I'm a sucker for terminology. A good word can add so much to a game; Innovation could have just had abilities, but it has dogmas, and that's cool. Ideally a term adds flavor to a game while also being unambiguous within the game, and also being intuitive to a non-player of the game.
So here's where I'm stuck. I'm co-designing a board game. It's as of yet unannounced, and liscensed with an existing IP, so I'm only going to speak in somewhat general terms, but I'm stuck trying to come up with a term.
Some context: this game is a grid-based tactical miniatures game. On a units turn, they get a number of action points that are spent on various actions, but not the same action twice in a turn. One of the actions a unit can take is "move", which allows the unit to move a number of spaces equal to its movement value (varies from unit to unit and turn to turn, but the average units average move is 4 to 5 spaces, and no movement value is greater than 6).
Another action, the one I'm trying to come up with a name for, allows a unit to move up to two spaces regardless of their move value. Originally, this was only useful for moving additional spaces when the unit had already "move"d this turn, since you can't repeat actions, and so we were calling this action "sprint". As the game fleshed out, though, we differentiated this action further by allowing it to move up to two spaces, ignoring any terrain that would hinder movement, like rough terrain, or climbing over a low wall. This was great mechanically, but the problem is that it doesn't feel like "sprint"ing at all, since often units would be assigned this action without being assigned the "move" action first.
It's important mechanically that these actions do what they do, so, for instance, making "move"ing be a prerequisite for "sprint"ing isn't an option. Another thing I should note is that "sprint"ing only let's you avoid effects that make moving into a space more difficult; it doesn't let you avoid any negative repercussions of being in that space. So if a space is full of caltrops, or on fire, "sprint"ing doesn't let you ignore that.
Another note -- "push" has been suggested previously (in the "push it to the limit" sense), but "push" is already defined in this game as one unit moving another unit away from itself.
Anyone have any ideas on a word that would be thematically approporiate and fairly intuitive? I'm stuck.