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Author Topic: League of Legends  (Read 86254 times)

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Insomniac

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Re: League of Legends
« Reply #25 on: April 09, 2013, 03:13:45 pm »
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I know as a lol player, Dota creeps(minions) look very different and are extremely hard to get used to. Because Dota is more graphically complex than lol, it's hard for us lol players to tell what we are supposed to be doing. Lol has a lot of simple color coordination so you know the minions that are on your team an the ones that are the enemy minions. Denial isn't that foreign to me but I played lol when you could deny.

I guess this is just because you're used to LoL minions. I think the creeps from both sides look quite different. Also green healthbars and red healthbars are something i'd consider simple color coordination as well.

Yes, that's sort of what I meant. Which every you play first is what makes sense. I am sure lol looks very simple and childish to Dota players, the map color scheme of the game is very basic. To lol players Dota looks crazy complicated, at least it does for me. I do think its whichever you play first.

Anyway, before we turn this thread into another Dota vs Lol thread, I would like to stay on topic. Insom who is your favorite champion and why?

If I have to pick just one. Jayce, his kit has every single thing he needs and is super fun to play, he can also play every role somewhat competently except for AP.

If I can pick one for every role.

Top - Jayce, (Runner up: Elise)

Mid - Diana (Runner up: Kassadin) Diana's skill shot and 0 cool down ult when you hit your skill shot is super satisfying, Kassadins riftwalk is fun and denies AP champs pretty hard

Jungle - Shyvana (Runner up: Nocturne). Shyvanna has really good init for ganks, and amazing clear speed and counter jungling. Nocturne has amazing ganks once he hits 6 that is possibly the most satisfying thing about the game.

Support - Nami (Runner up: Zac) Nami's W allows you to heal and damage in a pretty strong way, her Q/R are satisfying when they hit, and her passive makes it so you guarantee the carry catches the kill target. Zac I played as support the day he came out, its what his kit said he was to me despite everyone saying Jungle or top, And well now people are playing him as support pretty commonly.

Carry - Quinn (Runner up: Miss Fortune). Quinn is such a good utility carry, she denies alot of the top carries right now with her Q (Blind hard counters AA carries) W counters stealth, teemo, and bushes, her E is an escape unless your opponents are pro/bots and can snare you when you hit them, and her R turns her into an escape machine or a melee beast. MF is one of the top carries but I like her because her kit has nice harass, speed and also I hate vayne so its nice both my carries beat vayne :P
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Insomniac

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Re: League of Legends
« Reply #26 on: April 09, 2013, 03:15:14 pm »
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As an addendum I have only been playing since mid february am already level 30, and have 25 champs owned. But only 3 ranked games under my belt, all 3 have been wins.

(One as Quinn, one as Nami one as Shyvana)
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Watno

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Re: League of Legends
« Reply #27 on: April 09, 2013, 03:43:34 pm »
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Can you describe what that ridiculously powerful item for carries does? I have no idea what you could be refering to?
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theory

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Re: League of Legends
« Reply #28 on: April 09, 2013, 04:02:12 pm »
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If you could design one champion, mcmcsalot, with no regard for balance, and who was restricted to your choice of QWER abilities, what would it be?

In other words, what is the most powerful champion you could create out of the existing QWER abilitiesi n the game?
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Watno

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Re: League of Legends
« Reply #29 on: April 09, 2013, 04:06:51 pm »
+2

not sure wether you were aware of that, but there was actually a custom dota 1 map that allowed to do such a thing, and its upcoming for dota 2
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Insomniac

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Re: League of Legends
« Reply #30 on: April 09, 2013, 05:12:01 pm »
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Can you describe what that ridiculously powerful item for carries does? I have no idea what you could be refering to?

