Mystic Vale - This is a deck builder using a card sleeving mechanic to alter the cards in your deck. My friends liked this more.
The more I think about this one, the colder I grow on it when I remember how much I hated sleeving/unsleeving for MTG events. Having a game based around it sounds like a right pain.
Guilds of London... Not easy to learn due to all the symbols.
Are they at least reasonably logical? I feel that layer of abstraction is a pretty fine line for some games, regardless of the
number of symbols they use; as if the designer and maybe the playtesters spent aeons with the game and had committed them to memory, but a new player just throws their hands up in the air and yells at all those mystical runes.