Innovation
3$ Action
+1 card
+1 action
Gain a card costing up to 3$ or an Achievement from the Achievement pile.
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In games using this, shuffle the Achievement pile and set it out. It's not in the supply.
Statue
0$* Victory card
Worth 4 VP
When you gain this, set it aside on your Island mat. At the start of Cleanup, trash it if you didn't gain six cards this turn.
Observatory
0$* Victory card
Worth 4 VP
When you gain this, reveal your hand. If it contains any cards costing less than 5$, trash Observatory, otherwise, set Observatory aside on your Island mat.
Contraption
0$* Victory card
Worth 4 VP
When you gain this, set it aside on your Island mat. At the start of Cleanup, trash it if you have fewer than six coppers in play.
Globe
0$* Victory card
Worth 4 VP
When you gain this, set it aside on your Island mat. At the start of Cleanup, trash it if you have fewer than six actions remaining.
Empyrial Hall
0$* Victory card
Worth 6 VP
When you gain this, set it aside on your Island mat. Then trash it unless you have 3 coin, 3 actions, and 3 buys remaining.
Definitely some tweaking to do but ..