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sudgy

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Most Actions possible
« on: May 14, 2013, 08:07:24 pm »
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Sorry if this has been mentioned before, but what is the most actions that you can have at once in a solitaire game?  I don't want to try it so that's why I'm putting it here.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

soulnet

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Re: Most Actions possible
« Reply #1 on: May 14, 2013, 08:22:04 pm »
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Let me do a first start. By KCing activated cities you can draw a lot while accumulating actions (and you can also have some FVs from previous turns, to avoid need for more cards), then you can KC Processions into Fortress and chain TRs as well into whatever village, then play all the other villages in the Kingdom at least 9 times (and two of them 10 times), each will give you one more action. Each procession gains you a $5, so you can empty Bazaar and Festival on that last turn without the need for extra gaining. You should also have a Crossroads from the Black Market (which can get you one of every Village not in the kingdom and a Tournament to have Trusty Steed). I would guess the maximum is somewhere around 150 actions, ~10 per 7 each of the 7 villages in the Kingdom played, ~20 for each Procession and TR, ~30 for each KC and 10 extra for Fortress reappearing, plus a little bit more for other villages in the Black Market (if there are enough such that is better to have BM with Crossroads and Tournament instead of another Village pile, which I suspect there are not) and Necropolis.
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liopoil

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Re: Most Actions possible
« Reply #2 on: May 14, 2013, 08:43:35 pm »
+8

... Black Market (which can get you ... a Tournament to have Trusty Steed) ...
No, you want diadem, not trusty steed. seriously.
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liopoil

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Re: Most Actions possible
« Reply #3 on: May 14, 2013, 08:50:19 pm »
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well, let's see. Kingdom:

black market, KC, Procession, throne room, black market, fortress, 6 villages.
BM deck: young witch, tournament, all of the other villages.
Use shelters.

I feel like it should be more than 150, but that seems about right.

how does tribute work in solitaire?
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heron

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Re: Most Actions possible
« Reply #4 on: May 14, 2013, 09:06:42 pm »
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You can get 163 just from 10 KC's, 10 Processions, 9 Fortresses, and a Scrying Pool, so far more than 150 should be possible.
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liopoil

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Re: Most Actions possible
« Reply #5 on: May 14, 2013, 09:13:52 pm »
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how 163? I only got 154 by my count.
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heron

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Re: Most Actions possible
« Reply #6 on: May 14, 2013, 09:23:48 pm »
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Scrying Pool, KCx10 on Processionx10 on fortress (+2*2*3*10=120 Actions), the remaining nine KC-ings are on fortress (+3*2*9=174 Actions total)

So actually 174. I don't know why I got 163.
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liopoil

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Re: Most Actions possible
« Reply #7 on: May 14, 2013, 09:26:51 pm »
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Still wondering about tribute. That could be very good if it can work on yourself in solitaire, for +4 actions.
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sudgy

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Re: Most Actions possible
« Reply #8 on: May 14, 2013, 09:31:09 pm »
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Still wondering about tribute. That could be very good if it can work on yourself in solitaire, for +4 actions.

Well, in that case, I'm not sure, but it might do yourself as you are the "person to your left."
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Drab Emordnilap

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Re: Most Actions possible
« Reply #9 on: May 15, 2013, 12:01:11 am »
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Wouldn't it be better to procession the kings courts so you can get the back with highway and grave robber and play them again?
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soulnet

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Re: Most Actions possible
« Reply #10 on: May 15, 2013, 09:15:44 am »
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Wouldn't it be better to procession the kings courts so you can get the back with highway and grave robber and play them again?

