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Author Topic: roguelike games  (Read 271960 times)

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popsofctown

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Re: roguelike games
« Reply #100 on: February 07, 2014, 03:15:26 pm »
+1

i will stop eating ugly thing then.

There was a unique in Lair I was avoiding, he might have been rupert.  I think i'll try more dungeon


12112
« Last Edit: July 23, 2014, 12:42:18 pm by popsofctown »
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heron

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Re: roguelike games
« Reply #101 on: February 07, 2014, 03:22:49 pm »
+1

After Lair and Orc, the game gets significantly easier.

How was your experience on Orc: 4?
Usually in my games I find massive hordes with at least 6 high priests, but in my last game there were none, so I am wonder whether I had exceptionally good luck or have been having exceptionally bad luck.
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popsofctown

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Re: roguelike games
« Reply #102 on: February 07, 2014, 03:29:06 pm »
+1

orc 4 was kinda faceroll
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Grujah

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Re: roguelike games
« Reply #103 on: February 07, 2014, 03:29:50 pm »
+1

My worse was when there was 6 small rooms, each with a shop and filled with knights, high priests and sorcs, with an occasional warrior. Some runs were easier, yeah. So you had luck :P
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popsofctown

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Re: roguelike games
« Reply #104 on: February 07, 2014, 03:31:57 pm »
+1

Yeah, I actually had a harder time on orc 3 than orc 4 because my orc 3 had stairs going straight into an orc mob.  My orc 4 was open with some corners for kiting so it wasn't that hard, stuff came one at a time.
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Grujah

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Re: roguelike games
« Reply #105 on: February 07, 2014, 03:32:33 pm »
+1

i will stop eating ugly thing then.

There was a unique in Lair I was avoiding, he might have been rupert.  I think i'll try more dungeon

Rupert's strat is to Paralyze you and than berserk and close in and bash you in melee. If he spawns with electrocution or draining, he is very hard to beat in melee. MR+ helps resist paralyze. You are fast so you might kite him, not sure how fast is he.
« Last Edit: February 07, 2014, 03:33:37 pm by Grujah »
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Grujah

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Re: roguelike games
« Reply #106 on: February 07, 2014, 03:52:34 pm »
+1

Still forcing Enchanters. Switched to Spriggans, due to speed and superior spellcasting. Had limited success, last two promising guys got blasted by Psyche and Joseph cuz I was too stupid to fight. Played this one smarter (except that I branded my dagger of protection hoping for electrocution and got a mediocre brand), but still this one is the best so far, still going strong:

http://pastebin.com/E3VWq7Bi

Dispel Undead from Kiku's book came like a blessing, I cannot Hibernate the undead (which is a big problem) so this is my main way of fighting them (and it works so good). Edit: note D:2 Sigmund kill. :P


Edit: rebranded into venom, works good. Found Labyrinth. Gonna go in. Any tips, heron?

(no digging, unfortunately. Food shouldn't be an issue.).
« Last Edit: February 07, 2014, 05:48:23 pm by Grujah »
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Grujah

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Re: roguelike games
« Reply #107 on: February 07, 2014, 05:49:28 pm »
+1

Ok, if somebody could in plain words explain me how glow (magic contamination) works and how to avoid negative effects. I just got -2 str from it, will have to quaff the potion to get rid of it, it hurts.
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popsofctown

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Re: roguelike games
« Reply #108 on: February 07, 2014, 06:21:10 pm »
+1

What class are you playing? The wiki says STR is the least important stat, so it shouldn't be too big of a deal.

You get a chance to mutate when your glow stacks up really high.  The color of the word "Contam" tells you how intense it is.  You're supposed to wait a while before getting more contaminated if it's too high.
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Grujah

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Re: roguelike games
« Reply #109 on: February 07, 2014, 06:36:31 pm »
+1

and.. YASD.

I thought it was such a good idea to carry abominations with me (so that enemies hit them instead of me). And than instead of just going invis stabbing the whole room of ogres and trolls that were sleeping, my abominations woke them all up.

Yeaaah. Not gonna learn that again. Still like Kiku for pain brand and some other goodies (Guaranteed Dispel Undead), but summons are definitely not that good. :/ I though they would be good in orc cause there are a lot of corpses. But also everybody is sleeping there and it's better to just go invis and stabity-stab.

