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Author Topic: Trashing with Steward/Forge/Chapel is atomic, right?  (Read 7806 times)

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Jeebus

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Re: Trashing with Steward/Forge/Chapel is atomic, right?
« Reply #25 on: April 16, 2013, 11:33:07 am »
+1

The infamous lose-track rule specifies that a card can't do something to another card if that other card isn't the place the first card expects it to be anymore. But here this rule doesn't apply for two reasons, it seems:
1. There is no card trying to do something to another card, Rats is trying to act on account of its own trashing
2. Rats is still where it expects to be, in the trash, it's just not necessarily the top card, but it doesn't specify it has to be

You have the lose-track rule wrong. It's not about a card "doing something" to another card. It's specifically about an effect moving a card. The only card being moved by Rats is the top card of your deck when you draw it into your hand.

Tunnel is not moved when you reveal it from your discard pile, it's revealed but technically stays in the same place.

1. Play Forge, select cards to trash from hand and put them all aside
2. Resolve on-trash effects in any order from all of the "trashed" cards
3. You could reveal Market Square here as a reaction to "one of your cards" being trashed (even if multiple cards are trashed)
4. Continue resolving Forge, gain a card with cost in coins equal to the sum of the trashed cards
5. When you're all done with Forge, move all of the cards to the actual trash

It works as long as you only keep the cards away from trash in order to remind yourself, and you know that they're technically in trash. Not sure if it matters for any current cards though. But yeah, they're technically moved to trash in (1), not (5).
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