That requires 10 Graverobbers, which means 10 less villages (Highway we can put in the Black Market, so no problem there). But I think loosing 10 villages + the 10 Fortresses you get for free from Processing is the same as the 10 rescued KCs, but you also loose 10 actions from Graverobbing.
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gman314

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Re: Most Actions possible
« Reply #11 on: May 15, 2013, 01:30:26 pm »
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Related question: What is the largest number of actions you can have at some point on a turn, while still ending up with 0 at the end of your turn?
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liopoil

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Re: Most Actions possible
« Reply #12 on: May 15, 2013, 04:02:06 pm »
+1

Related question: What is the largest number of actions you can have at some point on a turn, while still ending up with 0 at the end of your turn?
You can fit a lot of terminals in the black market deck...
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NoMoreFun

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Re: Most Actions possible
« Reply #13 on: May 16, 2013, 10:23:32 am »
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Scrying Pool, KCx10 on Processionx10 on fortress (+2*2*3*10=120 Actions), the remaining nine KC-ings are on fortress (+3*2*9=174 Actions total)

So actually 174. I don't know why I got 163.

You could have 19 Processions; 10 Bands of Misfits+9 Processions (1 of them still needs to be in the supply)
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qmech

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Re: Most Actions possible
« Reply #14 on: May 16, 2013, 03:26:28 pm »
0

Scrying Pool, KCx10 on Processionx10 on fortress (+2*2*3*10=120 Actions), the remaining nine KC-ings are on fortress (+3*2*9=174 Actions total)

So actually 174. I don't know why I got 163.

You could have 19 Processions; 10 Bands of Misfits+9 Processions (1 of them still needs to be in the supply)

Only until you've played the Bands of Misfits!
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NoMoreFun

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Re: Most Actions possible
« Reply #15 on: May 16, 2013, 03:38:47 pm »
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Scrying Pool, KCx10 on Processionx10 on fortress (+2*2*3*10=120 Actions), the remaining nine KC-ings are on fortress (+3*2*9=174 Actions total)

So actually 174. I don't know why I got 163.

You could have 19 Processions; 10 Bands of Misfits+9 Processions (1 of them still needs to be in the supply)

Only until you've played the Bands of Misfits!

This is true
It can be picked up with a University (or Ironworks).
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qmech

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Re: Most Actions possible
« Reply #16 on: May 16, 2013, 04:15:43 pm »
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It can be picked up with a University (or Ironworks).

It's worth checking that there are enough gainers in the Black Market to take the last card from the village piles in a single turn.  We've got

Workshop
Ironworks
Armory
University
Remodel
Expand
Remake (counts twice)
Upgrade
Governor
Border Village
Horn of Plenty (with the Black Market)

which is 12, so there's no problem even if that isn't a complete list.
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Simon (DK)

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Re: Most Actions possible
« Reply #17 on: May 16, 2013, 05:36:59 pm »
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It can be picked up with a University (or Ironworks).

It's worth checking that there are enough gainers in the Black Market to take the last card from the village piles in a single turn.  We've got

Workshop
Ironworks
Armory
University
Remodel
Expand
Remake (counts twice)
Upgrade
Governor
Border Village
Horn of Plenty (with the Black Market)

which is 12, so there's no problem even if that isn't a complete list.

Rebuild if you have Nobles in the kingdom.
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NoMoreFun

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Re: Most Actions possible
« Reply #18 on: May 16, 2013, 05:49:09 pm »
+1

It can be picked up with a University (or Ironworks).

It's worth checking that there are enough gainers in the Black Market to take the last card from the village piles in a single turn.  We've got

Ironworks
University
Upgrade
Governor

which is 12, so there's no problem even if that isn't a complete list.

If we try to make as many cards as possible cost $5, they can be gained with Procession. We should avoid playing terminal actions as much as possible on the turn. I deleted all the ones that wouldn't be helpful on the final turn in the list above.

Nobles shouldn't be in the Kingdom as there'd only be 8 cards in that supply, so it won't do as well as any other village pile (which can have 10)
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qmech

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Re: Most Actions possible
« Reply #19 on: May 16, 2013, 06:07:22 pm »
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If we try to make as many cards as possible cost $5, they can be gained with Procession. We should avoid playing terminal actions as much as possible on the turn. I deleted all the ones that wouldn't be helpful on the final turn in the list above.

