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Author Topic: MXXIII: Pirates of the Pearl Coast II (MAFIA WINS FLAWLESSLY)  (Read 176615 times)

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Grujah

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Ahoy and welcome to Mafia XXIII: Pirates of the Pearl Coast II

The game setup Pick Your Poison. with alternate roles. Roles are:
Doctor, Watcher, 2-shot Jailkeeper, 2-shot Vigilante, 1-shot Cop.

(Disclaimer: Some may change. But the power level will be the same).

Players Signed Up:

1. Galzria
2. yuma
3. Robz888
4. mcmcalot
5. shraeye Killed Night 2 - Vigilante
6. Eevee
7. TwisedArcher Lynched Day 2 - Vanilla Townie
8. mail-mi
9. EFHW
10. xeiron Killed Night 1 - Vanilla Townie
11. Cuzz Killed Night 2 - Vanilla Townie
12. rearea
13. Archetype Lynched Day 1 - Town Doctor
-----
Replacements:

Co-moderator:
sudgy

Introductory post

Mafia Ruleset (blatantly stolen from Axxle, as per tradition)
Rules with * are new or changed, read them.

Game Rules:

Sign-ups and Pre-game:
1*. First 13 people the sign-up will play. Any additional sign-ups will be put into replacement queque, in case somebody drops out.
2*. Once we get 13 sign-up. I'll send Role PMs. Your either get a "VT" "Mafia Goon" or "a PR" role. You won't immedately know what PR are you.
3*. We will wait until everybody confirms. Prolonging this stage might be considered cheating.
4*. After everybody confirms, Mafia gets 24 hours to decide which PRs to choose. After they do, they will be distributed to selected Townies and than the game will begin.

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage via Quicktopic.
3. If you have a role with a Night action your choices are due to me by the posted deadline.  If I do not receive your choice via PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6*. You can send early or conditional actions if you are sure what you will do during the Night.
7. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous. *Format might change if I get around to making an auto-counter.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will generally have 7 days day deadlines. Some deadlines will be extended so that the do not end on weekends but on Monday instead.If a player or No Lynch does not have a simple majority at deadline, no lynch will occur, and the game will go into night. And 2 days nights.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9*. Dead Mafia players will be restrained from posting in Quicktopic.


Miscellaneous/Mechanics:
1. Bold, green text is reserved for the Mod.  No invisible/small text is allowed, nor is math-based cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5*. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity on demand by players.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
8. If a one-shot power is roleblocked, the power IS used up.
9. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.
10*. Please no linking to google-docs and similar stuff that you can change and I cannot verify (links to scummafia wiki and similar is fine).
11*. Any question to the Moderator concerning your role or similar hidden information is to be PMed. Any public question that you might ask need to be written in red.


The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

Game Setup
Game Setup information:

This game has a open setup, Pick Your Poison.
Everything is the same, except the power roles have been changed to these:
2-shot Jailkeeper, Doctor, 1-shot Cop, Watcher, 2-shot Vigilante.

So, the setup is:
3 Goons
3 Power Roles  (power chosen by Mafia, 3 out of 5)
7 Vanilla Townies


Here are all the role PMs that will be in the game:

Quote
Down you went and came back empty
Down you went and came back empty
Down you went and came back empty
Early in the morning.

You searched the bottom of the seabed thoroughly, but you never find anything useful to bring back up top. It's all Coppers and Estates down there. People probably thought you were a waste of resources most of the time.

You are a Pearl Diver (Vanilla Townie).

Your weapon is your vote.  You have no night actions.

You win when all Mutineers are eliminated.


Quote
Open the box and see the treasure
Open the box and see the treasure
Open the box and see the treasure
Early in the morning


Your excellent underwater swimming skills have paid off nicely, you have found a small ornate box that is sure to hold one of the captains treasures. Now you just had to get it open and see what was inside

You are a Pearl Diver (Power Role).

You have a night (or day) action. You just don't know what it is until you open the chest. Now, where did you put that crowbar?

You win when all Mutineers are eliminated.

