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Author Topic: RMM8 Innovation Inc. (Plagiarists Win!)  (Read 192175 times)

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Twistedarcher

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #175 on: June 24, 2013, 10:18:43 pm »

You know, a lot of our roles are going to be 1-shot, based on getting combinations right.

What? I think our roles and combinations are unrelated. Can you clarify this?
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Twistedarcher

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #176 on: June 24, 2013, 10:19:56 pm »

Ash I still don't know why you think raerae is scummy. Can you explain this?
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EFHW

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #177 on: June 24, 2013, 10:23:53 pm »

You know, a lot of our roles are going to be 1-shot, based on getting combinations right.

What? I think our roles and combinations are unrelated. Can you clarify this?
The OP says if you guess a combination right you get a 1-shot power, in addition to your role from your PM.
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mail-mi

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #178 on: June 24, 2013, 10:31:36 pm »

You know, a lot of our roles are going to be 1-shot, based on getting combinations right.

What? I think our roles and combinations are unrelated. Can you clarify this?
The OP says if you guess a combination right you get a 1-shot power, in addition to your role from your PM.
It doesn't necessarily say one-shot
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nkirbit

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #179 on: June 24, 2013, 10:38:33 pm »

Quote
One or more of the of the power roles in the list will be the correct choice, and if they choose a correct one, they will be granted that power role to be used the next night.

That makes it sound like one shot to me.  Just how I interpreted things.
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EFHW

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #180 on: June 24, 2013, 10:39:17 pm »

Also, I'm not currently sure who raerae's partners are.  Not enough posts in the game to make any determinations yet.
I don't think Ash knows anything about raerae.  I think he's creating a provocation to see what happens.

Also, scum are going to have a really hard time if they try to chase down power roles.  Once they pinpoint one person as having used a role like cop or doctor, they can try to NK that person but the role could easily pop up somewhere else instead. 

I also think that we should think about using WIFOM to help town at least somewhat coordinate.  More on that later as we get a clearer sense of how things work.
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nkirbit

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #181 on: June 24, 2013, 10:42:19 pm »

I'm under the impression that claiming a result may actually not be that bad.  In a normal game, you might not want to as if you claim a cop result, that means your cop is almost certainly either getting killed or at the very least roleblocked that night.  But here, if cop is just a 1-time thing you get from combining a set of items, a cop result may not be horrible as when you claim and get killed, we don't actually lose a cop, just a person who at one point was a 1-time-cop.
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EFHW

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #182 on: June 24, 2013, 10:43:59 pm »

I'm under the impression that claiming a result may actually not be that bad.  In a normal game, you might not want to as if you claim a cop result, that means your cop is almost certainly either getting killed or at the very least roleblocked that night.  But here, if cop is just a 1-time thing you get from combining a set of items, a cop result may not be horrible as when you claim and get killed, we don't actually lose a cop, just a person who at one point was a 1-time-cop.
AND we might have a watcher to see who targets that person.
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EFHW

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #183 on: June 24, 2013, 10:45:37 pm »

But today, we have no results from 1-shot roles.  Tomorrow we might.
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EFHW

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #184 on: June 24, 2013, 10:46:30 pm »

But today, we have no results from 1-shot roles.  Tomorrow we might.
I mean from 1-shot roles gained from combinations.  There might be other 1-shot roles who may choose to be quiet for the time being depending on what else they may be able to do.
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Twistedarcher

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #185 on: June 24, 2013, 10:50:36 pm »

Quote from: EFHW link=topic=8002.msg261202#msg261202
I also think that we should think about using WIFOM to help town at least somewhat coordinate.  More on that later as we get a clearer sense of how things work.

Obviously you might not be able to clarify but I have no idea what you mean by this...how would wifom not throw town off just as much?
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EFHW

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #186 on: June 24, 2013, 11:27:50 pm »

Quote from: EFHW link=topic=8002.msg261202#msg261202
I also think that we should think about using WIFOM to help town at least somewhat coordinate.  More on that later as we get a clearer sense of how things work.
Obviously you might not be able to clarify but I have no idea what you mean by this...how would wifom not throw town off just as much?
I'll say more D2 if it looks like it would be helpful.  I'm just trying to figure out a means of communication that would help townies maybe get items they need but still leave enough unclarity that scum wouldn't have clear targets.  Whispering would also be nice.  I bring it up now so other people can be thinking about it too.  For example, a townie gets lynched and tells their item recipe for cop during twilight ...
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Archetype

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #187 on: June 24, 2013, 11:36:30 pm »

Clarification: Combinations can be used during any of the nights following its creation. They are NOT restricted to JUST the night after they're made.
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mail-mi

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #188 on: June 24, 2013, 11:55:27 pm »

Clarification: Combinations can be used during any of the nights following its creation. They are NOT restricted to JUST the night after they're made.
Told ja.

Also, I'm not currently sure who raerae's partners are.  Not enough posts in the game to make any determinations yet.
I don't think Ash knows anything about raerae.  I think he's creating a provocation to see what happens.

Also, scum are going to have a really hard time if they try to chase down power roles.  Once they pinpoint one person as having used a role like cop or doctor, they can try to NK that person but the role could easily pop up somewhere else instead. 

