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Author Topic: GOKODOM I: Round 3 Results and Discussion  (Read 22080 times)

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AdamH

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #25 on: May 01, 2013, 07:08:06 pm »
+4

Stealth Tomato over AdamH 3-1

Not much going on for these games, and Stealth Tomato summarized it well just below me, so I'll just put the regular stuff. Not too interesting, but he played well and deserves the win.

Video Playlist:

Game 1: AdamH 43, Stealth Tomato 18

Video Link:

Game Log: http://dom.retrobox.eu/?/20130501/log.505de22f0cf2ef979299a5d8.1367446840053.txt

Kingdom Cards: Pawn, Masquerade, Death Cart, Sea Hag, Cache, Count, Governor, Inn, Junk Dealer, Vault

Game 2: Stealth Tomato 33, AdamH 30

Video Link:

Game Log: http://dom.retrobox.eu/?/20130501/log.505de22f0cf2ef979299a5d8.1367447765520.txt

Kingdom Cards: Duchess, Pearl Diver, Bureaucrat, Fortress, Gardens, Quarry, Scout, Throne Room, Catacombs, Hunting Party

Game 3: AdamH 35, Stealth Tomato 47

Video Link:

Game Log: http://dom.retrobox.eu/?/20130501/log.505de22f0cf2ef979299a5d8.1367448659982.txt

Kingdom Cards: Sage, Philosopher's Stone, Monument, Remake, Salvager, Thief, Merchant Ship, Mine, Tribute, Witch -- with Colony/Platinum

Game 4: AdamH 31, Stealth Tomato 49

Video Link:

Game Log: http://dom.retrobox.eu/?/20130501/log.505de22f0cf2ef979299a5d8.1367449557200.txt

Kingdom Cards: Watchtower, Conspirator, Moneylender, Scout, Spy, Trader, Mandarin, Mint, Royal Seal, Saboteur

------------

We played another game after for-funsies. There's a video but I forgot to grab the game log. Stealth, do you have it? If not, I'll just search Goko for it tomorrow. It was much more interesting (by design) so yeah.

Video link:

Game log: [link]

Posted
« Last Edit: May 04, 2013, 01:38:18 am by Kirian »
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Stealth Tomato

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #26 on: May 01, 2013, 07:12:51 pm »
+3

Stealth Tomato 3 - 1 AdamH (Stealth Tomato going second in Game 1)
A phenomenally boring series in which the first game involves a horrific luck difference, and the other three have incredibly crappy boards. Of all the games of mine I would like to see on YouTube, these four are none of them. I deserved absolutely no part of this victory, at least not to any greater extent than Adam did.

AdamH 43-18 http://dom.retrobox.eu/?/20130501/log.505de22f0cf2ef979299a5d8.1367446840053.txt
Masquerade-Governor. We both open Masq-Silver, and after six turns our decks are:
Me: 2xGov-Gold-Masq-2xSilver-6xCopper-3xEstate
Adam: Prov-2xGov-Gold-2xMasq-2xSilver-8xCopper
At this point I have essentially no chance, and it just gets worse from there.

Stealth Tomato 33-30 http://dom.retrobox.eu/?/20130501/log.505de22f0cf2ef979299a5d8.1367447765520.txt
Hunting Party spam vs. Catacombs. My luck is no good early, but his is horrific late. A $4 hand for him allows me to take a lead of 7+ with the penultimate Province, and he miscounts and buys the last to turn a likely loss into a sure one.

Stealth Tomato 47-35 http://dom.retrobox.eu/?/20130501/log.505de22f0cf2ef979299a5d8.1367448659982.txt
Colony game! With nothing but terminals and Sage! (and Tribute, which is terminal if nobody buys any action cards.) I get a lucky Platinum, end up 3-0 in the Colonies, and that's pretty much all she wrote. Yawn. At this point, we're rather annoyed at the vanilla boards and lack of DA.

Stealth Tomato 49-31 http://dom.retrobox.eu/?/20130501/log.505de22f0cf2ef979299a5d8.1367449557200.txt
No DA! No Villages! No+Buys! No useful cantrips! I think this summary also applies to the other three games!
After a thrilling gambit of opening Silver/Watchtower to my Silver/Silver, Adam pays the price by repeatedly hitting $6 and $7 in the greening phase, obviously due to his lack of skill.
« Last Edit: May 01, 2013, 07:39:05 pm by Stealth Tomato »
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AdamH

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #27 on: May 01, 2013, 07:36:26 pm »
+1

...obviously due to his lack of skill.

