Halfwit(ch)
Action - $4
Each player takes a coin token
Each other player may pay 2 coin tokens. If he doesn't, he gains a curse
This is too weak. A lot weaker than Sea Hag, to the point that I would say this one is strictly worse.
The idea is, while the curses are still around, it's pretty much either "+$1, or gain a curse", but the choice comes down to the opponent. In games with no other coin token gainers, if the player saves to coin token to block the curse next time, the attacker is basically getting free money and it isn't a wash. I could make it a 2 coin token wash, and moating costs 3 maybe.
Another fun quirk is that it creates a sort of deadlock if both players go for it, although maybe that's a bit too much FTA.
I should probably add some sort of Vanilla effect.
One thing I hope will be in the expansion is some strong card that gives every other player a coin token, because now there's a way to gain money when it isn't your turn. It probably won't be in here, but a when gain/when trash coin token gainer would also fill a void (the only other alternative is treasure to hand).