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Author Topic: House Rule: All Ruins Do The Same Thing  (Read 10496 times)

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Matt_Arnold

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House Rule: All Ruins Do The Same Thing
« on: April 30, 2013, 05:50:49 pm »
0

Ruined Market, Ruined Library, Ruined Village, Abandoned Mine, Survivors
Type: Action, Ruins
Cost: $0
You may trash another Ruin from your hand.
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yudantaiteki

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Re: House Rule: All Ruins Do The Same Thing
« Reply #1 on: April 30, 2013, 05:56:53 pm »
+2

Why?
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GendoIkari

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Re: House Rule: All Ruins Do The Same Thing
« Reply #2 on: April 30, 2013, 06:24:59 pm »
+1

Makes Marauder and Cultist so much worse, and removes the interesting decisions of when you would want to buy a Ruins for its effect... also no need to say "another" in the text.
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Re: House Rule: All Ruins Do The Same Thing
« Reply #3 on: April 30, 2013, 07:25:18 pm »
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Well, one could argue that Cultist and Marauder have power to spare, but then that raises the question about why not nerfing curses with a house rule too.
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KingZog3

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Re: House Rule: All Ruins Do The Same Thing
« Reply #4 on: April 30, 2013, 10:26:22 pm »
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There are rare occasions where there are not +buy on the board except Ruins, so it may be a bit unfair. But the reality is if they got 1 Ruined Market they probably have other useless Ruins, or they have too many villages to spare on the action giving them nothing but a +buy.

Why not make them all +1action, or all +1card? Otherwise I'll just play Cultist once and use it for the on trash benefit.
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Jimmmmm

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Re: House Rule: All Ruins Do The Same Thing
« Reply #5 on: April 30, 2013, 10:37:37 pm »
+1

Makes Marauder and Cultist so much worse, and removes the interesting decisions of when you would want to buy a Ruins for its effect... also no need to say "another" in the text.

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Jimmmmm

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Re: House Rule: All Ruins Do The Same Thing
« Reply #6 on: April 30, 2013, 10:38:33 pm »
0

Although this begs the question, would a Ruined Chapel work?
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GendoIkari

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Re: House Rule: All Ruins Do The Same Thing
« Reply #7 on: May 01, 2013, 09:49:22 am »
0

Although this begs the question, would a Ruined Chapel work?

Too good. Still a pretty terrible card, but way better than any of the other Ruins. (Assuming you mean "Trash 1 card from your hand.")
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Jimmmmm

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Re: House Rule: All Ruins Do The Same Thing
« Reply #8 on: May 01, 2013, 10:33:24 am »
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Although this begs the question, would a Ruined Chapel work?

Too good. Still a pretty terrible card, but way better than any of the other Ruins. (Assuming you mean "Trash 1 card from your hand.")

Well I left it open in my post, but I did realise that "Trash 1 card" would be way too good. I mean, people open Trade Route sometimes. But would "Trash 1 Ruins" work?
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LastFootnote

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Re: House Rule: All Ruins Do The Same Thing
« Reply #9 on: May 01, 2013, 10:37:42 am »
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Why?

This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?
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KingZog3

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Re: House Rule: All Ruins Do The Same Thing
« Reply #10 on: May 01, 2013, 10:53:06 am »
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Why?

This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?

Because
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Jimmmmm

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Re: House Rule: All Ruins Do The Same Thing
« Reply #11 on: May 01, 2013, 10:54:03 am »
+1

Why?

This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?

Because

Can't argue with that logic.
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Davio

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Re: House Rule: All Ruins Do The Same Thing
« Reply #12 on: May 01, 2013, 01:32:38 pm »
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I don't see a need to transform Ruins into some sort of Confusions.
They're fine the way they are, because you can give someone a bad card and say "hey, at least it's not a Curse!"
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yudantaiteki

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Re: House Rule: All Ruins Do The Same Thing
« Reply #13 on: May 01, 2013, 02:41:27 pm »
0

Why?

This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?

The only thing I can think of is that the OP doesn't like the luck factor of the Ruins.  Is there anything else?
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Titandrake

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Re: House Rule: All Ruins Do The Same Thing
« Reply #14 on: May 01, 2013, 03:08:00 pm »
0

If it's the luck factor, then what if Ruins were

Choose one: do what this Ruin normally does, or gain a Ruins and return this card to the supply.

So now if you have an extra action, and the top Ruin looks better, you can switch it out. There's still a luck factor, but it's smaller.
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Asper

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Re: House Rule: All Ruins Do The Same Thing
« Reply #15 on: May 02, 2013, 09:15:31 am »
0

Ruined Chapel
0$, Action, Ruins
You may trash a Ruins from your hand.