Good observations!  Procession probably cleans up the necessary piles, but if it didn't then Remake might still be useful: you'd lose an action, but pick up two more villages from the supply.
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soulnet

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Re: Most Actions possible
« Reply #20 on: May 16, 2013, 06:32:02 pm »
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Good observations!  Procession probably cleans up the necessary piles, but if it didn't then Remake might still be useful: you'd lose an action, but pick up two more villages from the supply.

University will pick up anything left on the supply, there is no need to worry about that. In case Throned activated Cities are not enough draw (which I doubt), just one Scrying Pool from the Black Market will do it.
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sudgy

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Re: Most Actions possible
« Reply #21 on: May 16, 2013, 06:39:21 pm »
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Actually, shouldn't you save at least one King's Court use to use on the Crossroads?  That would get a couple more...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

liopoil

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Re: Most Actions possible
« Reply #22 on: May 16, 2013, 06:44:38 pm »
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I don't think you get +9 actions for Kc-crossroads, just +3. Tribute though...
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sudgy

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Re: Most Actions possible
« Reply #23 on: May 16, 2013, 06:45:49 pm »
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I don't think you get +9 actions for Kc-crossroads, just +3. Tribute though...

Oh, right.  :P


On that note, does Tribute look at yourself in a solitaire game?  I asked this before but nothing happened...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

NoMoreFun

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Re: Most Actions possible
« Reply #24 on: May 16, 2013, 06:54:58 pm »
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I don't think you get +9 actions for Kc-crossroads, just +3. Tribute though...

Oh, right.  :P


On that note, does Tribute look at yourself in a solitaire game?  I asked this before but nothing happened...

You are the player to your left, as the earth is round.
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liopoil

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Re: Most Actions possible
« Reply #25 on: May 16, 2013, 06:56:58 pm »
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sweet. so just play scyring pool and draw all your actions and diadem, leaving two ruined villages to be tributed over and over again.
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heron

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Re: Most Actions possible
« Reply #26 on: May 16, 2013, 07:03:51 pm »
+1

Better make one of those something besides a ruined village  ;)
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liopoil

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Re: Most Actions possible
« Reply #27 on: May 16, 2013, 07:15:10 pm »
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why? it's thematic!
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heron

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Re: Most Actions possible
« Reply #28 on: May 16, 2013, 07:26:25 pm »
+1

Tribute only counts differently named cards.
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qmech

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Re: Most Actions possible
« Reply #29 on: May 17, 2013, 03:38:34 am »
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University will pick up anything left on the supply, there is no need to worry about that. In case Throned activated Cities are not enough draw (which I doubt), just one Scrying Pool from the Black Market will do it.

With you now.  University is a village, so it's in the supply anyway.
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Lekkit

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Re: Most Actions possible
« Reply #30 on: May 19, 2013, 04:05:45 pm »
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Wouldn't it be better to procession the kings courts so you can get the back with highway and grave robber and play them again?

That requires 10 Graverobbers, which means 10 less villages (Highway we can put in the Black Market, so no problem there). But I think loosing 10 villages + the 10 Fortresses you get for free from Processing is the same as the 10 rescued KCs, but you also loose 10 actions from Graverobbing.

Yes, you loose 10 actions from Graverobbing. But then you gain 10 additional KC->Village.
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NoMoreFun

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Re: Most Actions possible
« Reply #31 on: May 20, 2013, 09:35:10 am »
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KC->Tribute gives 12 actions
KC->Procession(->Fortress) also gives 12 actions
Band of Misfits can be used instead of Procession

That seems to be the most efficient way (per card) of getting actions. I don't remember what the theoretical maximum number of King's Court plays in a turn is, but the next goal would be to maximise that. Using graverobber/rogue to restore any (or even both) pieces of the above is fine, because 12-2=10, which means in order to do better, a card needs to (or on average as part of a combo), produce +5 actions.
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KingZog3

