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Author Topic: Innovation stats: the low-hanging fruit  (Read 13289 times)

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alcaras

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Re: Innovation stats: the low-hanging fruit
« Reply #25 on: April 03, 2013, 01:14:45 pm »
+1

Awesome.

Can you correlate that with whether or not the applying player went on to win or lose?

e: Also, how are you generating these stats? Looks like R output to me. Is there a database you downloaded, or did you brew your own parser et al.?
« Last Edit: April 03, 2013, 02:37:25 pm by alcaras »
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theory

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Re: Innovation stats: the low-hanging fruit
« Reply #26 on: April 03, 2013, 01:34:15 pm »
0

Would it make more sense to compare each dogma's activations with the average for that Age? 

Alternatively, have a series of graphs, one for each Age, with a line showing the average for that age.

EDIT: Never mind, you already mentioned that.
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Awaclus

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Re: Innovation stats: the low-hanging fruit
« Reply #27 on: April 03, 2013, 02:30:06 pm »
0

Your wish is my command. Probably would be more interesting broken out by age, may do that later.

I can't believe Writing is so high. Why would anyone activate it more than once or twice?
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popsofctown

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Re: Innovation stats: the low-hanging fruit
« Reply #28 on: April 03, 2013, 02:31:01 pm »
+2

Because they are bad.
Because they find it humorous that it is equivalent to their standard draw action at the moment, so they activate it
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dan11295

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Re: Innovation stats: the low-hanging fruit
« Reply #29 on: April 03, 2013, 04:44:33 pm »
0

I lost an echoes game by Saxophone. When it happened I just shrugged (was ahead in achievements at the time) since its generally not worth worrying about your opponent winning in this manner. Also have a Social Networking win.
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popsofctown

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Re: Innovation stats: the low-hanging fruit
« Reply #30 on: April 03, 2013, 04:58:10 pm »
0

I had a social networking win in 3 player.  Pretty epic.  I was ahead on achievements, but had lost icon control so everyone was catching up.
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Axxle

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Re: Innovation stats: the low-hanging fruit
« Reply #31 on: April 03, 2013, 05:43:34 pm »
+1

Because they are bad.
Because they find it humorous that it is equivalent to their standard draw action at the moment, so they activate it
I totally do it for the second reason.

...
...
And maybe the first :/
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DWetzel

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Re: Innovation stats: the low-hanging fruit
« Reply #32 on: April 03, 2013, 08:24:40 pm »
+1

Your wish is my command. Probably would be more interesting broken out by age, may do that later.

I can't believe Writing is so high. Why would anyone activate it more than once or twice?

Sharing is caring! 
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Kahryl

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Re: Innovation stats: the low-hanging fruit
« Reply #33 on: May 12, 2013, 03:03:35 pm »
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Wow, Writing? Philosophy is the other surprise. People like teching and splaying far too much!
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DWetzel

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Re: Innovation stats: the low-hanging fruit
« Reply #34 on: May 15, 2013, 07:38:46 pm »
0

I often find that Philosophy's scoring thing is actually handy for getting a card that I don't want to play out of my hand (perhaps I've got Domestication and a couple nice 3s and a scraggly 1 and we're on the 3s or 4s pile), with the splay being almost a bonus.

OK, maybe not often.

Sometimes?

Occasionally?

Yeah, we'll go with "occasionally".
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theory

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Re: Innovation stats: the low-hanging fruit
« Reply #35 on: May 16, 2013, 11:08:19 am »
0

I mean any card that scores from hand can't be that bad.  It scales nicely as the game goes on.
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AngelKurisu

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Re: Innovation stats: the low-hanging fruit
« Reply #36 on: May 22, 2013, 10:50:14 am »
0

Because they are bad.
Because they find it humorous that it is equivalent to their standard draw action at the moment, so they activate it

Writing is not equivalent to your standard draw action if you are sharing it.  I will often activate writing to get two cards and toss my opponent one, especially at an age break!  (Similar to Oars)
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