I can find the article right now and don't remember exactly what. I think it had something to do with Armor Pen but I could be remembering way wrong. If I find it again I'll post here
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Watno

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Re: League of Legends
« Reply #31 on: April 09, 2013, 05:18:11 pm »
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Ah, you might be talking about the Glyph that can be used to make all structures invulnerable for some seconds?
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mcmcsalot

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Re: League of Legends
« Reply #32 on: April 09, 2013, 05:36:00 pm »
+1

Okay, theory thank you for giving me the most fun task ever.
Upon first glance, the best way to do this is going to be to creat a champion for each role.

First up we have the best support in the game.

Passive
Shadow WalkRANGE: 700

PASSIVE: When out of combat for 6 seconds, Evelynn enters stealth only being able to be seen by enemy champions (within 700 range) or true sight. Evelynn regenerates 1% of her maximum mana every second while stealthed.
Casting spells, taking damage or dealing damage reveals Evelynn for 6 seconds.

Q
Rocket Grab RANGE: 925COOLDOWN: 20 / 19 / 18 / 17 / 16COST: 120 Mana

ACTIVE: Blitzcrank fires his right hand at a straight line to the target area. If his hand encounters an enemy unit it will pull the target back to his location, dealing magic damage and stunning it for 1 second in the process.
MAGIC DAMAGE: 80 / 135 / 190 / 245 / 300 (+ 100% AP)
PROJECTILE SPEED: 1800

W
Astral Blessing RANGE: 750COOLDOWN: 20COST: 80 / 110 / 140 / 170 / 200 mana

ACTIVE: Soraka blesses a friendly unit, restoring health and granting it bonus armor for 3 seconds.
HEAL: 70 / 140 / 210 / 280 / 350 (+ 45% AP)
BONUS ARMOR: 25 / 45 / 65 / 85 / 105

E
Dazzle RANGE: 625COOLDOWN: 14 / 13 / 12 / 11 / 10COST: 75 mana

ACTIVE: Taric fires a prismatic sphere at a target enemy, stunning them and dealing magic damage (lower damage the farther the target is).
Missile Speed: 1400
STUN DURATION: 1.2 / 1.3 / 1.4 / 1.5 / 1.6
MINIMUM MAGIC DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 40% AP)
MAXIMUM MAGIC DAMAGE: 80 / 140 / 200 / 260 / 320 (+ 80% AP)

Ultimate
Curse of the Sad Mummy  RANGE: 550COOLDOWN: 150 / 130 / 110COST: 100 / 150 / 200 Mana

ACTIVE: Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move for 2 seconds.
MAGIC DAMAGE: 150 / 250 / 350 (+ 80% AP)

Here is by far the most op support in the game, may very well be the most op champion, the combination of stealthed blitzcrank pulls, and two on demand stuns along with the strongest heal in the game. Not much going to beat that.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #33 on: April 09, 2013, 05:46:13 pm »
0

Hmmm ... but remember, you wouldn't be going up against regular champs, but other OP champs!  Surely this would lose to some crazy ADC with Zilean's W?  ;-)  Or even just some maniacal max CDR (Ryze passive/Zilean W/other skills I don't know) into Karthus ult.  Just sit at fountain all game and ult ult ult.

Though this is definitely crazy awesome at support.
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mcmcsalot

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Re: League of Legends
« Reply #34 on: April 09, 2013, 05:50:43 pm »
0

currently trying to create a champion that uses tristana's passive and kog'maw's W. 913 range just seems like the most fun thing in the entire world
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: League of Legends
« Reply #35 on: April 09, 2013, 05:52:43 pm »
0

kayles Righteous fury counts as increasing her autoattack range by 525, oh yea.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Titandrake

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Re: League of Legends
« Reply #36 on: April 09, 2013, 06:23:10 pm »
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Doesn't Ryze passive just break everything though? Something like Ryze passive/Singed Q/Some W/Cass E/Olaf R. You'd have massive mana problems though.

Actually, what would probably be more amusing is Annie passive + Karthus ult.

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mcmcsalot

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Re: League of Legends
« Reply #37 on: April 09, 2013, 06:33:39 pm »
+1

Here we go, may not be the best but sure is the most fun.

