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Author Topic: Dominion Battle Royale (Take Two)  (Read 5681 times)

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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #25 on: April 17, 2013, 06:03:49 pm »

Necropolis into Swindler requires a roll.  Since your discard pile happens to be public info, I'm able to calculate that.

Ordered like in the last post:
Rolled 1d7 : 3, total 3
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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #26 on: April 17, 2013, 06:16:06 pm »


Pops turn 6

Play Necropolis.
Play Swindler, trashing H_D's Mint, and replacing it with a Duke.
Play Squire for +2 Actions +1 Coin.
Play Embargo, embargoing the Fool's Golds.
Buy an Apprentice


popsofctown state:

Mats: Empty

Hand(5)

NECR
COPP
OVGE
COPP
RLBY

Deck (9)

1.SWND
2.SQUI
3.COPP
4.APPR
5.BOMI
6.SQUI
7.HOVL
8.SILV
9.MINT


Discard(0)

[/quote]
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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #27 on: April 17, 2013, 06:16:27 pm »

Be sure to modify your deck according to the attack
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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #28 on: April 17, 2013, 10:43:51 pm »

==H_D Turn #6==

==State before this turn==

Deck {6} Band Fool Over Fool Fool Copp

Hand {5} Hove Copp Fool Necr Fool

Discard {1} Duke

Mats: 2 VP (from auction)

==Turn==

> Play Fool’s Gold x2, buy Band of Misfits

> Discard rest of hand {3} Hove Copp Necr
> Draw next 5 cards from deck Band Fool Over Fool Fool

==State after this turn==

Deck {1} Copp

Hand {5} Band Fool Over Fool Fool

Discard {7} Duke Band Fool Fool Hove Copp Necr

Mats: 2 VP (from auction)
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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #29 on: April 18, 2013, 09:44:08 am »

Starting off with Necropolis into Ruined Library.

Rolled 1d9 : 1, total 1
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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #30 on: April 18, 2013, 09:45:44 am »

Funny, that's a Swindler, and you're in another special case where I can evaluate that on my own: there's exactly one card in your deck, I'll just peek at the spoiler.
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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #31 on: April 18, 2013, 09:53:21 am »



Pops turn 7

Play Necropolis.
Play Ruined Library.
Play Swindler, trashing H_D's Copper, and replacing it with a Curse.
Play two coppers and buy a Procession.
End my turn and discard an overgrown estate.


popsofctown state:

Mats: Empty

Hand(5)

APPR
SQUI
SILV
HOVL
COPP

Deck (3)

SQUI
BOMI
MINT


Discard(7)
NECR
COPP
OVGE
COPP
RLBY
SWND
PROC

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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #32 on: April 18, 2013, 10:47:47 am »

==H_D Turn #7==

==State before this turn==

Deck {0}

Hand {5} Band Fool Over Fool Fool

Discard {7} Duke Band Fool Fool Hove Copp Necr Curs

Mats: 2 VP (from auction)

==Turn==

> Play Band of Misfits as Bridge
> Play 3x Fool’s Gold
> Buy 2 Bands of Misfits
> Discard Overgrown Estate
> Reshuffle
> Draw 5 Cards

==State after this turn==

Deck {0} Fool Band Copp Fool Band Fool Band Fool Hove Curs

Hand {5} Fool Band Necr Over Duke

Discard {0}

Mats: 2 VP (from auction)

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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #33 on: April 18, 2013, 02:12:30 pm »

I'm not going to let you redo your move, but you realize that 3 Fool's Golds produces 9$ right?  So you only need 1 additional dollar and a +buy to purchase two 5$ cards.  Salvager, Forager, or Herbalist would make more sense than Bridge.
« Last Edit: April 18, 2013, 02:13:36 pm by popsofctown »
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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #34 on: April 18, 2013, 02:15:37 pm »

Umm... Bridge is +1$ (which makes $10)

Plus it makes the BoMs only cost $4...

