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Author Topic: GOKODOM I: Round 2 Results and Discussion  (Read 17534 times)

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RTT

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #25 on: April 25, 2013, 02:24:26 pm »
0

http://dom.retrobox.eu/?/20130424/log.50612f220cf2d91d287a93b8.1366830911611.txt
Cellar, Herbalist, Squire, Cutpurse, Militia, Band of Misfits, Counting House, Treasury, Upgrade, Vault
A heavy cursing board where i shuffle very unlucky and get my first 5$ in turn 6
So i lost the curse split badly and the game rather close with 27 - 31

First, I was surprised, where curses might've come from. Then I thought, it might've been you cursing your bad luck. Then only I realised you hadn't changed the cards from first game's setup.

Oh yes thats Copy and Pasted wrong- now Its correct.
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DG

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #26 on: April 25, 2013, 02:30:41 pm »
0

I'm not sure what to say about my matches with ftl. I seemed to pick some unimaginative strategies, execute them well enough, and squeeze out some wins. Game 3 shows how play can change due to Goko showing card discards one at a time instead of only showing the top card of the discard pile. It's the same for all players so perhaps its only problem is in confusing rules for face-to-face gamers.
« Last Edit: April 25, 2013, 02:35:11 pm by DG »
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Mic Qsenoch

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #27 on: April 25, 2013, 05:50:08 pm »
+4

Mic Qsenoch 3 - 1 Insomniac

We had to restart a million times to get the first player right in these games, but we persevered to finish the match.

http://dom.retrobox.eu/?/20130425/log.505ca69b0cf21ba04cfa2f17.1366923783992.txt
http://dom.retrobox.eu/?/20130425/log.505ca69b0cf21ba04cfa2f17.1366924432768.txt
http://dom.retrobox.eu/?/20130425/log.505ca69b0cf21ba04cfa2f17.1366925099174.txt
http://dom.retrobox.eu/?/20130425/log.505ca69b0cf21ba04cfa2f17.1366925587847.txt

Game 1 - There was Duke and Silk Road and I didn't remember that Count could gain Duchies, but fortunately there was a decently strong Province strategy in Counterfeit/FG/Caravan etc. and I got some lucky Rogue hits. Probably he deserves to win this, I don't really play my engine that well (green a bit early, need a second Rogue).

Game 2 - I try to be a little too fancy with Tunnel and my opponent just plays a nice straightforward Governor for the win. There is a cute Armory/Loan thing where you topdeck Tunnel and immediately flip with Loan. Like most cute things it probably isn't worth doing.

Game 3 - One of those boards where amassing Peddlers is easy and then you kind of have all these Peddlers but your deck still isn't great. I win the Peddler split 7-3, but he does have better money than me. I don't really like the Armory for him much, but I don't know if my Hermit is great either. I guess the Peddler split does it for me. I think I should have gotten Upgrade when I bought Counterfeit.

Game 4 - Tournament, Rebuild, Tunnel. On the reshuffle I hit 6/2 which I wasn't real pleased with, while he can get Rebuild/Tunnel. But luck favors me strongly because I get the first Province, and pair it with Tournaments very quickly without enabling. And his Rebuild doesn't flip Tunnel much. It basically comes down to the Tourney luck I think, I get ahead and empty piles of VP. My Trusty Steed choices are generally cowardly and uninspiring (cards and actions), almost certainly I should be choosing money or silver flood some of those times.

Thanks for the match Insomniac!

Posted
« Last Edit: April 25, 2013, 09:57:02 pm by Kirian »
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Tdog

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #28 on: April 25, 2013, 07:21:40 pm »
+1

Werothegreat defeats Tdog 3-2

Game 1: http://dom.retrobox.eu/?/20130424/log.505c6195a2e6c78ad2ed5a99.1366840545708.txt Wero 25- Tdog 19

An interesting game here with an engine fueled by swindler, hamlet and bazaar with chapel to trash down. My chapel and swindler collide a bunch in the first few turns, coupled by his 5-2 start which I think is better here. He also picks up a council room, which helps him wade through the end game.

Game 2: http://dom.retrobox.eu/?/20130424/log.505c6195a2e6c78ad2ed5a99.1366840986584.txt Tdog 36- Wero 33

A pretty basic embassy big money game here, I get the win mainly due to first turn. I think smithy was slightly better then silver turn 1, but not by much.

