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Author Topic: GOKODOM I: Round 1 Results and Discussion  (Read 29372 times)

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lespeutere

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #25 on: April 15, 2013, 05:07:57 pm »
+2

florrat vs lespeutere 0-3

Courtyard, Apothecary, Chancellor, Tunnel, Thief, Ghost Ship, Hunting Party, Vault, Bank, Peddler
florrat starts (4/3), but I get the lucky 5/2, start vault/courtyard and go hunting party after picking up a tunnel which I add another to. He starts potion/tunnel but this kingdom just lacks +action (for constant GS attacks) and +buy (for peddlers). With one province for each of us I already get my first duchy and I win duchies 5/3 while florrat has the tunnel majority (5/3). With these 2 points up I can dictate duchy dancing and get the PP when he has to get an estate since tunnels and duchies are gone. I'm up by 7, he gets another estate and I can finish it next turn.

Wishing Well, Bishop, Death Cart, Treasure Map, Golem, Market, Merchant Ship, Torturer, Vault, Expand
Bishop/silver for florrat, bishop/WW for me. As I see him starting bishop I confidently aim for treasure maps. My estates are gone soon and with 5 WWs I can draw my whole deck quickly. He adds a merchant ship and 2 golds but this proofs not enough compared to my 3 golds (after trashing one for a large VP advantage with bishop). He then trashes a province, buys the last and ends the game.

Fool's Gold, Haven, Secret Chamber, *Oasis, Philosopher's Stone, Remake, Young Witch, Merchant Ship, Minion, Outpost, Royal Seal
Remake/oasis for both of us. I hit 2 estates with remake immediately and go for more oases while he gets one silver which I regard as a mistake. I get 2 minions before his 1st and add an outpost when I have 5 minions. For some reason, I can't play outpost that often since I have it in my first cards in most shuffles and can't draw back to it through my discarded cards. So this one gets close, he's got a lead somewhen but has to add the last minions which provides an opportunity for me to get up front again. With 4 points behind and oases and minions gone, he buys the last duchy and closes the game with a 1 point win for me.

Thanks for the match again and good luck for the next ones.

TD Note: Posted
« Last Edit: April 15, 2013, 08:46:06 pm by Kirian »
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RTT

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #26 on: April 15, 2013, 05:37:25 pm »
+1

RTT wins against Qvist 3-1

game 1 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057141427.txt Qvist wins 31 : 29

game 2http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057993155.txt RTT wins 22 : 14

game 3 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366059172033.txt RTT wins 31:30

game 4http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366060518449.txt RTT wins 55:27


qvist will upload videos ad do a short commentary about the games. it where very fun and intense games and luck did play of course a factor in the close games. I thank Qvist for the Games!

Have a good day (night for us germans)
RTT

TD Note: Posted
« Last Edit: April 15, 2013, 08:46:40 pm by Kirian »
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Green Opal

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #27 on: April 15, 2013, 05:45:15 pm »
+2

Green Opal defeats zaubererer 3-2.
Game 1: http://dom.retrobox.eu/?/20130415/log.5062cd4f0cf225c46708e7c3.1366057050367.txt
Lighthouse, Forager, Market Square, Wishing Well, Philosopher's Stone, Feodum, Rats, Talisman, Worker's Village, Horn of Plenty
zaubererer wins 41-35
An odd little board with not much potential to build to anything that crazy. We both play for market squares and foragers, but rats and talismans mean his connect rather more frequently.

Game 2: http://dom.retrobox.eu/?/20130415/log.5062cd4f0cf225c46708e7c3.1366057514867.txt
Moat, Scrying Pool, Watchtower, Alchemist, Procession, Salvager, Apprentice, Counterfeit, Embassy, Royal Seal
Green Opal wins 36-20
I opt for an alchemist stack held together with trimming from apprentice and counterfeit, while zaubererer tries to motor through with salvager. By the time I've gotten to 5 alchemists I'm able to draw my deck and province every turn from 10 onwards, and can seal it with a sacrifical salvage-apprentice counterfeit-gold double province turn.

Game 3: http://dom.retrobox.eu/?/20130415/log.5062cd4f0cf225c46708e7c3.1366058389399.txt
Village, Death Cart, Fortress, Mining Village, Treasure Map, Vault, Wharf, Possession, King's Court, Peddler
Green Opal wins 47-27
Crazy posession engine shenanigans. While I get possessed first, I'm able to assemble more possessions and KCs and can twice take 3 turns in a row. KC-death cart on a possessed turn is rather potent...

