General References Current Combat RoundCurrent SceneCharacter SheetsCombat ReferencesCombat ManueversCombat MatNPC AlliesScene 1: Ambush on the High Plains Six days ago you boarded the heavily armored stagecoach from Bismarck, Dakota Territory headed to Deadwood in the Sioux Nations. You each had your own reasons for boarding, and talked to each other a bit on the trip. After six long days of nothing happening, you began to wonder if all that heavy armor was just for show. Well, not just for show, with all the rattling and clattering, maybe it's to help keep the passengers from dozing off and missing the lovely scenery. You're sore, annoyed, and tired. Besides which, you're headed into the heart of a storm. According to the Epitaph, almost a dozen miners were murdered south of Deadwood just two weeks ago. If you're an Indian, you have reason to fear from the white men in the city...folks won't be too pleased about it. Even in Bismarck, you were getting some sidelong glances. Otherwise, the recent murder of those miners sits on your mind, the Indians around here ain't exactly happy about the white man's presence; you recognize that you might well be part of their next target. Well, that was all before the loud *SNAP*.
It felt like the front wheels just fell off, and suddenly the whole posse was occupying the front seats. As your head cleared, and you extricated yourselves from one another you heard the sound of horses galloping off, and Jeb McKeever shouting "
WHOA! Get back here ya dumb...". Then you hear a gunshot.
"
Shut yer piehole boy! Ever'body in that coach best listen close now! This here's Sam Bass - mebbe you heard o' me. Me an' my boys got you surrounded and dead to rights. If you come out real peaceful-like and surrender all yer val-ee-ables, we'll see what we can do about not harmin' you none. Put up a fuss, well...that ain't gonna end well for you. Take my word for it."
You hear some grunts and laughter from several men.
(OOC:
You're inside an armored stage-coach, well-protected. The driver and shotgunner not so much. There are some window slits, but they aren't large enough to fit a pistol barrel.
You've got about a round to figure out what you're doing before combat actually begins.
Everyone make a "Common Knolwedge" roll. (Do this by rolling your smarts and an additional d6, the highest of the two applies. Lekkit applies a -2 to both dice. If you roll the highest number on the die you re-roll and add. Alternatively, you can use dXvX notation and it will automatically reroll, but you'll still have to manually add.)