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Author Topic: Needed card titles  (Read 22957 times)

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Markov Chain

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Needed card titles
« on: May 07, 2013, 10:02:19 pm »
+3

Since we already have Pawn, Knight, Bishop, and King('s Court), we need a Queen and a Castle.

The nobility has King, Princess, Duke/Duchess, Count, Margrave (equivalent to Marquis), Baron, Knights, and generic Nobles, so all we need is a Lord (to govern a Feodum) and possibly an Emperor.

Craftsmen don't have an order, but we have a Woodcutter, Coppersmith, Ironworks, Forge, Armory, and Ironmonger.  We still need a Mason and either a Goldsmith or a Jeweler, and we're a bit heavy on ironmongery.

Thanks primarily to Prosperity, the monetary trades are already covered.  We have a Counting House, a Mint, a Bank with a Moneylender to issue a Loan, a Venture for your investments, and a Trading Post with a Trader to change your money.  I don't see anything missing.

« Last Edit: May 10, 2013, 11:17:14 pm by Markov Chain »
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Archetype

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Re: Needed card titles
« Reply #1 on: May 08, 2013, 12:55:00 am »
0

I don't think we'll see a 'Castle' card because of how the majority of the cards in the Base set are parts of a castle, and it would make the game make even less sense thematically.

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Archetype

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Re: Needed card titles
« Reply #2 on: May 08, 2013, 12:57:36 am »
0

What I think we'll see a lot more of are the Craftsman type cards, to go along with the Guilds theme and possibly more Banking cards like in the last section to go along with the Saved Coin mechanic.
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Jimmmmm

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Re: Needed card titles
« Reply #3 on: May 08, 2013, 01:02:36 am »
+3

"Always two there are. No more, no less. A Master and an Apprentice."

Still waiting for the Master.
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ashersky

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Re: Needed card titles
« Reply #4 on: May 08, 2013, 01:11:33 am »
0

Since we already have Pawn, Knight, Bishop, and King('s Court), we need a Queen and a Castle.

The nobility has King, Princess, Duke/Duchess, Count, Margrave (equivalent to Marquis), Baron, and Knights, so all we need is a Lord (to govern a Feodum) and possibly an Emperor.

Craftsmen don't have an order, but we have a Woodcutter, Coppersmith, Ironworks, Forge, Armory, and Ironmonger.  We still need a Mason and either a Goldsmith or a Jeweler, and we're a bit heavy on ironmongery.

Thanks primarily to Prosperity, the monetary trades are already covered.  We have a Counting House, a Mint, a Bank with a Moneylender to issue a Loan, a Venture for your investments, and a Trading Post with a Trader to change your money.  I don't see anything missing.

You missed Jester, which we also have and fits one of your themes, at least.

I'd love a card named Rook.

I think Arch is right in that we'll have more occupational cards, and especially something with mason in it (or Bricklayer?).  We need someone who is doing the remodeling/rebuilding.
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PSGarak

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Re: Needed card titles
« Reply #5 on: May 08, 2013, 01:56:59 am »
0

Every self-respecting court needs a Seneschal, of course. I don't see how we've gotten along without one for this long.

I think the Craftsmen are in need of a Leatherworker or Tannery, and perhaps a Tailor.

Agriculture is currently pretty undifferentiated, compared to the Craftsmen. We have Farmland... I think that pretty much covers everything on its own, although we have Vineyard and Gardens in addition. There might be room for something specific to Livestock, and like a Barn maybe.

Our wretched hive of scum and villainy currently has Thieves, Cutpurses, Spies, Goons, Marauders, Swindlers, Saboteurs, Counterfeiters, and Robin Hood himself. We're missing miscreants related to treachery, like Traitor, Turncoat, Bribery, Blackmail, or Informer.

Our stable of magic uses includes three types of Witches, Golem, Oracle, Mystic, Familiar, and Apprentice. Male magic-users such as Wizard and Sorcerer are under-represented, as are court-aligned roles like Court Magician and Auspex or Augur.
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pinkymadigan

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Re: Needed card titles
« Reply #6 on: May 08, 2013, 09:29:38 am »
0

Male magic-users such as Wizard and Sorcerer are under-represented

Clearly DXV is sexist against his own gender. A penis-apologist, if you will.
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Davio

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Re: Needed card titles
« Reply #7 on: May 08, 2013, 09:45:27 am »
0

How about a Rat Catcher to deal with those pesky critters? :)
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Re: Needed card titles
« Reply #8 on: May 08, 2013, 11:07:56 am »
0

Since we already have Pawn, Knight, Bishop, and King('s Court), we need a Queen and a Castle.

NEED MOAR CHESS PUNS!

Nick and I have talked about playing a chess-themed kingdom with those four cards. We though about using Fortress for Rook (Bishop+Fortress/Rook would be sort of a combo in both games) but couldn't come up with much for Queen.
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Fuu

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Re: Needed card titles
« Reply #9 on: May 08, 2013, 11:20:36 am »
0

A Marshall might be appropriate for keeping your Militias in order (reveal cards until reveal an Attack?).

Siege Engines are conspicuously absent.

I'd love a card named Rook.

