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Author Topic: Goko Dominion Salvager Discussion  (Read 598779 times)

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Awaclus

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Re: Goko Dominion Salvager Discussion
« Reply #700 on: November 02, 2013, 12:40:26 pm »
0

Feature request: #autovp? chat command to automatically display the VP in the chat at the beginning of each turn.

There's the thing at the top right, why would you need this?


Also, I just had a dream where you said you would stop making this extension.  It was horrible.
Sometimes I play against people who don't have the thing at the top right.


Who said?
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sudgy

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Re: Goko Dominion Salvager Discussion
« Reply #701 on: November 02, 2013, 12:41:45 pm »
0

Feature request: #autovp? chat command to automatically display the VP in the chat at the beginning of each turn.

There's the thing at the top right, why would you need this?


Also, I just had a dream where you said you would stop making this extension.  It was horrible.
Sometimes I play against people who don't have the thing at the top right.


Who said?

AI.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

pingpongsam

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Re: Goko Dominion Salvager Discussion
« Reply #702 on: December 11, 2013, 03:13:41 pm »
0

I prefer to never have to play with tournament.

Using "All / Tournament" in Kingdom Selector is ineffective. How do I achieve preventing the inclusion of a specific card?
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LastFootnote

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Re: Goko Dominion Salvager Discussion
« Reply #703 on: December 11, 2013, 03:39:03 pm »
0

I prefer to never have to play with tournament.

Using "All / Tournament" in Kingdom Selector is ineffective. How do I achieve preventing the inclusion of a specific card?

What do you mean it's ineffective? Seems to work fine for me. Are you sure you spelled Tournament correctly when you tried it?
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pingpongsam

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Re: Goko Dominion Salvager Discussion
« Reply #704 on: December 11, 2013, 03:58:30 pm »
0

I prefer to never have to play with tournament.

Using "All / Tournament" in Kingdom Selector is ineffective. How do I achieve preventing the inclusion of a specific card?

What do you mean it's ineffective? Seems to work fine for me. Are you sure you spelled Tournament correctly when you tried it?

I can't be sure because there is no way to check it once it is done that I know of. I can try again and double check the spelling before I submit and then play 500 games until I am satisfied that probability indicates that tournament is being ignored.
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pingpongsam

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Re: Goko Dominion Salvager Discussion
« Reply #705 on: December 11, 2013, 04:00:03 pm »
0

While we're at it, is there anyway to fire Kingdom Selector again without logging out of Goko and back in?
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LastFootnote

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Re: Goko Dominion Salvager Discussion
« Reply #706 on: December 11, 2013, 04:01:42 pm »
0

While we're at it, is there anyway to fire Kingdom Selector again without logging out of Goko and back in?

??? The Kingdom Selector window should be appearing each time Goko tries to randomize a (non-Pro) set. How does it work for you?
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Re: Goko Dominion Salvager Discussion
« Reply #707 on: December 11, 2013, 04:03:48 pm »
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Well, I only play pro so I get it once when I first load the create game wizard.

Also, I just logged out and back in and no effect. I apparently have to delete cookies to be able to fire kingdom-selector again.

Anyway, I think I just figured out that I am not going to be able to use Kingdom Selector to filter cards out of a pro game which makes unfortunate sense.
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LastFootnote

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Re: Goko Dominion Salvager Discussion
« Reply #708 on: December 11, 2013, 04:18:46 pm »
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Anyway, I think I just figured out that I am not going to be able to use Kingdom Selector to filter cards out of a pro game which makes unfortunate sense.

Bingo. That's it.
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serakfalcon

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Re: Goko Dominion Salvager Discussion
« Reply #709 on: December 11, 2013, 07:34:48 pm »
0

Well, I only play pro so I get it once when I first load the create game wizard.

Also, I just logged out and back in and no effect. I apparently have to delete cookies to be able to fire kingdom-selector again.

Anyway, I think I just figured out that I am not going to be able to use Kingdom Selector to filter cards out of a pro game which makes unfortunate sense.

Yes. The kingdom selector isn't supposed to fire AT ALL in pro, but haven't been able to fix that yet. so sorry about the confusion.
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Awaclus

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Re: Goko Dominion Salvager Discussion
« Reply #710 on: December 15, 2013, 04:01:37 pm »
0

Automatch seems to be offline.
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Re: Goko Dominion Salvager Discussion
« Reply #711 on: January 11, 2014, 09:29:35 am »
0

(this may have been asked before, but reading  20+ pages is a bit overkill)

i just installed the addon, and noticed that it contains a vp counter, which also works if you enable "always refuse (#vpoff)" in the settings. so, is there no way to disallow vp counters for your enemy? that would really suck because i consider counting vp's an element of skill and everything that makes the game more skill heavy is a good thing. i can of course disable the "show vp counter and log in sidebar" but that doesn't really fix the problem, it just makes things unfair.

i also don't like that it shows the game log, but since goko does that too i can't really complain

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Re: Goko Dominion Salvager Discussion
« Reply #712 on: January 11, 2014, 09:33:30 am »
+1

If you activate the option "always refuse (#vpoff)", or manually type #vpoff in the game name or chat at the start of the game, the vp counter is disabled for all players in the game (unless they hacked their copy of the extension).
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Re: Goko Dominion Salvager Discussion
« Reply #713 on: January 11, 2014, 09:35:24 am »
0

If you activate the option "always refuse (#vpoff)", or manually type #vpoff in the game name or chat at the start of the game, the vp counter is disabled for all players in the game (unless they hacked their copy of the extension).