Passive
Draw a Bead

Tristana's attack range and Explosive Shot's cast range increases by 9 every level (not including level 1). At level 18, the bonus is 153 (703 range at level 18).

Q
Deceive RANGE: 400 COOLDOWN: 11 seconds after exiting stealth COST: 90 / 80 / 70 / 60 / 50 mana

ACTIVE: Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. His next auto-attack within 6 seconds is guaranteed to critically strike for modified base critical damage. Bonus critical damage from items, runes and mastery is applied for the full amount.
CRITICAL STRIKE DAMAGE: 140% / 160% / 180% / 200% / 220%

W
Bio-Arcane Barrage COOLDOWN: 17 COST: 50 Mana

ACTIVE: For 8 seconds, Kog'Maw's attacks gain range and deal a percentage of the target's maximum health as additional magic damage. The damage caps at 100 against minions and monsters.
BONUS RANGE: 130 / 150 / 170 / 190 / 210
MAX HEALTH TO DAMAGE RATIO: 2% / 3% / 4% / 5% / 6% (+ 1% per 100 AP)

E
Righteous Fury COOLDOWN: 16 COST: 45 Mana

ACTIVE: Kayle harnesses her righteous fury for 10 seconds, granting her bonus magic damage on her attacks and increasing her attack range to 525. Additionally, attacks on non-tower units damage other enemies within 150 range of the target.
BONUS MAGIC DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 40% AP)
MAGIC SPLASH DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 40% AP) (+ 20% / 25% / 30% / 35% / 40% AD)

Ultimate
Spray and Pray RANGE: 850 COOLDOWN: 120 / 110 / 100 COST: 100 / 125 / 150 mana

ACTIVE: For 7 seconds Twitch gains 300 attack range, bonus attack damage and his basic attacks become piercing bolts that deal 20% less damage to subsequent targets, down to a minimum of 40% damage.
BONUS ATTACK DAMAGE: 20 / 28 / 36

703 range at lvl 18 plus 525 for 10 seconds plus 210 for 8 seconds plus 300 for 7. 1738 range for 7 seconds, for comparison turrets have a range of 800, Miss fourtune ulti has a range of 1400, and the first rank of nocture ulti is 2000
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: League of Legends
« Reply #38 on: April 09, 2013, 07:39:11 pm »
0

Here comes the top lane tank :)

Passive
Chosen of the Storm COOLDOWN: 120

When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds. Chosen of the Storm has a static cooldown and is unaffected by cooldown reduction.

Q
Siphoning Strike COOLDOWN: 8 / 7 / 6 / 5 / 4 COST: 20 mana

ACTIVE: Nasus' next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled against Champions, large minions and large monsters.
PHYSICAL DAMAGE: 30 / 50 / 70 / 90 / 110 (+ 100% AD) (+3 [+6] per enemy killed by Siphoning Strike)

W
Vicious Strikes COOLDOWN: 16 COST: 40 / 45 / 50 / 55 / 60 mana

ACTIVE: For 6 seconds, Olaf's attack damage is increased and he gains life steal and spell vamp.
ATTACK DAMAGE: 7 / 14 / 21 / 28 / 35 (+1% of maximum health)
LIFE STEAL & SPELL VAMP: 9% / 12% / 15% / 18% / 21%

E
EnrageCOST: 6 / 8 / 10 / 12 / 14 health per attack

TOGGLE: While toggled on, Sion has increased attack damage at the cost of some health for each autoattack. While Enrage is active, Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities. This effect is doubled against champions and large units.
BONUS ATTACK DAMAGE: 25 / 35 / 45 / 55 / 65
HEALTH GAINED PER KILL: 1 / 1.5 / 2 / 2.5 / 3

Ultimate
Sadism COOLDOWN: 75 COST: 20% of current health

ACTIVE: Dr. Mundo gains increased movement speed and regenerates a percentage of his maximum health over a period of 12 seconds.
HEAL: 40 / 50 / 60 % of maximum health
MOVEMENT SPEED %: 15 / 25 / 35
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

eHalcyon

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Re: League of Legends
« Reply #39 on: April 09, 2013, 10:56:32 pm »
0

Ever made a champion concept?  Takes more effort than a Dominion fan card.

