It is your duty to overcome autoplay syndrome. Dont blame it on goko.
I find this attitude really unfortunate. I've talked about this before, but part of good UI design is making it so that users are actively discouraged (whether consciously or unconsciously) from making mistakes. This is why the community pushed hard for an undo button with playing treasures on iso. It's why we clamored to not autoplay coppers when you can buy a GM. It's why we pushed Goko to visually distinguish between trashing, discarding, and playing, and why we requested more descriptive buttons than "Done."
In this case, there's several mistakes that occur relatively often because of the way the UI is structured. It could be fixed by putting all the supply piles (so not Madmen, Spoils, Prizes, etc.) on one page. Since part of Goko's pitch was to play anywhere, on any size screen, resizing the icons to fit an extra two piles (the bane and ruins) should be extremely easy for their system.
Saying that Goko should fix their interface doesn't absolve players from autoplay syndrome—you can't claim autoplay as an excuse to replay the game in a tournament, and for good reason—but it does show that Goko is providing a subpar product that they should have the capacity to fix. And I for one will keep pushing Goko to do so, because I think this is enough of a play issue to be worth spending coding time on.