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Author Topic: Card Photos  (Read 73670 times)

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kn1tt3r

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Card Photos
« on: June 13, 2013, 10:15:11 am »
+33

Some twitter link posted on BGG:
https://twitter.com/xitoliv





« Last Edit: June 13, 2013, 10:31:33 am by kn1tt3r »
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brokoli

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Re: Card Photos
« Reply #1 on: June 13, 2013, 10:19:59 am »
+1

Hurray ! And the artwork is much, much better than the previews !
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Davio

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Re: Card Photos
« Reply #2 on: June 13, 2013, 10:21:58 am »
0

Anyone willing to compile a text list with all the cards?
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LastFootnote

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Re: Card Photos
« Reply #3 on: June 13, 2013, 10:25:26 am »
+24

Here are the text versions, sorted by cost.

Candlestick Maker
Types: Action
Cost: $2
+1 Action. +1 Buy. Take a Coin token.

Stonemason
Types: Action
Cost: $2+
Trash a card from your hand. Gain 2 cards each costing less than it.

When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.

Doctor
Types: Action
Cost: $3+
Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order.

When you buy this, you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.

Masterpiece
Types: Treasure
Cost: $3+
Worth $1.

When you buy this, you may overpay for it. If you do, gain a Silver per $1 you overpaid.

Advisor
Types: Action
Cost: $4
+1 Action. Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.

Herald
Types: Action
Cost: $4+
+1 Card. +1 Action. Reveal the top card of your deck. If it is an Action, play it.

When you buy this, you may overpay for it. For each $1 you overpaid, look through your discard pile and put a card from it on top of your deck.

Plaza
Types: Action
Cost: $4
+1 Card. +2 Actions. You may discard a Treasure card. If you do, take a Coin token.

Taxman
Types: Action – Attack
Cost: $4
You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to $3 more than the trashed card, putting it on top of your deck.

Baker
Types: Action
Cost: $5
+1 Card. +1 Action. Take a Coin token.

Setup: Each player takes a Coin token.

Butcher
Types: Action
Cost: $5
Take 2 Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid.

Journeyman
Types: Action
Cost: $5
Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.

Merchant Guild
Types: Action
Cost: $5
+1 Buy. +$1.

While this is in play, when you buy a card, take a Coin token.

Soothsayer
Types: Action – Attack
Cost: $5
Gain a Gold. Each other player gains a Curse. Each player who did draws a card.

« Last Edit: June 13, 2013, 10:44:19 am by LastFootnote »
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brokoli

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Re: Card Photos
« Reply #4 on: June 13, 2013, 10:28:30 am »
0

I love Stonemason.
Soothsayer seems quite weak compared to witch or mountebank, but I'm fine with that.
Really like Plaza.
Merchant guild seems a really fun engine card, probably not as boring as goons.
Masterpiece is strange, probably good for slogs and rushes, but otherwise weak.
Taxman seems brutal... Mine + improved-cutpurse-that-only-attack... interesting.
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SirPeebles

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Re: Card Photos
« Reply #5 on: June 13, 2013, 10:31:30 am »
+1

I love Advisor thematically.
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Davio

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Re: Card Photos
« Reply #6 on: June 13, 2013, 10:33:35 am »
0

Thanks, so there I thought: Hmm, a Butcher, that turns big things into little things, right?
But now we have Stonemason which does that. I'm just glad that the idea got in.

I wonder if I'll ever pay $7 just to get 2 Hunting Parties out of Stonemason.

Some rules assumptions.
Stonemason: Costing less means something worth $0 doesn't get turned into anything.
Soothsayer: I wonder what the timing is with respect to WT. Does WT jump into action right after you gained the Curse or can you pick which one you want to resolve first: The drawing or the trashing?

Candlestick Maker comes pretty close to "strictly better" when compared to Pawn.
For the same price, you get +1A/+1B/+$1 where Pawn can just get you two of those.
Of course, Pawn can get you a card, but if you never need a card (say something with Minion or Library), you'd always pick this.