You know what I always say: you make your own shuffle luck.  :P
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ftl

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #28 on: May 02, 2013, 03:58:36 am »
0

Lespeutre - ftl 3-0.


Not my best games, sadly.



http://dom.retrobox.eu/?/20130502/log.50612a9b51c36e573294bfd0.1367478839615.txt


Chapel-grand market game, in which I miscount my buys and end the game with a loss because I don't have enough buys to buy the two estates I thought I could. Dangit.


http://dom.retrobox.eu/?/20130502/log.50612a9b51c36e573294bfd0.1367479801480.txt I go for a bureaucrat-duke slog, lespeutre makes a clever Treasury-Grand Market-Expand engine which is better. 


http://dom.retrobox.eu/?/20130502/log.50612a9b51c36e573294bfd0.1367481319487.txt Game with alchemist, scrying pool, herbalist, where I think lespeutre's second potion gives him a good edge.


Well-played on his part.

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« Last Edit: May 04, 2013, 01:38:45 am by Kirian »
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lespeutere

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #29 on: May 02, 2013, 04:49:45 am »
+1

Good you saved the logs, I forgot for the first two, but I recorded so video proof is up here.

Game 1:
A sure win for ftl if only he hadn't miscounted. He starts monument/chapel while I can go chapel/minion. Still he hits 5$ on t3 and chapels 2 estates, 2 coppers while my chapel meets my minion so I can only trash 3 coppers. Our decks are the same except for a haven and a copper I have more, so he has already overcome my 5/2 advantage. I pick up a monument as well, we both have 3 minions when we pick up our first GM. We get our 2nd GM, but then he's able to buy 2 GM with 12$ while I only have 10$ (+1 copper) for 2 minions. He wins the GM split 6-4 then, whereas we split minions 5-5. On his penultimate turn he picks up province, 2 duchies which could've been 2 provinces w/o letting me any chance to finish (3 provinces remaining). Instead I take a 1 point lead by going province/duchy (14$), and count this as lost when I see him staring to buying lots of havens.

Game 2:
Again it's a 5/2 start for me. This disadvantage with regard to a duchy/duke slog confirms my tendency towards a treasury, GM, expand based province strategy that is able to steal some duchies/dukes from him and expanding them. It works really well, his money, however, is split too unevenly as he has 4$ very often, but then also has 8$ and makes the old mistake of picking up provinces himself. I'm sure he actually knows better, but we've all been in situations like this ('I have 8$, I'll not gonna see 8$ again, and this province is 6 VP, which I can deny him).

Game 3:
Some alchemy in here: herbalist, scrying pool, alchemist. This is a tactically interesting setup, as there is no +actions. We start potion/herbalist, his collide, mine don't. We go for some alchemists first, split them 5-5. He's got 5$P with 2 buys alot, and I think at least one of them should've been SP/scheme. I have picked up a 2nd potion very early to make my deck more reliable and I can at one point buy SP/alchemist which is huge here. He's got 3 schemes to my 1, and we both have a militia. Now, the tactical decisions are whether to attack your opponent or ge the 2nd buy. And then how many cards do you put back? In principle he can put back 5 alchemists + 3 cards from his schemes + potion from herbalist (if he played it but not militia). But then I'll discard his first 3 from the drawing pile with my SP anyway and may force him to discard 2 more cards from his hand with my militia (sacrificing my 2nd buy, in turn). Anyway, he starts buying provinces right off the race for alchemists and SPs (6-4 in my favour) which I think is too early (he needs 6 coppers + militia or 7 coppers + herbalist). On the contrary, I add a gold, thinking that I can have 11$ and 2 buys when I draw my whole deck so that I can buy province/scheme, e.g. When he's got 2 provinces and I have 1, I only hit 6$, so I add another gold, such that my money goes up to a max of 14$ (2 buys), i.e. province/duchy or province/gold. He picks up his 3rd province and leads by 12. The next turn sees me drawing my whole deck and I get province/gold so that I could go double province, theoretically. He boosts his lead by a duchy; now there are 3 provinces left, he's 9 VP up, but he still hasn't added any money, so he still needs to draw most of his deck to have a chance at buying a single province. I get a province, playing a militia, reducing his lead to 3 VP. The next turn he can't do anything, and I take a 6 VP lead by going province/duchy, which he can't overcome as he started this game. He gets a duchy instead. I have a very bad next turn, though and can only afford an estate, such that he could buy a province for the win. Moreover, I make a stupid mistake by not playing my potion, so I can't put my alchemists back. However, the huge luck he'd need for the province buy does not come true, he gets a duchy and I can buy the last province, a little lucky, though, and ironically, with 2 golds and militia, w/o having played a nice SP/alchemist chain.