Quote
First the captain now the divers
First the captain now the divers
First the captain now the divers
Early in the morning


You are a Mutineer (Mafia Goon). You and your colleagues <Names> have sucessfully started your mutiny aboard the PS Vaccarino, now you just need to finish the job.

You can talk with your other mutineers <quick topic> and decide what 3 treasures you threw into the sea.

Each night phase, one of you or your partners may perform the factional kill.

You win if the Mutineers comprise at least half the town, or if nothing can prevent the same from happening.
---
Before the game starts, one of you or your partners needs to choose 3 among these 5 treasure (Roles) to give to the Pearl Divers (Town):

A box of oranges (Doctor)
Captain's daughter (1-Shot Cop)
Pet monkey, Ozle (Watcher)
Capt'n Secret Special Spicy 180° Proof Rum, (2-Shot Jailkeeper)
Flintlock swordcane (2-Shot Vigilante)

You have 24 hours after confirmation phase ends to PM this choice.
You can read what each role does in the opening post of the game thread.


Quote
Put 'im in the bed with the Captain's daughter
Put 'im in the bed with the Captain's daughter
Put 'im in the bed with the Captain's daughter
Early in the morning


When you have finally opened the chest, you were in for a surprise!
Inside you've found a Captain's daughter!

Huh! No wonder Ol' Captain is dead when he kept a woman aboard. Everybody knows it brigs bad luuc..
Oh, I see.. Captain's daughter is a whip! And a good one!
Now you only need to convince somebody to bed her. You'll just whip them and until they admit that they are the Mutineers.

(After they hear the screams coming from her first victim, nobody else will bed the Captain's Daughter, no matter how curvy she is.
Yes, whips do have curves.)

You are a 1-Shot Cop.
Once during the game, at night, you may send me a PM with a player you want to investigate. You will get a receive a PM with a result of either "Pearl Diver (Town)" or  "Mutineer (Mafia)".

Quote
Nothing rhymes with a box of oranges
Nothing rhymes with a box of oranges
Nothing rhymes with a box of oranges
Early in the morning


When you have finally opened the chest, you were in for a surprise!
Inside you've found a Box of Oranges!

Everybody knows an orange a day keeps scurvy away. Also cures stab and bullet wounds, apparently.

You are a Town Doctor.
Once each night, PM me a name of a player that you wish to protect. That player is saved from one shot or stab that night.

Quote
Release the monkey and he will watch them
Release the monkey and he will watch them
Release the monkey and he will watch them
Early in the morning


When you have finally opened the chest, you were in for a surprise!
Inside you've found the Pet monkey, Ozle!

He is just sitting in his cage and looking you with those big, watery, sad eyes and squealing something that sounds awfully like "Momma".
Once you release the Kraken Pet monkey, as he is quite a naughty monkey, he will follow a person and spy on him.

You are a Watcher.
Each night phase, you may send me a PM with a name of a player. You will receive a PM telling you which of the player(s) visited "watched" player that night. (Any action counts as a 'visit').


Quote
Get 'em drunk for then they're useless
Get 'em drunk for then they're useless
Get 'em drunk for then they're useless
Early in the morning


When you have finally opened the chest, you were in for a surprise!
Inside you've found Capt'n Secret Special Spicy 180° Proof Rum !

Unfortunately, it is only half full (or half empty, depending on your general stance in life)
Legends are told about where this Rum came from, but you don't really care. You know that it is strong enough to knock out the Leviathan himself, and also has strong anesthetic properties. Once you get somebody to drink just a sip of it, he'll be incapacitated during the night, and won't feel anything shooting, slashing or other evilly deed performed on him.

You are a 2-shot Jail Keeper.
Two times during the game, at night, you may send me a PM with a name of a player. You will protect him from all nightkills, and also blocks their role for that night (any actions they take are not carried out).

Quote
Stab 'em shoot 'em cause they are traitors
Stab 'em shoot 'em cause they are traitors
Stab 'em shoot 'em cause they are traitors
Early in the morning


When you have finally opened the chest, you were in for a surprise!
Inside you've found the Flintlock swordcane!

