Polk5440 over AdamH 3-2Video Playlist link:
Game 1: AdamH 44, Polk5440 23
Video link:
Game Log:
http://dom.retrobox.eu/?/20130515/log.5085f5130cf270038ff92212.1368664030572.txtKingdom Cards: Vineyard, Sage, Alchemist, Ironworks, Nomad Camp, Festival, Graverobber, Mint, Border Village, Grand Market
In my opinion, the most interesting kingdom of the match.
Vineyards and tons of support here. The only draw is Alchemist and the only trashing (besides Graverobber) is Mint, so both of them play a crucial role despite the fact that they don't really play well together.
Some interesting tactical choices for me -- I buy Alchemist over Grand Market until all the Alchemists are gone, and I aim to use Mint for thinning (I end up buying two of them). This plus a second potion for me (along with an unfortunate $2P turn for him) lead to a 7-3 Alchemist split and my deck being thinner, and the game is pretty much over from there even though he still manages to pick up 4 Vineyards.
Game 2: Polk5440 65, AdamH 57
Video link:
Game Log:
http://dom.retrobox.eu/?/20130515/log.5085f5130cf270038ff92212.1368665424236.txtKingdom Cards: Shelters, Colony, Vineyard, Apothecary, Develop, Armory, Contraband, Counting House, Mountebank, Venture, Goons, Grand Market -- with Platinum/Colony and Shelters
I try (relatively unsuccessfully) to get some Apothecaries. We each get two Mountebanks, and I get some Goons, too. On five he opts for Ventures, which I think in the end is what cost him with all those Coppers flying around, even though he is somehow able to get 6 -- six!! -- Platinums. I opt for a Contraband once I have enough terminal actions. Late I also pick up two Counting Houses. Why two? I can always count on the first one being drawn on a reshuffle. My last turn is Counting House, Contraband (Colonies blocked), then two Provinces for the win. That's right. Counting House-Contraband is a thing now.
I didn't particularly like the Apothecaries (because a Potion opening is bad for getting to Mountebanks), but I don't think they ended up being that bad for you -- your $1P turns were bad for you (shoulda had a Silver?). I also didn't like your Contraband since this was a money-based game, but I hadn't seen the absolute powerhouse combo that is Counting House/Contraband
I got Ventures on $5 because I wanted Silver and Venture is Strictly Better™. With more of a focus on money I'm not surprised I was able to get a better economy. With $11 in hand I mistakenly observed PCR, even though I feel like I was better set up for a long game; then with $8 I (correctly, I think) observed PPR.
I could whine about the fact that some of my six Platinums really should have been Colonies and that your Colony turns really shouldn't have happened (I think two of them were pretty lucky), but you make your own shuffle luck.
Game 3: AdamH 35,
Polk5440 49Video link:
Game Log:
http://dom.retrobox.eu/?/20130515/log.5085f5130cf270038ff92212.1368666395869.txtKingdom Cards: Smugglers, Swindler, Urchin, Philosopher's Stone, Coppersmith, Island, Nomad Camp, Jester, Harem, Hoard
I don't want to count the number of times I hit $7 here, and I don't want to think about Hoards missing reshuffles. But he plays well, takes a lead, and doesn't give me a window to get back in.
Game 4: AdamH 31, Polk5440 28
Video link:
Game Log:
http://dom.retrobox.eu/?/20130515/log.5085f5130cf270038ff92212.1368668184410.txtKingdom Cards: Courtyard, Workshop, Ironmonger, Procession, Scout, Council Room, Explorer, Haggler, Nobles, King's Court -- with Shelters
This game was intense; an emotional roller coaster for me, since this was a must-win game and I was hopelessly behind for all but the last ten seconds.
I actually really dislike games like this (and I think this is the reason people dislike King's Court, even though I don't). KC and tons of fireworks, but no trashing, so good luck connecting with your targets. Usually the first person to King something good rockets ahead and doesn't look back while their opponent flounders around; building what is quite possibly a good deck, but one that can never connect KC with anything; and cries into his pillow.
Interesting that Council Room is the only legit +Buy on the board, even though there are tons of gainers. If you manage to kick off, you have to guess how many buys you want and make sure you play exactly that many CRs, because every extra card you give your opponent makes it that much more likely for them to kick off themselves.
He opens Procession, which I don't like, but I don't like opening double Swindler so yeah. I focus on getting some money because you need that to get King's Courts (and you need money in your deck to eventually do stuff) and he focuses on piling Ironmongers. I actually think this was crucial to his early lead -- he builds action density and gets a ton of Courtyards to go with them and can set up sort of a mini-draw engine.
I get to KC first, but he collides Procession and Nobles to get one of his own and he connects his KC first, beginning the snowball. I think the Procession+Nobles collision might have been lucky but he set up his deck well here. He jumps out to a HUGE lead getting 4 Provinces and a million King's Courts, while I sit and spin and manage to grab one Province and two (I think) KCs.
Then it happens...
Late, I have a big turn and decide to leave 3 provinces in the supply instead of 4. The odds are with me, I think, but it is not to be. Thinking about this later, if I had not Processed my first Haggler earlier in the game, piles might have been low enough for me to empty piles on my last turn.
He's got a 4-1 lead on Provinces, plus two Nobles, while I have an Estate I bought just so I could trash my Hovel. I kick off and draw almost all of my deck, and after a KC+Procession-> CR into Nobles, Workshop, Haggler into Nobles, I'm left with $24 in my hand, 4 buys, and one action left. I agonize for about 5 minutes trying to think of a way I can end it with a win, and could only tie on points and lose on turns; but for some reason I thought I only Procession-ed into one extra Nobles. After resigning myself to not being able to win this turn, I decide the best move is to play a Courtyard, seed my next hand, buy as much green as I can and hang on to the small thread of hope I have left.
I've never been so happy to draw two dead Nobles.
...due to good counting, Adam extends the match.
I lol-ed.
Game 5: Polk5440 33, AdamH 22
Video link:
Game Log:
http://dom.retrobox.eu/?/20130515/log.5085f5130cf270038ff92212.1368669295903.txtKingdom Cards: Fool's Gold, Pawn, Scheme, Armory, Baron, Monument, Worker's Village, Jester, Border Village, Expand
Anticlimactic.
So it all comes down to Baron+FG, eh? Ugh. Lots of Baron without Estate, and lots of $7 hands for me might seem like bad luck, but his BV+Monument shenanigans had to have been better than my focus on money endgame. Nice win.
Thanks for the games, Polk. It's nice to play a high-stakes match against a high-level opponent, it's the reason why I play in these tournaments.