Thanks for the match, bo5 is pretty short, I'm sure this would've gone much differently if ftl had taken home game 1 which he'd basically won already. Good luck!
« Last Edit: May 02, 2013, 12:16:37 pm by lespeutere »
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philosophyguy

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #31 on: May 02, 2013, 04:42:54 pm »
+3

DG 3-2 over philosophyguy:

http://dom.retrobox.eu/?/20130502/log.50ad02dae4b0fb8e18c1ae6b.1367522030248.txt
Poor House, Beggar, Trade Route, Monument, Count, Explorer, Junk Dealer, Market, Outpost, Stables
DG 0-1, 45-51

We both open Monument/Silver and begin building Stables engines. I end up getting a second Monument, and the extra VP give me a slight edge so that he can't safely break PPR.

I was thinking about Outpost in this game, since Stables is potentially decent drawing power. The Outpost would choke badly at the end of the game, but it could get a couple extra Monument plays in. I think skipping it was the right choice, but I'm not certain.

http://dom.retrobox.eu/?/20130502/log.50ad02dae4b0fb8e18c1ae6b.1367522964790.txt
Native Village, Tunnel, Alchemist, Cutpurse, Moneylender, Sea Hag, Counterfeit, Harvest, Witch, Forge
DG 1-1, 34-18

Lots of attacks makes this a rough set for second player. He spikes a Forge which does some serious work for him. I have rotten luck to have my Harvest collide twice with my Sea Hag and then to be the very bottom of the deck (missing the reshuffle) a few more times. Plus it never hits my Tunnels. Not sure how I could have improved my play here.

http://dom.retrobox.eu/?/20130502/log.50ad02dae4b0fb8e18c1ae6b.1367523917539.txt
Pearl Diver, Oracle, Watchtower, Familiar, Gardens, Horse Traders, Ironmonger, JackOfAllTrades, Wandering Minstrel, Mint
DG 1-2, 48-63

I open a 5/2 split and think it's GG, but somehow I catch up to him with my Jack/Ironmonger mix. He goes for Gardens really early, which I think is a serious mistake—Jack has great staying power and Ironmonger is strong in money decks.

http://dom.retrobox.eu/?/20130502/log.50ad02dae4b0fb8e18c1ae6b.1367524926198.txt
Oasis, Village, Warehouse, Woodcutter, Spy, Graverobber, Harvest, Highway, Ill-Gotten Gains, Farmland
DG 2-2, 28-19

An IGG match. He opens Woodcutter/Silver; I go Oasis/Oasis. I think Oasis should be stronger than Woodcutter here, but the Silver was probably a good call. I dip for Duchies first but he buys a Farmland and then gets to Farmland it into a Province three turns later. Then he lines up IGGs for another Province, and it's over.
 
http://dom.retrobox.eu/?/20130502/log.50ad02dae4b0fb8e18c1ae6b.1367526419517.txt
Courtyard, Warehouse, Wishing Well, Alchemist, Fortress, Cartographer, Council Room, Ghost Ship, Horn of Plenty, Nobles
DG 3-2, 49-27

A true engine board, and I misplay the buildup pretty badly. We're both going for a Council Room/Ghost Ship engine into Horns, but he does much better in getting his deck together. An early $6 tempts me into a Nobles, which was probably a mistake, and then I fall behind as his deck gains from his HoP while mine is stuck dealing with his Ship attacks.

Thanks for the games, DG! These were very close—I thought I was slightly better tactically in the first, much better in game 3, and much worse in the last, with the other two too close to call. I look forward to playing again!

EDIT: videos are here. This is my first time doing Dominion videos, so any comments on the actual recording (as well as strategic comments) are welcome.