I can two buy of them.
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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #35 on: April 18, 2013, 02:18:52 pm »

If I wanted to, I could have purchased 2 Grand Markets... thought hard about that, but went with the Bands instead.
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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #36 on: April 18, 2013, 02:36:05 pm »



Pops turn 8

Play Apprentice on a Silver, drawing 3 cards.
Play a Squire for +2 Actions, +1$.
Play Band of Misfits as though it were Remake, trashing a Mint and gaining a Grand Market, and trashing a Squire and gaining a Familiar and a Menagerie
Play a copper and buy a Peddler.
Discard a Hovel.


popsofctown state:

Mats: Empty

Hand(5)

COPP
NECR
PROC
BOMI
SWND

Deck (3)

1.APPR
2.SQUI
3.FMLR
4.HOVL
5.COPP
6.MENG
7.GRND
8.OVGE
9.COPP
10.RLBY
11.PDDL

Discard(0)

« Last Edit: April 18, 2013, 02:40:26 pm by popsofctown »
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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #37 on: April 18, 2013, 02:37:15 pm »

Umm... Bridge is +1$ (which makes $10)

Plus it makes the BoMs only cost $4...

I can two buy of them.
Yes, of course you can.
But you could have bought 2 of them and then topdecked a FG if you taught your Band of Misfits how to care for herbs.
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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #38 on: April 18, 2013, 02:40:09 pm »

Non-player specific game states
Significant Depleted Piles: Ruins(9)
Squire(7ish)
Peddler(9)
Grand Market(9)
BoM(6)
Trash Pile: 9 Coppers, a Silver, 2 Mints
Prizes: All
Top Knight: Sir Vander
Top Ruins: Ruined Market


Trade Route Mat: 1 (Duke)
Embargoes: Fool's Gold

Current player: Hertz
[/quote]
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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #39 on: April 18, 2013, 03:28:25 pm »

Yes, of course you can.
But you could have bought 2 of them and then topdecked a FG if you taught your Band of Misfits how to care for herbs.

Oh, I see what you're saying now.  I thought you were telling me that I couldn't afford 2 BoMs.

Yeah, I decided against Salvager/Forager, because that would have trashed OEstate, causing a +1 card, and reshuffling my deck before I gained my two new Bands.

I didn't think about Herbalist...
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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #40 on: April 18, 2013, 04:43:14 pm »

==H_D Turn #8==

==State before this turn==

Deck {10} Fool Band Copp Fool Band Fool Band Fool Hove Curs

Hand {5} Fool Band Necr Over Duke

Discard {0}

Mats: 2 VP (from auction)

==Turn==

> Play BoM as Menagerie
> Reveal Hand:  Fool Necr Over Duke
> Draw 3 Cards: Fool Band Copp
> Play Necropolis
> Play BoM as Shanty Town
> Reveal Hand:  Fool Fool Copp Over Duke
> Draw 2 Cards: Fool Band
> Play BoM as Smithy
> Draw 3 Cards: Fool Band Fool
> Play BoM as Squire (+$1, +2 buys)
> Play Fool’s Gold x5 + Copper
> Buy Mint (trashes Fool's Gold x5 + Copper)
> Buy Fortress, Buy Band of Misfits
> Discard: Duke Over
> Draw remaining two cards on deck: Hove Curs
> Reshuffle
> Draw 3 cards: Band Over Mint


==State after this turn==

Deck {7} Necr Band Band Band Fort Band Duke

Hand {5} Hove Curs Band Over Mint

Discard {0}

Mats: 2 VP (from auction)

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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #41 on: April 19, 2013, 10:49:47 am »

Pops turn 9

Play BoM as Menagerie.
Reveal: Copper, Necropolis, Procession, Silver
Draw Ruined Library and Grand Market and a Copper
Play Grand Market.
Draw a Peddler.
Play the Necropolis.
Play the Ruined Library.
Draw a HOVL.
Procession the Peddler.
Gaining a Platinum and drawing a a Copper and an Overgrown Estate.  Familiar y u hide?
Play Swindler, the outcome of which doesn't have much impact on my buy decision.
2$ from Peddling +2 from Wall Street + 2 from Swindling = 6$.
Buy a Peddler.  Buy a Farmland, trashing Hovel from my hand, then trashing a Copper and gaining a Hamlet.
Then I'm done. Discard a card called Overgrown Estate, which doesn't agree with the first article in this sentence and a Copper