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Re: Most Actions possible
« Reply #32 on: May 20, 2013, 07:54:48 pm »
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KC->Procession(->Fortress) also gives 12 actions

13 actions, since you play Fortress after
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Re: Most Actions possible
« Reply #33 on: May 20, 2013, 11:27:38 pm »
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KC->Procession(->Fortress) also gives 12 actions

13 actions, since you play Fortress after

Yes, but you only need one Fortress for ALL the Processions.
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sudgy

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Re: Most Actions possible
« Reply #34 on: May 20, 2013, 11:29:33 pm »
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When will Celestial Chameleon come in to say the answer?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

florrat

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Re: Most Actions possible
« Reply #35 on: May 23, 2013, 03:01:36 pm »
+1

Tl;dr: You can get at least 444 445 actions, maybe more.

Okay, I wanted to give this puzzle a try.

Some basics:
- You want to include black market (BM) with all non-kingdom cards in the black market deck, including Young Witch.
- There are (if I counted correctly) 25 different cards giving (with perfect luck) +6 actions when King Courted, which do not rely on other cards. So this includes Nobles, Dame Molly, Madman, Ironmonger, Necropolis, Trusty Steed and Hamlet, but excludes Tribute (gives +12 actions with perfect luck), King Court (KC), Throne Room (TR), Procession (PR), Band of Misfits (BoM) and Crossroads (does not give extra benefit when King Courted (for our purposes)). I assume that we can manage our deck well enough to ensure that Tributes and Ironmongers give the maximum number of actions
- You want to start your turn with a deck consisting of all action cards available in the BM-deck, 10 cards of 2 supply piles, and 9 cards from all other supply piles, and all madmans (which can be done with Hermit in the BM-deck if we use graverobber). We can easily get those other 9 cards from the supply using Universities.
- We really want KC and Tribute in our kingdom, and probably some other village piles. If we have n piles with villages, we have 44+9n cards that we really want to KC (10 Tributes, 10 Madmans, 24 unique other villages, and the 9 other cards for each kingdom pile). Also, a Throne Room or Golem played on a cantrip can be consideres as a village (there won't be villages available for Throne Rooms, they will all be King Courted).
- We can easily draw our deck with Scrying Pool at the beginning of our turn.

------

The idea is to use a KC spot for PR (Procession) -> 3 KC -> 6 villages (or something else) and then use the next KC-spot to play a Graverobber to get back three KCs (we just need to play a highway early). This gives 6 King Courted actions in exchange for a Procession and a Graverobber, both on a KC spot. This allowes us to create 4 KC-spots for just 1 Graverobber and 1 Procession. Note that we can also use Rogue instead of Graverobber (using Watchtower to topdeck the gained KC if necessary) and Band of Misfits instead of Procession. So by these playing all these cards 10 times, we can create 80 additional KC spots. If we play TR -> 10 KC we have 20 KC spots, so in total we get 100 KC spots (not counting the spots Procession and Graverobber took).

Unfortunately, this is more KC spots than we have villages. Since we already used BM, KC, PR, Graverobber, Rogue, BoM, Tribute in our kingdom, and we also want Throne Rooms, we just have 3 kingdom piles with other villages. This gives 61 villages + 10 Tributes + 9 TR (1 of them is under the KC chain) + golem = 81 spots we can use usefully in KC. This means that we can let go of 20 spots, which means that we can use Procession 10 times on something different than KC. Tribute is of course the best candidate for this.

There are pretty much side conditions which all must work out, but I'm sure it's possible. If there would be an online implementation of Dominion with Black Market, I would create a log showing the idea, because I'm quite sure you can do it without shuffle luck (Scrying Pool draws your whole deck if it only consists of actions).

