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Author Topic: Preview #3: Journeyman  (Read 59075 times)

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LastFootnote

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Preview #3: Journeyman
« on: June 05, 2013, 09:23:08 am »
+5



On the metaphorical road from being an apprentice to being a master, there comes a point when you must hit the physical roads and travel around the land, practicing your craft. Your travels could you take you all over Europe, from some famous place in Spain, to Wawel Castle on the Vistula, built during Casimir III's reign. There you might see the sword Szczerbiec, which is all that remains of the Polish crown jewels today. The hilt is decorated with flowers, symbols, and magical formulas, and the blade has a notch in it, a gap, which currently holds a small shield with the coat of arms of Poland. You wouldn't be working on anything so fancy yourself though; you would only be a Journeyman. Which is today's card, hooray, I got there.

At one point the 13-card Guilds somehow squeezed in a minor third theme, which was "name a card." I didn't end up including much of it, but Doctor and Journeyman give you a taste of it. Name a card; draw three cards that aren't it. During playtesting we sometimes called this one Bigot Parade. "We hate Estates!" they chant, marching past the Jagiellonian University, which Casimir III established.

Early in the game, Copper and Estate are the popular options. Later on you might name another VP card, or Curse, or maybe a Village you've got that you feel like you'll be so unlucky as to draw now with no actions left. Too many Journeymen? Just name Journeyman.
« Last Edit: June 06, 2013, 05:32:36 pm by LastFootnote »
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LastFootnote

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Re: Preview #3: Journeyman
« Reply #1 on: June 05, 2013, 09:24:33 am »
+1

For those who don't have BGG available:

Journeyman
Types: Action
Cost: $5
Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.
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RTT

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Re: Preview #3: Journeyman
« Reply #2 on: June 05, 2013, 09:27:13 am »
0

cool card drawer.
motivates to keep track of your deck.

I think its a good combo with tunnel BM decks.

name tunnel discard them for gold and draw the money.
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jsh357

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Re: Preview #3: Journeyman
« Reply #3 on: June 05, 2013, 09:27:15 am »
0

A card that kinda-sorta lets you draw whatever you want.  Nice.  Of course, that's assuming you're running a low variety deck.  This seems like a good draw card to me.  Kind of a combination of Smithy and Hunting Party (though not nearly as good as the latter).  Early on, you can use it as a pseudo Chancellor to reshuffle more often.

I don't think it's a power card, but it's certainly a 5.
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SirPeebles

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Re: Preview #3: Journeyman
« Reply #4 on: June 05, 2013, 09:27:40 am »
+1

Clear Scout synergy!
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Schneau

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Re: Preview #3: Journeyman
« Reply #5 on: June 05, 2013, 09:28:30 am »
0

I think this will play a lot like Catacombs, except maybe slightly better.
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Davio

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Re: Preview #3: Journeyman
« Reply #6 on: June 05, 2013, 09:29:58 am »
0

I think it's best to compare it with Catacombs.

Catacombs: 3 cards you don't like? Try these 3
Journeyman: Skip 1 card you don't like until you have 3

It's almost like....Scout! But instead of putting the cards you don't like into your hand, it just skips and discards it.
Seems pretty decent in draw decks, at least we get a new BM benchmark out of it.
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SirPeebles

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Re: Preview #3: Journeyman
« Reply #7 on: June 05, 2013, 09:31:10 am »
+4

I'm really enjoying the Casimir III gag.
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MainiacJoe

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Re: Preview #3: Journeyman
« Reply #8 on: June 05, 2013, 09:32:27 am »
0

Name Copper with Counting House in your deck.  Needs help though, not least that Journeyman is terminal.
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heatthespurs

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Re: Preview #3: Journeyman
« Reply #9 on: June 05, 2013, 09:33:10 am »
+12

Seems familiar?!

Gatherer by andwilk
$5 - Action

Name two cards.  Reveal cards from your deck until you have revealed two cards that you did not name.  Place those two cards into your hand and discard the rest.

Winner of Challenge #4: Terminal Drawer
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SirPeebles

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Re: Preview #3: Journeyman
« Reply #10 on: June 05, 2013, 09:33:33 am »
+2

Name Copper with Counting House in your deck.  Needs help though, not least that Journeyman is terminal.

Damn it.  Isn't this always the case when it looks like Counting House has a combo?
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massenburger

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Re: Preview #3: Journeyman
« Reply #11 on: June 05, 2013, 09:35:36 am »
+2

Damn it.  Isn't this always the case when it looks like Counting House has a combo?