Game 4: http://dom.retrobox.eu/?/20130415/log.5062cd4f0cf225c46708e7c3.1366058976175.txt
Herbalist, Secret Chamber, Sage, Farming Village, Ironworks, Apprentice, Festival, Merchant Ship, Witch, Possession
zaubererer wins 29-14
I perhaps mistakenly opt for apprentice after my first witch: this together with some nasty collisions results in my losing the curse split 7-3. I'm never really able to recover as some accelerated apprentices trashing provinces put it out of reach.

Game 5: http://dom.retrobox.eu/?/20130415/log.5062cd4f0cf225c46708e7c3.1366060039303.txt
Beggar, Masquerade, Woodcutter, Baron, Farming Village, Feast, Militia, Pirate Ship, Silk Road, Treasure Map
Green Opal wins 55-51
What begins as a straightforward-seeming masq-militia money-style board starts to turn on its head when zaubererer moves into pirate ships. While he builds them up to 7 counters, I'm collecting several provinces, but inevitably stall out after getting 6. it's then a mad rush to collect enough points to stop getting beaten by the woodcutter-fueled silk road rush, which I manage to survive after a miscounting of the points at the end.

Thanks for the games zaubererer, was a fun set!

TD Note: Posted
« Last Edit: April 15, 2013, 08:47:56 pm by Kirian »
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Qvist

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #28 on: April 15, 2013, 07:33:40 pm »
+1

RTT wins against Qvist 3-1

game 1 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057141427.txt Qvist wins 31 : 29

game 2http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057993155.txt RTT wins 22 : 14

game 3 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366059172033.txt RTT wins 31:30

game 4http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366060518449.txt RTT wins 55:27


qvist will upload videos ad do a short commentary about the games. it where very fun and intense games and luck did play of course a factor in the close games. I thank Qvist for the Games!

Have a good day (night for us germans)
RTT


I'm currently doing the rewatch and I was really unlucky in those games. I appreciate all comments.

Game 1:
This was a boring Hoard/Chapel board with Swindler. I won this, but I was still was unlucky. In the turn where I chapeled my hand, one of the cards was an Overgrown Estate. Guess what I drew: Swindler. Later in the game I mislicked, but that Pawn was honestly very useful later. So, this was lucky at the same time. So, that's why I won.

Game 2:
This was an interesting board with Worker's Village, Bridge, Count and Altar. Unfortunately there was no draw card. We opened the same, but he got $5 twice while I got $4 twice. Come on! So, I was already behind. Maybe I should have gotten WV+Bridge in turn 8 and get that Altar later. On turn I did a misplay where I didn't put the Bridge on top of my deck. Then came turn 13. I was one action or one coin short of winning this game, grr! On turn 14 I could have gotten 2 Duchies for a 1-point lead, but I did a misclick again. But still that wouldn't have won me the game.

Game 3:
This was the most interesting board. There was gaining with University, Border Village and Develop. We both had the idea to trash Action cards with Graverobber and expand them into Provinces. I choose the University route and he the Border Village route. Young Witch, Militia and Squire made the board even more interesting. I focussed more on draw with Stables while he decided to trash earlier for Provinces. And then I did a big miscalculation on turn 17 which you can hear in my video. Instead of him being one point ahead, I said that I'm one point ahead. That's why I did Province+Duchy. But he did Province+Duchy too and won. D'oh.

Game 4:
Oh man, this was the worst game. I curse you Loan. We both open Loan/Militia on a board with crucial $5s with Margrave and Bandit Camp. On turn 3 I got $3. On turn I have the Loan, but haven't seen my Militia yet. So I don't play it. On turn 5 I have the Militia and finally $5, but he plays Militia himself. So, still no $5. On turn 6 I finally get a Margrave and turn 7 my $5 card hand get's militia'd again. Now it gets really bad. On turn 8 I played Mining Village and Margrave and had a Loan in hand with one card left in my deck. I didn't keep track. It was my Militia so that all those cards missed the reshuffle. On turn 10 I had the same choice: One card left, it was my Mining Village, so my Militia missed again. Here I was already so behind. On turn 13 I didn't play the Loan again because of similar fear. On turn 14 it skipped my Bishop and hit a Silver. That's the turn where RTT already could Double Province. Game over.

