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Author Topic: What cards have a funny/weird thematic interactions?  (Read 53974 times)

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Just a Rube

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Re: What cards have a funny/weird thematic interactions?
« Reply #75 on: June 19, 2013, 01:55:19 pm »
+4

The bishop is attempting to raise funds for his new cathedral:

Monarch 1: Your Grace, I will donate this province to you, so you may have land to support your new cathedral.
Bishop: Your generosity is appreciated. I will give you a plaque by the altar.
Monarch 2: Your Grace, here is Gold for the costs of construction.
Bishop: Your generosity is appreciated. I will give you a plaque in the nave.
Monarch 3: Your Grace, here is a fortress, to show my devotion.
Bishop: Ehhh...I'm not sure what to do with it; you can keep it. But I'll give you a plaque in the narthex anyway.
Monarch 4: We found a Young Witch. What shall we do with her?
Bishop: BURN HER! BURN THE WITCH! Here, I'll give you a plaque in the narthex for your devotion.

Monarch 5: Your Grace, here is copper for the costs of construction.
Bishop: Copper? Does this look like a poorhouse? I guess I can give you a plaque in the bathroom, but that's it.
Monarch 5: I'm sorry, Your Grace, but the hordes...
Bishop (ears perking): Hoards? I can take Hoards! That's as good as gold for me!
Monarch 5: No, H-O-R-D-E-S, hordes of Rats have devoured everything else.
Bishop: Rats, eh? You know, I've always been partial to the Nutcracker...
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AJD

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Re: What cards have a funny/weird thematic interactions?
« Reply #76 on: June 19, 2013, 03:47:20 pm »
+8

=
+
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Witherweaver

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Re: What cards have a funny/weird thematic interactions?
« Reply #77 on: June 19, 2013, 08:23:15 pm »
+1

Someone probably did this already, but:

"Lo, Scout!  Welcome back to the kingdom.  What new lands have you found for me?"
"Well, I found this chick wandering around.  Says she's a knight.  Calls herself Josie.  She likes to go around and tear other people's stuff up."
"Oh, um, well.. erm.. thanks."
"I also found this Harem."
"Sweet!"
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NoMoreFun

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Re: What cards have a funny/weird thematic interactions?
« Reply #78 on: June 20, 2013, 03:00:56 am »
+9

Thief: Here you go sir, some spare money I found lying around   :P
Beggar: I want no part of your crimes, take that silver back Thief!
Thief: Fine... Hey I gave you 2 silvers!
Beggar: Everyone knows you only steal one treasure at a time.

Mountebank: You poor thing, have 3 coins
Beggar: Wow, 2 of them are Silver! Usually it's just 3 copper coins. I have a feeling my good luck has only just begun.

Knight: I weep for you sir. The least I could do is bestow you this silver.
Beggar: Thank you very much... hey this is just trash!
Knight: Good day!
Beggar: Every... single... time...



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NoMoreFun

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Re: What cards have a funny/weird thematic interactions?
« Reply #79 on: June 20, 2013, 03:05:02 am »
+6

"Wow, this really is a Masterpiece! Such a kind fellow, and people call him a Swindler..."
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brokoli

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Re: What cards have a funny/weird thematic interactions?
« Reply #80 on: June 21, 2013, 05:43:49 pm »
+1

Stonemason - by only stone and some coins, he can basically create everything twice.
Candlestick maker - A very good business in the dominion world : if you have a bunch of them the kingdom will light up and you'll gain lot of money.

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PSGarak

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Re: What cards have a funny/weird thematic interactions?
« Reply #81 on: June 21, 2013, 06:26:12 pm »
+4

Smugglers are quite experienced at sneaking things in past customs. They usually carry mountains of treasure, but they're good enough at evading the border patrol that they can relocate entire villages overnight. In fact, they're so sneaky, that the thing stopping them from bringing in bigger goods isn't the stealth, but the physical act of carrying the damn things. But then we built a few bridges over that river, and a highway, for trade. Next thing we know, those guys show up on our doorstep out of breath, with an entire overseas colony slung over their back. "It fell off a truck." Right.

They won't touch any alchemical goods, though. Too prone to explosions.
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Witherweaver

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Re: What cards have a funny/weird thematic interactions?
« Reply #82 on: June 21, 2013, 06:42:40 pm »
0

Stonemason - by only stone and some coins, he can basically create everything twice.
Candlestick maker - A very good business in the dominion world : if you have a bunch of them the kingdom will light up and you'll gain lot of money.

