Not sure if this has been discussed before, but I came across this dilemma today and wondered about it.
So I was playing a pro-game with a mix of cards, some of which included Dark Ages. On the board was Ambassador and Upgrade--two cards that aren't nearly as good with Shelters.
However on my first turn I was given $5, meaning all coppers. So I wasn't able to see or know if shelters were being used in that game. This would impact how I would open. If shelters were around I probably wouldn't consider Upgrade or Ambassador (other scenarios include buying remake, baron or even remodel turn 1 with $5).
Luckily my opponent was nice enough to inform me that there was in fact no shelters in this game. But some games occur when both players start with $5 and both would be in the dark. In this scenario both players would have equal information and it would be fair, but still kinda annoying.
What I am wondering is why it is implemented this way and if this is the correct implementation.
Obviously when you play IRL you know beforehand if shelters/estates will be used because you have to get them out of the box. However, online, when it just randomly picks there is no way of knowing--or is there? I don't know of one--if you open with $5.
Thoughts?