At least RTT reminded that this isn't a Elimination Tournament. So, I have at least still a chance.
Thanks for the games RTT, you played well and deserved the win, even beside the shuffle luck I had.
Good luck for you in the tournament.

Edit: Videos will be uploaded soon.
« Last Edit: April 15, 2013, 07:36:23 pm by Qvist »
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LastFootnote

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #29 on: April 15, 2013, 08:18:53 pm »
0

DG beats LastFootnote 3-0, surprising nobody. Turns out I actually suck at Dominion.  :'(

Also I suck at being responsible, and DG is going to post the logs. I forgot to grab them.

Thanks for the games, DG!
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DG

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #30 on: April 15, 2013, 08:25:35 pm »
+1

If anyone is annoyed that opening a game log just replaces another open game log? Well I did point that out in beta.

DG 34 : 17  LastFootnote http://dominionlogs.goko.com//20130415/log.50675f6afca284ca61206e88.1366068896139.txt
DG 32 : res LastFootnote http://dominionlogs.goko.com//20130415/log.50675f6afca284ca61206e88.1366069635157.txt
DG 33 : 15  Last Footnote http://dominionlogs.goko.com//20130415/log.50675f6afca284ca61206e88.1366070154680.txt

Game 1 - Drawing and goons. We both missed wandering minstrels being better than caravans.
Game 2 - Odd possession vs silk roads game. I'd have been worried if LF had gone fully for silk roads.
Game 3 - I played money against an ambitious develop engine strategy.

Thanks for the games and good luck next round.

TD Note: Posted
« Last Edit: April 15, 2013, 08:48:22 pm by Kirian »
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michaeljb

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #31 on: April 15, 2013, 11:22:23 pm »
0

« Last Edit: April 17, 2013, 09:42:39 am by Kirian »
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shraeye

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #32 on: April 15, 2013, 11:33:36 pm »
0

Questions about spreadsheet: what is the background colors to people's names representing?

What are SRd and Solk columns for?
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Kirian

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #33 on: April 16, 2013, 01:34:45 am »
0

Questions about spreadsheet: what is the background colors to people's names representing?

What are SRd and Solk columns for?

Heh, things I still need to add to the FAQ.  Which is to say, the entire FAQ actually, but these things definitely belong in there.

Colors are simply which sets the person has: red for all sets, purple for some, blue for none.

Solk is the player's Solkoff score, which is the first tie-breaker.  It is the sum of the current scores of each of their opponents.  After one round, this is 2 for anyone who lost, 0 for anyone who won, and 1 for anyone who drew.  It becomes a more useful tie-breaker after two or three rounds.

SRd is the current total score of the opponent played that round.  So the Solkoff score is the sum of all the SRd scores.
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Qvist

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #34 on: April 16, 2013, 08:05:19 am »
+1

RTT wins against Qvist 3-1

game 1 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057141427.txt Qvist wins 31 : 29

game 2http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057993155.txt RTT wins 22 : 14

game 3 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366059172033.txt RTT wins 31:30

game 4http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366060518449.txt RTT wins 55:27


qvist will upload videos ad do a short commentary about the games. it where very fun and intense games and luck did play of course a factor in the close games. I thank Qvist for the Games!

Have a good day (night for us germans)
RTT


I'm currently doing the rewatch and I was really unlucky in those games. I appreciate all comments.

Game 1:
This was a boring Hoard/Chapel board with Swindler. I won this, but I was still was unlucky. In the turn where I chapeled my hand, one of the cards was an Overgrown Estate. Guess what I drew: Swindler. Later in the game I mislicked, but that Pawn was honestly very useful later. So, this was lucky at the same time. So, that's why I won.

Game 2:
This was an interesting board with Worker's Village, Bridge, Count and Altar. Unfortunately there was no draw card. We opened the same, but he got $5 twice while I got $4 twice. Come on! So, I was already behind. Maybe I should have gotten WV+Bridge in turn 8 and get that Altar later. On turn I did a misplay where I didn't put the Bridge on top of my deck. Then came turn 13. I was one action or one coin short of winning this game, grr! On turn 14 I could have gotten 2 Duchies for a 1-point lead, but I did a misclick again. But still that wouldn't have won me the game.