I also think that we should think about using WIFOM to help town at least somewhat coordinate.  More on that later as we get a clearer sense of how things work.
Ash's got bad tunnel vision on rarrae. I think him constantly pushing her and not giving any reason whatsoever is anti town. Vote: ashersky

WIFIM for town might be good.
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ashersky

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #189 on: June 24, 2013, 11:57:04 pm »

Where is raerae to start yelling at people?

Everyone is giving away WAY TOO MUCH INFORMATION with your "idle speculation."
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f.ds Mafia Board Moderator

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chairs

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #190 on: June 25, 2013, 12:09:49 am »

What's "WIFOM" or "WIFIM"?

ashersky

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #191 on: June 25, 2013, 12:16:16 am »

What's "WIFOM" or "WIFIM"?

Wine In Front OF Me.  It's from The Princess Bride.  You know, poison in one cup, the one in front of me or you, blah blah blah.

It's where caught scum says "chairs is my partner!" and then dies.  Did he say that to get us to mislynch chairs?  Or did he say that so we would think he was lying and was actually saving chairs?  Or was he saying that thinking it was a lie but really isn't so we do need to lynch him?

That's WIFOM.
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AHoppy

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #192 on: June 25, 2013, 12:43:11 am »

Question:  Would we be in that bad of a situation if we did a no-lynch?  What is the consensus on a D1 no lynch?  Assuming there are not that many scum, we don't have a great shot at hitting scum D1, so we'll probably just kill some of our PR's.  The only reason it would be good if we mislynch town is it gives us more information, which when using all our fancy PR's at night could be useful.  Don't get me wrong, a mislynch is terrible.  We are closer to losing, but at the same time it can give town more information about the setup and what kind of things to expect in the future.  Although, for all I know, RMM may be easier to spot scum D1.  I don't know, my only mafia experience I felt D1 was kinda just a lot of mudslinging that ended in a mislynch and the information didn't help much later (I didn't look back at D1 much, but maybe I should have).  Any thoughts?

ashersky

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #193 on: June 25, 2013, 12:53:05 am »

Question:  Would we be in that bad of a situation if we did a no-lynch?  What is the consensus on a D1 no lynch?  Assuming there are not that many scum, we don't have a great shot at hitting scum D1, so we'll probably just kill some of our PR's.  The only reason it would be good if we mislynch town is it gives us more information, which when using all our fancy PR's at night could be useful.  Don't get me wrong, a mislynch is terrible.  We are closer to losing, but at the same time it can give town more information about the setup and what kind of things to expect in the future.  Although, for all I know, RMM may be easier to spot scum D1.  I don't know, my only mafia experience I felt D1 was kinda just a lot of mudslinging that ended in a mislynch and the information didn't help much later (I didn't look back at D1 much, but maybe I should have).  Any thoughts?

I could be convinced, given the setup and RMM nature of things.

But you are just going to take a bunch of flak for even bringing it up.
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AHoppy

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #194 on: June 25, 2013, 12:57:35 am »

I figured I might, but I'm pleading inexperience.  I have to learn somehow, and it seems like a viable option to me.  Is it the best? No, lynching scum is the best.  But I'm know I can't read people well enough to do that D1, especially if scum are vets. 

mods:  What are we going to find out upon death?  Their role? Flavor? inventory? all of the above?  just their alignment?

ashersky

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #195 on: June 25, 2013, 12:59:49 am »

Post count!

ashersky: 14
Eevee: 0
xieron: 4
raerae: 13
mail-mi: 12
TwistedArcher: 22
chairs: 6
shraeye: 3
Ahoppy: 10
EFHW: 12
spiritbears: 10
theorel: 0
nkirbit: 8


Removed pre-game posts.  2 folks at ZERO.
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f.ds Mafia Board Moderator

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AHoppy

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #196 on: June 25, 2013, 01:04:52 am »

Removed pre-game posts.  2 folks at ZERO.
We can't have that.  And since I know Eevee better,
Vote: Eevee until you start participating

ashersky

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #197 on: June 25, 2013, 01:07:36 am »

Post count!

ashersky: 14
Eevee: 0
xieron: 4
raerae: 13
mail-mi: 12
TwistedArcher: 22
chairs: 6
shraeye: 3
Ahoppy: 10
EFHW: 12
spiritbears: 10
theorel: 0
nkirbit: 8


Removed pre-game posts.  2 folks at ZERO.

Not much to take away from here.  TA is higher than normal, Eevee lower than normal.  Everyone else is okay.  EFHW hasn't had a lot of content in her posts. 

This may be the first game for most of you with Theo, but he is a serial underposter.  He just doesn't have high posting numbers.  But he usually posts in-depth, long posts.  So expect that.

Raerae at scummy 13, as expected.
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nkirbit

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #198 on: June 25, 2013, 01:25:05 am »

Unless we have a good reason to no-lynch, I'd rather not.  I assume that the mafia have a NK, and while we certainly will be able to construct doctor roles, or roleblocking roles, or something along those lines, I don't think we should count on a NK not happening.
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ashersky

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Re: RMM8 Innovation Inc. (Day 1 Start!)
« Reply #199 on: June 25, 2013, 01:35:16 am »

Arch, are there potentially bastard roles that are constructable?  Like, can we make an invention to miller someone, or cult recruit?
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