Now suppose everything works out we get the following amount of actions
starting actions: 1 as soulnet points out below: +1 action for a tactician played last turn
starting KC-chain: -1 action
PR on 10 Tributes: 80 actions
KC on 10 Tributes: 120 actions
KC on 60 villages: 180 actions
KC on 9 TRs playing 26 cantrips and the last village: 56 actions
KC on Golem playing 6 cantrips: 6 actions.
Playing Crossroads: 3-1=2 actions

Total: 444 445 actions

---

Edit: With cantrips I mean cards that give +1 action (including pawn). The +1 card doesn't matter. If I counted correctly there are 46 cards which are a cantrip in this sense, plus up to 10 Ruined Villaged, and I just need 32 of them, so that should be okay.
« Last Edit: December 12, 2013, 09:40:57 pm by florrat »
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soulnet

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Re: Most Actions possible
« Reply #36 on: May 23, 2013, 03:24:53 pm »
+1

Tl;dr: You can get at least 444 actions, maybe more.

Okay, I wanted to give this puzzle a try.

Some basics:
- You want to include black market (BM) with all non-kingdom cards in the black market deck, including Young Witch so that
- There are (if I counted correctly) 25 different cards giving (with perfect luck) +6 actions when King Courted, which do not rely on other cards. So this includes Nobles, Dame Molly, Madman, Ironmonger, Necropolis, Trusty Steed and Hamlet, but excludes Tribute (gives +12 actions with perfect luck), King Court (KC), Throne Room (TR), Procession (PR), Band of Misfits (BoM) and Crossroads (does not give extra benefit when King Courted (for our purposes)). I assume that we can manage our deck well enough to ensure that Tributes and Ironmongers give the maximum number of actions
- You want to start your turn with a deck consisting of all action cards available in the BM-deck, 10 cards of 2 supply piles, and 9 cards from all other supply piles, and all madmans (which can be done with Hermit in the BM-deck if we use graverobber). We can easily get those other 9 cards from the supply using Universities.
- We really want KC and Tribute in our kingdom, and probably some other village piles. If we have n piles with villages, we have 44+9n cards that we really want to KC (10 Tributes, 10 Madmans, 24 unique other villages, and the 9 other cards for each kingdom pile). Also, a Throne Room or Golem played on a cantrip can be consideres as a village (there won't be villages available for Throne Rooms, they will all be King Courted).
- We can easily draw our deck with Scrying Pool at the beginning of our turn.

------

The idea is to use a KC spot for PR (Procession) -> 3 KC -> 6 villages (or something else) and then use the next KC-spot to play a Graverobber to get back three KCs (we just need to play a highway early). This gives 6 King Courted actions in exchange for a Procession and a Graverobber, both on a KC spot. This allowes us to create 4 KC-spots for just 1 Graverobber and 1 Procession. Note that we can also use Rogue instead of Graverobber (using Watchtower to topdeck the gained KC if necessary) and Band of Misfits instead of Procession. So by these playing all these cards 10 times, we can create 80 additional KC spots. If we play TR -> 10 KC we have 20 KC spots, so in total we get 100 KC spots (not counting the spots Procession and Graverobber took).

Unfortunately, this is more KC spots than we have villages. Since we already used BM, KC, PR, Graverobber, Rogue, BoM, Tribute in our kingdom, and we also want Throne Rooms, we just have 3 kingdom piles with other villages. This gives 61 villages + 10 Tributes + 9 TR (1 of them is under the KC chain) + golem = 81 spots we can use usefully in KC. This means that we can let go of 20 spots, which means that we can use Procession 10 times on something different than KC. Tribute is of course the best candidate for this.

There are pretty much side conditions which all must work out, but I'm sure it's possible. If there would be an online implementation of Dominion with Black Market, I would create a log showing the idea, because I'm quite sure you can do it without shuffle luck (Scrying Pool draws your whole deck if it only consists of actions).