Seems like Counting House's only hope is for Donald to make a "+1 action/discard your deck" card
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SCSN

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Re: Preview #3: Journeyman
« Reply #12 on: June 05, 2013, 09:39:48 am »
0

Name Copper with Counting House in your deck.

And have it trigger a reshuffle :D

I don't really like the card because it's not that different from Catacombs, and I'd rather see something completely new. But I guess there just needs to be a $5 terminal +3 Cards in there, and as far as that goes this is a decent addition.
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Squidd

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Re: Preview #3: Journeyman
« Reply #13 on: June 05, 2013, 09:48:58 am »
0

And have it trigger a reshuffle :D

But any Coppers Journeyman reveals won't be discarded until it's fully resolved. Still probably not practical, though.
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brokoli

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Re: Preview #3: Journeyman
« Reply #14 on: June 05, 2013, 09:50:40 am »
+3

Okay, we needed terminal draw, we have terminal draw. That's cool. Now I'll continue to refresh DS's home page every 5 seconds until tomorrow.
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Kirian

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Re: Preview #3: Journeyman
« Reply #15 on: June 05, 2013, 09:56:35 am »
0

Seems familiar?!

Gatherer by andwilk
$5 - Action

Name two cards.  Reveal cards from your deck until you have revealed two cards that you did not name.  Place those two cards into your hand and discard the rest.

Winner of Challenge #4: Terminal Drawer

Whoa, that's crazy!!
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Gveoniz

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Re: Preview #3: Journeyman
« Reply #16 on: June 05, 2013, 10:02:50 am »
0

( Indicating that guilds is actually a pack of fan cards if you also mention the Fan Expansion Proletariat ) :P

no no, I think Donald have mention that he do not look at any fan card.

werothegreat

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Re: Preview #3: Journeyman
« Reply #17 on: June 05, 2013, 10:08:08 am »
+1

Damn it.  Isn't this always the case when it looks like Counting House has a combo?

Seems like Counting House's only hope is for Donald to make a "+1 action/discard your deck" card

You mean Trusty Steed.
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Schneau

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Re: Preview #3: Journeyman
« Reply #18 on: June 05, 2013, 10:08:32 am »
+1

With further reflection, I think Journeyman will be able to do some things that Catacombs can't. If you are able to trash your Coppers and Estates, it would be interesting to set up a deck with 2 or 3 Golds, and then name Province (or something else earlier) to pick up the Golds. This type of BM-ish play may be pretty strong. In this case at least, Journeyman seems to like decks without much variety, in order to skip one kind of card to get another that you know you'll like.
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brokoli

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Re: Preview #3: Journeyman
« Reply #19 on: June 05, 2013, 10:10:07 am »
0

I think this is actually a very powerful card, for Big Money just always name copper and you will often draw silvers and golds easily. And in engines with no trashing, it can act like a terminal stables to skip coppers.
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shark_bait

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Re: Preview #3: Journeyman
« Reply #20 on: June 05, 2013, 10:11:15 am »
+4

Our poor Adventurer, I feel as if the Journeyman is throwing him underneath a bus or should I say Death Cart.
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Beyond Awesome

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Re: Preview #3: Journeyman
« Reply #21 on: June 05, 2013, 10:12:09 am »
+3

Hmm...Lots of deck tracking required in this expansion.
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philosophyguy

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Re: Preview #3: Journeyman
« Reply #22 on: June 05, 2013, 10:13:53 am »
0

This seems like it would be strong in alt-VP as well as BM. Going for Duke/Duchy? Name Duchy, and suddenly you've filtered half of your green. Or in slogs, name Curse/Estate.

This was mentioned yesterday, but Ruins are going to make these cards fairly weak. On the flip side, someone who's learned to track their deck is going to have a massive edge with these cards. Like, cheat code massive.
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Julle

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Re: Preview #3: Journeyman
« Reply #23 on: June 05, 2013, 10:15:27 am »
0

You can name the ace of spades if you just want to draw next 3 cards, right?
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cactus

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Re: Preview #3: Journeyman
« Reply #24 on: June 05, 2013, 10:15:52 am »
+2

OK.... I'm going to just come out and say it. This card is a little dull. I really liked the first two spoiler cards. But this one not so much.... not much to set it apart from a bunch of other card-drawers....

I thought we were a good chance of seeing a card called journeyman in this set but in my imagination it was something a bit like and urchin/mercenary or hermit/madman.... the journeyman and the master or some such.

Also, what is with the art on this card. I've learned to cope with the cartoony style of some of the dominion art.... but this? It looks a bit like a still from an early 1st person adventure game circa about 15 years ago, back before computer game graphics started looking halfway decent.
 
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