There is a thread in the lol forums about combining QWER from different champs.  Multiple threads, probably.
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mcmcsalot

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Re: League of Legends
« Reply #40 on: April 10, 2013, 09:39:13 am »
0

I have made two completely new champion concepts, I had been trying to think of a champion that could move his teammates somehow for the longest time.

 I has thought of a champion who's Q is a point and click aoe slow which deals damage per second to enemies in the circle(victor slow size). His W is a point and click debuff which causes the enemy to take increased damage for all sources while afflicted. His E is 2(3) second channel blink similar to fiddlesticks ulti, the ability can be recast immediately to blink without channeling but after channeling for a second he gains a shield that increases the longer he channels. His ultimate augmented his next ability to make it effect an aoe. So his Q now slows a very large area(maokai ulti size) his W would debuff all enemies in an area around the target, his E would blink an shield all allies around him. His passive was that he gained bonus armor and magic resist based in his ap. this made it so that he follows the potential for mid or top, and ability to be quite strong with ap, but would be best suited as a zero cs support.

Then riot made thresh lol
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: League of Legends
« Reply #41 on: April 10, 2013, 01:08:31 pm »
0

I'm curious as to what roles everyone likes to play and why.

Personally I have played long enough I can play every role but I have only mained(played exclusively for about 6-9 months) top, adc, jungle in that order. Recently I have been filling in premades with friends attempting to expand my champion pool and team comp knowledge, but I do think it has weakened my play overall.

So I think I would consider myself as a top laner, primarily focusing on ad bruisers. I think the reason I fell in love with this role was when I learned to play I played pantheon exclusively for about 500 games. This was back before the meta of adc/support bot lane. Most often people played an adc mid and kill lanes top and bottom, yes jungle was rare as only Warwick and fiddle could do it. So I played pantheon bottom with my friend playing rammus until I really learned the game. My friend stopped playing and I took pantheon to the mid lane until he became a useless champion(or at least the useless past 25 min champ he is now) As with the meta change I found myself playing similar champions that were now meant to play top lanes, jax, wukong, renecton, jarvan. Also all these guys have some sort of dash.

Around this time my girlfriend got interested in league(she was sick of me not spending any time with her) and decided to play. So I picked up adc to be able to lane with her as support. I started out with graves, and gradually picked up all the other as they are all kind of the same.

I started jungling so that my gf could play mid(she liked the "birdy") and I could still interact with her all the time. Shaco was my favorite as he had that classic blink which I love and think makes any champion fun to play. I switched over to amumu when I realized he was the strongest champion in the game lol.

That's just a summary obviously I have played almost every champion and mained many more, but I think that's a good description of we're I like to play and why, so what about you guys?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #42 on: April 10, 2013, 01:23:11 pm »
0

I played Blitzcrank last night and it was the most fun I've had in a computer game in ages. GET HOOKED
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eHalcyon

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Re: League of Legends
« Reply #43 on: April 10, 2013, 03:03:37 pm »
0

I played Blitzcrank last night and it was the most fun I've had in a computer game in ages. GET HOOKED

Watch the trollcrank videos on youtube.
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Insomniac

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Re: League of Legends
« Reply #44 on: April 10, 2013, 06:31:00 pm »
0

I'm curious as to what roles everyone likes to play and why.

It was ADC for a while, but its too much stress, because if you do bad you DO BAD and you let your team down.

My current main is jungle. It's low pressure if you know what your doing, and ganking is perhaps the most satisfying thing in the game. Also some junglers can carry a bad team to a win (lookin at you Hecarim)
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theory

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Re: League of Legends
« Reply #45 on: April 10, 2013, 06:36:47 pm »
0

I played Blitzcrank last night and it was the most fun I've had in a computer game in ages. GET HOOKED

Watch the trollcrank videos on youtube.

