Is reading through the log to tally the points cheating? Given the existence of a log for online play, reading through the log does not seem like cheating. Having a log of at least the most recent turn is highly beneficial for online play, and like many other aspects of online play it is necessarily different from playing with physical cards.
I think the most compelling arguments in favor of always allowing the VP counter in online play are:
A) Goko's interface allows access to the entire game log, rather than just each player's last turn. This means that players can go back and tally points manually anyway, so why not automate that. This could of course be fixed by Making Fun's programmers if they so chose.
B) Players can be manually keeping track of points on paper anyway. There's no means of accountability there, so why not even the playing field by having a point counter.
As a consequence online play involves different skills. For example, in playing with physical cards, I have never accidentally trashed a Province with Hermit due to a misclick.
True, true. But overall, I think an online implementation should stay as close as possible to the physical game.
i really don't think this is the thread for beating dead horses. and even if it were, i would prefer to see a case stated without personal jabs.
Sorry, I'll stop calling out specific SheCantSayNos in my examples. I admit that I've been overreacting since I found out that he was using the blacklist to ban opponents based on #vp preferences. There's been a lot of snideness on both sides. So again, apologies.
As for beating a dead horse, I see this "equal starting hands" issue that was just raised as being more or less equivalent to the "VP counter" issue. Had it not been suggested, I would not be talking about either issue right now.
Here's the way I see it:
• It's fine to have a [VP counter/identical starting hands] when both players agree to use them, regardless of whether the games are unrated, casual, or pro.
• It's fine for players to cherry-pick opponents that also want to use these variants
in casual games.
• It's very odd to allow/enable players to cherry-pick opponents who want to use these variants
in pro games.
If PlayerA wants to use a VP counter in games where his opponent agrees, cool. What he's essentially doing is eschewing a certain skill that the game values. So when he goes up against PlayerB who doesn't using the VP counter, he's at a disadvantage since he's chosen not to develop that skill. That's fine. Players should be able to handicap themselves.
But if he can easily decline matches with PlayerB such that he can eschew that skill without penalty, then suddenly the leaderboard is ranking two completely different types of players side by side as if they were playing the same game. That's weird. It's as if a website that allowed you to play both Chess and Checkers online ranked all those games on the same leaderboard.
As another example, I prefer to play games with cards from 2 sets at a time, rather than full random. But I am not lobbying for those games to count against the pro leaderboard. And that isn't even a variant! That's within the rules of the game. But in order for the pro leaderboard to be meaningful, it's optimal if all players are actually playing the same game.
"But this is moot because players can already kick whoever they want from their tables, even without automatch," I hear you cry. But once MakingFun gets in gear, it's quite probable that their native automatch will be the only way to play pro games.