Game 3:
This was the most interesting board. There was gaining with University, Border Village and Develop. We both had the idea to trash Action cards with Graverobber and expand them into Provinces. I choose the University route and he the Border Village route. Young Witch, Militia and Squire made the board even more interesting. I focussed more on draw with Stables while he decided to trash earlier for Provinces. And then I did a big miscalculation on turn 17 which you can hear in my video. Instead of him being one point ahead, I said that I'm one point ahead. That's why I did Province+Duchy. But he did Province+Duchy too and won. D'oh.

Game 4:
Oh man, this was the worst game. I curse you Loan. We both open Loan/Militia on a board with crucial $5s with Margrave and Bandit Camp. On turn 3 I got $3. On turn I have the Loan, but haven't seen my Militia yet. So I don't play it. On turn 5 I have the Militia and finally $5, but he plays Militia himself. So, still no $5. On turn 6 I finally get a Margrave and turn 7 my $5 card hand get's militia'd again. Now it gets really bad. On turn 8 I played Mining Village and Margrave and had a Loan in hand with one card left in my deck. I didn't keep track. It was my Militia so that all those cards missed the reshuffle. On turn 10 I had the same choice: One card left, it was my Mining Village, so my Militia missed again. Here I was already so behind. On turn 13 I didn't play the Loan again because of similar fear. On turn 14 it skipped my Bishop and hit a Silver. That's the turn where RTT already could Double Province. Game over.

At least RTT reminded that this isn't a Elimination Tournament. So, I have at least still a chance.
Thanks for the games RTT, you played well and deserved the win, even beside the shuffle luck I had.
Good luck for you in the tournament.

Edit: Videos will be uploaded soon.


andwilk

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #35 on: April 16, 2013, 09:24:00 am »
+2

Any possibility or interest in having multiple tiers of knockout brackets at the end of the Swiss tournament in order to extend the tournament for more people?

For example the top 8 would still be the main bracket or "Gold" division.  Perhaps the next set of 8 would comprise the "Silver" division and then even ranks 17-24 could make up a "Copper" bracket.

I'd be willing to help set these up and run these regardless of where I finish if there is interest and Kirian gives his blessing of course.
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LastFootnote

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #36 on: April 16, 2013, 10:37:07 am »
0

Game 3 - I played money against an ambitious develop engine strategy.

Hehe, "ambitious Develop engine". That was me giving up.
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ftl

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #37 on: April 16, 2013, 03:15:48 pm »
+1

ftl defeats PitrPicko 3-2

Game 1: PitrPicko 26 - ftl 34
http://dom.retrobox.eu/?/20130416/log.50612a9b51c36e573294bfd0.1366127059969.txt
Duchess, Moat, Apothecary, Urchin, Warehouse, Conspirator, Ironworks, Mountebank, Witch.

We both open 5/2 Mountebank/Moat, get lots of Mountebanks and the occasional warehouse to cycle for them. He gets ahead in the cursing with more mountebanks and warehouses, but I pick up two Urchins which are pretty easy to convert to mercenaries, and the trashing and discard attack of that let me pull ahead and win the provinces 5-3.

Game 2: PitrPicko 51 - ftl 36
http://dom.retrobox.eu/?/20130416/log.50612a9b51c36e573294bfd0.1366128097811.txt
Chapel, Wishing Well, Moneylender, Navigator, Band of Misfits, City, Counting House, Cultist, Expand, Forge, Platinum/Colony.

We trash down our decks and get some cultists, splitting the ruins I believe 5-5, and then get cities, which we also split 5-5, and start investing in platinums; with only 5 cities, neither of us has the buys to buy out the estates to three-pile. He gets a few expands while I decide to start on colonies. However, my deck sputters a little after picking up some treasure and some green, whereas his does better with his extra expands and with his 3-1 cultist advantage, so he finishes off with a triple-colony turn (expanding plats into colonies) for the win.

Game 3: ftl - PitrPicko (resigned)
http://dom.retrobox.eu/?/20130416/log.50612a9b51c36e573294bfd0.1366128638812.txt
Haven, Warehouse, Navigator, Nomad Camp, Procession, Sea Hag, Ill-Gotten Gains, Library, Trading Post, Upgrade

I get another 5/2 start, and this time I think it really helps me. I open with Trading Post/Haven, whereas PitrPicko open Sea Hag/warehouse and gets a second hag later to try to really bring down the cursing hammer. But with the economy from trading post, I pick up a few upgrades, which together let me trash the curses basically as they come in. I get a late sea hag on turn 6, and buy 4 ill-gotten gains to keep the cursing split even, and then use upgrades to convert those into golds. It's pretty much game over at that point, as I start picking up provinces having both more money and fewer curses, so PitrPicko resigns after I get my 4th province.

