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Author Topic: Bold Predictions: Guilds Edition  (Read 36592 times)

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WanderingWinder

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Re: Bold Predictions: Guilds Edition
« Reply #50 on: June 13, 2013, 05:02:27 pm »
+2

Slog will be the deck type most helped by this VP-card-less expansion

LastFootnote

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Re: Bold Predictions: Guilds Edition
« Reply #51 on: June 13, 2013, 05:13:00 pm »
+1

No one will ever come up with a band name better than "Dr. Teeth and the Electric Mayhem."
Salacious Crumb.

I wouldn't count bands that are just named after Star Wars characters.
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shMerker

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Re: Bold Predictions: Guilds Edition
« Reply #52 on: June 13, 2013, 05:14:08 pm »
0

I had to look that up to be sure you weren't joking.
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Axxle

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Re: Bold Predictions: Guilds Edition
« Reply #53 on: June 13, 2013, 05:17:19 pm »
0

No one will ever come up with a band name better than "Dr. Teeth and the Electric Mayhem."
Salacious Crumb.
Also, Eccentric Flint.

I could go on.
Celestial Chameleon and the Blue Dogs.
Too much Cosmic Encounter on the brain.
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Hockey Mask

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Re: Bold Predictions: Guilds Edition
« Reply #54 on: June 13, 2013, 05:19:57 pm »
0

I will begin jonesing for another Dominion expansion in mere seconds.
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Hockey Mask

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Re: Bold Predictions: Guilds Edition
« Reply #55 on: June 13, 2013, 05:20:12 pm »
+6

I was right.
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Axxle

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Re: Bold Predictions: Guilds Edition
« Reply #56 on: June 13, 2013, 05:20:54 pm »
+2

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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Titandrake

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Re: Bold Predictions: Guilds Edition
« Reply #57 on: June 13, 2013, 07:04:20 pm »
0

Merchant Guild is only going to be good when it's possible to get multiple copies out, otherwise it's too slow and weak.

I'm going to slightly modify this.

Merchant Guild is the new Goons, excepting that the first Merchant Guild is much worse than the first Goons.
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Schneau

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Re: Bold Predictions: Guilds Edition
« Reply #58 on: June 13, 2013, 07:15:13 pm »
0

Bold and probably wrong: Butcher will be the best $5 card in Guilds.
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Fuu

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Re: Bold Predictions: Guilds Edition
« Reply #59 on: June 13, 2013, 11:19:50 pm »
0

My guess is that Advisor is one of the best nonterminal $4s. Also, it is interesting that with Envoy, if your opponent is out of actions it is much easier to choose which card for your opponent to discard - typically let them keep dead actions and discard their best treasure - with Advisor, this is not the case - your opponent always has an action to spare, so the choice might not be so easy.
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NoMoreFun

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Re: Bold Predictions: Guilds Edition
« Reply #60 on: June 13, 2013, 11:45:10 pm »
+3

Opening Stonemason/Stonemason/Stonemason/Stonemason/Stonemason/Stonemason in Baker games will be the Scout of Openings.
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NoMoreFun

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Re: Bold Predictions: Guilds Edition
« Reply #61 on: June 13, 2013, 11:47:49 pm »
+1

Stonemason/Treasure Map/Treasure Map/Haven for best possible opening.
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kurraga

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Re: Bold Predictions: Guilds Edition
« Reply #62 on: June 14, 2013, 12:19:03 am »
0

Soothsayer will often be a lot stonger without any curses left in the suply.
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Powerman

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Re: Bold Predictions: Guilds Edition
« Reply #63 on: June 14, 2013, 12:37:16 am »
0

-Masterpiece will be one of the worst $3 cards (better than say Woodcutter, but worse than say Fortune Teller)
-Taxman will be weaker than it looks.  Definitely worse than Militia.
-Merchant Guild will only be viable on a few boards, but it will dominate ~10% of games
-Overpay, nor coin tokens, will be super important game mechanics.
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eHalcyon

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Re: Bold Predictions: Guilds Edition
« Reply #64 on: June 14, 2013, 12:55:35 am »
+1

-Overpay, nor coin tokens, will be super important game mechanics.

Are you saying they will be, or won't be?  You wrote "nor" but didn't start the sentence with "neither"...
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kn1tt3r

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Re: Bold Predictions: Guilds Edition
« Reply #65 on: June 14, 2013, 01:17:49 am »
+4

No one will ever come up with a band name better than "Dr. Teeth and the Electric Mayhem."
Salacious Crumb.
Also, Eccentric Flint.

