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Author Topic: Preview #1: Baker  (Read 95216 times)

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michaeljb

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Re: Preview #1: Baker
« Reply #125 on: June 03, 2013, 04:15:02 pm »
+6

Shut up and take my Gokoins!
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LastFootnote

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Re: Preview #1: Baker
« Reply #126 on: June 03, 2013, 04:22:29 pm »
+7

Also, I want to play with this, so Goko needs to put this up for me to try.
Iso should have them by now, right?





oh, wait

Let's please not start that again.
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Stealth Tomato

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Re: Preview #1: Baker
« Reply #127 on: June 03, 2013, 04:30:46 pm »
0

Btw, there are no slogs on Rebuild boards.

Well, Rebuild + Curser/Looter will get you there. I found Rebuild pretty good in slogs, because it gets you to Duchies and Provinces even without producing good money. With Sea Hag its pretty good, for instance, with Rebuild being non-terminal.

I wouldn't call that a slog


Also I think Baker is quite a weak KC target in relation to must other cards.

Considering the goal of a KC deck is full deck draw, you're probably right. Baker shines in decks that can't draw all their cards. KC engines need not apply.
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Warfreak2

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Re: Preview #1: Baker
« Reply #128 on: June 03, 2013, 04:55:37 pm »
+1

Quote
CBguild ($5)
CVguild ($5)
HVguild ($5)
NHguild ($5)
TPguild ($5)

So what do you think which one it is?

So I'm guessing there will be one more five cost card that starts with a "V" and does something with coin tokens, hence "CV Guild". Not sure what HV means (besides the card name starting with an "V"), but NH might mean a nonterminal and TP a terminal?

Warrior
Given that CB and CV were the only spoiled cards with C in their names (and given that we already know butcher uses coins) I suspect they're just random codes with no meaning.

If N is non-terminal and T is terminal, then C could be cantrip. Cantrip Baker.
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platykurtic

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Re: Preview #1: Baker
« Reply #129 on: June 03, 2013, 04:58:27 pm »
0

Btw, there are no slogs on Rebuild boards.

Well, Rebuild + Curser/Looter will get you there. I found Rebuild pretty good in slogs, because it gets you to Duchies and Provinces even without producing good money. With Sea Hag its pretty good, for instance, with Rebuild being non-terminal.

I wouldn't call that a slog


Also I think Baker is quite a weak KC target in relation to must other cards.

Considering the goal of a KC deck is full deck draw, you're probably right. Baker shines in decks that can't draw all their cards. KC engines need not apply.

Unless you're going for a megaturn. The idea would be to build up a lot of money in a flimsy engine deck that that couldn't handle greening. Then spend it all in one go in one game-ending turn. No clue how that would actually pan out, but it will be fun to try.
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Watno

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Re: Preview #1: Baker
« Reply #130 on: June 03, 2013, 05:05:46 pm »
0

I think it's too slow for mega turns.
But there will probably be other token gaining cards, and I wouldn't be surprised if some of them were more fit for a megaturn.
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werothegreat

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Re: Preview #1: Baker
« Reply #131 on: June 03, 2013, 05:12:21 pm »
0

Quote
CBguild ($5)
CVguild ($5)
HVguild ($5)
NHguild ($5)
TPguild ($5)

So what do you think which one it is?

So I'm guessing there will be one more five cost card that starts with a "V" and does something with coin tokens, hence "CV Guild". Not sure what HV means (besides the card name starting with an "V"), but NH might mean a nonterminal and TP a terminal?

Warrior
Given that CB and CV were the only spoiled cards with C in their names (and given that we already know butcher uses coins) I suspect they're just random codes with no meaning.

If N is non-terminal and T is terminal, then C could be cantrip. Cantrip Baker.

I highly, highly doubt any of this.  Look at the letters used for all the other cards.
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Warfreak2

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Re: Preview #1: Baker
« Reply #132 on: June 03, 2013, 05:20:48 pm »
0

Having now hunted for the complete list of these, I will concur that that is almost certainly not what they mean.
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Watno

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Re: Preview #1: Baker
« Reply #133 on: June 03, 2013, 05:28:46 pm »
+1

Also, you need to be very careful with coin token giving cards when possession is in the game.
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ChocophileBenj

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Re: Preview #1: Baker
« Reply #134 on: June 03, 2013, 05:30:40 pm »
0

Hey that was MY idea :

http://forum.dominionstrategy.com/index.php?topic=3571.75
#2 (tie) - Survivor's Village by ChocophileBenj with 19 points (Arrowroot)
$5 - Action
+1 Card
+2 Actions
--
When you gain this, gain a Survivor's Village token.
--
At the start of any turn, you may return one Survivor's Village token before you play your first action. If you do, +1 Action.
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werothegreat

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Re: Preview #1: Baker
« Reply #135 on: June 03, 2013, 05:35:29 pm »
0

Also, you need to be very careful with coin token giving cards when possession is in the game.