Game 3: http://dom.retrobox.eu/?/20130424/log.505c6195a2e6c78ad2ed5a99.1366841551832.txt Wero 25- Tdog 19

A rebuild game here, and I really had no chance against the rebuild master himself  ;). This one included tunnel to help out a ton, leading to a very fast game. I don't grab my first rebuild until turn 6, which does me in.

Game 4: http://dom.retrobox.eu/?/20130424/log.505c6195a2e6c78ad2ed5a99.1366842232759.txt Tdog 53- Wero 33

The first one with really diverging strategies. I played very simple council room big money, while he goes for a much more interesti ng strategy. His goal is to use oasis to discard all of his coppers and then play poor house for big bucks, however, the board was lacking a plus action, which was needed to play multiple poor houses and get lots of buys with nomad camp.

Game 5: http://dom.retrobox.eu/?/20130425/log.505c6195a2e6c78ad2ed5a99.1366928268135.txt  Wero 43- Tdog 20

This was a cultist game plus tournament, with the winner of the tournament most likely winning the game with followers. He pulls a turn five province and then followers soon thereafter, thus burying my chances of victory under a pile of curses. I try towards the end to transition into rebuild (forgetting it was a shelters game), but alas I come up short.

Thanks for the game werothegreat, they were fun and the first one was especially tense. Good luck in the rest of the tournament!

Posted
« Last Edit: April 25, 2013, 09:57:27 pm by Kirian »
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werothegreat

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #30 on: April 25, 2013, 10:00:28 pm »
+2

The spreadsheet is update, along with a separate page, as requested, ordered by ranking.  Tiebreakers are not currently in, as it's something I have to think about rather than just doing by rote.  Alas, even Excel doesn't like when you move references willy-nilly by sorting.
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AdamH

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #31 on: April 26, 2013, 08:04:18 am »
+2

AdamH over lespeutere 3-0

Some overall comments: I knew going into this match that in order to win I'd have to play well AND be lucky. I certainly did that second one quite well, particularly in games 1 and 3, but I also feel like I played pretty well. It appears my counting skills have improved drastically since my last match.

Video Playlist link:

GAME 1: AdamH 32, lespeutere 31

Game Log: http://dom.retrobox.eu/?/20130426/log.5085f5130cf270038ff92212.1366974785473.txt

Kingdom Cards: Cellar, Crossroads, Secret Chamber, Smugglers, Workshop (bane), Caravan, Remodel, Sea Hag, Young Witch, Ill-Gotten Gains, Adventurer

Video links:
My commentary:
His commentary:

Lots of cursing here, and the only trasher is Remodel. Workshop isn't the best bane card but I went for a Sea Hag opening anyways while he goes for Young Witch. I get a T3 Workshop and draw it for my T6 hand, which blocks his first Young Witch play (because it missed the shuffle) so I had some immense early luck, but I still just barely manage to break even on the Curse split. Once we're there, he focuses on Caravans while I focus on money. My endgame shuffles were pretty kind to me while he ended up hitting $7 several times, but I wonder if that would have been the case if his Caravans were Silvers. In the end it's very close, but he double-Duchys to end the game on piles, thinking he had a tie, but I was ahead by one point.

GAME 2: lespeutere 36, AdamH 42

Game Log: http://dom.retrobox.eu/?/20130426/log.5085f5130cf270038ff92212.1366976267769.txt

Kingdom Cards: Beggar, Apothecary, Scrying Pool, Conspirator, Rats, Scavenger, Tournament, Embassy, Junk Dealer, Possession -- with shelters

Video link:

This is the most interesting game of the match, and unfortunately it revolves around Tournament, a card neither of us care for. He opts for slightly heavier trashing with Junk Dealer than I do, and I opt for a little more draw by going the Potion route. He snaps up two Provinces very quickly and wins the first two Tournaments, getting Trusty Steed and Followers -- I wonder if Princess would have been better than Followers? By the time the Curses come in I'm able to keep up with drawing and trashing them, and once I win the Princess (the only +Buy on the board, on a hand where I was Possessing him) I resolve to aim for double Province turns, but they never happen. I go green pretty hard and stall, but I'm able to squeak out a win by getting the last Province.