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« Last Edit: May 04, 2013, 01:39:28 am by Kirian »
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gman314

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #32 on: May 02, 2013, 06:23:22 pm »
0

SheCantSayNo beats gman314 3-1. Once SCSN posts the logs, I'll comment on them.
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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #33 on: May 02, 2013, 06:56:52 pm »
+2

SheCantSayNo - gman314: 3 - 1

http://dom.retrobox.eu/?/20130502/log.505d732a51c359e6597efeb8.1367529053686.txt
Oasis, Steward, Monument, Contraband, Council Room, Stables, Tactician, Treasury, Grand Market, Peddler

We both go for a Double Tactician/Grand Market/Peddler engine, but his Steward/Silver open works out way better than my Steward/Steward. I make the additional mistake of buying a Monument (another terminal with no village to be found), he gets his engine running smoothly whereas I struggle. He grabs most of the GMs and Peddlers, and I resign after his triple province on turn 15.

http://dom.retrobox.eu/?/20130502/log.505d732a51c359e6597efeb8.1367529577867.txt
Crossroads, Hermit, Sage, Trade Route, Cultist, Market, Mine, Pillage, Saboteur, Upgrade

We both open Silver/Silver and go for Cultists, which we both get on turn 3 and additional ones later (I buy 4, he 3), but due to some bad shuffle luck I lose the ruins split pretty badly: 7-3. But maybe his T4 Sage had something to do with it? I preferred Silvers, especially because they can't be drawn dead by Cultist. He gets a Province on turn 9, I follow on T10. Then we go heavy on the Upgrades (they are awesome with Cultists: draw 3 cards + gain a gold!), I trash my first on turn 17 and then make a horrible misclick on turn 19 where I trash the copper I drew with my Upgrade because it popped up on the place of a Cultist... I was a bit behind and felt this was gg, but he has one less Cultist than me and isn't too lucky in connecting them (ultimately trashing only one vs. my three), so I manage to build up a better economy and get ahead. He takes a big gamble on T22 by breaking PPR from behind, offering me the opportunity to buy the last Province for the win, which I do two turns later.

http://dom.retrobox.eu/?/20130502/log.505d732a51c359e6597efeb8.1367530253528.txt
Poor House, Cellar, Courtyard, Crossroads, Woodcutter, Workshop, Death Cart, Knights, Adventurer, Hunting Grounds

He says in chat that he doesn't know what to do except for going heavy on the Knights. I initially decide to go Courtyard-BM and ignore the Knights altogether. When his Dame Molly trashes my freshly bought Gold on T5, it occurs to me that that was probably not that great of a plan, so I grab a bunch of Knights as well. Over the course of the game he trashes 3 of my golds, while I trash only one of his. But because of my 3 Courtyards + 1 Crossroad vs. his unfocused Courtyard, Cellar, Deathcart and 2 Ruins, I'm able to connect my money better than he his and ultimately win the game.

http://dom.retrobox.eu/?/20130502/log.505d732a51c359e6597efeb8.1367530951824.txt
Embargo, Moat, Fishing Village, Storeroom, Trader, Wandering Minstrel, Golem, Explorer, Pillage, Altar

This I found the most difficult kingdom of the game so far. I really wanted to try some engine with lots of Fishing Villages, Moats, Golems and Storeroom. I opened Embargo/Fishing Village, planning to Embargo the golds, but then when I saw him Embargo'ing Pillage on T3, I realised that he could so easily Embargo key components and fuck me over hard, so I changed my plan yet again, deciding to go for Explorer - BM. He gets an Altar which he uses to trash stuff into Pillars (and Duchies in the end game). I might have liked his strategy better than mine had he not also gotten 2 Wandering Minstrels which more than once discarded his precious money. Due to WM's fast filtering, he played his Altar often, which made him win the Duchy split (5-3), but it was useless after that. Yet I still was a bit lucky to be able to buy the last Province with my first hand after the reshuffle on T20, so I'm unsure about what's best on this board.

Thanks for the games, gman314! I enjoyed them, and especially the last one is some food for thought.

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« Last Edit: May 04, 2013, 01:39:51 am by Kirian »
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gman314

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #34 on: May 03, 2013, 11:16:19 am »
0

Yeah, that's basically accurate for all the games. In the second game, I thought that Sage might help me get Cultists played more, and it did help, but the Sage was also drawn dead a lot. In game 3, the only thing which made knights to as great as they could have been was the sheer number of $2s. I think that playing it again I might have gone for a more focused strategy with a bunch of $2s. The Death Cart was also a bad idea because if it had been hit by a knight I'd be stuck with two Ruins and no way to get rid of them.