Sounds like a thematic cursegiver. I guess we have rooks (or near enough) on Curses and Ill-Gotten Gains.

We're missing miscreants related to treachery, like Traitor, Turncoat, Bribery, Blackmail, or Informer.

Conspirator?
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AJD

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Re: Needed card titles
« Reply #10 on: May 08, 2013, 01:22:05 pm »
0

Since we already have Pawn, Knight, Bishop, and King('s Court), we need a Queen and a Castle.

Nick and I have talked about playing a chess-themed kingdom with those four cards. We though about using Fortress for Rook (Bishop+Fortress/Rook would be sort of a combo in both games) but couldn't come up with much for Queen.

...Harem?
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StrongRhino

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Re: Needed card titles
« Reply #11 on: May 08, 2013, 03:16:16 pm »
0

Since we already have Pawn, Knight, Bishop, and King('s Court), we need a Queen and a Castle.

NEED MOAR CHESS PUNS!

Nick and I have talked about playing a chess-themed kingdom with those four cards. We though about using Fortress for Rook (Bishop+Fortress/Rook would be sort of a combo in both games) but couldn't come up with much for Queen.
Well, we have Princess. But that isn't very helpful here, is it?
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soulnet

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Re: Needed card titles
« Reply #12 on: May 08, 2013, 04:17:27 pm »
0

Clearly DXV is sexist against his own gender. A penis-apologist, if you will.

Don't confuse gender with genitalia.
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soulnet

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Re: Needed card titles
« Reply #13 on: May 08, 2013, 04:21:13 pm »
0

I'm surprise we have no Executioner yet (snif, I just remembered Isotropic's Torturer picture, which is another evil-doer missing from the list). Also, law-enforcement seems misrepresented. No Guards in the castle?
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ashersky

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Re: Needed card titles
« Reply #14 on: May 08, 2013, 04:50:46 pm »
0

I'm surprise we have no Executioner yet (snif, I just remembered Isotropic's Torturer picture, which is another evil-doer missing from the list). Also, law-enforcement seems misrepresented. No Guards in the castle?

Pawns and Knights fit that in one way or another.
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werothegreat

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Re: Needed card titles
« Reply #15 on: May 08, 2013, 05:02:43 pm »
+2

I want a Dragon, though I guess that will have to wait for the Dominion: Fantasy expansion coming out next spring.
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pinkymadigan

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Re: Needed card titles
« Reply #16 on: May 09, 2013, 08:42:08 am »
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Clearly DXV is sexist against his own gender. A penis-apologist, if you will.

Don't confuse gender with genitalia.

Contextually, they are the same in this instance. I'm using gender to refer to biological sex, not feminine/masculine traits.
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soulnet

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Re: Needed card titles
« Reply #17 on: May 09, 2013, 09:50:54 am »
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Contextually, they are the same in this instance. I'm using gender to refer to biological sex, not feminine/masculine traits.

Actually, it was based on the gender of some words (specifically Wizard and Sorcerer) which is related to the social perception of gender and has nothing to do with biology. People identified as femenine would undoubtedly prefer to be referred to as "Sorceress" even if their genitalia is traditionally associated with males.

Anyway, we are digressing hard, I just like to be the "political correctness nazi" because I don't know enough grammar.
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Re: Needed card titles
« Reply #18 on: May 09, 2013, 09:58:29 am »
+2

"Always two there are. No more, no less. A Master and an Apprentice."

Still waiting for the Master.



Oh really?
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AdamH

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Re: Needed card titles
« Reply #19 on: May 09, 2013, 11:59:58 am »
+1

God, I wish I could unsubscribe from just this thread.

There's the UNNOTIFY button in the bottom right corner for that...

I'm interested to see the name of the victory card in Guilds. It seems like DXV was running out of ideas for names of lands when he used Feodum (just stealing one from another language).
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theory

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Re: Needed card titles
« Reply #20 on: May 09, 2013, 12:00:03 pm »
+6

Save the sex/gender discussions for RSP, please.
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AJD

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Re: Needed card titles
« Reply #21 on: May 09, 2013, 01:05:05 pm »
0

It seems like DXV was running out of ideas for names of lands when he used Feodum (just stealing one from another language).

I dunno, "feodum" goes all the way back to basic Dominion: "In all directions lie fiefs, freeholds, and feodums."
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jbrecken

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Re: Needed card titles
« Reply #22 on: May 09, 2013, 04:16:23 pm »
+1

I'm interested to see the name of the victory card in Guilds. It seems like DXV was running out of ideas for names of lands when he used Feodum (just stealing one from another language).

Parish might make the most sense, as frequently that was the area of control for a guild.
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Re: Needed card titles
« Reply #23 on: May 09, 2013, 04:29:37 pm »
0

It seems like DXV was running out of ideas for names of lands when he used Feodum (just stealing one from another language).

I dunno, "feodum" goes all the way back to basic Dominion: "In all directions lie fiefs, freeholds, and feodums."

Neither fief nor freehold has been used yet, so are still viable options.
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WheresMyElephant

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Re: Needed card titles
« Reply #24 on: May 10, 2013, 10:41:43 am »
+1

There's a little part of me that wants to see the Cheesegrater's Guild.
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