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Author Topic: Create a card inspired by another game  (Read 33791 times)

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Jimmmmm

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Re: Create a card inspired by another game
« Reply #25 on: October 22, 2011, 02:00:10 am »
0

The One Ring

Action - Duration - $15

Now and at the start of your next 2 turns:
+ 2 Cards
+ 2 Actions
+ $2

While this is in play, you take part in no player interactions which occur on another player's turn.

There is only one copy of this in the Supply.
At the start of the game add Mount Doom to the Supply if it is not already.


Mount Doom

Action - Attack - $15

Choose one:
Each other player reveals the top 2 cards of their deck and trashes up to two of your choice. They put the remaining cards back in any order, then gain a Curse card;
or trash this and The One Ring from your hand. If you do, each other player trashes their hand and the top 10 cards of their decks, and the remaining Curses are distributed to each player one at a time, starting with you.

There is only one copy of this in the Supply.
At the start of the game add The One Ring to the Supply if it is not already.
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chwhite

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Re: Create a card inspired by another game
« Reply #26 on: October 22, 2011, 02:24:06 am »
0

Here's a real silly/broken one.

BEAN FARMER
$6
Action-Attack-Duration
When you play this card, every player (including yourself) shuffles their hand, places it on their deck, and draws five cards making sure not to rearrange them, with the top card on the left.  Until the beginning of your next turn, every player must play their cards in order from left to right (with all drawn cards added to the right end of their hand).  Any single-type Victory or Curse cards, as well as Action cards which would be played after the first Treasure, are instead discarded.  At the beginning of your next turn, discard Bean Farmer.


And an homage to Chicago Express and its (excellent!) dilution mechanic:

STOCK CERTIFICATES
$6
Victory
At the end of the game, add the number of Stock Certificates in the initial Supply (either 8 or 12) to the number of Provinces in all players' decks.  Each Stock Certificate is worth that number of VPs divided by the number of Stock Certificates in all players' decks at the end of the game.


That's just got to be way too strong, but whatever, it's late.
« Last Edit: October 24, 2011, 05:19:09 pm by chwhite »
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Davio

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Re: Create a card inspired by another game
« Reply #27 on: October 22, 2011, 05:11:19 am »
0

Based on 7 Wonders, obviously.

The 8th Wonder - $7
Victory


At the end of the game, this card is worth 1 VP for every different card type mentioned in your deck.

Although I like this card idea, I don't quite see what it has to do with 7 Wonders?

(A more obviously 7 Wonders–based idea might be:

<b>Mausoleum</b>
Action: $6
Look through your discard pile. Choose an Action from it and play it immediately.

...Sort of a Golem–Counting House–Inn hybrid.)
It's based on the idea that building the actual wonder itself (and playing the cards) requires some resources and usually gives an amount of VP.
At least, most of the A-sides do it this way.

I thought about requiring more than one of some types (Treasure, Action), but decided to give just 1 VP for each type.
This made the text at least somewhat simpler.

It could well have been:
If you have at least 3 Treasures, 3 Action cards and 3 Victory cards: 5 VP.
Otherwise: 0 VP.

My card is not based on the actual card-drafting mechanic it uses, merely on the wonders that are being constructed.
If you have the Leaders expansion, you can compare it to Plato wich gives 7 VP for every complete set of all different cards.
In my case, I'm doing it the other way around, with multiple cards and 1 set.
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Davio

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Re: Create a card inspired by another game
« Reply #28 on: October 22, 2011, 05:14:04 am »
0

The One Ring

Action - Duration - $15

Now and at the start of your next 2 turns:
+ 2 Cards
+ 2 Actions
+ $2

While this is in play, you take part in no player interactions which occur on another player's turn.

There is only one copy of this in the Supply.
At the start of the game add Mount Doom to the Supply if it is not already.


I feel that using the One Ring should have some drawbacks, corrupting the player in a sense.
Maybe gain a Curse on buy and gain a Curse on use?
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Thisisnotasmile

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Re: Create a card inspired by another game
« Reply #29 on: October 22, 2011, 06:21:37 am »
0

Green Apple
Action - Attack - Victory - $4

When you play this card, choose a adjective and announce it. Each other player must choose a card from their hand and put it face down on the table. When all players have selected a card, collect them all and shuffle them up. Reveal them all and choose the one which you think best matches your chosen adjective. The player who played that card gets Green Apple and places it in front of them where it remains for the rest of the game. At the end of the game Green Apple is worth 1VP. You gain the card which won Green Apple. All other cards played to win Green Apple are trashed.

And a 7 Wonders one since it's the game of the moment:

7 Wonders
Action - Duration - $2

Never clean up 7 Wonders from play.