Advisor is basically a Minion at best (+1 Action/+2 Coppers) and if there's even one VP card in there you're doomed?

IMPORTANT: Scout actually combos with Advisor!
« Last Edit: June 13, 2013, 10:38:05 am by Davio »
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jbrecken

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Re: Card Photos
« Reply #7 on: June 13, 2013, 10:36:50 am »
+4

No Victory card in in this set - that's a surprise.
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liopoil

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Re: Card Photos
« Reply #8 on: June 13, 2013, 10:37:24 am »
+1

really like stonemason. you can't use the coin token you get from merchant guild that turn right?

advisor is similar to envoy, but will probably play much differently. soothsayer BM could be really good. It could be interesting to get a hand with a ton of money, buy a masterpiece, then dig into feoda. Especially on a board with no +buy.

candlestick maker is the card for a coin token megaturn if there ever was one.

plaza could be good with double tactician?

stonemason is still my favorite by far.
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SirPeebles

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Re: Card Photos
« Reply #9 on: June 13, 2013, 10:38:05 am »
0

I see Merchant Guild having a Goons-esque megaturn with Watchtower present.  Build an engine that gives 40 buys, and then gain 400 coin tokens.  Of course, you can't spend the coin tokens the same turn, which is why you'd want to Watchtower away to Copper.
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Davio

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Re: Card Photos
« Reply #10 on: June 13, 2013, 10:38:56 am »
+7

No Victory card in in this set - that's a surprise.
No VP card and no reaction, that makes me pretty sad actually.

Especially the VP card bit, they always shake things up in a nice way.

Go go success kid: Played Advisor, revealed 3 Tunnels!
« Last Edit: June 13, 2013, 10:42:40 am by Davio »
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Just a Rube

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Re: Card Photos
« Reply #11 on: June 13, 2013, 10:42:20 am »
+8

So, it turns out the bald person theme wasn't just a throw-away joke. Awesome.
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SirPeebles

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Re: Card Photos
« Reply #12 on: June 13, 2013, 10:48:07 am »
0

I really like the card art here too.  More standard than the previews.  Advisor is especially nice.  You can really see that man on the left is up to no good with his suggestions.
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Drab Emordnilap

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Re: Card Photos
« Reply #13 on: June 13, 2013, 10:48:47 am »
+1

Advisor is basically a Minion at best (+1 Action/+2 Coppers) and if there's even one VP card in there you're doomed?

Sure, if you buy it as an opener. Menagerie's not very good on turn 1, either.
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brokoli

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Re: Card Photos
« Reply #14 on: June 13, 2013, 10:49:56 am »
+3

Candlestick Maker comes pretty close to "strictly better" when compared to Pawn.
For the same price, you get +1A/+1B/+$1 where Pawn can just get you two of those.
Of course, Pawn can get you a card, but if you never need a card (say something with Minion or Library), you'd always pick this.
The strenght of pawn is its versability, so I disagree.
Candlestick is closer to herbalist IMO : Copper + buy and a little bonus (here the copper is a coin token). So candlestick maker just like herbalist often can hurts your deck. Pawn never hurts*, because you can always take the +1 action +1 card option.

*Ok, unless you draw it dead. But often in this case you wouldn't have taken that pawn.
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Witherweaver

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Re: Card Photos
« Reply #15 on: June 13, 2013, 10:50:18 am »
0


Soothsayer: I wonder what the timing is with respect to WT. Does WT jump into action right after you gained the Curse or can you pick which one you want to resolve first: The drawing or the trashing?


It says each player that gained a curse then draws a card.  So gain a curse first.  Resolve. Draw.
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Mic Qsenoch

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Re: Card Photos
« Reply #16 on: June 13, 2013, 10:51:28 am »
+2

Advisor openings seem fine, really good cycling and will normally draw at least one Copper.
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LastFootnote

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Re: Card Photos
« Reply #17 on: June 13, 2013, 10:51:56 am »
0


Soothsayer: I wonder what the timing is with respect to WT. Does WT jump into action right after you gained the Curse or can you pick which one you want to resolve first: The drawing or the trashing?