Dominion - now for 7 players ;)
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soulnet

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Re: House Rule: All Ruins Do The Same Thing
« Reply #16 on: May 08, 2013, 04:45:29 pm »
+1


Ruined Scout
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Yes, I left the +1 Action on purpose. Yes, it is better than Ruined Village. Yes, it is yet another Scout-joke.

More seriously, how about

Ruined Militia
Each other player discards down to 4

Ruined Thief
Same as Thief but turn 1 card per player instead of 2.
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Awaclus

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Re: House Rule: All Ruins Do The Same Thing
« Reply #17 on: May 08, 2013, 05:46:08 pm »
0

Ruined Tunnel
0VP
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Copper.

Ruined Oasis
+1 card
+1 action
+$1
Discard two cards.

Ruined Pawn
Your opponent chooses two for you:
+1 card; +1 action; +1 buy; or +$1.

Ruined Vault
Discard any number of cards. +$1 per two cards discarded.

Ruined Feast
Trash this card. Gain a card costing up to $1.

Ruined Procession
Play an action card in your hand once. Trash it. Gain a card costing exactly $0 more than it.

Ruined Sage
Reveal cards from the top of your deck until you reveal one costing $3 or less. Put that card into your hand and discard the rest.

Ruined Cache
Treasure
worth $1
When you gain this, gain two coppers.

Ruined Monument
+1VP

Ruined Caravan
At the start of your next turn: +1 card

Ruined Adventurer
Reveal cards from the top of your library deck until you reveal a treasure card. Put that card into your hand, and discard the rest.

Ruined Moneylender
You may trash a copper from your hand. If you do, +$1.

Ruined Menagerie
Reveal your hand. If there are no duplicate cards in it, +1 card and +1 action.

Ruined Tournament
Each player may reveal a Ruins from his hand. If you do and no-one else does, +1 card, +1 action and +$1.
« Last Edit: May 08, 2013, 06:08:42 pm by Awaclus »
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Re: House Rule: All Ruins Do The Same Thing
« Reply #18 on: May 08, 2013, 05:57:35 pm »
+3


Ruined Adventurer
Reveal cards from the top of your library until you reveal a treasure card. Put that card into your hand, and discard the rest.


*climbs on roof of library*
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Awaclus

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Re: House Rule: All Ruins Do The Same Thing
« Reply #19 on: May 08, 2013, 06:08:02 pm »
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Ruined Adventurer
Reveal cards from the top of your library until you reveal a treasure card. Put that card into your hand, and discard the rest.


*climbs on roof of library*
I learned what the word means in Magic: the Gathering before I learned what it actually means, so this is very difficult for me when I'm tired.
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gman314

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Re: House Rule: All Ruins Do The Same Thing
« Reply #20 on: May 08, 2013, 06:11:17 pm »
0

Ruined Pawn
Your opponent The player to your left chooses two for you:
+1 card; +1 action; +1 buy; or +$1.

FTFY
Dominion can be played with more than 2 players!
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Asper

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Re: House Rule: All Ruins Do The Same Thing
« Reply #21 on: May 11, 2013, 05:28:59 pm »
0

Swamped Moat
Reaction - Ruins
When another player plays an attack card, you may discard this. If you do, the attack has no effect on you.

You can't even Procession it...
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eHalcyon

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Re: House Rule: All Ruins Do The Same Thing
« Reply #22 on: May 12, 2013, 02:12:35 am »
0

Swamped Moat
Reaction - Ruins
When another player plays an attack card, you may discard this. If you do, the attack has no effect on you.

You can't even Procession it...

I was thinking that a "ruined" Moat would be "Dry Moat", but Wikipedia says that dry moats were actually a thing.  Hm.
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Asper

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Re: House Rule: All Ruins Do The Same Thing
« Reply #23 on: May 12, 2013, 04:34:01 pm »
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Swamped Moat
Reaction - Ruins
When another player plays an attack card, you may discard this. If you do, the attack has no effect on you.

You can't even Procession it...

I was thinking that a "ruined" Moat would be "Dry Moat", but Wikipedia says that dry moats were actually a thing.  Hm.

But you are right, normal Moat allready looks kind of swamped...
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Davio

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Re: House Rule: All Ruins Do The Same Thing
« Reply #24 on: May 13, 2013, 02:16:54 am »
+2

Isn't a Ruined Moat simply a Bridge?
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