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Author Topic: Introduction, Sign-ups, etc:  (Read 24116 times)

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Galzria

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Re: Introduction, Sign-ups, etc:
« Reply #25 on: April 07, 2013, 11:35:17 am »

I suppose I should be explicit about which games I'd like to participate in.  Power Grid, TTA, Puerto Rico, I've heard really good things about Eclipse but haven't played before and would like to.

For Power Grid, looking for the original, Factory Manager, or either?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

popsofctown

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Re: Introduction, Sign-ups, etc:
« Reply #26 on: April 07, 2013, 05:19:57 pm »

I can't decide whether Terra Mystica is the best game ever, or Mage Knights is the best game ever.  I enjoy them both immensely, and can never wait for my turn to come around.

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Galzria

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Re: Introduction, Sign-ups, etc:
« Reply #27 on: April 07, 2013, 05:21:40 pm »

I can't decide whether Terra Mystica is the best game ever, or Mage Knights is the best game ever.  I enjoy them both immensely, and can never wait for my turn to come around.

<--- Is jealous of your Mage Knights game.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Introduction, Sign-ups, etc:
« Reply #28 on: April 07, 2013, 05:26:10 pm »

I can't decide whether Terra Mystica is the best game ever, or Mage Knights is the best game ever.  I enjoy them both immensely, and can never wait for my turn to come around.

<--- Is jealous of your Mage Knights game.

Oh come on, your TM game started after ours (or at least is numbered to imply that) and you're on round 5 while we're on round 1.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kirian

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Re: Introduction, Sign-ups, etc:
« Reply #29 on: April 07, 2013, 05:56:37 pm »

I suppose I should be explicit about which games I'd like to participate in.  Power Grid, TTA, Puerto Rico, I've heard really good things about Eclipse but haven't played before and would like to.

For Power Grid, looking for the original, Factory Manager, or either?

Either, but I think I'm the only person volunteered to run Factory Manager, so mainly the first.
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spiritbears

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Re: Introduction, Sign-ups, etc:
« Reply #30 on: April 09, 2013, 01:36:24 am »

I've never played a rPG and would really like to try one. Also really wish someone would make a BM based on either GTA or the Wire.  Would love to play as the bunk or Omar!  Or even stinger.
A GTA game would be cool---San Andreas?  CJ, the crazy hippy?  woozy? 
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Thisisnotasmile

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Re: Introduction, Sign-ups, etc:
« Reply #31 on: April 10, 2013, 03:02:44 pm »

I'd host another game of Love Letter if people wanted to play. I don't check this board too often at the moment because I'm not in any games, so PM me if there's enough interest to get my attention.
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popsofctown

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Re: Introduction, Sign-ups, etc:
« Reply #32 on: April 10, 2013, 07:30:30 pm »

Will getting good at that game get me laid?
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Thisisnotasmile

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Re: Introduction, Sign-ups, etc:
« Reply #33 on: April 11, 2013, 04:58:05 am »

Depends if your victim gets turned on by being beaten at simple bluffing/deduction based card games or not, I guess.
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Re: Introduction, Sign-ups, etc:
« Reply #34 on: April 16, 2013, 08:11:35 pm »

Add me down as a willing to mod for T'zolkin: The Mayan Calendar. I do believe it should be relatively easy to mod, in terms of board stuff. And I'm sure I can convince a friend to lend me his copy long enough that I can collate all the cards and stuff into a document.
Note I won't be starting this for at least two weeks, because exams.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Introduction, Sign-ups, etc:
« Reply #35 on: April 16, 2013, 08:50:55 pm »

/in^^
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Twistedarcher

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Re: Introduction, Sign-ups, etc:
« Reply #36 on: April 17, 2013, 01:02:54 am »

I'd be interested in playing Through the Ages. I've never played more than the introduction game, though, and I think it would be interesting to play with other beginners who also want to learn the game.
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Thisisnotasmile

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Re: Introduction, Sign-ups, etc:
« Reply #37 on: April 17, 2013, 07:10:44 am »

Tzolk'/in
« Last Edit: April 18, 2013, 10:31:20 am by Thisisnotasmile »
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Re: Introduction, Sign-ups, etc:
« Reply #38 on: April 17, 2013, 11:21:53 am »

I'd be interested in playing Through the Ages. I've never played more than the introduction game, though, and I think it would be interesting to play with other beginners who also want to learn the game.