Game 4 was a really interesting one because of Embargo. At first I was like "get Altar and go engine!" but with Embargo on the board and Moat being the only + cards (other than Golem) I felt that wasn't a great idea. But that rethinking was only after getting an Altar, so I used it to pick up a couple of Pillages and a bunch of Duchies, and mostly went for..... I really don't know what. I wanted to go Explorer-BM, but felt that was boring, so picked up some actions and made the mistake of picking up both Explorer and WM. That was just a bad idea.
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« Last Edit: May 04, 2013, 01:40:15 am by Kirian »
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werothegreat

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #36 on: May 03, 2013, 07:47:11 pm »
0

werothegreat wins a very well-played set against LastFootnote, 3-2

(videos to follow)

http://dominionlogs.goko.com//20130503/log.505c6195a2e6c78ad2ed5a99.1367621466076.txt werothegreat
We both open Fool's Gold, but I open Young Witch to his Hermit.  He let's me get the larger share of the Fool's Golds, which I think may have contributed to my win.

http://dominionlogs.goko.com//20130503/log.50675f6afca284ca61206e88.1367622016181.txt LastFootnote
A Silk Road game with Philosopher's Stone.  My second Potion was a mistake, as were my Native Villages.  LastFootnote wins with a sizeable lead.

http://dominionlogs.goko.com//20130503/log.50675f6afca284ca61206e88.1367622688297.txt werothegreat
Plenty of interesting cards here, but I play a straight Bishop game, taking an early lead, and then cementing it with something quite close to a golden deck.

http://dominionlogs.goko.com//20130503/log.50675f6afca284ca61206e88.1367623539385.txt LastFootnote
As crappy as Rogue is, LastFootnote's use of it gives him a slight edge, especially since I probably spent too many turns engine-building.

http://dominionlogs.goko.com//20130503/log.50675f6afca284ca61206e88.1367624360528.txt werothegreat
I'm able to open Haven/Torturer, but that doesn't make too much of a difference, since his early Watchtower and Salvager catch almost every Curse anyway.  I think this is the first game where I use Haven properly, saving a Torturer for next turn when I don't have enough actions.  I probably didn't need to Salvage a Province in that last turn, but it was a dramatic gesture.

Well-played, LastFootnote, and good luck in the rest of the Tournament!

Posted
« Last Edit: May 04, 2013, 01:40:40 am by Kirian »
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heatthespurs

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #38 on: May 03, 2013, 11:56:17 pm »
+1

heatthespurs 3-1 andwilk

Game 1: H 46-21 A ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367636845697.txt

Duchess, Steward, Conspirator, Spy, Worker's Village, Count, Duke, Haggler, Mandarin, Market

I go for Duke seeing good support from Count (and possibly Duchess). First time to try out this Count-Duke thing and it seems that work out quite well. The drawback of Counts is not so bad in Duke game (or actually help) since I would gladly gain a copper, or put my other Count/excess money on top of deck. My opponent went for a more fancy Conspirator engine which I have also considered (support from Steward, WV, Haggler, Market). Though he (had to?) contested me on Duchy so it means he did not get the high enough density in Action to get that Conspirator going.

Game 2: A 26-13 H ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367637660635.txt

Pawn, Steward, Swindler, Conspirator, Farming Village, Counting House, Horn of Plenty, Jester, Market, Venture

A swindler dominated game where I went for 2 swindler and my opponent went for 1 swindler. We both hit some important cards in the other deck. I think we both went for similar deck with Conspirator the main sources of income. He cleverly got a HOP on his 2nd last turn (which at that time I thought was a mistake) which enable him to double Province in his very next turn and won the game. Nice play.

Game 3: H 24-7 A (resign) ... (forgot to save log)

Key Cards: Ghost Ship, Swindler, Caravan, Bishop, Vagrant, Harem, (no village)

Without Village support we have to weight between GH, Swindler and Bishop. I ignored Bishop and he ignored Swindler. He has 5/2 and opened GS, but I got some luck in swindlering his Ghost Ship early. Then I managed to load up on Caravan and Harem and got some healthy province lead before he resigned.