DON'T FORGET SWINDLER
Sorry for using caps lock, it is not meant in a yelling way, but since I already used bold as another form of emphasis I felt it might be necessary so you don't forget that that's what's next.





popsofctown state:

Mats: Empty

Hand(5)

FMLR
MENG
SQUI
APPR
HAML

Discard (0)


Deck(12)

1.PDDL
2.RLBY
3.OVGE
4.GRND
5.COPP
6.COPP
7.NECR
8.PROC
9.BOMI
10.SWND
11.PLAT
12.FMLD


[/quote]
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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #42 on: April 19, 2013, 10:57:27 am »

Swindler hit Necropolis... and thus becomes a Poor House.
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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #43 on: April 19, 2013, 11:02:47 am »

Umm... Procession requires that the Peddler "upgrades" to another action... not a Platinum.  So... no Plat for you.

You made it clear we're not doing takey-backs...
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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #44 on: April 19, 2013, 02:01:14 pm »

No, no take backs.


Mind taking a yearlong hiatus from the game until Guilds releases with a 9$ action though?  :P

At least the collateral damage was 0$.
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popsofctown

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Re: Dominion Battle Royale (Take Two)
« Reply #45 on: April 19, 2013, 02:02:58 pm »

Non-player specific game states
Significant Depleted Piles: Ruins(9)
Squire(7ish)
Peddler(8)
Grand Market(9)
BoM(6)
Trash Pile: 9 Coppers, a Silver, 2 Mints
Prizes: All
Top Knight: Sir Vander
Top Ruins: Ruined Market


Trade Route Mat: 2 (Duke, Farmland)
Embargoes: Fool's Gold

Current player: Hertz
[/quote]
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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #46 on: April 19, 2013, 02:16:15 pm »

Mind taking a yearlong hiatus from the game until Guilds releases with a 9$ action though?  :P

lol
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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #47 on: April 19, 2013, 02:18:10 pm »

Non-player specific game states
Significant Depleted Piles: Ruins(9)
Squire(7ish)
Peddler(8)
Grand Market(9)
BoM(6)
Trash Pile: 9 Coppers, a Silver, 2 Mints
Prizes: All
Top Knight: Sir Vander
Top Ruins: Ruined Market


Trade Route Mat: 2 (Duke, Farmland)
Embargoes: Fool's Gold

Current player: Hertz

I believe there should only be 5 BoMs in the Supply.  I have 4 and you have 1... correct?
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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #48 on: April 19, 2013, 02:20:54 pm »

Correction... I have 5 BoMs... only 4 left in supply.
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Hertz_Doughnut

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Re: Dominion Battle Royale (Take Two)
« Reply #49 on: April 19, 2013, 02:22:11 pm »

==H_D Turn #9==

==State before this turn==

Deck {6} Band Band Band Fort Band Duke

Hand {5} Hove Curs Band Over Mint

Discard {0} Poor

Mats: 2 VP (from auction)

==Turn==

> Play BoM #1 as Menagerie
> Reveal Hand:  Hove Curs Over Mint
> Draw 3 Cards: Band Band Band

> Play BoM #2 as Rats
> Draw Fort
> Gain Rats
> Trash Overgrown Estate (draw Band)

> Play BoM #3 as Procession on Fortress
> +4 actions, draw 2 cards: Duke, reshuffle, Poor
> Trash Fort (back to hand), gain BoM (3 BoMs in supply)

> I have 4 actions at this point, 1 buy (my normal one), and 0 coins

> Play BoM #4 as Procession on Fortress
> +4 actions, draw 2 cards: Rats, reshuffle, Band
> Trash Fort (back to hand), gain BoM (2 BoMs in supply)

> I have 7 actions at this point, 1 buy, and 0 coins

> Play BoM #5 as Procession on Rats
> +1 action, draw 1 card: Band, gain Rats
> Trash Curse
> +1 action, draw 1 card: Rats, gain Rats
> Trash Hovel
> Trash the Rats (draw 1 card: Rats), gain BoM (1 left in supply)