Game 4: PitrPicko 32 - ftl 22
http://dom.retrobox.eu/?/20130416/log.50612a9b51c36e573294bfd0.1366128992346.txt
Forager, Smugglers, Wishing Well, Workshop, Silk Road, Cache, City, Haggler, Ill-Gotten Gains, Mystic

I got seriously outplayed this game. I saw Workshop/Silk Road, and thought that would be dominant despite the IGGs, and I was way way wrong. PitrPicko picks up a smugglers, buys some Silk Roads to keep the split even, and wins with some IGGs and duchies which I can't afford because of my workshops.

Game 5: ftl 32 - PitrPicko 31
http://dominionlogs.goko.com//20130416/log.50612a9b51c36e573294bfd0.1366129681528.txt
Fishing Village, Menagerie, Smugglers, Bridge, Thief, Graverobber, Knights, Rogue, Trading Post, Vault

PitrPicko opened 5/2 and decided to go for the straightforward province rush with Vault-BM. I opened 4-3, opened Bridge-Fishing Village, and went for a Fishing Village-Menagerie-Vault engine, with Knights for the attack and bridge and smugglers as payload. As it turns out, that's a very tough engine to play - I'm convinced it's super-powerful if done right, but I really don't know what "done right" is, with so many components and with the draw being the vault-menagerie combo and with the potential for knights and rogue and graverobber to be so interactive. It has to depend a lot on what your opponent does. As it is, the top knight was Dame Natalie (gain cards costing up to $3), which was great for me, since she picked up lots of fishing villages and menageries. The second knight was Sir Vander, who I never got because with PitrPicko not getting knights himself, Vander wouldn't ever get trashed for the Gold. Dame Natalie only ever trashed one silver from PitrPicko, but a weaker workshop was good enough for my deck anyway. I floundered around with lots of fishing villages, menageries, and vaults, and the menageries eventually made my deck pretty consistent, playing a fishing village or two per turn, vaults to discard duplicates and then menagerie to draw back up. In retrospect I needed more Bridges (and I made a big mistake in getting a late Trading Post), but my deck worked out; I observed PPR and after PitrPicko broke it I used Dame Natalie to pick up a spare estate to win by 1 point.


Very tight match, with only the first game going to the second player. Thanks to PitrPicko for the nice games!

TD Note: Posted
« Last Edit: April 17, 2013, 09:43:16 am by Kirian »
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SCSN

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #38 on: April 16, 2013, 04:20:44 pm »
0

Lesson learned today: Greenwich has time GMT+1 in summer.
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SCSN

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #39 on: April 16, 2013, 05:06:21 pm »
0

Lesson learned today: Greenwich has time GMT+1 in summer.

Turns out my opponent was actually late, so I'm still confused!
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SCSN

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #40 on: April 16, 2013, 05:20:49 pm »
0

A problem: When in anything but pro mode you click "use Colony/Platinum", they will 100% be used, whereas if you don't click that, I think they'll never be used.
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ftl

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #41 on: April 16, 2013, 05:31:20 pm »
+3

That checkbox is randomized as well when you create the set, I think. So if you just create a table and randomize the cards, you've also randomized that. I mean, obviously if you want to cheat you could change it, but right now the whole 'random kingdoms in unrated mode' is being run on the honor system anyway, which seems like it's good enough for a tournament like this with no money on the line...
« Last Edit: April 16, 2013, 05:32:29 pm by ftl »
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SCSN

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #42 on: April 16, 2013, 05:43:57 pm »
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Quote
That checkbox is randomized as well when you create the set, I think.

Ah, that's what I was missing.
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clb

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #43 on: April 16, 2013, 05:44:58 pm »
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Quote
That checkbox is randomized as well when you create the set, I think.

Ah, that's what I was missing.
Does Goko still think that "random" for Colonies is about 1/1000 chance?
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ftl

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #44 on: April 16, 2013, 05:50:15 pm »
+1

I don't think so. At least, one of my 5 games I just posted had colonies.

