...you never go back?
Cards in supply: Chancellor, Coppersmith, Counting House, Fairgrounds, Hamlet, Potion, Stash, Tactician, University, Village, and Worker's Village
http://dominion.isotropic.org/gamelog/201109/28/game-20110928-013103-b19e308f.htmlI played this interesting game against an equally skilled (30+) player and we both immediately noticed the funky Tactician/Coppersmith(/Counting House) combo.
Wanting to get that Tactician asap, I opened Silver/Coppersmith. I think my opponent made a mistake by opening Village/Coppersmith.
Opening a plain Village seems so unnecessary to me, since it's essentially a useless cantrip in the beginning and the opportunity cost is too great at that point.
I get my Tactician one turn faster, but he gets to play it first. He chooses another Coppersmith and a Worker's Village with $16 to spend! He is looking to expand his combo. I get my first Tactician draw on turn 8 and decide to keep things simple with a Province and a Gold. I double Province on turn 10, he does likewise on turn 12.
From this point on, I realize it's going to be a shutout race. I needed to grab as many green as I could before his better engine would totally dominate me. In a game with no VP tokens, the Greens are the only source of VP and their number is limited.
I think this game demonstrates well the importance of fully committing to Green. By my switching to Green only mode, my opponent is almost always behind and while the number of Greens for him to grab and overtake me is dwindling, I just try to hold him off until there are no more Greens left. Because my opponent is behind, he can't snag the 2nd to last Province and allow me to end the game, he needs a lot more because of my shutout game plan.
On his turn 16, I already have 36 points to his 12 and he goes into double Duchy mode.
This game also stresses the importance of adjusting to the tempo of the game and adjusting the tempo yourself. As he expanded his combo, I decided to speed up my game and get some Greens so that when his combo got into gear, it would be too late. That's exactly what happened. I spotted an opportunity and seized it. This, I think, is what high level Dominion is about. You could always play a mirror match and let fate decide whoever wins, but reacting to an opponent and thwarting his plan is what makes Dominion fun for me. I'm always looking for sneaky ways to win, like piledriving the Estates in Grand Market games, those are the most fulfilling to me.
I finally get my much needed 5th Province in turn 25 and he commits Harakiri by buying the last one with some Estates.