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Author Topic: What is the best "third turn" hand you can think of?  (Read 3783 times)

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Jerk of All trades

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What is the best "third turn" hand you can think of?
« on: April 30, 2013, 01:53:13 pm »
+1

After getting a perfect shuffle the other night and carrying a game easily (5 provinces by turn 13) I'm wondering what you might consider the best possible third turn hands to draw? (Ignoring 4 player shenanigans where it is technically possible to have gold in your 3rd turn hand via market square, thief, and noble brigand). And you cannot assume any other cards on the board other than your current hand. (No Apprentice+ squire with goons/familiar, or Deathcart + silver assuming platinum on board)

My hand was Remake,estate,estate, estate, copper.  Then I got a gold on my 4th turn. and easily ran away with the game.

Other potential "monster" third turns:
Mint, fool's gold, copper, estate, estate (3fg, 3 estate, mint, 2cp after turn 3)
Mountebank + 4 copper (3rd turn gold, nasty attack)
Witch/torturer/margrave, crossroads, 3 estates (witch = gives curse + second witch, torturer/margrave attacks and guaranteed gold, all the cards will reshuffle before 4th turn)
throne room, swindler, 2 copper, 1 estate (2 early swindles and a gold)
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itchiko

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Re: What is the best "third turn" hand you can think of?
« Reply #1 on: April 30, 2013, 02:12:05 pm »
+1

Best third hand turn i can think of would be:

Chapel/Witch/Necropolis/Hovel/Overgrown Estate/

Give a curse/ Trash 2 bad shelters and 2 coppers/ provoke a Turn 4 reshuffle by drawing 3 cards

Unless something major happen you should be able to split the curses 7/3 giving you a great tempo timing to chapel down to whatever you want to do with this board probably 1 or 2 turns sooner that your opponent.

Thinking about it it may be even crazier with Wharf
Chapel/Wharf/Necropolis/Hovel/Overgrown Estate/

play necropolis for actions
play wharf drawing 2 coppers
play chapel trashing both other shelters and 2 copper (drawing one more copper from Overgrown Estate)

Your drawing deck is 4 coppers
Your discard is Chapel/Necropolis/Copper
and you are drawing your whole deck on turn 4. From there grow your buying power as the kingdom dictate.
You can also trash only one copper on turn 3 for a 50% chance of Turn 4 gold.
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Re: What is the best "third turn" hand you can think of?
« Reply #2 on: April 30, 2013, 02:16:46 pm »
0

mmm, yeah wharf + chapel with an early gold is pretty beautiful. It'd end up like my perfect remake draw. Without some sort of attack counter, or equal luck, the rush to provinces would be very easy.
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Davio

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Re: What is the best "third turn" hand you can think of?
« Reply #3 on: April 30, 2013, 02:21:48 pm »
+1

I would just be happy with Chapel and 3 Estates.
Beats Chapel + 4 Coppers on t5.
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Qvist

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Re: What is the best "third turn" hand you can think of?
« Reply #5 on: April 30, 2013, 03:06:02 pm »
0

Necropolis, Nomad Camp, Hamlet, Watchtower, Copper

Yeah, but that is very board dependent.  I guess with shelters, nomad, hamlet, and watchtower, you have a pretty great draw engine already setup. But the result of that turn is probably just 7-8$ and 3 buys. Good, but not as game breaking as some of the perfect trashing/attacking third turns.

I'd also add Lighthouse+ minion + 3 estates and a great 3rd turn hand.
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Kirian

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Re: What is the best "third turn" hand you can think of?
« Reply #6 on: April 30, 2013, 03:17:59 pm »
0

Necropolis, Nomad Camp, Hamlet, Watchtower, Copper

Yeah, but that is very board dependent.  I guess with shelters, nomad, hamlet, and watchtower, you have a pretty great draw engine already setup. But the result of that turn is probably just 7-8$ and 3 buys. Good, but not as game breaking as some of the perfect trashing/attacking third turns.

I'd also add Lighthouse+ minion + 3 estates and a great 3rd turn hand.

You think the ability to buy Gold/Hamlet on T3, then draw them and WT again on T4, isn't pretty crazy?  Even the Wharf/Chapel only gets you a Gold purchased on T4... not in hand.
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dondon151

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Re: What is the best "third turn" hand you can think of?
« Reply #7 on: April 30, 2013, 03:21:41 pm »
0

Potion, Watchtower, 2-3 Coppers is great. It's best when you have exactly enough for what you need.

Technically I guess you could say a turn where you play Masq, draw exactly Silver and 2 Estates, then pass an Estate and receive a Copper is also pretty great.
« Last Edit: April 30, 2013, 03:27:21 pm by dondon151 »
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GwinnR

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Re: What is the best "third turn" hand you can think of?
« Reply #8 on: May 01, 2013, 03:46:50 pm »
0

If you look just at the card you can gain this would be Death Cart + 4 Coppers.
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Mr Anderson

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Re: What is the best "third turn" hand you can think of?
« Reply #9 on: May 01, 2013, 03:52:28 pm »
+1

Necropolis, Remake, Hovel, Overgrown Estate, Watchtower.

Squire, Goons, Familiar on the Board.
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gman314

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Re: What is the best "third turn" hand you can think of?
« Reply #10 on: May 01, 2013, 03:54:55 pm »
+1

If you look just at the card you can gain this would be Death Cart + 4 Coppers.

I'd prefer Death Cart + 2 Coppers + 1 ruins + 1 Silver. Since Death Cart can only trash action cards, this way you gain a Platinum or Province and keep the Death Cart.
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Re: What is the best "third turn" hand you can think of?
« Reply #11 on: May 01, 2013, 04:26:19 pm »
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If you look just at the card you can gain this would be Death Cart + 4 Coppers.

Except he's assuming no Platinum.  If we have a +Buy around, though:

DC, Silver, Copper, Copper, Hamlet.  Use Hamlet for a +Buy, trash the DC, buy Gold and Silver or power $5/power $4.

Edit: Having DC-SC-Hamlet-Ruins gives you $8, which is Gold/Hamlet or power $5/power $3 or Silver.
« Last Edit: May 01, 2013, 04:27:28 pm by Kirian »
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heron

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Re: What is the best "third turn" hand you can think of?
« Reply #12 on: May 01, 2013, 04:28:46 pm »
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Although I'm pretty sure it can only happen as sixth player in a game with noble brigand, masquerade, and helpful opponents, KC-KC-Bridge-Bridge-Bridge would be a pretty good third turn hand.
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Wingnut

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Re: What is the best "third turn" hand you can think of?
« Reply #13 on: May 01, 2013, 06:14:41 pm »
0

This is, of course a turn 3/4 hand.

Turn 3 is Chapel, Copper, OvergrownEstate, Hovel, Copper and turn 4 is Vault with Grand Market/Goons on board and Necropolis in hand as well as it is useful.
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Re: What is the best "third turn" hand you can think of?
« Reply #14 on: May 01, 2013, 06:33:00 pm »
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I'd just be happy with Necropolis + JoaT + Overgrown Estate + 2 coppers.
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Re: What is the best "third turn" hand you can think of?
« Reply #15 on: May 01, 2013, 07:20:49 pm »
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I'd just be happy with Necropolis + JoaT + Overgrown Estate + 2 coppers.

With Hovel on top of the deck.
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Re: What is the best "third turn" hand you can think of?
« Reply #16 on: May 01, 2013, 07:42:46 pm »
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I'd just be happy with Necropolis + JoaT + Overgrown Estate + 2 coppers.

With Hovel Tunnelon top of the deck.

FIFY
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