AHoppy vs. Loppo 3-2
We got a little confused on when to play the sixth game, so I will post that log when we play the game, probably tomorrow. In the mean time:
So far we have played 5 excellent games! It was enjoyable to be able to play online again, especially with all the cards. Thanks Loppo and good luck in the 6th game, and the rest of the tournament!
game 1: AHoppy 24 -
Loppo 33 Chancellor, Forager, Sage, Cartographer, Embassy, Ghost Ship, Ill-Gotten Gains, Merchant Ship, Mine, Rebuild
http://dom.retrobox.eu/?/20130419/log.50955175e4b013548a3d58f0.1366397784797.txtI go IGG early, but his Forager doesn't mind. Forager played a big role to my loss here. Shelters made me not want to go for rebuild. We actually both only got Foragers, Sages and IGG. Well deserved win on Loppo's part. Note turn 9: I have not had a chance to play much on Goko, and this was the result. Ah well.
game 2: AHoppy 24 - Loppo 12 (Resigned)
Duchess, Squire, Ambassador, Shanty Town, Wishing Well, Woodcutter, Ironworks, Harem, Hoard, Forge
http://dominionlogs.goko.com//20130419/log.50955175e4b013548a3d58f0.1366398914514.txtAmbassador game, my Shanty Towns and Wishing Wells somehow work out quite well with squire to help get silver, Loppo resigns when I'm gaining golds from hoard and buying provinces
game 3: Loppo 28 -
AHoppy 51Native Village, Fortune Teller, Hermit, Loan, Watchtower, Armory, Worker's Village, Apprentice, Cultist, Fairgrounds
http://dom.retrobox.eu/?/20130419/log.50955175e4b013548a3d58f0.1366400634566.txtThis was probably the most interesting game of the match thus far. We both go for Cultists using Armory to pick up all the cheap actions and some silver along the way, then we transition into using Hermits/Madmen to draw. Loppo does more aggressive trashing, I don't to keep variety and manage to win the Fairgrounds split with a triple Fairgrounds turn due to Madman.
game 4: Loppo 42 - AHoppy 34
Chapel, Moat, Lookout, Oasis, Smugglers, Procession, Cache, Duke, Margrave, Tactician
http://dom.retrobox.eu/?/20130419/log.50955175e4b013548a3d58f0.1366401575536.txtAnother pretty interesting one. I snag Caches early on and a Tactician to help counter Margrave and in hopes of going Duchy-Duke. Loppo builds a nice deck incorporating procession. I still really don't understand how to use Procession correctly, but Loppo does and combos it with Smugglers to steal Dukes and Duchys, winning the Duke split, further establishing my hatred for Smugglers... I probably should have dived for Duchys earlier, but overall it was a good game.
game 5: AHoppy 92 - Loppo 0
Cellar, Squire, Sage, Woodcutter, Envoy, Scout, Horn of Plenty, Inn, Farmland, King's Court
http://dom.retrobox.eu/?/20130419/log.50955175e4b013548a3d58f0.1366402658283.txtI'm sorry. I'm so sorry... turn 3 gold, early HoP, early KC, snowballs into a triple KC-Envoy and HoP megaturn ending with 6 Colonies and 2 Provinces. This was all luck...
BTW: Picked up a scout to get me 11 differently named cards. So in a way, a King's Courted Scout won me the game...
Thanks for the games so far, I really enjoyed them and I'll post our 6th game when we play it.