Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4 ... 11  All

Author Topic: a fascinating puzzle game  (Read 56814 times)

0 Members and 1 Guest are viewing this topic.

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
  • Respect: +4085
    • View Profile
Re: a fascinating puzzle game
« Reply #25 on: April 06, 2013, 07:51:16 pm »
0

I don't understand how the custom tiles are supposed to work. I've read the help but still don't get it. How can I program them?

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: a fascinating puzzle game
« Reply #26 on: April 06, 2013, 07:57:12 pm »
0

I only have 2 stars on 16-18.  And then in 19, I have no idea how these custom tiles work.  The Help isn't very clear about it.

Ninja'd... I just don't see how the custom tile field associates with a tile on the left.  There is no new tile in the left panel...

Edit: wait, I think I've got it...
« Last Edit: April 06, 2013, 08:00:02 pm by eHalcyon »
Logged

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
  • Respect: +442
    • View Profile
Re: a fascinating puzzle game
« Reply #27 on: April 06, 2013, 07:58:28 pm »
0

I only have 2 stars on 16-18.  And then in 19, I have no idea how these custom tiles work.  The Help isn't very clear about it.

I'm momentarily stuck on 16. I can get RDL to all go up on 5 tiles, but I can't flip up back in on itself.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

David

  • Steward
  • ***
  • Offline Offline
  • Posts: 29
  • Respect: +7
    • View Profile
Re: a fascinating puzzle game
« Reply #28 on: April 06, 2013, 08:00:43 pm »
+2

Good to see some people getting addicted :).
Stef, I'll let you keep your blue star until tomorrow.
I have played Trainyard but I don't know Refraction. I may try it some time.
I found Trainyard a bit tedious since it's mostly about getting the right train at the right point at the right time. I think the custom tiles remove that tediousness from this game but I realize getting 3 stars on a level is quite similar to solving a Trainyard level.

@math, level 15 is just like level 14 except vertical ;).

A custom tile is like an entire 9x9 grid that fits on one tile. It has the behavior of the tiles you put inside it. How can I explain it better?
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
  • Respect: +3349
    • View Profile
Re: a fascinating puzzle game
« Reply #29 on: April 06, 2013, 08:02:04 pm »
0

Yeah, custom tiles are a little confusing. Basically, when you have a custom tile selected, whatever happens to balls is what that custom tile will do when placed. The easiest way to get a grip on them is: Make two custom tiles. Name one something, leave the other as new, or call it level or something along those lines. Select the named one, place some stuff down (e.g. make something that a normal block doesn't do, like doubling in a straight line, or sending everything left except stuff from the left). Then select you new again, and put the block you made down.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: a fascinating puzzle game
« Reply #30 on: April 06, 2013, 08:02:59 pm »
0

Yeah, you have to drag the custom tile from the right, not from the left.  That was what confused me.  I thought there would be a way to save it and then it would appear in the left with the other tiles.


Now I am sad that I don't have 3 stars for Triple 1, because I don't know how to make my custom tiles efficient.  Only 1 star for Triple 2. :(

Anyway, I think this is getting too complicated for me. :P
« Last Edit: April 06, 2013, 08:05:49 pm by eHalcyon »
Logged

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
  • Respect: +4085
    • View Profile
Re: a fascinating puzzle game
« Reply #31 on: April 06, 2013, 08:15:44 pm »
0

How are you gonna supposed to solve 17 with 4 tiles???

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: a fascinating puzzle game
« Reply #32 on: April 06, 2013, 08:33:40 pm »
0

How are you gonna supposed to solve 17 with 4 tiles???

Haaaaa, I got it! :D
Logged

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
  • Respect: +442
    • View Profile
Re: a fascinating puzzle game
« Reply #33 on: April 06, 2013, 08:35:28 pm »
0

How are you gonna supposed to solve 17 with 4 tiles???

Haaaaa, I got it! :D

I'm 1 tile over on 16 now, but at least I've got a solution.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
  • Respect: +442
    • View Profile
Re: a fascinating puzzle game
« Reply #34 on: April 06, 2013, 08:58:25 pm »
0

How are you gonna supposed to solve 17 with 4 tiles???

Haaaaa, I got it! :D

That was more annoying than I'd like to admit.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: a fascinating puzzle game
« Reply #35 on: April 06, 2013, 09:16:22 pm »
0

So, I've got 3 stars for everything up to #18 (triple) with the exception of #16 (up).  For 16 I need 10 tiles, which is just 2 stars.