Whenever anybody plays a card and there is at least one 7 Wonders in any player's play area:
If there are an odd number of 7 Wonders in play, everybody passes their hand to the player on their left.
If there are an even number of 7 Wonders in play, everybody passes their hand to the player on their right.
« Last Edit: October 22, 2011, 07:19:03 am by Thisisnotasmile »
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Glooble

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Re: Create a card inspired by another game
« Reply #30 on: October 22, 2011, 09:04:52 am »
0

I had another Killer Bunnies card idea...

Carrot
Victory - $4

If this carrot matches the carrot on the magic carrot mat, 10 VP.
Otherwise, 0 VP.

Setup: Each of the cards depicts a different carrot. Shuffle the carrot randomizer deck and place one carrot on the magic carrot mat.

Alternately, if you wanted a card using fewer special supplies...

Carrot
Victory - $4
Worth 1 VP for every copy in your deck of the card on the magic carrot mat.

Setup: Shuffle the randomizer cards for every card in play, then place one face down on the magic carrot mat. You may not view this card until the end of the game.

« Last Edit: October 22, 2011, 09:15:03 am by Glooble »
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play2draw

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Re: Create a card inspired by another game
« Reply #31 on: October 22, 2011, 12:39:20 pm »
0

Here's a long one:

Risky Gambit: Action, $5
Choose one:

$2, gain a Risk token

or

Roll up to three dice, but not more than your total number of Risk tokens.
The player to your left rolls up to two dice, but not more than that player's total number of Risk tokens.
Compare each players' highest rolled dice. The player with the lower number loses a Risk token (the player to your left wins ties).
Repeat the above until one player has no remaining Risk tokens.
If you have Risk tokens at the end, +Coins per Risk token, +1 buy.
If the player to your left has Risk tokens at the end, this player gains +2 Risk tokens and may gain a card equal to the total number of Risk tokens this player has.
« Last Edit: October 22, 2011, 12:41:23 pm by play2draw »
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Fangz

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Re: Create a card inspired by another game
« Reply #32 on: October 22, 2011, 12:59:20 pm »
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Great Old One:

Each player starts with a copy of this at the bottom of his deck. Each time this is drawn, add one Doom token. When 10xplayer number doom tokens have been given, the great old one awakes and *everyone loses*.
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AJD

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Re: Create a card inspired by another game
« Reply #33 on: October 22, 2011, 04:21:09 pm »
0

Clue
Action-Attack-Victory: $5
+1 Card
+1 Action
All other players reveal their hands.
Place a card from your hand face down on your Clue mat.
----
Worth 2VP per card on your Clue mat that there is not a copy of on another player's Clue mat. Cards from the Clue mat are not returned to your deck for scoring purposes at the end of the game.
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Matt_Arnold

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Re: Create a card inspired by another game
« Reply #34 on: October 22, 2011, 08:40:10 pm »
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Caveman Cost: $4, 1 Potion. TYPE: ACTION
+1 Action.
Choose one:
On each Kingdom card in the supply with a pawn of your color on it, in any order, tip over your pawn, and follow the instructions on that card. Restore all your pawns to right-side up.
Or:
Each player places a pawn of his color on a Kingdom card stack in the supply with no pawn on it.
If someone cannot: Return all pawns to their players.

---------------
Setup: Divide sixteen by the number of players, rounded down. Each player chooses a color, and takes that number of pawns in that color.
« Last Edit: October 22, 2011, 09:40:30 pm by Matt_Arnold »
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rinkworks

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Re: Create a card inspired by another game
« Reply #35 on: October 23, 2011, 12:28:56 pm »
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Pit
$2 - Action
Draw until you have 5 cards in hand.  Offer to trade any number of cards in your hand with another player.  If another player accepts, trade an equal number of cards with that player.  You may continue to offer trades for as long as you like.  If at any time all the cards in your hand are the same, reveal your hand and gain 2 Provinces.
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Kuildeous

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Re: Create a card inspired by another game
« Reply #36 on: October 27, 2011, 03:21:30 pm »
+2

Stratego
Action - Attack - $4

+2 Card
Reveal a Card from your hand.
Each other player must reveal the card on top of their deck.
Discard the card(s) with the highest cost.
Trash all other remaining revealed cards.


The formulation is bad I know, but I think you get it.
You can trash your curses and coppers or trash Provinces with your Colony.
With that card in play, that would be a very frustrating game.


I think to really drive this theme home, the Spy card is automatically defeated by any card except for Province (Colony), which is automatically defeats.
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rinkworks

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Re: Create a card inspired by another game
« Reply #37 on: October 27, 2011, 03:42:44 pm »
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Hide and Seek
$4 - Action
+$3.  Each other player covers his eyes.  While they do, hide this card somewhere in the immediate vicinity.  Then each other player tries to find it.  Whichever player finds it first gains it.  If no one finds it within 3 minutes, put the card on top of your discard pile.
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Mean Mr Mustard

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Re: Create a card inspired by another game
« Reply #38 on: October 27, 2011, 04:34:13 pm »
+3

Magic

0 Action

Each player calls the bank.  The person with the most money wins the game.
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Tejayes

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Re: Create a card inspired by another game
« Reply #39 on: October 27, 2011, 05:27:52 pm »
0

Magic

0 Action

Each player calls the bank.  The person with the most money wins the game.