If we can grab a group of beginners, I'd be happy to host another game.

Alternatively, if you want something that'll be easier to follow, you could jump into a game on BGO (check the thread here for details). Or even, host one and post the game name & password in that thread, and let people know you're new. After all, we don't bite Well Watno and I do but...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Introduction, Sign-ups, etc:
« Reply #39 on: April 18, 2013, 12:13:08 am »

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Thisisnotasmile

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Re: Introduction, Sign-ups, etc:
« Reply #40 on: April 18, 2013, 05:22:05 am »

Procrastination is a terrible thing

It's beautiful.

Rules question (because the rules are ambiguous and we seem to play it differently every game): With Agriculture tech track space 2, can you take corn from a space which still has 4 wood tiles, or do you need at least 1 empty field on the space before being able to use the tech?
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Re: Introduction, Sign-ups, etc:
« Reply #41 on: April 18, 2013, 10:04:04 am »

The rules are actually pretty clear, on page 12:

Quote
If you cannot see any Corn Harvest Tiles on the Palenque
action space you’re using (i.e. they are hidden under Wood
Harvest Tiles or there are no more left
), you can still use
that action space to get corn (but you do not get a Corn
Harvest Tile).

With the technology, you are always able to collect corn on Palenque.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Thisisnotasmile

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Re: Introduction, Sign-ups, etc:
« Reply #42 on: April 18, 2013, 10:34:45 am »

Ah okay, I just remember reading this thread a while back and still not really understanding the answer because there are so many conflicting responses. It looks like the rulebook's been updated between print runs too, so I guess you've got the new "fixed" rules, which means they're the right ones.
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Re: Introduction, Sign-ups, etc:
« Reply #43 on: April 18, 2013, 12:16:29 pm »

That makes sense.

Incidentally, I might actually be able to start this far sooner than I expected. Maybe I'll post signups soon...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Introduction, Sign-ups, etc:
« Reply #44 on: April 18, 2013, 12:49:47 pm »

Wow, either these rules have been changed, or we've made a big error every time we've played... each player is supposed to start with the light side upwards? We always started with the light side down.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Thisisnotasmile

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Re: Introduction, Sign-ups, etc:
« Reply #45 on: April 18, 2013, 01:26:52 pm »

Needing to get to the top of a temple before you can even think of screwing over your opponents would make an already subtle part of the game almost irrelevant.
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Re: Introduction, Sign-ups, etc:
« Reply #46 on: April 18, 2013, 01:35:39 pm »

Yeah, it was an action usually only taken maybe once per two games in my experience. This was actually my first time reading the rulebook, so I know who to blame for this :P.

Also posting signups for T'zolkin now.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Thisisnotasmile

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Re: Introduction, Sign-ups, etc:
« Reply #47 on: April 18, 2013, 01:36:57 pm »

Yeah, it was an action usually only taken maybe once per two games in my experience. This was actually my first time reading the rulebook, so I know who to blame for this :P.

Also posting signups for T'zolkin now.

Joe?
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Re: Introduction, Sign-ups, etc:
« Reply #48 on: April 18, 2013, 02:16:55 pm »

Yeah, it was an action usually only taken maybe once per two games in my experience. This was actually my first time reading the rulebook, so I know who to blame for this :P.

Also posting signups for T'zolkin now.

Joe?

No, actually. He tends to be pretty good on getting rules right. It's the guy I know who owns the game.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Introduction, Sign-ups, etc:
« Reply #49 on: April 20, 2013, 02:41:50 am »

Updated.

Davio, I've got you in on Tzolk'in, which I think will need just one more.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20
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