I was SpEn, I had only 7 str and with 5 I risk sudden stat-death and also have very limited carry capacity.
« Last Edit: February 07, 2014, 06:43:16 pm by Grujah »
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popsofctown

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Re: roguelike games
« Reply #110 on: February 07, 2014, 07:03:37 pm »
+1

yeah summons don't really go with a stealth strategy. 
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Grujah

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Re: roguelike games
« Reply #111 on: February 07, 2014, 07:30:42 pm »
+1

Yeah, learned that the hard way. Still gonna play SpEn for a while (Actually Vampire is kinda better for this build that I am going for (Necro/Ench) but vamp is so annoying and fiddley to play that I'll rather stay with Sp).
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popsofctown

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Re: roguelike games
« Reply #112 on: February 07, 2014, 07:56:14 pm »
+1

yeah, speaking of annoying and fiddly, only just now found a ring of sustenance for my Centaur.  Much more convenient
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heron

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Re: roguelike games
« Reply #113 on: February 07, 2014, 09:07:18 pm »
+1

I think glow is just lower stealth and at high levels a chance of mutation.
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popsofctown

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Re: roguelike games
« Reply #114 on: February 08, 2014, 03:15:16 am »
+1

does ring of magic resistance block poison somewhat?
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Grujah

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Re: roguelike games
« Reply #115 on: February 08, 2014, 04:02:15 am »
+1

I don't think so.
Ring of resist poison block poison, ring of MR makes you resist spells easier.

This run I've realised that Kiku isn't all that awesome, after all. Confuse seems to be working against undeads quite good as well so Dispel Undead is less cool, and there are other good brands as well. (Have distortion currently). Still, not a terrible choice. Probably going with Curse God (Azsh?) next time (or Oka/Makhleb). Though, still not dead, this one is.
« Last Edit: February 08, 2014, 02:37:16 pm by Grujah »
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Grujah

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Re: roguelike games
« Reply #116 on: February 08, 2014, 03:24:36 pm »
+1

And YASD. I was going strong, I was able to cast Invis reliably and just slaughter sleeping rooms, than for no reason whatsoever attacked a non-sleeping (and I can make them asleep) a simaclura that nearly one-shot killed me, managed to run away / heal, and than got shot by centaur archer. It could have been avoided sooo easily. I could have swept Orc Mines without even taking a hit. Sigh.
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qmech

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Re: roguelike games
« Reply #117 on: February 08, 2014, 05:50:14 pm »
+1

I've had a look at DCSS.  It's the first roguelike I've been able to get on with at all (Tiles helps a lot).  I've run through the tutorials and tried the three different hints modes.  What should I look at next?
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popsofctown

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Re: roguelike games
« Reply #118 on: February 08, 2014, 10:52:46 pm »
+2

Just start playing, start dying, start playing again.  Minotaur Beserker of Trog is definitely the simplest class to play, Centaur Hunter is also easy and I think stealth-dagger-backstabby things are pretty straightforward too.  When you don't understand something hit the wiki and figure out what it is. 

Make sure to press m at the start of the game, then hit / to modify your skill distributions.  Many characters should abandon Stealth entirely, for instance
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Grujah

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Re: roguelike games
« Reply #119 on: February 09, 2014, 04:53:33 am »
+2

1. Dunno if it is covered in tut, but learn stair dancing, it's very important skill.
Basically, when if you take the stairs up/down, all monsters will get to attempt a hit on you, but only those right next to you will follow you.
Use this to break big group of enemies into smaller group, than heal, than go back, repeat.

Biggest killers early game to watch out for:
Sigmund (plain nasty), Orc Priests (can attack anything in LoS, they are in green, not purple),  Gnolls (strong attack + swarm + often have polearms), Ogres (can 1hitKO characters), Centaurs (ranged,often good damage), bees (swarm + evasion + poison).
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popsofctown

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Re: roguelike games
« Reply #120 on: February 09, 2014, 10:53:12 pm »
+1

Trying to get a Felid Monk far enough to see Jivya.  As a monk you can go get the ability to summon slimes right away, which lets you use the religion long before the slime pits.

Mutations that prohibit equipment as a drawback seem good for a Felid. 
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popsofctown

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Re: roguelike games
« Reply #121 on: February 09, 2014, 10:53:59 pm »
+1

Hm, actually Octopode is probably better for this.  Just because, I think Octopode is a stronger class overall.  Revive is not nearly as useful as ring stacking.
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popsofctown

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Re: roguelike games
« Reply #122 on: February 09, 2014, 10:54:55 pm »
+1

Oh, Octopodes don't like to be monks, nevermind.
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popsofctown

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Re: roguelike games
« Reply #123 on: February 09, 2014, 11:06:51 pm »
+1

I like the idea of Monking into Jivya though, is anyone better than Felid for that?
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Grujah

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Re: roguelike games
« Reply #124 on: February 09, 2014, 11:20:21 pm »
+1

I was trying that with Troll for some time, never made it to Slime Pits. Troll needs no equipment (other than your choice of ranged, wands or large rocks) and has claws which are so awesome.

Never really played Felids or Octopedes, so no idea about them.
« Last Edit: February 09, 2014, 11:21:28 pm by Grujah »
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