Game 4: A 10 (resign) -24 H ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367639126084.txt

Lookout, Navigator, Procession, Quarry, Remake, Remodel, Library, Minion, Royal Seal, Tribute

He had another 5/2 start and get a Minion, then got a Remake in trimming his deck. I opened with Lookout/Quarry, and got a second lookout hoping to trim/cycling through my deck. We evenly split Minion, and both have a few Tribute. But I managed to hit 8 more consistently (maybe because he has some extra silver from remake that Minion deck didn't like?), and he resigned after I got 4 province. I actually thought the game is far from over yet since Minion deck tends to chok by green pretty hard (plus I do not have much money except Minion...). This actually remind me of my painful first round game with AdamH which I got 5 province in 13 turns but still lost...

Posted
« Last Edit: May 04, 2013, 02:53:01 am by heatthespurs »
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andwilk

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #39 on: May 04, 2013, 12:01:09 am »
0

heatthespurs 3-1 andwilk

Game 1: H 46-21 A ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367636845697.txt
Game 2: A 26-13 H ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367637660635.txt
Game 3: H 24-7 A (resign) ... (forgot to save log)
Game 4: A 10 (resign) -24 H ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367639126084.txt

2 Swindler and 1 Minion game... pretty much a carbon copy of my round 1 match.  You'd think with almost 200 cards in the game, I'd be able to play without these cards more often than not but they seem attracted to me so far in GokoDom  :(
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heatthespurs

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #40 on: May 04, 2013, 12:30:47 am »
0

heatthespurs 3-1 andwilk

Game 1: H 46-21 A ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367636845697.txt
Game 2: A 26-13 H ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367637660635.txt
Game 3: H 24-7 A (resign) ... (forgot to save log)
Game 4: A 10 (resign) -24 H ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367639126084.txt

2 Swindler and 1 Minion game... pretty much a carbon copy of my round 1 match.  You'd think with almost 200 cards in the game, I'd be able to play without these cards more often than not but they seem attracted to me so far in GokoDom  :(

By the way, anyone has a feeling that the Goko is not fully generating the card independently in each game? I feel like the card you played in your very last game have higher chance to reappear in the next game? I know that it could be some kind of bias from player point of view (some fallacy in probability?), but just wonder if anyone else have this same feeling...
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Kirian

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #41 on: May 04, 2013, 01:36:22 am »
0

heatthespurs 3-1 andwilk

Game 1: H 46-21 A ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367636845697.txt
Game 2: A 26-13 H ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367637660635.txt
Game 3: H 24-7 A (resign) ... (forgot to save log)
Game 4: A 10 (resign) -24 H ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367639126084.txt

2 Swindler and 1 Minion game... pretty much a carbon copy of my round 1 match.  You'd think with almost 200 cards in the game, I'd be able to play without these cards more often than not but they seem attracted to me so far in GokoDom  :(

By the way, anyone has a feeling that the Goko is not fully generating the card independently in each game? I feel like the card you played in your very last game have higher chance to reappear in the next game? I know that it could be some kind of bias from player point of view (some fallacy in probability?), but just wonder if anyone else have this same feeling...

Pretty standard probability and perception fallacy.  We notice coincidences when they happen, and don't notice them when they don't happen, because there's nothing to notice.  Since we notice the coincidences, they stay in the memory, and the memories of all the random background fades away, leaving the perceptions that the coincidences are not background.
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Robz888

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #42 on: May 04, 2013, 12:20:23 pm »
0

heatthespurs 3-1 andwilk

Game 1: H 46-21 A ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367636845697.txt
Game 2: A 26-13 H ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367637660635.txt
Game 3: H 24-7 A (resign) ... (forgot to save log)
Game 4: A 10 (resign) -24 H ... http://dom.retrobox.eu/?/20130503/log.50d27829e4b00e9b124212b1.1367639126084.txt

2 Swindler and 1 Minion game... pretty much a carbon copy of my round 1 match.  You'd think with almost 200 cards in the game, I'd be able to play without these cards more often than not but they seem attracted to me so far in GokoDom  :(

By the way, anyone has a feeling that the Goko is not fully generating the card independently in each game? I feel like the card you played in your very last game have higher chance to reappear in the next game? I know that it could be some kind of bias from player point of view (some fallacy in probability?), but just wonder if anyone else have this same feeling...

Pretty standard probability and perception fallacy.  We notice coincidences when they happen, and don't notice them when they don't happen, because there's nothing to notice.  Since we notice the coincidences, they stay in the memory, and the memories of all the random background fades away, leaving the perceptions that the coincidences are not background.

