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Author Topic: Create a card inspired by another game  (Read 33793 times)

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eHalcyon

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Re: Create a card inspired by another game
« Reply #75 on: March 12, 2012, 09:32:32 pm »
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Carcassonne
Action $5
Place a Meeple ontop of a Kingdom card, gain one point per card left in the supply at the end of the game.
If more than one Meeple is on the pile, each player gains the number of points equal to cards in that supply.

This is actually a really cool idea.  To make it playable, it would probably have to be an action VP card "worth 1 VP for every X cards left in a pile marked by your [Meeple] token", and the action simply allows you to place or move your single token.
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Axxle

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Re: Create a card inspired by another game
« Reply #76 on: March 14, 2012, 08:08:02 pm »
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Negotiate
Action - $6
Choose a player at random.  That player reveals an attack card or a negotiate card.  If that player has neither in hand, that player reveals his hand, puts it aside and draws a new hand of 5.  Repeat until that player reveals a an attack or negotiate card or until the draw pile is exhausted.  Discard all cards put aside in this way.

If that player reveals an attack card: take compensation (lose all vp tokens on your vp mat.  Draw that many cards from that player's hand.)

If that player reveals an attack card: you have one minute to make a deal.  You can trade up to one Colony and any number of cards in hand in a deal.  A deal is successful if at least one colony or one card is exchanged.  If a deal is not made both players lose 3 vp tokens.


(Based on Cosmic Encounter)
« Last Edit: March 14, 2012, 09:38:21 pm by Axxle »
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Mister Alex

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Re: Create a card inspired by another game
« Reply #77 on: March 25, 2012, 10:51:00 pm »
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Windmill
Action - ?

When a player announces they want to buy a Windmill, all players secretly choose 0+ cards from their hand as their bid.  Bids are revealed simultaneously.  The player who bid the highest Coin value discards those cards, and gains the Windmill.  In the case of a tie, nobody gains the Windmill, and the active player must buy another card.  If a non-active player gains the Windmill, the active player can either buy another card or try to buy the next Windmill.  No player can gain more than one Windmill in the course of one player's turn.

Each of the 10 Windmill cards is unique and they are stacked as follows:
1st (top card) - gain a Silver.
2nd - gain a Silver, put it in your hand.
3rd - +1 Action; gain a Silver.
4th - +1 Action; gain a Silver and put it in your hand.
5th - gain a Gold.
6th - gain a Gold; put it in your hand.
7th - +1 Action; gain a Gold.
8th - +1 Action; gain a Gold and put it in your hand.
9th - +2 Actions; gain a Silver in hand.
10th - +2 Actions; gain a Gold.

Based on Power Grid.  The idea is that normally cards are always the same so that player order won't matter, but in this case, since each card is auctioned off, everyone has the same chance to get any given card.  You might announce you are buying one Windmill, hoping you will be outbid and you can then grab the next one. 

(I seem to remember seeing somewhere, someone saying Windmill would be a good name for a Power Grid card, since Power Grid does have wind power)
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Morgrim7

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Re: Create a card inspired by another game
« Reply #78 on: March 25, 2012, 11:15:42 pm »
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Pit
$5 Action/Victory
1 VP
You may reveal eight cards with the same color from your hand. If you do, gain three provinces.
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"Oh sweet merciful heavens.

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Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Axxle

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Re: Create a card inspired by another game
« Reply #79 on: March 26, 2012, 02:00:30 pm »
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Patron
$7 - Action
Place an action card from your hand onto your Patron mat.
----------------
Whenever any player plays an action with the same name as a card on your patron mat, you may play that card for as many times as you have that action card on your mat.
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PigFiend

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Re: Create a card inspired by another game
« Reply #80 on: May 09, 2012, 09:22:35 pm »
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Cleopatra and the Society of Architects
$4 - Action
+$2
+1 Buy
You may gain a Curse card. If you gained a Curse, +$2, +1 Buy

Ra
$3 - Action
+1 card. +1 action
Choose one: Reveal a (additional) card from the Ra deck; or trash each revealed card and you may gain a copy from the supply of every card trashed this way.
---------------
Setup: Make a Ra deck out of the Randomizer cards for each card in the Supply.

Settlers of Catan
$4 - Action
Gain a card costing up to $4. Move the Robber token onto a Supply pile other than Provinces.
---------------
Setup: Put the Robber token onto the Copper Supply pile. Cards can't be gained from a pile with the Robber token on it.