GAME 3: lespeutere 13, AdamH 21

Game Log: http://dom.retrobox.eu/?/20130426/log.5085f5130cf270038ff92212.1366977469389.txt

Kingdom Cards: Beggar (bane), University, Trade Route, Bridge, Conspirator, Coppersmith, Scavenger, Smithy, Young Witch, Harvest, Hunting Grounds

Video link:

Pretty much identical strategies here, but I go a little more aggressively for Young Witches after the opening than him; that combined with the somewhat ridiculous Bane card luck on both sides lead to me massively winning the Curse split with Trade Route as the only trasher on the board. That combined with his T4 $1+P hand where University was extremely important lead this game to its inevitable conclusion. He was able to keep it pretty close, though, by loading up on Beggars (and Coppers) and then University-gaining Coppersmiths, which got him up to Province a couple of times.

Posted
« Last Edit: April 26, 2013, 06:23:36 pm by Kirian »
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Qvist

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #32 on: April 26, 2013, 08:08:36 am »
+1

 :o

lespeutere

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #33 on: April 26, 2013, 08:17:08 am »
+2

Hey, you 2! Upvoting back and force? :-P

Well, yeah. Game 2 had diverting strategies, game 1 and 3 didn't - and in these, it seemed he had sacrificed some pots of gold to the young witches last midnight.. ;-)

So, we both recorded, and my first video can be found here. Unfortunately, I just realised I had run out of data space so it's only the first game that I can show. I don't really feel like I want to comment on the games now, though.  :'(
« Last Edit: April 26, 2013, 08:40:20 am by lespeutere »
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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #34 on: April 26, 2013, 08:18:06 am »
0

Hey, you 2! Upvoting back and force? :-P

Everyone beating you has to gain Respect from me. That's all.

AdamH

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #35 on: April 26, 2013, 08:46:47 am »
0

Hey, you 2! Upvoting back and force? :-P

I've upvoted just as many of your posts in this thread  :P

...and as usual my videos will take forever to upload.
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Polk5440

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #36 on: April 26, 2013, 12:06:08 pm »
0

Wow! This has been an exciting round! I have decided that I really like Swiss.  :)
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D Bo

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #37 on: April 26, 2013, 05:23:29 pm »
0



Game 1
http://dom.retrobox.eu/?/20130426/log.505e26a6a2e6fa3316de1578.1367009965487.txt

D Bo defeats zaubererer 1-0. I open 5/2 and boldly take Sea Hag and once I get that one curse out there, zaubererer gets intimidated and gives up.

J/K we're having connection problems. Hopefully tomorrow!
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michaeljb

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #39 on: April 26, 2013, 10:00:44 pm »
+2

michaeljb 3-0 mail-mi

Game 1 - http://dom.retrobox.eu/?/20130426/log.50a6c1abe4b03214bb7822e9.1367025500663.txt
michaeljb 42-24 mail-mi
Vineyard, Secret Chamber, Oracle, Village, Horse Traders, Remodel, Spy, Bandit Camp, Explorer, Vault
Horse Traders, Vault, Bandit Camp. Pretty much what we both did. mail-mi also got a Village and a Remodel, but never got to play Remodel due to terminal collision. Oracle might have been useful here?

Game 2 - http://dom.retrobox.eu/?/20130426/log.50a6c1abe4b03214bb7822e9.1367026178018.txt
mail-mi 25-35 michaeljb
Hamlet, Hermit, Tournament, Trader, Apprentice, Bandit Camp, Horn of Plenty, Mandarin, Rebuild, Bank
I was fortunate to get a 5/2 opening, and hoped to use Rebuild to get to Province quickly with Madman to draw it quickly. Gained a Province turn 7, then got Followers on turn 9. That's pretty much it, I think.

