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Author Topic: Brainstorming and unanswered questions  (Read 1139 times)

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AdamH

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Brainstorming and unanswered questions
« on: April 02, 2013, 02:42:10 pm »
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If you have any feedback and/or contributions to this thread and/or further brainstorming, please post here.

Articles
"Power Grid Takes Less Than An Hour To Play" (draft 2)
Teaching Power Grid -- Thinking about doing a video on this, similar to my Dominion Video Tutorial series. (thread)
Choking resources: when to double up (draft 1)
"That Plant" (risks you run by passing on a potentially important power plant) (draft 1)
Valuing efficiency vs. throughput (draft 1)
The Step Two Stall/Starting Step Two (draft 1)
"Endgame Plants" the costs and benefits of getting them early (draft 1)
Introductory Strategy (draft 1)

Articles that can be written later (maybe by other people!)
Plant Overview: When each plant shines
Specific articles on maps (or groups of maps, in the case of USA/Germany/France/Italy, the more "vanilla" maps, etc.)

Stuff on the blog I want to add
List of power plants
Maybe a list of available maps with relevant rule differences

Things I want to know
Is there an online implementation? (answer is yes: http://www.brettspielwelt.de/Spiele/Funkenschlag/?nation=en <-thanks, theory!)
What are the capabilities? Game logs available? (German/English hybrid implementation, login required, no game logs that I've found)
Is there a community out there already? What resources are already available? (All I've found is BGG forums that discuss strategy)
« Last Edit: April 11, 2013, 02:35:26 pm by AdamH »
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theory

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Re: Brainstorming and unanswered questions
« Reply #1 on: April 02, 2013, 03:00:38 pm »
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No game logs available, AFAIK, on BSW. 

I think a Plant Overview is very helpful (i.e., don't get that god-awful waste plant in the first 10, whichever one it is).  You don't have to do it one-by-one, but some kind of overall overview is helpful.  Maybe some map comparisons and analyses too?
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AdamH

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Re: Brainstorming and unanswered questions
« Reply #2 on: April 02, 2013, 03:04:45 pm »
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don't get that god-awful waste plant in the first 10, whichever one it is

If you're speaking of the 03 Plant (2 Oil -> 1 City), there are some maps (Russia comes to mind) where coal and oil are reversed, so the 03 Plant becomes like the 04 Plant...

If you're referring to the 06 Plant (1 Garbage -> 1 City), that becomes more viable in 5 or 6 player games (though I still think you can do better, I just wouldn't stop a n00b from opening with it in those games)
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theory

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Re: Brainstorming and unanswered questions
« Reply #3 on: April 02, 2013, 03:11:34 pm »
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The 6, that's the one.  It's totally miserable except maybe on Italy, IIRC.
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