For #19 I need 12 tiles for 2 stars.  Can't find the last optimization.  And I can't get #20... Well, I probably could, but it would probably be a ton of effort for 1 star.  :'(
Logged

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
  • Respect: +442
    • View Profile
Re: a fascinating puzzle game
« Reply #36 on: April 06, 2013, 09:27:45 pm »
0

So the custom tiles are only there to save room, not to lower a score. (That is, 18 optimized to 3 stars, placed as 2 Custom Tiles in 19 (one spun 90 degrees) does not produce a 2 Tile solution, rather a 14 tile solution - or the 6 tiles each used in the custom tiles + 2 for the placement of the customs).
« Last Edit: April 06, 2013, 09:29:32 pm by Galzria »
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: a fascinating puzzle game
« Reply #37 on: April 06, 2013, 09:31:18 pm »
0

So the custom tiles are only there to save room, not to lower a score. (That is, 18 optimized to 3 stars, placed as 2 Custom Tiles in 19 (one spun 90 degrees) does not produce a 2 Tile solution, rather a 14 tile solution - or the 7 tiles each used in the custom tiles).

It lowers the number of tiles used if you can use the same custom tile twice.  For example, I know from puzzle 18 that the optimal solution for x3 is 6 tiles.  How many tiles would it take to do x9?  If I make a custom x3 tile and put two of them next to each other, the total number of tiles used would be 8.  So if you can reuse your custom tile, it's somewhat more efficient.
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
  • Respect: +3349
    • View Profile
Re: a fascinating puzzle game
« Reply #38 on: April 06, 2013, 10:04:37 pm »
0

Just did 43 in 9 tiles, thinking it was a very elegant and genius solution. Getting 1 star for that was depressing.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: a fascinating puzzle game
« Reply #39 on: April 06, 2013, 10:11:12 pm »
0

Just did 43 in 9 tiles, thinking it was a very elegant and genius solution. Getting 1 star for that was depressing.

Yeah, rub it in our faces, 43. :P
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
  • Respect: +3349
    • View Profile
Re: a fascinating puzzle game
« Reply #40 on: April 06, 2013, 10:14:05 pm »
0

I haven't been going for stars :P.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
  • Respect: +2707
    • View Profile
Re: a fascinating puzzle game
« Reply #41 on: April 06, 2013, 10:26:06 pm »
0

I haven't been going for stars :P.

Me too, I'm somewhere around there.  I a few levels ago got the paintbrush.
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: a fascinating puzzle game
« Reply #42 on: April 07, 2013, 12:00:57 am »
0

I haven't been going for stars :P.

Fiiiiine.

34 tiles for level 20, hahaha.
Logged

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
  • Respect: +442
    • View Profile
Re: a fascinating puzzle game
« Reply #43 on: April 07, 2013, 12:08:19 am »
0

I haven't been going for stars :P.

Fiiiiine.

34 tiles for level 20, hahaha.

I used 40 with my "just complete" solution. ;D
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: a fascinating puzzle game
« Reply #44 on: April 07, 2013, 12:31:04 am »
0

I can't figure out how to get fewer than 6 tiles for 25, and I am legitimately stuck on 26.
Logged

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
  • Respect: +442
    • View Profile
Re: a fascinating puzzle game
« Reply #45 on: April 07, 2013, 12:42:27 am »
0

I can't figure out how to get fewer than 6 tiles for 25, and I am legitimately stuck on 26.

I got through the first colored ball stage before shutting it down for the night.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
  • Respect: +2707
    • View Profile
Re: a fascinating puzzle game
« Reply #46 on: April 07, 2013, 01:24:47 am »
0

Just did 43 in 9 tiles, thinking it was a very elegant and genius solution. Getting 1 star for that was depressing.

I just did 43, it took me 120...  HOW DID YOU DO IT?!?
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
  • Respect: +1966
    • View Profile
Re: a fascinating puzzle game
« Reply #47 on: April 07, 2013, 05:22:38 am »
0

I want to be able to use previous solutions as custom tiles.
Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

David

  • Steward
  • ***
  • Offline Offline
  • Posts: 29
  • Respect: +7
    • View Profile
Re: a fascinating puzzle game
« Reply #48 on: April 07, 2013, 05:33:33 am »
+1

@Axxle, you can. Go to the previous level, press Ctrl+C. Go to the new level, press Ctrl+V. The solution should be inserted as a custom tile.
Logged

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
  • Respect: +1966
    • View Profile
Re: a fascinating puzzle game
« Reply #49 on: April 07, 2013, 05:37:29 am »
0

@Axxle, you can. Go to the previous level, press Ctrl+C. Go to the new level, press Ctrl+V. The solution should be inserted as a custom tile.
This makes me happy.
Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT
Pages: 1 [2] 3 4 ... 11  All
 

Page created in 0.07 seconds with 20 queries.