Dude, Stonemason is MacGyver!
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florrat

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Re: What cards have a funny/weird thematic interactions?
« Reply #83 on: June 27, 2013, 07:10:53 pm »
0

All cities start out small as villages... If you remodel heavily that is  :)
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Just a Rube

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Re: What cards have a funny/weird thematic interactions?
« Reply #84 on: June 27, 2013, 07:48:31 pm »
+9

Minister: Sir, we have a critical shortage of hard currency. We'll have to buy some more.

King: What happened to it?

Minister: We melted it all down at the Mint to turn it into Fool's Gold.

King: Can't we at least use the Fool's Gold? It's got to be worth something!

Minister: Remember when our neighbor "acquired" that last Province?

King: Yeah, I had no idea that the Postal Service had a hard limit on the number of Province abbreviations they would  recognize! Otherwise I would never have let him rename it and call it a "Remodeling Project".

Minister: Quite. I took the liberty of trading all our old Fool's Gold for real Gold in the confusion.

King: Then we should be set, right?

Minister: Unfortunately, our rival hired the out-of-work postal employees as "Noble Brigands"
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Tables

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Re: What cards have a funny/weird thematic interactions?
« Reply #85 on: June 27, 2013, 07:51:57 pm »
+16

Moneylenders are great and all, but they can sure get frustrating with all their constantly turning up and moping around after they've done a lot of work. Fortunately, there's some great solutions to this problem:

1) Ask the Bishop to take them off your hands. I don't even know how this makes sense, but the Bishop is pretty happy for your contribution.
2) Alternatively, just dump him in the Chapel and well, whatever happens, happens. You won't see that Moneylender again. Ever. Look, don't ask, okay?
3) Retraining him can be a good idea. He's got the skills needed that he can upgrade to a Rogue or a Mountebank, pretty easily.
4) Or if you prefer to work on his more honest characteristics, consider instead giving him a makeover and remake him into a Duke, or a Count.
5) Just be careful not to Develop him. We're not quite sure how it happened, but last time we told a Moneylender we were going to Develop him, we ended up burdened with a Loan and his Ill Gotten Gains.
6) Send him to work on the farm. You should get some gold out of it, or possibly more.
7) If all else fails, there's something you can do which... uh... well, Moneylenders have certain qualities that make them... uh, operate well in a certain condition which as ruler of the kingdom you can do but... uh... look, just send him to the Butcher, ask for a Feast, don't ask questions, okay? The Feast will even earn you some money. I suggest bringing a packed lunch.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Warfreak2

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Re: What cards have a funny/weird thematic interactions?
« Reply #86 on: June 28, 2013, 05:51:14 am »
0

1) Bishop
2) Chapel

I don't think Moneylending is permitted in Church, I think it's even in the Bible. He would be told to go away and never return.
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Julle

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Re: What cards have a funny/weird thematic interactions?
« Reply #87 on: June 28, 2013, 06:24:32 am »
0

1) Bishop
2) Chapel

I don't think Moneylending is permitted in Church, I think it's even in the Bible. He would be told to go away and never return.
Maybe he confess his sins and starts to work there for good.
« Last Edit: June 28, 2013, 06:31:57 am by Julle »
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Davio

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Re: What cards have a funny/weird thematic interactions?
« Reply #88 on: June 28, 2013, 06:41:49 am »
0

1) Bishop
2) Chapel

I don't think Moneylending is permitted in Church, I think it's even in the Bible. He would be told to go away and never return.
Well, I think it's allowed as long as you don't charge interest. :)
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Warfreak2

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Re: What cards have a funny/weird thematic interactions?
« Reply #89 on: June 28, 2013, 07:01:25 am »
0

It seems unlikely that a Moneylender could be Prosperous if he didn't keep at least some Copper for himself. In fact, he's something of a shark, targeting the Poor House with his business.
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Just a Rube

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Re: What cards have a funny/weird thematic interactions?
« Reply #90 on: June 30, 2013, 11:40:40 am »
+6

Interesting thought: none of those cards can tell the difference between Moneylenders and Rats. Talk about shady...