I could go on.
Celestial Chameleon and the Blue Dogs.

I once met a small band who named themselves "Special Guest". To get tons of gigs obviously.
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eHalcyon

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Re: Bold Predictions: Guilds Edition
« Reply #66 on: June 14, 2013, 01:41:46 am »
+2

No one will ever come up with a band name better than "Dr. Teeth and the Electric Mayhem."
Salacious Crumb.
Also, Eccentric Flint.

I could go on.
Celestial Chameleon and the Blue Dogs.

I once met a small band who named themselves "Special Guest". To get tons of gigs obviously.

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Schneau

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Re: Bold Predictions: Guilds Edition
« Reply #67 on: June 14, 2013, 09:40:35 am »
0

Taxman will be at its best in Treasureful engines vs. BM.

Engines don't care as much if they trash a Treasure from hand to put a better one on top of their deck, since they can often draw it that turn, or don't need the treasure anyway. Naming Copper early and Silver (or Gold) mid-to-late can really hurt BM, which needs those Treasures. Here's an example game.
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Powerman

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Re: Bold Predictions: Guilds Edition
« Reply #68 on: June 14, 2013, 10:15:12 am »
0

-Overpay, nor coin tokens, will be super important game mechanics.

Are you saying they will be, or won't be?  You wrote "nor" but didn't start the sentence with "neither"...

*Neither* :P
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Watno

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Re: Bold Predictions: Guilds Edition
« Reply #69 on: June 14, 2013, 10:21:31 am »
0

Slog will be the deck type most helped by this VP-card-less expansion
That fits my experience until this point.
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Stealth Tomato

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Re: Bold Predictions: Guilds Edition
« Reply #70 on: June 14, 2013, 12:56:09 pm »
0

No one will ever come up with a band name better than "Dr. Teeth and the Electric Mayhem."
Salacious Crumb.
Also, Eccentric Flint.

I could go on.

Also basically anything Shawn Spencer says.

Delicious Flavor
Trouble at the Kazakhstan Border
Guys Dressed as Toast

e: adding bold predictions (disclaimer: I have played one game each with Taxman and Butcher)
  • Taxman will be relatively bad, particularly in the endgame. In the early game, it compares unfavorably to Cutpurse. In the endgame, it compares unfavorably to Mandarin. The latter is particularly damning.
  • Butcher will be overrated by nearly every player, and a questionable buy in Guilds-light Kingdoms.
  • Stonemason will be the highest-skill card in the set, lending itself to non-obvious shenanigans that synergize the on-buy and on-play effects.
  • Advisor will be underrated as people compare it to Scout and Envoy, then overrated as people compare it to Lab, then correctly rated as people realize how much better Silver and Warehouse are than Advisor in the early game.
  • Plaza will not be very good except in Watchtower/Library decks. It will not be powerful enough to command its price point in fully-drawing engines. It will be one of the weakest Villages.
  • Except in sets with a ton of surplus actions, Merchant Guild will be about even with Silver, and not worth buying when good terminals are in the Kingdom.
  • Doctor will lead to the most mistakes in opening, particularly with Baker in the Kingdom.
  • Almost nobody will buy Masterpiece outside slogs, and in those they will buy it too late. It will be one of the largest differentiators between intermediate and advanced players.
« Last Edit: June 14, 2013, 01:14:33 pm by Stealth Tomato »
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brokoli

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Re: Bold Predictions: Guilds Edition
« Reply #71 on: June 14, 2013, 01:19:56 pm »
0

...
Funny that I disagree about everything you said, except the latter two.
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eHalcyon

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Re: Bold Predictions: Guilds Edition
« Reply #72 on: June 14, 2013, 01:44:33 pm »
+5

People will eventually realize that Treasure Maps are still not that great.
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achmed_sender

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Re: Bold Predictions: Guilds Edition
« Reply #73 on: June 14, 2013, 02:00:34 pm »
+3

People will eventually realize that Guilds cannot be gamechanging, because in average only every second game will include a guilds card
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LastFootnote

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Re: Bold Predictions: Guilds Edition
« Reply #74 on: June 14, 2013, 02:17:59 pm »
+5

People will eventually realize that Guilds cannot be gamechanging, because in average only every second game will include a guilds card

People will eventually realize that full random is not the only legitimate way to play Dominion, although probably not for at least another year.
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