Nah, I think he's on to something. If Familiar is in the game, for example, I am more likely to get a 5/2 start, it seems.

(Emphasis on it seems.)

 ;)
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Tdog

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #43 on: May 04, 2013, 01:54:05 pm »
+1

I'm a little late, but Hsiale defeats Tdog 3-1

Game 1: http://dom.retrobox.eu/?/20130502/log.50893139a2e67cff211cd7e5.1367523344470.txt  Hsiale 41- Tdog 30
A pretty simple governor game here, the only real difference coming in first turn navigator vs. lookout. I'm not sure what happened, either he had much better shuffles or navigator is better (very possible). Also, I think I should have broken PPR on turn 11, our decks were fading and it would have tied it up.

Game 2:http://dom.retrobox.eu/?/20130502/log.50893139a2e67cff211cd7e5.1367523726502.txt Hsiale 50- Tdog 31
So we both went mostly BM, he went bureacrat and I went with noble brigand. Bureaucrat was the better option it seemed, as I kept hitting copper-estate, gaining nothing and not giving a copper. He also got 6 hands in the beginning while I was getting 5s, giving him golds over my highways.

Game 3: http://dom.retrobox.eu/?/20130502/log.50893139a2e67cff211cd7e5.1367524007204.txt Tdog 21- Hsiale resigned

This one is pretty simple,a familiar game where he gets $P2. I give him all 10 curses while he tries to trash down by  way of altar and forge, but he is swamped in curses and gets the loss.

Game 4: http://dom.retrobox.eu/?/20130502/log.50893139a2e67cff211cd7e5.1367524261233.txt Hsiale 25- Tdog 13

IGG game here. He gets a 5-2 start, giving me a curse before the reshuffle. I'm always down one in the IGG war, and can't overcome it and get the loss.

Good series Hsiale despite the fact game 3 and 4 were almost from basically the beginning. Good luck the rest of the way.
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AHoppy

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #44 on: May 04, 2013, 03:20:46 pm »
+1

AHoppy def. Insomniac 3-2

Game 1: Insomniac - 22, AHoppy - 31
http://dom.retrobox.eu/?/20130504/log.505ca69b0cf21ba04cfa2f17.1367679289854.txt
Embargo, Lighthouse, Pawn, Vagrant, Scrying Pool, Ambassador, Hermit, Menagerie, Highway, Outpost
we both open Amb, Insomniac builds a Scrying Pool/Highway deck, but doesn't pick up a pawn and doesn't get extra buys.  I do a strange thing with outpost and Menagerie and Hermit, basically only buying gold until I can snag enough Provinces.  I could have gotten beat pretty easily if Insomniac had grabbed an early Pawn.

Game 2: Insomniac - 43, AHoppy - 35
http://dom.retrobox.eu/?/20130504/log.505ca69b0cf21ba04cfa2f17.1367680442549.txt
Courtyard, Pawn, Loan, Bishop, Farming Village, Feast, Ironmonger, Rats, Apprentice, Venture
Oh Rats... how I want to love you, but then you turn around and bite me.  I try to do a Rats/Apprentice/Bishop thing, but never get enough bishops to make it worthwhile.  Insomniac trashes out all his copper with Bishop, then spams Venture.  This was another case where neither of us grabbed Pawn early, then when I hit $16 with 2 provinces left, I only had one buy and had to spend it on a Duchy to not break PPR...  Just goes to show how important that +1 Buy can be

Game 3: AHoppy 28, Insomniac - 36
http://dom.retrobox.eu/?/20130504/log.505ca69b0cf21ba04cfa2f17.1367680827592.txt
Beggar, Crossroads, Menagerie, Shanty Town, Young Witch, Cache, Duke, Haggler, Hunting Party, Mandarin, Treasury, Bane: Shanty Town
The obvious strategy here was Duchy/Duke with Beggar and Cache on the board.  However, Insomniac ignore Cache and just grabs Beggars, which wins him the Duke split, giving him the game. 