7 Wonders(a)
$3 - Action
+$2
You may set aside a Victory card to your Wonder mat, but the card must have a higher cost than all other cards on the Wonder mat. Return those cards to your hand at the end of the game.

7 Wonders(b)
$5 - Action
Reveal the top 4 cards of your deck. Draw one of them. The player to your right chooses another one for you to draw. Discard the rest.
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BubbleBoy

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Re: Create a card inspired by another game
« Reply #81 on: May 09, 2012, 09:36:16 pm »
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Windfall World
+1 Card
+2 Actions
You may return a Windfall token. If you do, +3 Cards.
-----
When you gain this, take a Windfall token.
$5 Action

Race for the Galaxy tribute.
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...Or, I guess you could just buy a Province.

Tables

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Re: Create a card inspired by another game
« Reply #82 on: May 09, 2012, 09:53:44 pm »
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Quote
Metacol Rex
$6
Choose one: +$1, or +5 actions

...

What?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

chwhite

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Re: Create a card inspired by another game
« Reply #83 on: May 09, 2012, 10:24:30 pm »
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Potjomkin's Village
$2- Action
Trash this card and another card from your hand.  Gain a card costing up to $4 more than the other trashed card.

From St. Petersburg, of course.

...

Loch Ness
$5- Duration
+1 Action
______
You may only gain Loch Ness if you buy it, trash an Action card from your hand, and do not have Loch Ness in play.  When you gain Loch Ness, play it.  It remains in play for the rest of the game.

This one's from Glen More.  It's a perma-Village, but Nessie has to eat one of your subjects first.
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To discard or not to discard?  That is the question.

Morgrim7

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Re: Create a card inspired by another game
« Reply #84 on: May 10, 2012, 02:18:37 pm »
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Loch Ness
$5- Duration
+1 Action
______
You may only gain Loch Ness if you buy it, trash an Action card from your hand, and do not have Loch Ness in play.  When you gain Loch Ness, play it.  It remains in play for the rest of the game.

This one's from Glen More.  It's a perma-Village, but Nessie has to eat one of your subjects first.
Do you mean "Now and at the start of every turn, +1 Action.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

chwhite

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Re: Create a card inspired by another game
« Reply #85 on: May 10, 2012, 03:20:55 pm »
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Loch Ness
$5- Duration
+1 Action
______
You may only gain Loch Ness if you buy it, trash an Action card from your hand, and do not have Loch Ness in play.  When you gain Loch Ness, play it.  It remains in play for the rest of the game.

This one's from Glen More.  It's a perma-Village, but Nessie has to eat one of your subjects first.
Do you mean "Now and at the start of every turn, +1 Action.

Yeah, that's better.
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To discard or not to discard?  That is the question.

Axxle

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Re: Create a card inspired by another game
« Reply #86 on: May 10, 2012, 04:14:58 pm »
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Mafia
$30 - Action
All other players close their eyes.
Pick a player.
All other players may now open their eyes.
The chosen player is removed from the game.
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

PigFiend

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Re: Create a card inspired by another game
« Reply #87 on: May 10, 2012, 04:53:00 pm »
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Potjomkin's Village
$2- Action
Trash this card and another card from your hand.  Gain a card costing up to $4 more than the other trashed card.

From St. Petersburg, of course.

...

Loch Ness
$5- Duration
+1 Action
______
You may only gain Loch Ness if you buy it, trash an Action card from your hand, and do not have Loch Ness in play.  When you gain Loch Ness, play it.  It remains in play for the rest of the game.

This one's from Glen More.  It's a perma-Village, but Nessie has to eat one of your subjects first.

Kudos on choosing Glen More =D
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Smithe

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Re: Create a card inspired by another game
« Reply #88 on: May 10, 2012, 04:54:26 pm »
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Chess:

Knights' Gambit $4

Action-Duration

+1 Card
+1 Action

While Knights' Gambit is in play all cards that affect the player to the left now affect the player two players to the left instead.

(I think I worded that how I wanted)
« Last Edit: May 10, 2012, 05:15:55 pm by Smithe »
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PigFiend

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Re: Create a card inspired by another game
« Reply #89 on: May 10, 2012, 05:03:42 pm »
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I like how simply this is represented, but I wonder if $5 isn't too much for this card.
On the other hand, if it cost $4, it could lock a game very quickly and reliably with Torturer OoO And I certainly would forestall picking up a Silver to explode to 8 cards on turn 3, playing a Swindler or whatever and buying a Gold... or trash Estates with a Steward and then buy a Mint.
Maybe $5 is right. There are fair odds that I'd buy a Windfall World over a Festival in many games.