Sounds about right, LOL.

Here's a simple SmallWorld-inspired card:

RATMEN
---
Draw until you have 8 cards in your hand.
--
Action - $5


More SmallWorld to come, as soon as I can find my copy...

In the meantime, here's something a la Betrayal at House on the Hill:

OMEN
---
+$1
Reveal your hand. If the total cost of the cards in your hand is less than the number of tokens on the Omen mat, gain the Traitor card if it has not been taken yet. Otherwise, +$ equal to the number of tokens on the Omen mat.
If the Traitor card has not been taken yet, add a token to the Omen mat.
--
Action - $5


TRAITOR
---
Each player reveal his hand, then trashes all Victory cards from his hand. For each card trashed, he gains a Victory card costing less than the card trashed.
The Traitor can only win if the combined Victory points of all of the other players is less than his Victory point total.
-
(This card is not in the supply.)
--
Action/Attack - $0*
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ChaosRed

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Re: Create a card inspired by another game
« Reply #40 on: October 27, 2011, 06:14:39 pm »
+1

Clue - Action 3$

Name an action card, a treasure and a victory card.

Reveal the top 5 cards in your hand, if all three named cards are there, put them into
your hand, discard the rest. Otherwise, discard all 5 cards.


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Tejayes

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Re: Create a card inspired by another game
« Reply #41 on: October 27, 2011, 10:20:04 pm »
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MOUSE TRAP
---
+$2
Name a card type, then reveal the top card of your deck. If the card is of the named type, repeat this step.
If you can correctly name ten card types in a row, you win the game.
--
Action - $5
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Jimmmmm

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Re: Create a card inspired by another game
« Reply #42 on: October 27, 2011, 10:32:19 pm »
0

So buy 3 Islands, get rid of your Estates, buy a Mouse Trap and win? :P
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Elyv

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Re: Create a card inspired by another game
« Reply #43 on: October 28, 2011, 12:41:22 am »
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Actually the way it's worded, I think you reveal the same card 10 times.
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AJD

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Re: Create a card inspired by another game
« Reply #44 on: October 28, 2011, 01:14:07 am »
0

Hmm, how about:

Ticket to Ride
Action: $3
Trash any number of copies of the same card from your hand. Gain a card costing, in coins, up to double the number of cards trashed.

This is too swingy, of course... if you draw it with three estates or three coppers you get an early Gold, otherwise you're only trashing two cards and only getting a Silver or Caravan or something. And then for the rest of the game it's more or less a dead card unless you feel like trashing individual coppers for Pearl Divers. I feel like something based on "trash any number of copies of the same card" has potential, though....
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Titandrake

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Re: Create a card inspired by another game
« Reply #45 on: October 28, 2011, 01:28:39 am »
0

Power Grid
Cost: $5
Action

Play any number of treasure cards you have. You may buy any number of Cities from outside the game for $5 each.

(Let's say there's no cap on Cities bought to make it funnier)
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Tejayes

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Re: Create a card inspired by another game
« Reply #46 on: October 28, 2011, 09:23:49 am »
0

Actually the way it's worded, I think you reveal the same card 10 times.

You're supposed to reveal a new card if you get the first right. Let me try again.

MOUSE TRAP
---
+$2
Name a card type, then reveal the top card of your deck. If the card is of the named type, set it aside and repeat this step.
If you can correctly name ten card types in a row, you win the game. Otherwise, discard all of the revealed cards.
--
Action - $5

Also...

So buy 3 Islands, get rid of your Estates, buy a Mouse Trap and win? :P

With the original intention, that wouldn't work, since you'd only have 7 cards to reveal. You'd have to buy seven more Coppers (since you'd usually have four in hand when you would play this).

Why am I obsessing over this, anyway? This is supposed to be a fun thread.
« Last Edit: October 28, 2011, 09:27:44 am by Tejayes »
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DStu

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Re: Create a card inspired by another game
« Reply #47 on: October 28, 2011, 09:33:39 am »
0

Nice idea, seen it a little late.

Robber should cost $7 of course...
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Davio

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Re: Create a card inspired by another game
« Reply #48 on: October 28, 2011, 10:07:03 am »
0

Caylus

Provost - $6
Action - Duration

Now and on the start of your next turn: +1 Action
----------
While Provost is in play, if another player has played more than 1 Action card during his turn, his last Action card has no effect.


There are probably quite a lot of edge cases and FAQ answers for such a card to work in practice, but it's the thought that counts. :)
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rinkworks

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Re: Create a card inspired by another game
« Reply #49 on: October 28, 2011, 10:10:48 am »
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Pong
$3 - Action
Fling this card at your left-hand opponent.  He may bat it back to you.  If he does, gain a Curse.  If he doesn't, you do.  Trash this card.
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