Glorious.  I love having a spell that basically says "Enemy Champion Dies If They Screw Up", even if you are pretty bad otherwise.

On a side note, everyone says to build Muramana on Blitzcrank.  But what's the point of all the mana?  Do you actually run out?  I get that you want the mana for the shield, but why not just build tanky directly?
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eHalcyon

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Re: League of Legends
« Reply #46 on: April 10, 2013, 06:47:26 pm »
0

I played Blitzcrank last night and it was the most fun I've had in a computer game in ages. GET HOOKED

Watch the trollcrank videos on youtube.

Glorious.  I love having a spell that basically says "Enemy Champion Dies If They Screw Up", even if you are pretty bad otherwise.

On a side note, everyone says to build Muramana on Blitzcrank.  But what's the point of all the mana?  Do you actually run out?  I get that you want the mana for the shield, but why not just build tanky directly?

Well, it also gives you bonus AD for all the mana you want to build anyways, and it gives you a fun active effect to boot.
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mcmcsalot

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Re: League of Legends
« Reply #47 on: April 10, 2013, 07:12:11 pm »
0

I played Blitzcrank last night and it was the most fun I've had in a computer game in ages. GET HOOKED

Watch the trollcrank videos on youtube.

Glorious.  I love having a spell that basically says "Enemy Champion Dies If They Screw Up", even if you are pretty bad otherwise.

On a side note, everyone says to build Muramana on Blitzcrank.  But what's the point of all the mana?  Do you actually run out?  I get that you want the mana for the shield, but why not just build tanky directly?

I would say never build muramana I blits, personally I am a fan of ap blits much more than ad, he's not tanky enough to do any significant dps, and only one ability scales with ad(his punch doubles his auto attack, which isn't even good scaling for ad) Ap on the other hand scales well with his q and his ulti.

Blitz is a support champ and one of the greatest things about him is he does everything he needs to with one item, boots. All blitz's job is to pull priority targets, so your goal with any gold is to help your team out. So you want to have the standard boots,ruby sight stone, and a few pink wards on you at all times. Next depending on team comp extra gold should be devoted to an aegis, or locket.

Now if you want to have some fun and build damage on blitz because it is fun, there are still some problems with manamune. Its too much gold to sink in an item that gives an artificial shield, and minor damage. Icebourn gauntlets however, is your best friend. Similar to why nasus builds it, anything that amplifies your auto attack will proc and use it. It has some mana and more importantly armor, and the sheen which amplifies damage and gives good output per gold. So even separately the two items are good pickups and the bonus slow once you snatch someone is a death sentence.

If you wanna go for the outrageous mana tank grab an archangels and rod of ages, add a death cap and you have a pretty insane mana shield sitting at around 400 ap. Not to mention seraph's embrace(upgrade to archangels) will give you a second mana shield.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: League of Legends
« Reply #48 on: April 10, 2013, 07:33:25 pm »
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Ok. I'll give that a try. What about CDR?  The way I've been playing him is qew then max q so as to minimize q cool down, while building items up to 40%CDR. But maybe this is unnecessary / suboptimal?
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Re: League of Legends
« Reply #49 on: April 10, 2013, 10:53:43 pm »
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Ok. I'll give that a try. What about CDR?  The way I've been playing him is qew then max q so as to minimize q cool down, while building items up to 40%CDR. But maybe this is unnecessary / suboptimal?

Icebourn gauntlets has cooldown reduction, start with the glacial shroud.

I would say your build should be:

mana pendent & hp regen pendent or an amplifying tome -> boots -> philo stone/kages luck pick -> sightstone -> glacial shroud -> boots of mobility -> ruby sightstone -> aegis of legion -> sheen -> Icebourn gauntlet -> runic bulwark -> shurelia's reverie/twin shadows

Thats a five item build, save the last slot for pink wards. If you get enough gold to buy a sixth item you should be buying more pink/oracles through the game.
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