festival

This is a great example that could be used in Rinkworks' card-design thread for how vanilla bonuses don't have a constant value. The difference in effect between Laboratory and Festival is exactly the same as the difference between Smithy and Grand Market,

I suppose a simpler way to put this would be to phrase it as Lab:Smithy :: Festival:Grand Market. So the concise description is: "If we start with Lab and replace its +action with a +card, the value drops from $5 to $4. But if you start with Festival and do the same thing, replacing a +action with a +card, the value increases from $5 to super-$6."
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jonts26

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Re: Dominon analogies
« Reply #56 on: August 18, 2012, 12:48:43 am »
+2

Woodcutter:Nomad Camp::Worshop:Armory
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NoMoreFun

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Re: Dominon analogies
« Reply #57 on: August 18, 2012, 02:01:07 am »
+1

Feast:Altar::Embargo:Moneylender
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HiveMindEmulator

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Re: Dominon analogies
« Reply #58 on: August 18, 2012, 02:09:11 am »
0

Cellar:Storeroom::Moat:Vault (ignoring the buy and the reaction)
Catacombs:Smithy::Oracle:Moat (ignoring the attack and the reaction)
Workshop:Ironworks::Spy:Ironmonger (ignoring the attack)
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Grujah

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Re: Dominon analogies
« Reply #59 on: August 18, 2012, 10:16:45 am »
+1

Adventurer : Golem :: Counterfeit : Procession ? (well, almost)

(Venture would be better replacement for Adventurer's spot, but there is no single card Golem)
« Last Edit: August 18, 2012, 10:17:46 am by Grujah »
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HiveMindEmulator

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Re: Dominon analogies
« Reply #60 on: August 18, 2012, 04:31:43 pm »
0

Adventurer : Golem :: Counterfeit : Procession ? (well, almost)

(Venture would be better replacement for Adventurer's spot, but there is no single card Golem)
But Adventure doesn't actually play the treasures, so I think it's closer with Venture.
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NoMoreFun

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Re: Dominon analogies
« Reply #61 on: August 26, 2012, 03:15:09 pm »
0

Upgrade:Remake::Spy:Oracle
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Razzishi

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Re: Dominon analogies
« Reply #62 on: August 26, 2012, 04:22:16 pm »
0

Jack of all Trades : Band of Misfits :: Masquerade : Steward
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AJD

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Re: Dominon analogies
« Reply #63 on: August 26, 2012, 05:11:36 pm »
+1

Jack of all Trades : Band of Misfits :: Masquerade : Steward

...You're gonna have to unpack that a bit, I think.
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ycz6

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Re: Dominon analogies
« Reply #64 on: August 27, 2012, 03:44:26 pm »
+3

King's Court : Copper :: Scout : Platinum
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AJD

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Re: Dominon analogies
« Reply #65 on: September 20, 2012, 02:30:11 am »
+3

Estate : Silver :: Duchy : Harem
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HiveMindEmulator

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Re: Dominon analogies
« Reply #66 on: September 20, 2012, 03:31:41 am »
+4

Hunting Grounds : Smithy :: Smithy : Moat
Ironworks : Ironmonger :: Workshop : Mongerhop(?)

EDIT: Oops. Accidentally Edited instead of replying... Not sure what I originally had here...
« Last Edit: September 20, 2012, 12:58:29 pm by HiveMindEmulator »
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Jimmmmm

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Re: Dominon analogies
« Reply #67 on: September 20, 2012, 03:51:49 am »
+7

Ironworks : Ironmonger :: Workshop : Mongerhop(?)

Bank : Bankerfeit :: Count : Mountecount
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HiveMindEmulator

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Re: Dominon analogies
« Reply #68 on: September 20, 2012, 12:57:18 pm »
+5

Quote
Ironworks : Ironmonger :: Workshop : Mongerhop(?)
Clearly Mongerhop is a $3 card that gives +1 card/+1 action. Reveal the top card of your deck, you may discard it. It's coming out in a future expansion. Dominion: Analogies.
« Last Edit: September 20, 2012, 12:59:07 pm by HiveMindEmulator »
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HiveMindEmulator

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Re: Dominon analogies
« Reply #69 on: September 20, 2012, 01:30:35 pm »
0

A couple obvious ones:

Colony : Province :: Province : Duchy
Hermit : Madman :: Urchin : Mercenary (totally ignoring any of the effects of the cards other than upgrading and kingdom inclusion)

and a couple looser ones:

Ironmonger : Tribute :: Courtyard : Ghost Ship (ignoring the standard +whatevers)
Spoils : Gold :: Madman : Tactician (more of a feel thing...)
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AJD

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Re: Dominon analogies
« Reply #70 on: November 14, 2012, 03:37:05 pm »
+1

Rebuild : Mine :: Duke : Feodum?
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papaHav

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Re: Dominon analogies
« Reply #71 on: November 14, 2012, 05:23:54 pm »
+2

Estate : Greathall   ::  Copper : Peddler
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Dubdubdubdub

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Re: Dominon analogies
« Reply #72 on: November 16, 2012, 03:54:47 am »
+2

Estate : Greathall   ::  Copper : Peddler
I would say:
Estate : Greathall :: Copper : Bazaar
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zahlman

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Re: Dominon analogies
« Reply #73 on: November 16, 2012, 05:03:03 pm »
0

I don't see why. GH isn't a village.
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jonts26

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Re: Dominon analogies
« Reply #74 on: November 16, 2012, 05:05:25 pm »
+1

I don't see why. GH isn't a village.

Because copper is a treasure so it's sort of like an action that's +$1 +1 Action, already. Thus adding a card/action gives a bazaar.

Something like
Estate:Great Hall::Abandoned Mine:Peddler might be more accurate.
« Last Edit: November 16, 2012, 05:08:30 pm by jonts26 »
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