Game 4: AHoppy - 55, Insomniac 45
http://dom.retrobox.eu/?/20130504/log.505ca69b0cf21ba04cfa2f17.1367681203673.txt
Duchess, JackOfAllTrades, Monument, Treasure Map, Worker's Village, Cache, Explorer, Inn, Laboratory, Stables
We both build similar Monument/WV/Lab decks, but I break PPR hoping my points from monument will be enough if he ends it, then set up a perfect deck with inn for the win.  It was a close one and I found it pretty interesting

Game 5: Insomniac - 18, AHoppy - 34
http://dom.retrobox.eu/?/20130504/log.505ca69b0cf21ba04cfa2f17.1367681710925.txt
Embargo, Develop, Forager, Lookout, Gardens, Tournament, Library, Harem, Bank, King's Court
I thought this was probably the most interesting set of the match.  Insomniac goes for KC-tournament, I skip the KC and go Forager/Library, which turns out to be quite effective.  Drop 2 cards, getting money and a buy, then draw back up to 7 worked pretty well.

They were good games, thanks for playing Insomniac!  and good luck in the rest of the tournament

Posted
« Last Edit: May 05, 2013, 04:04:59 pm by Kirian »
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hsiale

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #45 on: May 04, 2013, 03:32:07 pm »
0

Game 1: http://dom.retrobox.eu/?/20130502/log.50893139a2e67cff211cd7e5.1367523344470.txt  Hsiale 41- Tdog 30
A pretty simple governor game here, the only real difference coming in first turn navigator vs. lookout. I'm not sure what happened, either he had much better shuffles or navigator is better (very possible).
I went for Navigator because my primary aim was getting Governors ASAP. A Lookout is a 0$ card that prepares the deck to be better on turns after you play it, Navigator is $2 instantly. I felt trashing was not important here because I'd have lots of Gold and Silver anyway and all I had to aim for was $8. And as I planned to get only Governors and money afterwards, Navigator being terminal didn't hurt me at all.
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Mic Qsenoch

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #46 on: May 04, 2013, 03:56:12 pm »
+2

Mic Qsenoch 3 - 0 MrHaas

Game 1: http://dom.retrobox.eu/?/20130504/log.5072a0b151c30da02a09ac84.1367695106499.txt
Our strategies are fairly similar and I chalk this one up to luck/1st player. We both make some mistakes here, but I'm not sure the best way to play this one.

Game 2: http://dom.retrobox.eu/?/20130504/log.5072a0b151c30da02a09ac84.1367695787732.txt
Looks like an alt-VP board to me. I use Haggler and Hermit to gain extra cards to pump up both Silk Roads and Gardens (up to 5 VP for both). His deck depends heavily on trashing stuff and eventually he has eaten up all his money. He needs at least one Haggler badly to feed his Apprentice. I'm sorry MrHaas for running up the score on this one, I am bad at counting points and a little paranoid about losing on something silly like that, but I probably should have ended this one sooner.

Game 3: http://dom.retrobox.eu/?/20130504/log.5072a0b151c30da02a09ac84.1367696516119.txt
A beautiful board for an engine without significant trashing, and a good example of how Jack of all Trades isn't just for Big Money. I probably should have built up to double Province turns, but waiting too long to green can be dangerous. I have a couple fortunate early turns with that let me build up a big momentum lead.

Thanks for the match MrHaas!

Posted
« Last Edit: May 05, 2013, 04:05:22 pm by Kirian »
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soulnet

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #47 on: May 04, 2013, 04:23:43 pm »
+1

Game 2:http://dom.retrobox.eu/?/20130502/log.50893139a2e67cff211cd7e5.1367523726502.txt Hsiale 50- Tdog 31
So we both went mostly BM, he went bureacrat and I went with noble brigand. Bureaucrat was the better option it seemed, as I kept hitting copper-estate, gaining nothing and not giving a copper. He also got 6 hands in the beginning while I was getting 5s, giving him golds over my highways.

I think you were really unlucky in the beginning here, and then things snowballed as usual. NB is really good for and against BM, way better than Bureaucrat. Maybe opening Bureaucrat is a good idea, but then definitely get NB. I would even get NB ahead of highway here, unless I get a too high density of NBs on the deck due to some bad shuffles. If he is getting early Golds, constantly attacking with NB becomes even more important. The only problem is that Secret Chamber is really good against NB, but he did not get them so that was not the problem.
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Geronimoo

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« Last Edit: May 05, 2013, 04:05:47 pm by Kirian »
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liopoil

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Re: GOKODOM I: Round 3 Results and Discussion
« Reply #49 on: May 04, 2013, 05:58:53 pm »
0

3/4 games had goons as the central card... the one that didn't have goons was the one I won :P. I need to get better at playing with goons...
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