Also, I gave the Black Market some grief earlier, but they're the only guys socially responsible enough to spay or neuter their Rats.
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Eran of Arcadia

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Re: What cards have a funny/weird thematic interactions?
« Reply #91 on: June 30, 2013, 02:39:07 pm »
+15

Quarries seem to make Stonemasons a lot more powerful.
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shMerker

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Re: What cards have a funny/weird thematic interactions?
« Reply #92 on: July 02, 2013, 04:20:41 pm »
+4

Scout is even bad at his job thematically. Sure he can help you navigate your Provinces and Colonies more quickly, but he works best helping you get around your own castle, finding your Harems and Nobles and leading you through your Great Halls.

Then again at sea no one else is better at spotting uncharted Islands and hidden Tunnels full of gold.

A Swindler can make trick you into trading your experienced Journeyman for a lowly Apprentice.
« Last Edit: July 02, 2013, 04:25:29 pm by shMerker »
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Awaclus

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Re: What cards have a funny/weird thematic interactions?
« Reply #93 on: July 02, 2013, 05:26:10 pm »
+4

Scout is even bad at his job thematically. Sure he can help you navigate your Provinces and Colonies more quickly, but he works best helping you get around your own castle, finding your Harems and Nobles and leading you through your Great Halls.
Well, what would you rather do, find Provinces or find Harems?
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florrat

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Re: What cards have a funny/weird thematic interactions?
« Reply #94 on: July 02, 2013, 07:42:45 pm »
+4

Then again at sea no one else is better at spotting uncharted Islands and hidden Tunnels full of gold.
My scouts are doing something wrong. They've never found gold in Tunnels even once for me, only empty; barren tunnels. Unless I build a cellar in them of course. My Cartographers are much more successfully finding gold in tunnels.
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Warfreak2

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Re: What cards have a funny/weird thematic interactions?
« Reply #95 on: July 03, 2013, 04:18:21 am »
+5

only empty; barren tunnels.
No, Baron discards Estates.
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A Drowned Kernel

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Re: What cards have a funny/weird thematic interactions?
« Reply #96 on: July 03, 2013, 03:08:23 pm »
+9

"Sir, we've established a village on the borders of our territory."
"Hmm, we need someone to govern it. Better appoint a Margrave."
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Awaclus

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Re: What cards have a funny/weird thematic interactions?
« Reply #97 on: July 03, 2013, 04:51:14 pm »
+7

"Sir, we've established a village on the borders of our territory."
"Hmm, we need someone to govern it. Better appoint a Margrave."
"Sir, we've established a village on the borders of our territory."
"Hmm, we need someone to govern it. Better appoint a Mountebank."

This is basically what we have here in my village, though I'm not really living close to the borders, but at least I'm living far from the capital.
« Last Edit: July 03, 2013, 04:53:05 pm by Awaclus »
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Witherweaver

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Re: What cards have a funny/weird thematic interactions?
« Reply #98 on: July 03, 2013, 04:56:45 pm »
+8

"Sir, we've established a village on the borders of our territory."
"Hmm, we need someone to govern it. Better appoint a Margrave."
"Sir, we've established a village on the borders of our territory."
"Hmm, we need someone to govern it. Better appoint a Mountebank."

This is basically what we have here in my village, though I'm not really living close to the borders, but at least I'm living far from the capital.

"Sir, we've established a village on the borders of our territory."
"Hmm, we need someone to govern it. Better appoint some Nobles."

"But Sir, the Nobles require too high of a salary."
"You're right.  Let's put the Witch over there instead and let her have at it."
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mail-mi

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Re: What cards have a funny/weird thematic interactions?
« Reply #99 on: July 03, 2013, 08:29:57 pm »
+7

"Sir, we've established a village on the borders of our territory."
"Hmm, we need someone to govern it. Better appoint a Margrave."
"Sir, we've established a village on the borders of our territory."
"Hmm, we need someone to govern it. Better appoint a Mountebank."

This is basically what we have here in my village, though I'm not really living close to the borders, but at least I'm living far from the capital.

"Sir, we've established a village on the borders of our territory."
"Hmm, we need someone to govern it. Better appoint some Nobles."

"But Sir, the Nobles require too high of a salary."
"You're right.  Let's put the Witch over there instead and let her have at it."
"Sir, we've established a village in the borders of out territory."
"Hmm, we need someone to govern it. Better appoint...

...a Governor."
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