It says each player that gained a curse then draws a card.  So gain a curse first.  Resolve. Draw.

But to be clear, you still get to draw a card even if you trash the Curse with Watchtower. Just not if you gained a Silver instead via Trader.
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SirPeebles

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Re: Card Photos
« Reply #18 on: June 13, 2013, 10:52:21 am »
0

Soothsayer: I wonder what the timing is with respect to WT. Does WT jump into action right after you gained the Curse or can you pick which one you want to resolve first: The drawing or the trashing?

You would have to resolve any reactions to gaining before drawing.  If you reveal Watchtower to trash, then you still gained the Curse, so you will draw.  If you revealed a Trader, then you did not gain the Curse, so you would not draw.

Edit:  Ninja'd
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Davio

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Re: Card Photos
« Reply #19 on: June 13, 2013, 10:53:26 am »
0

Seems pretty sweet.

Gain a Curse, trash it, draw a card, say thanks, especially if someone KC'd it.

And I understand CM isn't strictly better than Pawn, because +Card is used quite a lot. It's just, well, they have a bit of overlap there so again I'm disappointed by lack of more creativity.
« Last Edit: June 13, 2013, 10:55:23 am by Davio »
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Witherweaver

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Re: Card Photos
« Reply #20 on: June 13, 2013, 10:54:34 am »
0


Soothsayer: I wonder what the timing is with respect to WT. Does WT jump into action right after you gained the Curse or can you pick which one you want to resolve first: The drawing or the trashing?


It says each player that gained a curse then draws a card.  So gain a curse first.  Resolve. Draw.

But to be clear, you still get to draw a card even if you trash the Curse with Watchtower. Just not if you gained a Silver instead via Trader.

Indeed.  Or if you put the curse on top of your deck with Watchtower, you get to draw it!  (Which could actually be useful in certain cases, like if Forager needs a target, or any other trasher that needs a target. )

Edit: Or you need more cards to discard for Vault et al., or you have a Madman in your hand.. lots of cases I guess.
« Last Edit: June 13, 2013, 10:56:07 am by Witherweaver »
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kn1tt3r

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Re: Card Photos
« Reply #21 on: June 13, 2013, 10:58:55 am »
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I see Merchant Guild having a Goons-esque megaturn with Watchtower present.  Build an engine that gives 40 buys, and then gain 400 coin tokens.  Of course, you can't spend the coin tokens the same turn, which is why you'd want to Watchtower away to Copper.

You probably can. After the first 30 buys you have 30 tokens which you can use for the last 10 buys. I think.
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liopoil

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Re: Card Photos
« Reply #22 on: June 13, 2013, 10:59:47 am »
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I think you spend coin tokes right after your action phase but before your buy phase.
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Witherweaver

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Re: Card Photos
« Reply #23 on: June 13, 2013, 10:59:57 am »
0

I see Merchant Guild having a Goons-esque megaturn with Watchtower present.  Build an engine that gives 40 buys, and then gain 400 coin tokens.  Of course, you can't spend the coin tokens the same turn, which is why you'd want to Watchtower away to Copper.

You probably can. After the first 30 buys you have 30 tokens which you can use for the last 10 buys. I think.

You can only use coin tokens during your buy phase and before buying a card.

Edit: Except for those special cards which let you spend them for other things (Butcher)
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microman

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Re: Card Photos
« Reply #24 on: June 13, 2013, 11:00:53 am »
0

I see Merchant Guild having a Goons-esque megaturn with Watchtower present.  Build an engine that gives 40 buys, and then gain 400 coin tokens.  Of course, you can't spend the coin tokens the same turn, which is why you'd want to Watchtower away to Copper.
How about KC KC MG MG MG.  That could get pretty crazy too.  Just a thought.
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