It's a flintlock pistol, with a sword attached, and when put into scabbard, it's a walking cane!
Unfortunately, you still have both of your legs so you cannot make a good use of that cane, but..
You can shoot and stab (once each) a Mutineer!

You are a 2-Shot Vigilante.
Twice during the game, at 2 different nights, you may send me a PM with a player you want to kill.
TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM.  IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.
« Last Edit: June 19, 2013, 09:57:03 pm by Grujah »
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Grujah

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Re: MXXIII: Pirates of the Pearl Coast II
« Reply #1 on: April 29, 2013, 07:28:02 am »

THREAD LOCKED.
CONFIRM RECEIVEMENT OF ROLE VIA PM TO ME AND SUDGY.
DO NOT STALL TO GET MORE PREGAME TIME, YOU WILL GET SUFFICIENT EXTENSION IF YOU ARE MAFIA! (24 HOURS)


Edit: By accident, all PMs, for all roles, were sent with (no subject). Sorry about that.
« Last Edit: April 29, 2013, 07:46:14 am by Grujah »
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Grujah

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Re: MXXIII: Pirates of the Pearl Coast II
« Reply #2 on: April 30, 2013, 09:46:35 am »

Everybody has confirmed. We start in 24 hours.
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Grujah

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Re: MXXIII: Pirates of the Pearl Coast II
« Reply #3 on: May 01, 2013, 09:30:39 am »

Ahoooy!
Day 1 starts.
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mail-mi

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #4 on: May 01, 2013, 09:45:50 am »

First! Woot!
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Eevee

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #5 on: May 01, 2013, 09:54:03 am »

Arrrrrr!
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Eevee

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #6 on: May 01, 2013, 10:02:41 am »

So, lets start with analyzing what powers we might possess. Mafia already knows, so no downside to this really.

I think they let us keep the vig for sure. Probably also the 1-shot cop, maybe combined with the watcher (or 2-shot jailkeeper). Those would be my guesses.
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xeiron

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #7 on: May 01, 2013, 10:12:39 am »

So, lets start with analyzing what powers we might possess. Mafia already knows, so no downside to this really.

I think they let us keep the vig for sure. Probably also the 1-shot cop, maybe combined with the watcher (or 2-shot jailkeeper). Those would be my guesses.

Cop gets stronger with both doc and jailkeeper (as they can protect him when he have found scum and become IC),
Tracker gets weaker with vig, as tracker cannot distinct between vig and scum.

I think we have vig, tracker and one more.
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Eevee

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #8 on: May 01, 2013, 10:15:21 am »

It's watcher, not tracker (slightly weaker, right?). The cop is only 1-shot, so pretty meh in my opinion. Jailkeeper is just a beast in the end game, but full doc is pretty darn strong (although less strong considering town power roles can't expect he exists -> no freedom of claiming). It's an interesting setup indeed.

I'm quite confident we have the vig, can't see scum removing that. I guess watcher is the 2nd weakest, so that too.
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xeiron

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #9 on: May 01, 2013, 10:21:38 am »

It's watcher, not tracker (slightly weaker, right?).

Right I missed that, but it is still weaker with vig.
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Twistedarcher

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #10 on: May 01, 2013, 10:22:24 am »

I'd guess we have a watcher, vig, and doctor.

Putting in a lot of the 1-shot or 2-shot roles can really screw over the mafia later in the game. Doctor might be powerful, but not as potentially deadly as cop or jailkeeper -- those roles can help out a mafia, while doctor can make someone an IC -- still nice, but not quite as nice.

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xeiron

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #11 on: May 01, 2013, 10:26:05 am »

There is actually a possibility that we have no vig. Scum could have chosen not to give us a vig, so that use it as a fake-claim if they get watched to a NK.
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Twistedarcher

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #12 on: May 01, 2013, 10:28:12 am »

Shh don't give them any ideas!!
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mail-mi

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #13 on: May 01, 2013, 10:53:22 am »

I'd guess we have a watcher, vig, and doctor.