Windfall World
+1 Card
+2 Actions
You may return a Windfall token. If you do, +3 Cards.
-----
When you gain this, take a Windfall token.
$5 Action

Race for the Galaxy tribute.
« Last Edit: May 10, 2012, 05:11:43 pm by PigFiend »
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Wingnut

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Re: Create a card inspired by another game
« Reply #90 on: May 10, 2012, 09:52:28 pm »
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From Citadels (again)

Warlord
$5 Action-Attack
+$2 or +2 Cards

Each player reveals and discards the top card of their deck. The active player may pay one less than the cost of any revealed card to trash it.

Architect
$6 Action
+$2
+2 Cards
+2 Buys
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Jack Rudd

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Re: Create a card inspired by another game
« Reply #91 on: May 11, 2012, 07:07:14 pm »
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Chess:

Knights' Gambit $4

Action-Duration

+1 Card
+1 Action

While Knights' Gambit is in play all cards that affect the player to the left now affect the player two players to the left instead.

(I think I worded that how I wanted)
I don't see what effect this card has that means it needs a Duration type.
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Asklepios

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Re: Create a card inspired by another game
« Reply #92 on: May 11, 2012, 08:31:00 pm »
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Lost Cities:

Investment $8
Victory Card

You may not buy or gain this card if you have any Provinces in your deck, discard or hand.
-3VP
Worth +6VP per Province in your deck.
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Jack Rudd

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Re: Create a card inspired by another game
« Reply #93 on: May 11, 2012, 08:57:11 pm »
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Lost Cities:

Investment $8
Victory Card

You may not buy or gain this card if you have any Provinces in your deck, discard or hand.
-3VP
Worth +6VP per Province in your deck.
This could cause interesting issues with Swindler also in play.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Smithe

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Re: Create a card inspired by another game
« Reply #94 on: May 11, 2012, 10:02:58 pm »
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Chess:

Knights' Gambit $4

Action-Duration

+1 Card
+1 Action

While Knights' Gambit is in play all cards that affect the player to the left now affect the player two players to the left instead.

(I think I worded that how I wanted)
I don't see what effect this card has that means it needs a Duration type.
So that it can affect everyone in a group game.
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Jack Rudd

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Re: Create a card inspired by another game
« Reply #95 on: May 12, 2012, 09:37:26 am »
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Chess:

Knights' Gambit $4

Action-Duration

+1 Card
+1 Action

While Knights' Gambit is in play all cards that affect the player to the left now affect the player two players to the left instead.

(I think I worded that how I wanted)
I don't see what effect this card has that means it needs a Duration type.
So that it can affect everyone in a group game.
Except that it doesn't. As written, it gets cleaned up at the the end of the turn it's played.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Smithe

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Re: Create a card inspired by another game
« Reply #96 on: May 12, 2012, 11:58:34 am »
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Chess:

Knights' Gambit $4

Action-Duration

+1 Card
+1 Action

While Knights' Gambit is in play all cards that affect the player to the left now affect the player two players to the left instead.

(I think I worded that how I wanted)
I don't see what effect this card has that means it needs a Duration type.
So that it can affect everyone in a group game.
Except that it doesn't. As written, it gets cleaned up at the the end of the turn it's played.
I thought I worded it like Lighthouse. How do I need to change it so it acts like Lighthouse?
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Thisisnotasmile

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Re: Create a card inspired by another game
« Reply #97 on: May 12, 2012, 12:00:20 pm »
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Give it an effect on the next turn so it has a reason to stay out.
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Smithe

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Re: Create a card inspired by another game
« Reply #98 on: May 12, 2012, 12:15:41 pm »
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Give it an effect on the next turn so it has a reason to stay out.
I think I see, so the duration effect isn't enough to justify being a duration?
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Jack Rudd

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Re: Create a card inspired by another game
« Reply #99 on: May 12, 2012, 12:21:47 pm »
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Give it an effect on the next turn so it has a reason to stay out.
I think I see, so the duration effect isn't enough to justify being a duration?
The trouble is that there's nothing on the wording of the card to say that the effect lasts any longer than the end of the turn in which it is played. If you want it to have an effect on a later turn, you have to explicitly give it one.

ETA: A potentially more serious problem with this card is that in a clear majority of games, it's just going to be a $4 card reading "+1 Card, +1 Action" and be left untouched.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'
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