One point on Theorel's summary I wanted to touch on --
He says that we should probably spread the items around a fair amount. I'm not sure I agree with this. Yes, I understand that the more people who have access to different items, but it may be better to concentrate your items to some degree -- obviously not giving the same person the same item every night. I'm going to keep in mind, though, that if I give my item to person X N0, chances are, on subsequent nights, there's a better chance they've figured out a correct combination for that item. So that's an incentive for me to give person X the item on a later night, rather than a random person who hasn't seen the item before. I think we should spread out items out to only 2-3 people we have town reads on, and hopefully they will be able to make the same useful items multiple times.
Hmm...hadn't really considered that. I was actually talking about something different though. I meant that as a town we want to be spreading items out. It doesn't do us as much good if ashersky gets 9 items as if 6 people get 1-2 items each. The idea being that each player has a limited capacity to form combinations so it helps to spread out the items that can form combinations.
If I get 9 items, it would be hilarious, but I think not as good as 3 people having 3 items. I find it almost impossible to think there is a 9-item combo out there, and if there is, it has to be a "auto-win if you use this" invention.
I think the bigger question, related to all talk around this quote, is this:
How do people decide who to send stuff to? On N0, only scum knew anything about anyone else. Town didn't. So if you would have sent something out on N0, you would have sent it out with ZERO info about the person you gifted. So you either had to be very sure you weren't hurting town with your random send.