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Author Topic: Bold Predictions: Guilds Edition  (Read 36813 times)

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eHalcyon

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Re: Bold Predictions: Guilds Edition
« Reply #75 on: June 14, 2013, 02:31:06 pm »
0

People will eventually realize that Guilds cannot be gamechanging, because in average only every second game will include a guilds card

People will eventually realize that full random is not the only legitimate way to play Dominion, although probably not for at least another year.

Technically, even a single new card is game changing (for small enough values of change).
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qmech

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Re: Bold Predictions: Guilds Edition
« Reply #76 on: June 14, 2013, 02:55:42 pm »
+2

Candlestick Maker will be an elite engine enabler.
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Re: Bold Predictions: Guilds Edition
« Reply #77 on: June 14, 2013, 03:48:26 pm »
+1

Merchant Guild is the best $5 in Guilds.
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Stealth Tomato

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Re: Bold Predictions: Guilds Edition
« Reply #78 on: June 14, 2013, 08:31:34 pm »
+4

First thing I've noticed: Coin tokens appear to be far, far more powerful than anybody is giving them credit for. I'm surprised there appear to be no predictions to this effect.
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qmech

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Re: Bold Predictions: Guilds Edition
« Reply #79 on: June 15, 2013, 04:32:25 am »
+2

First thing I've noticed: Coin tokens appear to be far, far more powerful than anybody is giving them credit for. I'm surprised there appear to be no predictions to this effect.

That seems to be implicit in many of the predictions in this thread.
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SirPeebles

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Re: Bold Predictions: Guilds Edition
« Reply #80 on: June 15, 2013, 01:28:46 pm »
+4

Masterpiece is a better Feodum enabler than Trader.
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brokoli

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Re: Bold Predictions: Guilds Edition
« Reply #81 on: June 15, 2013, 01:52:16 pm »
0

Masterpiece is a better Feodum enabler than Trader.
I can believe that easily. I always thought trader was a massive overrated card as a feodum enabler. The big problem is that you have to trash a card in your hand so it decrease often your money sum. Of course trader-feodum is dominant very often, but not the only good feodum enabler.
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Stealth Tomato

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Re: Bold Predictions: Guilds Edition
« Reply #82 on: June 15, 2013, 03:04:47 pm »
+1

Retrospective part 1:

  • Taxman will be relatively bad, particularly in the endgame. In the early game, it compares unfavorably to Cutpurse. In the endgame, it compares unfavorably to Mandarin. The latter is particularly damning.
    Not enough experience, but my limited games seem to agree with this.
  • Butcher will be overrated by nearly every player, and a questionable buy in Guilds-light Kingdoms.
    It's a good card but not great. I stand by this.
  • Stonemason will be the highest-skill card in the set, lending itself to non-obvious shenanigans that synergize the on-buy and on-play effects.
  • Advisor will be underrated as people compare it to Scout and Envoy, then overrated as people compare it to Lab, then correctly rated as people realize how much better Silver and Warehouse are than Advisor in the early game.
  • Plaza will not be very good except in Watchtower/Library decks. It will not be powerful enough to command its price point in fully-drawing engines. It will be one of the weakest Villages.
    Nope. Totally totally wrong about this. The ability to hoard coin tokens is absurdly powerful for an engine that yields +buys. It's a flexible megaturn--I can decide whenever I want to slam 3+ Provinces.
  • Except in sets with a ton of surplus actions, Merchant Guild will be about even with Silver, and not worth buying when good terminals are in the Kingdom.
    I 100% stand by this.
  • Doctor will lead to the most mistakes in opening, particularly with Baker in the Kingdom.
    Yup.
  • Almost nobody will buy Masterpiece outside slogs, and in those they will buy it too late. It will be one of the largest differentiators between intermediate and advanced players.
« Last Edit: June 15, 2013, 08:45:55 pm by Stealth Tomato »
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markusin

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Re: Bold Predictions: Guilds Edition
« Reply #83 on: June 16, 2013, 08:23:24 pm »
0

Stonemason will be bought in almost every game it appears in.
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Archetype

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Re: Bold Predictions: Guilds Edition
« Reply #84 on: June 16, 2013, 08:39:36 pm »
0

Plaza's treasure discarding ability will go unused in the majority of the games it appears in.
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Mic Qsenoch

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Re: Bold Predictions: Guilds Edition
« Reply #85 on: June 16, 2013, 08:45:40 pm »
0

Plaza's treasure discarding ability will go unused in the majority of the games it appears in.

This is ridiculous. Do you mean unused in the sense that nobody uses it at all? Not even once? The majority of the time?
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Archetype

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Re: Bold Predictions: Guilds Edition
« Reply #86 on: June 16, 2013, 08:52:09 pm »
0

Plaza's treasure discarding ability will go unused in the majority of the games it appears in.

This is ridiculous. Do you mean unused in the sense that nobody uses it at all? Not even once? The majority of the time?
I mean people will just use it as a normal village the majority of the time.
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SirPeebles

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Re: Bold Predictions: Guilds Edition
« Reply #87 on: June 16, 2013, 09:04:32 pm »
0

I think most Village+ cards are purchased primarily for the Village, but surely most people will discard at least Coppers, and maybe Potions, Loans, Talismans, Quarries, Masterpieces, Counterfeits, Spoils, and Contrabands.
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Re: Bold Predictions: Guilds Edition
« Reply #88 on: June 16, 2013, 09:11:52 pm »
0

Plaza's will be a strong village in games with no +buy

And don't be all like "but Worker's village gives you +buy".
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Re: Bold Predictions: Guilds Edition
« Reply #89 on: June 16, 2013, 09:14:22 pm »
+5

Plaza's will be a strong village in games with no +buy

And don't be all like "but Worker's village gives you +buy".
But Worker's village gives you +buy!
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sudgy

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Re: Bold Predictions: Guilds Edition
« Reply #90 on: June 17, 2013, 02:03:56 am »
0

Plaza's will be a strong village in games with no +buy

And don't be all like "but Worker's village gives you +buy".
But Worker's village gives you +buy!