Now suppose everything works out we get the following amount of actions
starting actions: 1
starting KC-chain: -1 action
PR on 10 Tributes: 80 actions
KC on 10 Tributes: 120 actions
KC on 60 villages: 180 actions
KC on 9 TRs playing 26 cantrips and the last village: 56 actions
KC on Golem playing 6 cantrips: 6 actions.
Playing Crossroads: 3-1=2 actions

Total: 444 actions

---

Edit: With cantrips I mean cards that give +1 action (including pawn). The +1 card doesn't matter. If I counted correctly there are 46 cards which are a cantrip in this sense, plus up to 10 Ruined Villaged, and I just need 32 of them, so that should be okay.

If you use Mining Village you can trash it and get it back with GR/Rogue to have an (almost) infinite number of Villages, as long as you have GR/Rogues available. It seems to me that you have some Graverobber effects leftover. Also, a Tact on the previous turn give you an extra action if there is room for it in the Black Market -however, do not Golem it because it gives more value to do it on a Village and the same value to Golem a non-terminal- (a FV also works, but you are probably counting it for KCing on the current turn).
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florrat

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Re: Most Actions possible
« Reply #37 on: May 23, 2013, 03:33:32 pm »
+1

If you use Mining Village you can trash it and get it back with GR/Rogue to have an (almost) infinite number of Villages, as long as you have GR/Rogues available. It seems to me that you have some Graverobber effects leftover. Also, a Tact on the previous turn give you an extra action if there is room for it in the Black Market -however, do not Golem it because it gives more value to do it on a Village and the same value to Golem a non-terminal- (a FV also works, but you are probably counting it for KCing on the current turn).
I don't have any GR/Rogues left. I play Procession 60 times (3*10 using BoM; 3*10 normally. 50 times on KC and 10 times on Tribute) and play GR/Rogue exactly the same amount to get those actions back.
A Tactician on the previous turn is indeed 1 more action: nice find!  ;D I indeed use FV as one of the KC'd villages.
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sudgy

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Re: Most Actions possible
« Reply #38 on: May 23, 2013, 04:55:03 pm »
0

I didn't read all of it, but I believe it.  One thing that I don't see you doing (I might have missed it), is Processioning Fortresses.  You'll get four more actions, then it goes back to your hand.  I don't know if you did that or not though.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

gman314

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Re: Most Actions possible
« Reply #39 on: May 23, 2013, 05:01:00 pm »
0

'm not sure you take into account (I didn't read it all, so I may be wrong) is that BoM can only imitate a card if at least one's left in the supply IIRC.
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soulnet

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Re: Most Actions possible
« Reply #40 on: May 23, 2013, 05:02:46 pm »
0

'm not sure you take into account (I didn't read it all, so I may be wrong) is that BoM can only imitate a card if at least one's left in the supply IIRC.
True, but leaving a Procession until AFTER we used BoM and then University to gain and some other Village to draw seems like it will make it anyway.

About shuffle luck, you need to leave the 6 non-terminals in the deck for Golem to find (unless you are planning to get them with University, but it seems there is no room for that), so either you include some form of discarding those (2 you can discard to Inn, but the rest need something else) or you need to not draw them with SP. Minor detail, but if you are going to do it for real, you need it.
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florrat

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Re: Most Actions possible
« Reply #41 on: May 23, 2013, 05:53:51 pm »
0

@sudgy: Although Procession + Fortress looks nice, it doesn't give enough actions. Compare it with Procession + Tribute, revealing 4 action cards, and then graverobbering the Tribute back. That's +4 actions versus +7. So I'm not using it because I have better use for Processions.

@gman&soulnet: I have indeed skipped over a lot of details (and if I want to do it for real, I probably fail the first time, because there's some minor complication I have not thought of yet). I indeed need to play all BoM's before I take the last procession with Universities (there's no reason why University can't be one of the kingdom villages. Then you can to start your final turn with no Universities and KCs in the supply, and you can gain all other action cards with 3 of the 10 (KC'd) Universities).