Just went on goko, went to "create game", clicked "randomize" a few times, my third randomization gave me a colony game. Don't know what percentage it is exactly but it can't be that low unless I just got reeeeeeeeally lucky.
« Last Edit: April 16, 2013, 05:51:54 pm by ftl »
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WanderingWinder

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #45 on: April 16, 2013, 05:51:27 pm »
0

Quote
That checkbox is randomized as well when you create the set, I think.

Ah, that's what I was missing.
Does Goko still think that "random" for Colonies is about 1/1000 chance?
What percentage of cards that you own are from prosperity?

PitrPicko

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #46 on: April 16, 2013, 05:53:26 pm »
0

Yeah, it was super fun to play with you, ftl. I think in last game I wouldn't stand any chance if we both started with some duchy dancing. Your engine was quite dependend and would totally outplay me in long run. (With good hand you could possibly double province.) And since my vault deck was build for "get 4 prov ASAP" it wouldn't stand any chance, so I broke PPR. Also I was betting that you will miss your +buy(gain). That would give me some chance in endgame :)
I was terrified when you will buy 2nd, 3rd and 4th bridge because I think that will be gg for me. Your deck had great potential for double or maybe triple province turn :)
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PitrPicko

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #47 on: April 16, 2013, 05:57:57 pm »
0

I belive that chance of using Plat/colony in every single game is: number of decks from prosperity/number of decks total.
So when 3 decks are from prosperity, you have only 3/10 chance of playing with plat/colony.
I think it is overall very low...
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Polk5440

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #48 on: April 16, 2013, 06:22:24 pm »
+1

Polk5440 defeats user name 3-1

Game 1:
http://dom.retrobox.eu/?/20130416/log.50ba29b8e4b015dcbac5f45a.1366143279118.txt

I go first. I go Alchemist then Noble Brigands, he goes for a Mandarins then a Noble Brigand. We both buy Harem and Hoards, as well.
Score: Polk5440 44 -- user name 36

Game 2:
http://dom.retrobox.eu/?/20130416/log.50ba29b8e4b015dcbac5f45a.1366144581419.txt

This one was tough to figure out. He went heavy into Foragers early. My goal was to clean out my starting cards enough with one Forager and have lots of actions in order to make Ironmonger almost always a village (ex post, I wish I had picked up two Foragers early). Talisman lets me pick up cheap and necessary actions quickly to get the density up. This allows me to pile on enough Torturers, Catacombs, and Monuments. He catches on the use of Ironmonger too late here to catch up while also doing the dirty work of making Forager worth $3. Even so, I thought he might have a chance to win on piles, but it didn't work out for him and I ended the game ahead.
Score: Polk5440 26 -- user name 21

Game 3:
http://dom.retrobox.eu/?/20130416/log.50ba29b8e4b015dcbac5f45a.1366146071344.txt

A Scrying Pool game, which I played badly. I thought grabbing a Talisman and some Hamlets early would give me an advantage, but it cost me the Scrying Pool split, which was more important. user name said he wasn't happy with his play, but he outplayed me here and deserved the win.
Score: Polk5440 26 -- user name 30

Game 4:
http://dominionlogs.goko.com//20130416/log.50ba29b8e4b015dcbac5f45a.1366146892548.txt

This was a scary board. Knights and Ghost Ship and Swindler, oh my! I feel like this one could have turned into a disaster at any time. Instead, after picking up our Swindlers (him 2 and me 1 -- my second came later) we both went for Rebuilds, me heavier than him, and I came out on top. He did Rebuild into Dame Josephine, and I picked up a Knight later, but the Knights didn't do nearly as much damage as they normally do. The most difficult thing about this game was keeping track of points in my head. Luckily, I was only off by one on my internal count. Phew!
Score: Polk5440 31 -- user name 27

-----

There was a bit of a technical hiccup on my end, I think, before we started the first game. The game wasn't loading, I think because my internet connection gave out briefly. But once we actually got going, it was smooth sailing. We only had to restart the last game once to get turn order right -- I was almost fooled into believing Goko had implemented our tournament turn starting rules! Oh, well!

Thanks again to user name for the games. They were very enjoyable. I am looking forward to the next round.

TD Note: Posted
« Last Edit: April 17, 2013, 09:43:55 am by Kirian »
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mail-mi

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Re: GOKODOM I: Round 1 Results and Discussion
« Reply #49 on: April 16, 2013, 06:25:32 pm »
0

Don't have the logs, but I do have this:

Beyond Awesome beats mail-mi 3-1-1
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