I'm guessing, like with Victory tokens, they'd go to the card owner, and not the possessor.
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heron

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Re: Preview #1: Baker
« Reply #136 on: June 03, 2013, 05:37:37 pm »
+2

But the possessor can spend all of the possessed's coin tokens.
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Watno

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Re: Preview #1: Baker
« Reply #137 on: June 03, 2013, 05:38:13 pm »
0

Yeah, but I'm pretty sure you can spend your opponent's tokens.
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Re: Preview #1: Baker
« Reply #138 on: June 03, 2013, 05:41:34 pm »
0

Yeah, but I'm pretty sure you can spend your opponent's tokens.
just spend all your tokens at the turn you opponent buys possesion and buy a province or something and you are good to go.
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werothegreat

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Re: Preview #1: Baker
« Reply #139 on: June 03, 2013, 05:41:54 pm »
0

Yeah, but I'm pretty sure you can spend your opponent's tokens.

You can also spend Possessed Spoils, but this sounds like it would hurt more.
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shMerker

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Re: Preview #1: Baker
« Reply #140 on: June 03, 2013, 05:44:17 pm »
0

Yeah, but I'm pretty sure you can spend your opponent's tokens.
just spend all your tokens at the turn you opponent buys possesion and buy a province or something and you are good to go.

Yeah but that still means you start losing the utility of them after the possessing starts. The whole point of having them in the first place is to be able to save them. But with a Possession in your opponent's deck saving them is a liability. It's not as bad as having an Ambassador or a Masquerade but it's still going to hurt.
« Last Edit: June 03, 2013, 05:48:29 pm by shMerker »
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Re: Preview #1: Baker
« Reply #141 on: June 03, 2013, 05:46:42 pm »
+1

This card seems hard to evaluate now, even when I'm ignoring the new set.

Trying anyway:

* The main use for this card is in BM-draw-ish decks that are looking for their 5th / 6th province to seal the deal. It's super powerful in courtyard-BM that fights an engine, although you want only one.
* It has a lot to do with reshuffles. You don't need to spend that coin now, but you do need to spend it before your next shuffle.
* It has quite an impact on the endgame. Duchy dancing fine with me, especially if I'm building towards double province.
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dondon151

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Re: Preview #1: Baker
« Reply #142 on: June 03, 2013, 05:52:16 pm »
+1

The consensus is that this would be underwhelming in engines and much better in decks that have inconsistent $ output.

There are those inconsistent engines that would benefit greatly from this card. I'm not talking about stuff like Village-Smithy where you draw all of your terminals in your starting hand, but rather engines that have decent drawing power but don't consistently provide $ mainly due to junking.
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Re: Preview #1: Baker
« Reply #143 on: June 03, 2013, 05:54:31 pm »
+1

* It has a lot to do with reshuffles. You don't need to spend that coin now, but you do need to spend it before your next shuffle.

Why would you need to spend it before the reshuffle? I don't get it.
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Watno

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Re: Preview #1: Baker
« Reply #144 on: June 03, 2013, 05:55:56 pm »
0

The consensus is that this would be underwhelming in engines and much better in decks that have inconsistent $ output.

There are those inconsistent engines that would benefit greatly from this card. I'm not talking about stuff like Village-Smithy where you draw all of your terminals in your starting hand, but rather engines that have decent drawing power but don't consistently provide $ mainly due to junking.

I don't really see when you can just spend $5 on a Baker in such an engine though.
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werothegreat

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Re: Preview #1: Baker
« Reply #145 on: June 03, 2013, 05:56:04 pm »
0

* It has a lot to do with reshuffles. You don't need to spend that coin now, but you do need to spend it before your next shuffle.

Why would you need to spend it before the reshuffle? I don't get it.

I would like to add my support to this sentiment.
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Re: Preview #1: Baker
« Reply #146 on: June 03, 2013, 05:59:48 pm »
0

Probably in order not to waste one play of the better card you get with it.
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dondon151

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Re: Preview #1: Baker
« Reply #147 on: June 03, 2013, 06:02:53 pm »
0

I don't really see when you can just spend $5 on a Baker in such an engine though.

When you can spend $5 on a Treasury, or a Market, or a Bazaar, or a Lab, or...
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werothegreat

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Re: Preview #1: Baker
« Reply #148 on: June 03, 2013, 06:04:56 pm »
0

Probably in order not to waste one play of the better card you get with it.

So that's just saving a single coin (if you got a single Baker).  If you want to save your coins for more expensive things, it will take multiple shuffles.
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Watno

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Re: Preview #1: Baker
« Reply #149 on: June 03, 2013, 06:17:47 pm »
0

I don't really see when you can just spend $5 on a Baker in such an engine though.

When you can spend $5 on a Treasury, or a Market, or a Bazaar, or a Lab, or...

Those all provide crucial parts of an engine, while Baker just makes it run smoother.
I think Treasury is closest, but it gives you a coin every turn. That is usuually enough to get up to an engine component when you otherwise couldn't otherwise get. So Treasury is usually better.
And it's not like Treasury was that good for engines, or in general.
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