but i did activate that option and it still counted vp's

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Re: Goko Dominion Salvager Discussion
« Reply #714 on: January 11, 2014, 10:17:59 am »
0

For the record: the reason I use the point counter is that Goko displays the entire log.  It prevents both me and my opponent from having to scroll up and check on things.  I agree it's not 'part of the game' but Goko's so slow already that the point counter just helps speed things up.  To each his own, though.  My opponent saying #vpoff definitely disables it on my side.
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florrat

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Re: Goko Dominion Salvager Discussion
« Reply #715 on: January 11, 2014, 10:18:11 am »
0

If you activate the option "always refuse (#vpoff)", or manually type #vpoff in the game name or chat at the start of the game, the vp counter is disabled for all players in the game (unless they hacked their copy of the extension).

but i did activate that option and it still counted vp's
If you join (or create) a game with #vpon in the title, you cannot turn off the point counter (because the host specified he wanted to play with the point counter). If you host games yourself, you can disable the point counter for both players by putting #vpoff in the title. In all other cases, you can turn off the point counter by saying #vpoff in chat (at the beginning of the game, I think, and if I'm correct this is what the "always refuse"-option does automatically)
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Re: Goko Dominion Salvager Discussion
« Reply #716 on: January 11, 2014, 11:18:25 am »
0

If you activate the option "always refuse (#vpoff)", or manually type #vpoff in the game name or chat at the start of the game, the vp counter is disabled for all players in the game (unless they hacked their copy of the extension).

but i did activate that option and it still counted vp's
If you join (or create) a game with #vpon in the title, you cannot turn off the point counter (because the host specified he wanted to play with the point counter). If you host games yourself, you can disable the point counter for both players by putting #vpoff in the title. In all other cases, you can turn off the point counter by saying #vpoff in chat (at the beginning of the game, I think, and if I'm correct this is what the "always refuse"-option does automatically)

the games where it didnt work were actually created by me... but it works now, so i must have messed up somehow. thanks anyway

theoretically, you could still count vp's by checking the game log, but i guess noone does that

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Re: Goko Dominion Salvager Discussion
« Reply #717 on: January 11, 2014, 12:30:44 pm »
+1

Were you playing against just bots? I think it might always be on in such games, regardless of setting.
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florrat

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Re: Goko Dominion Salvager Discussion
« Reply #718 on: January 12, 2014, 02:05:28 pm »
0

The site http://gokologs.drunkensailor.org/ is down again. Could you restart?
« Last Edit: January 12, 2014, 02:09:59 pm by florrat »
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florrat

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Re: Goko Dominion Salvager Discussion
« Reply #719 on: January 12, 2014, 02:32:02 pm »
0

Assuming you have restarted it (because it is up now), thanks!

By the way, the link to the newest beta version is down (https://www.gokosalvager.com:8888/v2.3.4.8/index.html, linked in this post). Also, I've had no problems at all with that newest beta version for the last months, so I think you can make it the new official version.

EDIT: I could connect to it once, it is down again :S
« Last Edit: January 12, 2014, 02:34:13 pm by florrat »
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Lotoreo

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Re: Goko Dominion Salvager Discussion
« Reply #720 on: January 13, 2014, 04:50:30 am »
0

Hey,

Yes, the link to the beta does not work.. Does anybody have a working link, or can send me a copy of the beta? ;)

I would have another feature request, if it is not asked to much:
Could you add another create game button, that works even if Goko's does not? ;) I read somewhere, that it is possible with only two lines of JS code, but i don't have the console for that. And it should be quite easy to add to the Salvager, right?
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yed

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Re: Goko Dominion Salvager Discussion
« Reply #721 on: January 13, 2014, 05:11:59 am »
+1

Could you add another create game button, that works even if Goko's does not? ;) I read somewhere, that it is possible with only two lines of JS code, but i don't have the console for that. And it should be quite easy to add to the Salvager, right?
I'm working on this.
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yed

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Re: Goko Dominion Salvager Discussion
« Reply #722 on: January 13, 2014, 09:47:02 am »
+4

Could you add another create game button, that works even if Goko's does not? ;) I read somewhere, that it is possible with only two lines of JS code, but i don't have the console for that. And it should be quite easy to add to the Salvager, right?
I'm working on this.
Done: https://github.com/aiannacc/Goko-Salvager/commits/quick-create-game

Please can someone beta-test this?

In Chrome if you don't know how to build it yourself from github:
http://tash-kalar.singlepicture.org/goko-salvager-quick-create-game-chrome.tar.bz2
unpack it
Tools->Extensions->Remove current Goko Salvager->Developer Mode->Load unpacked extension...->select unpacked directory

EDIT: New is button "Quick Game" next to "Create Game". You can set game name, type and # of players in User Settings.

EDIT2: I have added AutoAutoMatch option for Quick Game button. Beta above is updated
« Last Edit: January 13, 2014, 10:47:34 am by yed »
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Mic Qsenoch

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Re: Goko Dominion Salvager Discussion
« Reply #723 on: January 13, 2014, 10:25:44 am »
+13

Remember that time people thought it was inappropriate to call this thing Goko Salvager?
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Re: Goko Dominion Salvager Discussion
« Reply #724 on: January 13, 2014, 10:46:21 am »
0

Thanks, yed, but this version of Salvager breaks the Kingdom Generator feature for most strings. It just kicks me back to the title screen. The Kingdom Generator is the key feature of Salvager for me, so this doesn't help me much.

EDIT: But just to be clear, I appreciate you adding this feature! I hope to see a version that still works with Kingdom Generator.
« Last Edit: January 13, 2014, 10:53:39 am by LastFootnote »
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