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Author Topic: What cards have a funny/weird thematic interactions?  (Read 31519 times)

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markusin

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Re: What cards have a funny/weird thematic interactions?
« Reply #25 on: May 21, 2013, 06:59:06 pm »
+1

A knight sought to destroy the catacombs, but instead it became an oasis. Who knew?
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eHalcyon

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Re: What cards have a funny/weird thematic interactions?
« Reply #26 on: May 21, 2013, 07:41:23 pm »
+10

A group of awkward, scruffy looking men are among the best performance artists in the world, able to convincingly mimic such things as Bridges, Lighthouses, Pirate Ships, Young Witches, Sea Hags, and even entire Villages!

Sometimes they can also portray a Knight, but only one who is a shopaholic.
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Just a Rube

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Re: What cards have a funny/weird thematic interactions?
« Reply #27 on: May 21, 2013, 09:24:23 pm »
+5

Native villages have surprisingly developed systems of infrastructure. In particular, they often hold more bridges than the rest of the kingdom together.
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papaHav

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Re: What cards have a funny/weird thematic interactions?
« Reply #28 on: May 21, 2013, 10:02:46 pm »
+1

A tactician with a scheme places very strategic outposts =]
« Last Edit: May 21, 2013, 10:04:40 pm by papaHav »
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Archetype

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Re: What cards have a funny/weird thematic interactions?
« Reply #29 on: May 21, 2013, 10:47:58 pm »
+8

I don't know how the heck you could make an entire Island in a Workshop.

Besides the time I called the toll-free 'buy precious metals now' advertisement on TV, playing Dominion is the only time I've bought Gold for double it's actual value.

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Nic

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Re: What cards have a funny/weird thematic interactions?
« Reply #30 on: May 21, 2013, 10:51:03 pm »
+2

My favorite by far is that you can Smuggle cards under an Embargo and won't suffer any loss.

I always thought the best one was bequeathing your estates to the bishop. They're no longer yours, but the priest puts in a good word with the big guy upstairs, and you store up treasures in heaven. It almost makes me sad that the other +VP cards weren't named Cathedral and Simonist, just to continue the theme.
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buggy

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Re: What cards have a funny/weird thematic interactions?
« Reply #31 on: May 22, 2013, 04:36:47 pm »
+3

I enjoy riding down the Highway until it stops at a Bridge.
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shMerker

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Re: What cards have a funny/weird thematic interactions?
« Reply #32 on: May 22, 2013, 04:50:03 pm »
+7

In addition to diplomacy, music, and alchemy you can apparently study theft and black magic at the University.

If you hide your Gold on an Island you will never be able to get it back no matter how many Treasure Maps you have.
« Last Edit: May 22, 2013, 04:51:54 pm by shMerker »
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GendoIkari

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Re: What cards have a funny/weird thematic interactions?
« Reply #33 on: May 22, 2013, 05:02:03 pm »
0

If you hide your Gold on an Island you will never be able to get it back no matter how many Treasure Maps you have.

But if you just sit around and wait long enough, you'll automatically get it back... (at game end).
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sudgy

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Re: What cards have a funny/weird thematic interactions?
« Reply #34 on: May 22, 2013, 06:23:16 pm »
0

If you hide your Gold on an Island you will never be able to get it back no matter how many Treasure Maps you have.

You will find new gold, however.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

shMerker

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Re: What cards have a funny/weird thematic interactions?
« Reply #35 on: May 22, 2013, 06:30:13 pm »
+5

The Beggar is so good at what he does that he can even get money from Pirates, Thieves, and Cutpurses.
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ChocophileBenj

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Re: What cards have a funny/weird thematic interactions?
« Reply #36 on: May 22, 2013, 07:04:13 pm »
+2

As already said, Bank loves beggars, but Poor house also hates them.

Torturers can be so nasty, sometimes when you suffer from them even Mountebank's poison doesn't affect you anymore.
(if you take the curse in hand then discard it...)

Catching a peddler wandering somewhere is easy (especially when lots of people help you ; you may also often see one of them near worker's villages, wharves and at festivals where they have lots to sell) then denounce him to a bishop to punish him and he'll reward you very well.
You buy border villages because they have good things to bring to you, but then why don't you consider it as whole part of your deck ? "Dire law of the business, my friend, we call it trash-for-benefit !"