Putting in a lot of the 1-shot or 2-shot roles can really screw over the mafia later in the game. Doctor might be powerful, but not as potentially deadly as cop or jailkeeper -- those roles can help out a mafia, while doctor can make someone an IC -- still nice, but not quite as nice.
Wait, how can doctor make ICs? Did you mean 1-shot cop?
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Cuzz

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #14 on: May 01, 2013, 10:54:20 am »

I've been away for a while so I'm confused. Do we not do RVS anymore?
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mail-mi

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #15 on: May 01, 2013, 10:56:46 am »

I've been away for a while so I'm confused. Do we not do RVS anymore?
Sure why not?

vote: cuzz
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Twistedarcher

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #16 on: May 01, 2013, 10:58:43 am »

I'd guess we have a watcher, vig, and doctor.

Putting in a lot of the 1-shot or 2-shot roles can really screw over the mafia later in the game. Doctor might be powerful, but not as potentially deadly as cop or jailkeeper -- those roles can help out a mafia, while doctor can make someone an IC -- still nice, but not quite as nice.
Wait, how can doctor make ICs? Did you mean 1-shot cop?

Well since there's always a nk if the doctor protects someone and then no one dies, then the doc probably knows the person they protected wasn't scum.

Not for sure since there could be a jk but it's pretty likely
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Cuzz

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #17 on: May 01, 2013, 10:59:09 am »

I've been away for a while so I'm confused. Do we not do RVS anymore?
Sure why not?

vote: cuzz

Phew. It's been so long since I've been able to Vote: Robz so I'm gonna go ahead and Vote:Robz.
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Twistedarcher

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #18 on: May 01, 2013, 11:01:01 am »

mods -- when is deadline?
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mail-mi

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #19 on: May 01, 2013, 11:01:11 am »

I'd guess we have a watcher, vig, and doctor.

Putting in a lot of the 1-shot or 2-shot roles can really screw over the mafia later in the game. Doctor might be powerful, but not as potentially deadly as cop or jailkeeper -- those roles can help out a mafia, while doctor can make someone an IC -- still nice, but not quite as nice.
Wait, how can doctor make ICs? Did you mean 1-shot cop?

Well since there's always a nk if the doctor protects someone and then no one dies, then the doc probably knows the person they protected wasn't scum.

Not for sure since there could be a jk but it's pretty likely
True true.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #20 on: May 01, 2013, 11:23:37 am »

Vig, watcher, cop for sure
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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #21 on: May 01, 2013, 11:25:23 am »

It's watcher, not tracker (slightly weaker, right?). The cop is only 1-shot, so pretty meh in my opinion. Jailkeeper is just a beast in the end game, but full doc is pretty darn strong (although less strong considering town power roles can't expect he exists -> no freedom of claiming). It's an interesting setup indeed.

I'm quite confident we have the vig, can't see scum removing that. I guess watcher is the 2nd weakest, so that too.

Hi all!  I think mafia would keep watcher, 1 shot cop, and 2 shot jailkeeper.  They seem the least powerful and least informative.  Eevee- if there is only one mafia left in the end game, how would having a jailkeeper (who can block  your kill) be worse than a vigilante (who can kill you and win the game)?  Maybe I'm missing something...I'm a newbie. :)

Also, what is IC?
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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #22 on: May 01, 2013, 11:27:01 am »

Innocent Child -- someone whom everyone knows is town. It can be a mod-confirmed role sometimes, but sometimes game actions will allow a player to become confidently town in everyone's eyes.
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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #23 on: May 01, 2013, 11:27:50 am »

IC means innocent child confirmed town.

Jailkeeper can block shots either by jailing the mafia or by jailing the target. It's a strong role.

Players here in f.ds haven't traditionally played the vig role very well (being too eager to shoot basically). I doubt mafia would fear the vigilante, even though it can be a killer in the end game.
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Grujah

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Re: MXXIII: Pirates of the Pearl Coast II (DAY 1 STARTS!)
« Reply #24 on: May 01, 2013, 11:31:59 am »

Deadline is Wednesday, 8th of May, 9:30 am.
Unless you guys want another time of day, this was an issue last game.
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