People will say things they were explicitly told not to say.

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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

RTT

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Re: Bold Predictions: Guilds Edition
« Reply #91 on: June 17, 2013, 08:09:34 am »
0

I always use the discart of Plaza for Copper if i dont want to use the copper otherwise ( Trashing, Coppersmith, Bank)

Maybe i can save a coin.

on Topic Opening Masterpiece Herald at 3$ 4$ Start is as strong as Copper nothing.
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Warfreak2

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Re: Bold Predictions: Guilds Edition
« Reply #92 on: June 17, 2013, 09:23:28 am »
0

Herald is worse than nothing in a big money deck, because you reveal a card from your next hand to your opponent, which could help them decide whether to break PPR.
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achmed_sender

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Re: Bold Predictions: Guilds Edition
« Reply #93 on: June 17, 2013, 11:27:07 am »
0

In lategame, it will be often a difficult decision whether or not playing your Soothsayer (assumed the curses aren't emptied)
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GendoIkari

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Re: Bold Predictions: Guilds Edition
« Reply #94 on: June 17, 2013, 11:50:54 am »
0

In lategame, it will be often a difficult decision whether or not playing your Soothsayer (assumed the curses aren't emptied)

Why assuming the curses aren't emptied? It would be a difficult decision either way I'd think.
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Witherweaver

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Re: Bold Predictions: Guilds Edition
« Reply #95 on: June 17, 2013, 11:53:46 am »
+1

In lategame, it will be often a difficult decision whether or not playing your Soothsayer (assumed the curses aren't emptied)

Why assuming the curses aren't emptied? It would be a difficult decision either way I'd think.

They only draw a card if they gained a curse.
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Beyond Awesome

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Re: Bold Predictions: Guilds Edition
« Reply #96 on: June 17, 2013, 12:02:04 pm »
0

Soothsayer is good. However, there was one game where it was late game, and I did not play it because I thought a reshuffle might not come out and curses did not run out. So, it does happen every now and then, but rarely
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PitzerMike

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Re: Bold Predictions: Guilds Edition
« Reply #97 on: June 18, 2013, 09:34:28 am »
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Salacious Crumb.
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GendoIkari

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Re: Bold Predictions: Guilds Edition
« Reply #98 on: June 19, 2013, 02:55:17 pm »
0

In lategame, it will be often a difficult decision whether or not playing your Soothsayer (assumed the curses aren't emptied)

Why assuming the curses aren't emptied? It would be a difficult decision either way I'd think.

They only draw a card if they gained a curse.

Yeah, I suddenly remembered this today, and came back here to see if anyone had pointed out my mistake. Oops.
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Stealth Tomato

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Re: Bold Predictions: Guilds Edition
« Reply #99 on: July 24, 2013, 11:36:02 am »
0

Retrospective part 2:

  • Taxman will be relatively bad, particularly in the endgame. In the early game, it compares unfavorably to Cutpurse. In the endgame, it compares unfavorably to Mandarin. The latter is particularly damning.
    I had this backwards. Taxman is bad in the early game and somewhat better in the endgame. It's still relatively bad.
  • Butcher will be overrated by nearly every player, and a questionable buy in Guilds-light Kingdoms.
    It's good but not great; the biggest surprise here is that people don't seem to be overrating it.
  • Stonemason will be the highest-skill card in the set, lending itself to non-obvious shenanigans that synergize the on-buy and on-play effects.
    Not really. It leads to some really neat stuff, but it doesn't take a dramatically skilled player to do most of the neat stuff.
  • Advisor will be underrated as people compare it to Scout and Envoy, then overrated as people compare it to Lab, then correctly rated as people realize how much better Silver and Warehouse are than Advisor in the early game.
    My mistake here was thinking people would care that much about Advisor.
  • Plaza will not be very good except in Watchtower/Library decks. It will not be powerful enough to command its price point in fully-drawing engines. It will be one of the weakest Villages.
    I originally swung completely the other way [it's one of the best]. I think it comes out as very average--often not worth the opportunity cost, but the flexibility it provides is useful. It compares favorably to Oasis, and its relative power among Villages probably sits around Farming Village.
  • Except in sets with a ton of surplus actions, Merchant Guild will be about even with Silver, and not worth buying when good terminals are in the Kingdom.
    Yup. Merchant Guild is bad. People still seem to be enamored with its ability to enable crazy things on occasion--but it's extremely rare for this to happen, and setting it up takes way too long. In general, I'd rather use Candlestick Makers, which generate coin tokens nearly as fast, are easier to spam, and don't require Villages.
  • Doctor will lead to the most mistakes in opening, particularly with Baker in the Kingdom.
    Nope. People learned not to open Doctor. Good job people.
  • Almost nobody will buy Masterpiece outside slogs, and in those they will buy it too late. It will be one of the largest differentiators between intermediate and advanced players.
    I think I was right about this. It only seems to get bought in crazy Feodum decks and the like.
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