Game 3 - http://dom.retrobox.eu/?/20130426/log.50a6c1abe4b03214bb7822e9.1367026779579.txt
Alchemist, Fortune Teller, Scheme, Caravan, Coppersmith, Militia, Mandarin, Rebuild, Goons, Bank
mail-mi 34-36 michaeljb
No, your eyes do not deceive you--that is a set of 3 cards (Mandarin, Rebuild, Bank) appearing in two games in a row! --something about Goko is terrible or something--
I envisioned playing Alchemists, Schemes, Caravans, and a single Goons every turn. I didn't want to go for Alchemists right away so I had a better shot at the early Goons, which really just meant I should have avoided Alchemists all together. They're slow enough when you go for them from the start :P
Anyway my larger stack of Caravans helped me get enough Provinces to make up the Goons VP difference; mail-mi used the extra buy on Copper right from the start, I did not. I managed to pull out the close victory. mail-mi following my lead on going after the Alchemists probably helped me; I think he would have had the win if he had ignored them.

Thanks mail-mi for the games

I would have done videos with running commentary, but my computer has decided to just be awful the past week or two, and I figured it would freeze in the middle of a match if I tried that. Man, I haven't done any videos since like Christmas, I'll be sure to do more once class is done.
« Last Edit: April 27, 2013, 03:06:22 pm by michaeljb »
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D Bo

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #40 on: April 27, 2013, 09:20:34 am »
+3

zaubererer defeats D Bo 3-2-1

Game 1 zaubererer 67-54
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367064799817.txt
Pretty boring set where I did not value bishop enough, his VPs are enough to get a lead.

Game 2 D Bo 39-36
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367065586222.txt
Another pretty straight forward match. I go Vault BM with one bank while zaubererer throws in some Wandering Minstrels. It almost worked out for him really, but I get a bit of luck towards the end.

Game 3 zaubererer 39-32
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367066302073.txt
zaubererer gets the 5/2 split with Mountebank and I open Monument. He thought maybe Scavenger would've been a better opening for me and he might be right about that. I get killed in the curse war and just don't have enough economy overall.

Game 4 tie 36-36
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367066998836.txt
Nomad camp/Fool's Gold beginnings into Border Village and Embassy - definitely a mirror match. zaubererer takes the tie at the end which may have been the right call, although I do feel like I was starting to stall big time.

Game 5 D Bo 43-39
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367067737715.txt
I open Tournament/Steward to his Moneylender/Silver. I think mine was the right opening but I could be wrong. He gets province first but I win the prize first and go with Trusty Steed, which I think was a big help over Followers for me. We both start going green and he clogs a bit I think due to Followers, but in the end it was really close - a lot closer than I thought!

Game 6 zaubererer 29-15
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367068304749.txt
I get pretty crushed in this one - I thought Potion opening was better over Militia due to University, but I had it miss my reshuffle anyway so I didn't gain any advantage. He gets a faster start on the Junk Dealers and is able to clear through his junk and exhaust that pile for the win.


Thanks for the games - good luck in the next round!
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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #41 on: April 27, 2013, 03:46:16 pm »
+4

LastFootnote defeats Robz888 3-2-1.

Game 1: Robz888 46–42 — http://dom.retrobox.eu/?/20130427/log.50675f6afca284ca61206e88.1367079009847.txt
Kingdom cards: Cellar, Herbalist, Fishing Village, Forager, Fortress, Horse Traders, Remake, Smithy, Worker's Village, Duke.
Shelters: Yes; Colonies: No.

Duke is the only $5 Kingdom card. We both open Horse Traders/Silver. I try to get fancy with Fishing Village, Smithy, and Cellar, reasoning that Horse Traders is better with larger hand sizes and I can supplement my strategy with Provinces. Robz goes for a straight, no-nonsense Horse Traders/Duchy/Duke strategy and emerges victorious despite an even Duchy split and me having half the Provinces. Dukes for the win!

Game 2: Robz888 32–21 — http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367079830252.txt
Kingdom cards: Beggar, Vagrant, Loan, Steward, Counterfeit, Library, Mystic, Royal Seal, Tribute, Harem.
Shelters: No; Colonies: No.

We both go for a Vagrant/Mystic deck with Steward for trashing. Robz wisely takes the Counterfeit, it being the only +Buy available in the game. I instead opt for an opening Royal Seal, which nets me some early momentum but is not as key as the extra buy ends up being. He grabs an extra Estate near game end, preventing me from buying the last Province.

Game 3: LastFootnote 45–26 — http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367080932484.txt
Kingdom cards: Poor House, Woodcutter, Workshop, Familiar, Horse Traders, Throne Room, Royal Seal, Stables, Adventurer, Nobles.
Shelters: No; Colonies: No.