About my deck: there are three cards which care about my deck: Golem (needs 6 cantrips), Ironmonger (this can be the "village" we will TR, then it needs a deck of at least 3 action cards) and Tribute (played very often, needs at least 2 action cards in deck).
So how about this: after I have played all BoM-as-Processions (and no Procession yet), KC 3 universities to gain the remaining 9 action cards from the supply, topdecking them all with watchtower (to get them in my deck instead of discard). Then TR a cellar discarding 9 cantrips, picking up the 9 cards. Then I play my KC'd Golem and afterwards a throne room where I first play an Ironmonger. That leaves just the tributes. I can play an Inn to discard two cards, but we can also use the action cards which are gained from the trash from Graverobber/Rogue, and leave them in the deck for a while to play a lot of tributes.

PS: and if everything fails, I can also replace one of the TR-cantrips by either Secret Chamber, Vault or Storeroom, "paying" 2 actions for a lot of deck-control.
« Last Edit: May 23, 2013, 05:55:40 pm by florrat »
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Avin

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Re: Most Actions possible
« Reply #42 on: July 24, 2015, 01:22:39 pm »
+1

It sounds like the current count is actually unbounded, right?

Procession -> Procession -> Champion / Champion will result in:
+4 actions per action card played perpetually
1 Procession and 2 Champions in the trash, all of which you are free to reobtain with Graverobber so that you can repeat the process in the future.
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A Drowned Kernel

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Re: Most Actions possible
« Reply #43 on: July 24, 2015, 01:49:47 pm »
0

It sounds like the current count is actually unbounded, right?

Procession -> Procession -> Champion / Champion will result in:
+4 actions per action card played perpetually
1 Procession and 2 Champions in the trash, all of which you are free to reobtain with Graverobber so that you can repeat the process in the future.

Eventually you'll run out of actual cards to play, though. There are a finite number of Graverobbers.
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liopoil

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Re: Most Actions possible
« Reply #44 on: July 24, 2015, 01:56:04 pm »
0

It sounds like the current count is actually unbounded, right?

Procession -> Procession -> Champion / Champion will result in:
+4 actions per action card played perpetually
1 Procession and 2 Champions in the trash, all of which you are free to reobtain with Graverobber so that you can repeat the process in the future.

Eventually you'll run out of actual cards to play, though. There are a finite number of Graverobbers.
I think the champions carry over turns, so you can build up forever. It's like pirate ship lets you get unlimited coins (okay, butcher, baker, candlestick maker, merchant guild do too)
« Last Edit: July 24, 2015, 01:57:12 pm by liopoil »
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A Drowned Kernel

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Re: Most Actions possible
« Reply #45 on: July 24, 2015, 02:04:03 pm »
0

Ah, you're right, I wasn't thinking of it over multiple turns. Yeah, that's unbounded.

EDIT: I don't think Merchant Guild can generate infinite coins because you have to buy cards.
« Last Edit: July 24, 2015, 02:05:38 pm by A Drowned Kernel »
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liopoil

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Re: Most Actions possible
« Reply #46 on: July 24, 2015, 02:15:50 pm »
0

Trader and Watchtower with Graverobber get around that.

EDIT: Oh watchtower doesn't work. :( Trader and ambassador do though.
« Last Edit: July 24, 2015, 02:17:35 pm by liopoil »
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Deadlock39

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Re: Most Actions possible
« Reply #47 on: July 26, 2015, 12:56:35 am »
0

Just Trader should be sufficient.  The token is gained on Buy, and Trader acts on the subsequent gain.  I can buy an infinite number of cards over an infinite amount of turns with Merchant Guild in play, and then reveal Trader to prevent the gain.  Once the Silver pile is out, you can buy cards without gaining anything.

Edit:
Also, while you are limited in number of buys, Traveling Fair allows you to purchase them for $2 each, and each one of those Buys nets you 10 coin tokens, so the amount of tokens you can gain would increase each turn. Each turn, you can multiply your tokens by 5, giving infinite tokens if you have infinite turns.
« Last Edit: July 27, 2015, 09:36:13 am by Deadlock39 »
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