(not an interaction, but...)
Militia didn't want to meet other people in the council room... so they sent a margrave to represent them.

EDIT : harem joke :
A woman from the harem was upgraded... now, she works into a forge !
« Last Edit: May 22, 2013, 07:10:59 pm by ChocophileBenj »
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Julle

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Re: What cards have a funny/weird thematic interactions?
« Reply #37 on: May 23, 2013, 04:26:20 am »
+7

If you first send your Scout to explore the surroundings, you'll usually have a better idea which way to go at Crossroads.

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Synthesizer

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Re: What cards have a funny/weird thematic interactions?
« Reply #38 on: May 23, 2013, 08:46:37 am »
0

First, you donate money and Estates to the church in the Chapel, in the hopes of being blessed with a highly productive populace. After a while though, it becomes eerily clear that the dominant religion in Dominion-Land definitely isn't catholicism; when the Chancellor, Baron and Coppersmith wander into the Chapel, only to disappear forever...
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gman314

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Re: What cards have a funny/weird thematic interactions?
« Reply #39 on: May 23, 2013, 12:13:00 pm »
+1

As already said, Bank loves beggars, but Poor house also hates them.

Actually, the Poor House has no problem with beggars until they've been on the street for a while.
« Last Edit: May 23, 2013, 12:43:01 pm by gman314 »
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RTT

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Re: What cards have a funny/weird thematic interactions?
« Reply #40 on: May 23, 2013, 12:18:55 pm »
+2

A Swindler can only swindle you coppers. he should be called noble swindler cause if he wants to swindle a gold he gives it back to you or in exchange a whole Bodervillage with a city nearby.
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eHalcyon

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Re: What cards have a funny/weird thematic interactions?
« Reply #41 on: May 23, 2013, 12:28:38 pm »
0

A Swindler can only swindle you coppers. he should be called noble swindler cause if he wants to swindle a gold he gives it back to you or in exchange a whole Bodervillage with a city nearby.

Nah, he burdens you with some misguided Adventurers.
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RTT

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Re: What cards have a funny/weird thematic interactions?
« Reply #42 on: May 23, 2013, 12:33:10 pm »
0

if an Adventurer finds 2 Adventures on his Adenture. Whats next?. Hopefully not a fools gold on the end of the rainbow.
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shMerker

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Re: What cards have a funny/weird thematic interactions?
« Reply #43 on: May 23, 2013, 03:33:27 pm »
+1

Actually if the adventurer finds only Fool's Gold then he's doing a pretty good job.
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Asper

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Re: What cards have a funny/weird thematic interactions?
« Reply #44 on: May 23, 2013, 03:38:49 pm »
+2

I think that a Hunting Party charging through a Tunnel would look somewhat weird.
Also you shouldn't wonder why your economy goes south if you have Beggars leading your King's Court...
« Last Edit: May 23, 2013, 03:41:36 pm by Asper »
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sudgy

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Re: What cards have a funny/weird thematic interactions?
« Reply #45 on: May 23, 2013, 04:51:33 pm »
0

You realize that your Province is bagging you down, so you give it to the Bishop for greater rewards.  But then you miss it and buy another one...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

gman314

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Re: What cards have a funny/weird thematic interactions?
« Reply #46 on: May 23, 2013, 04:58:58 pm »
0

I think that a Hunting Party charging through a Tunnel would look somewhat weird.

Depends on what they're hunting.
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Qvist

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Re: What cards have a funny/weird thematic interactions?
« Reply #47 on: May 23, 2013, 05:01:00 pm »
0

If a Poor House is out of money coins, but has a Throne Room in it, it can suddenly afford a whole Province.

NoMoreFun

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NoMoreFun

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Re: What cards have a funny/weird thematic interactions?
« Reply #49 on: May 23, 2013, 07:07:11 pm »
+2

If a Knight tries to attack your Fortress, that Fortress is ready to respond immediately.

But send a Knight to the Hunting Grounds, and there won't be anything left to hunt.

Too many bones in your Catacombs? A Knight will give your Tunnel such a good cleaning you could even use it for your Throne Room.

If a Knight trashes Rats for you, it's just as good as playing a Laboratory.
They are even pioneers in scientific research!

But a Knight knows he can't force a Squire to become a Knight himself; that Squire must find his own path.
« Last Edit: May 23, 2013, 07:20:45 pm by NoMoreFun »
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