> I have 8 actions at this point, 1 buy, and 0 coins
> Play BoM #6 as Procession on Rats
> +1 action, draw 1 card: Band, gain Rats
> Trash Mint
> +1 action, draw 1 card: Rats, gain Rats
> Trash Poor House
> Trash the Rats (draw 1 card: Rats), gain BoM (0 BoMs in supply)

> I have 9 actions at this point, 1 buy, and 0 coins

> Play BoM #7 as Procession on Fortress
> +4 actions, draw 2 cards (only 1 avail): Band
> Trash Fort (back to hand), gain Upgrade (9 Upgrades in supply)

> I have 12 actions at this point, 1 buy, and 0 coins

> Play BoM #8 as Procession on Fortress
> +4 actions, draw 2 cards (only 1 avail): Upgr
> Trash Fort (back to hand), gain Upgrade (8 Upgrades in supply)

> I have 15 actions at this point, 1 buy, and 0 coins

> Play BoM #9 as Procession on Fortress
> +4 actions, draw 2 cards (only 1 avail): Upgr
> Trash Fort (back to hand), gain Upgrade (7 Upgrades in supply)

> I have 18 actions at this point, 1 buy, and 0 coins

> Play Upgrade #1
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (6 Upgrades in supply)

> Play Upgrade #2
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (5 Upgrades in supply)

> Play Upgrade #3
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (4 Upgrades in supply)

> Play Upgrade #4
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (3 Upgrades in supply)

> Play Upgrade #5
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (2 Upgrades in supply)

> Play Upgrade #6
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (1 Upgrades in supply)

> Play Upgrade #7
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (0 Upgrades in supply)

> I have 18 actions at this point, 1 buy, and 0 coins

> Play Upgrade #8
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Outpost

> Play Upgrade #9
> +1 Action, +1 Card: Outp
> Trash Fortress (back to hand)
> Gain Tactician

> Play Upgrade #10
> +1 Action, +1 Card: Tact
> Trash Fortress (back to hand)
> Gain Duchy

> Play Outpost

> Play Tactician (discard hand:Rats Rats Rats Duke Fort)

> Cleanup:  draw 3 cards: Upgr Band Band

==State after this turn==

Deck {22} Band Duch Band Band Band Upgr Upgr Rats Upgr Rats Upgr Band Upgr Upgr Duke Band Upgr Band Rats Fort Upgr Upgr

Hand {3} Upgr Band Band

Discard {0}

In play {2} Tact Outp

Mats: 2 VP (from auction)


==Outpost Turn==

> +1 action, +1 Buy, +5 cards from Tactician: Band Duch Band Band Band

> I have 2 actions, 2 buys, and 0 coins at this point

> Play BoM #1 as Throne Room on another BoM (#2) as a Throne Room on two more BoM’s (#3 & #4) as Smithys.... so that’s 4 BoMs = +12 cards
> Draw 12: Upgr Upgr Rats Upgr Rats Upgr Band Upgr Upgr Duke Band Upgr

> I have 1 actions, 2 buys, and 0 coins at this point

> Play Upgrade #1
> +1 Action, +1 Card: Band
> Trash Rats (on-trash +1 card: Rats)
> Gain Duchy (6 Duchies left in supply)

> Play Upgrade #2
> +1 Action, +1 Card: Fort
> Trash Rats (on-trash +1 card: Upgr)
> Gain Duchy (5 Duchies left in supply)

> Play Upgrade #3
> +1 Action, +1 Card: Upgr
> Trash Rats (on-trash +1 card: reshuffle, Duch)
> Gain Duchy (4 Duchies left in supply)

> Play Upgrade #4
> +1 Action, +1 Card: Duch
> Trash Fortress (back to hand)
> Gain Duchy (3 Duchies left in supply)

> Play Upgrade #5
> +1 Action, +1 Card: Duch
> Trash Fortress (back to hand)
> Gain Duchy (2 Duchies left in supply)

> Play Upgrade #6
> +1 Action, +1 Card: Duch
> Trash Fortress (back to hand)
> Gain Duchy (1 Duchies left in supply)

> Play Upgrade #7
> +1 Action, +1 Card: Duch
> Trash Fortress (back to hand)
> Gain Duchy (0 Duchies left in supply)

And I’ll just end my turn.

3 piles empty...  one lucky Duke.

good game

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