I get a lot of early momentum because of Robz's 5/2 split on this Familiar board. He manages to even up the Curse split, but has to buy an extra Familiar to do it. For some reason, we both try to build engines in this slog. I'm able to acquire more Gold and Nobles and coast to victory. I accidentally buy a Workshop instead of a Woodcutter, but it ends up being a good thing, I think. As a side note, it's fun to discard Potion to Stables!

Game 4: LastFootnote 38–33 — http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367081603923.txt
Kingdom cards: Sage, Scheme, Envoy, Monument, Navigator, Pirate Ship, Remake, Vault, Witch, Adventurer.
Shelters: Yes; Colonies: No.

I foolishly open with Navigator when Scheme does the job better. Robz opens Monument/Sage. I lose the Curse split 7–3, choosing instead to prioritize Vault in this slog. As it turns out, this is a good strategy. I'm able to grab 6 of the Provinces.

Game 5: Tie 16–16 — http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367082265881.txt
Kingdom cards: Oasis, Village, Feodum, Militia, Navigator, Rats, Cartographer, Inn, Library, Rogue.
Shelters: Yes; Colonies: No.

A mirror match with a mirror ending. Oases, Libraries, and Inns. We even end up with identical decks apart from my surplus Navigator.

Game 6: LastFootnote 47–45 — http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367083322172.txt
Kingdom cards: Native Village, Sage, Bishop, Procession, Walled Village, Council Room, Library, Upgrade, Witch, Possession.
Shelter: No; Colonies: No.

Probably our most interesting game. Robz opens Bishop/Sage. I open Silver/Silver, hoping to take advantage of free trashing and play Witch as much as possible. He goes for a fancy engine strategy with Procession and eventually picks up Possessions. I play a more Treasure-based game and purposely avoid Possession because I feel Bishop is such a strong counter to it. He's able to get quite a few good Possession turns, but ends up buying the last Province with my deck and losing, despite a strong VP token lead. Neither of us were keeping close enough track to know for sure who was going to win.

Overall a very enjoyable set of a matches against a comparably-skilled opponent. Thanks, Robz!
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A Drowned Kernel

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #42 on: April 27, 2013, 09:16:18 pm »
+2

A Drowned Kernel beats 17and3buys 3-1

http://dom.retrobox.eu/?/20130427/log.51102f16e4b0fb53a9f92227.1367109747878.txt
Competing Grand Market based engines, with 17and3buys going for more money and highways than me. Procession/fortress works well for me, but I'm almost screwed over when my stables fail to collide with any money on turn 17. I get a megaturn in the nick of time.

http://dom.retrobox.eu/?/20130427/log.51102f16e4b0fb53a9f92227.1367110127771.txt
BM-ish game. 17and3buys has the lead for a long time but I manage to pull ahead on the last turn by expanding a hunting grounds into a province and a duchy.

http://dom.retrobox.eu/?/20130427/log.51102f16e4b0fb53a9f92227.1367110583879.txt
Rebuild race. 17and3buys goes for apothecary for support while I try ironworks. He wins handily.

http://dom.retrobox.eu/?/20130427/log.51102f16e4b0fb53a9f92227.1367111012805.txt
Another rebuild game, this time with shelters. 17and3buys goes for apothecaries and jesters, forgoing rebuild. I buy some bureaucrats. Rebuild seems to work better when you don't have to worry about estates.

Thanks for the games, it was pretty tense. All four games were very close, and I feel like this match could have easily gone either way.
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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #43 on: April 27, 2013, 10:15:51 pm »
0

Thanks for the games, it was pretty tense. All four games were very close, and I feel like this match could have easily gone either way.

You're welcome... I was on the edge of my seat the whole time... Looking forward to my next opponent.  :]
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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #45 on: April 28, 2013, 08:47:54 pm »
0

Just waiting on one more match to finish up.  Because that match can only affect those with 2 points or fewer, all but one person with 3 points or higher is already paired for next round.
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Kirian

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #46 on: April 29, 2013, 12:10:07 pm »
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Round 2 is over!  One match was a mutual default.  New pairings are posted in the next thread.
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