Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Dominion cards as innovation cards  (Read 4143 times)

0 Members and 1 Guest are viewing this topic.

ChocophileBenj

  • Minion
  • *****
  • Offline Offline
  • Posts: 504
  • Respect: +575
    • View Profile
Dominion cards as innovation cards
« on: March 14, 2013, 07:19:09 am »
0

Okay, let's try this... but some cards may really become weak. Or not.
Order of card icons : [top left][bottom left][bottom mid][bottom right]

-Police- (militia like)
[Crown][4][Crown][Crown]
<Crown> Draw a 2
<Crown>I demand, if you have more than 3 cards in hand, that you return cards from your hand until you have 3 cards in hand.

-?????- (remodel like)
[lightbulb][lightbulb][4][lightbulb]
<lightbulb> return a card from your hand. Draw a card with value 2 higher than the returned card. You may immediatly score it.

-?????- (wishing-well like)
[leaf][3][castle][leaf]
<castle>Draw a 1, then meld a card in your hand
<castle>I demand you to show me your hand face down. Then I name a card and reveal one of it. If it is the named card, I put it into my hand.

-Corruption- (possession like)
[10][clock][clock][clock]
<clock> I demand you to take an extra turn after mine, in which I can see all your cards and make all decisions for you. Any cards that you would score, I score instead. Any cards that are returned at set aside and returned at end of turn.

-Province- (monument like ; yes, monument is an achievement in innovation, like province is a huge victory card in dominion, so...)
[4][crown][crown][factory]
<crown> draw a 2
<crown> gain a Score token
(assume there are score tokens worth 1 score point each and once you gain them, they can't be taken back. If you don't like this, you can replace it with : "draw a 1 and score it")

-?????- (horn of plenty like)
[10][clock][factory][crown]
<clock> draw, then either meld or score a card of value equal to the number of your different colors on your board plus the numbers of resources you produce at least 3 copies of. (e.g. if you have 5 colors and produce 5 resources with at least 3 copies, you draw a 10 and choose to meld it or score it ; if you have 5 colors and produce all six resources at least 3 times... end of game, so you've got to score !)
Logged
Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

Thisisnotasmile

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1493
  • Respect: +676
    • View Profile
Re: Dominion cards as innovation cards
« Reply #1 on: March 14, 2013, 07:45:34 am »
+1

King's Court
- Choose a top card on your board other than King's Court. Activate its Dogmas 3 times.

Goons
- I demand you return the highest card in your hand.
- Until the end of your turn, whenever you score a card (other than by this Dogma), additionally draw and score a 1.

Masquerade
- Choose a non-top bottom card on your board and transfer it to your left-hand opponent, who tucks it.
- I demand you choose a top card on your board and transfer it to your left hand opponent, who tucks it.
- You may score a non-top bottom card from your board.


I think that does the trick.
Logged

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
  • Respect: +2983
    • View Profile
Re: Dominion cards as innovation cards
« Reply #2 on: March 14, 2013, 10:21:25 am »
0

Scout
no symbols.
-Reveal 4 1s. Put all the green cards revealed in your hand.
Logged

AngelKurisu

  • Innovation Publisher
  • *****
  • Offline Offline
  • Posts: 22
  • Respect: +63
    • View Profile
    • Asmadi Games
Re: Dominion cards as innovation cards
« Reply #3 on: March 14, 2013, 11:46:24 am »
+1

King's Court
- Choose a top card on your board other than King's Court. Activate its Dogmas 3 times.


Oh look, King's Court is broken here, too :P
Logged

theory

  • Administrator
  • *****
  • Offline Offline
  • Posts: 3603
  • Respect: +6123
    • View Profile
    • Dominion Strategy
Re: Dominion cards as innovation cards
« Reply #4 on: March 14, 2013, 12:52:25 pm »
0

I'd like Envoy a lot.  Age 3, draw a 3 for every 2 castles, player to your left chooses one to return.  Heck you could rename Feudalism to that, keep the symbols, and nothing of value would be lost :)
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4442
    • View Profile
Re: Dominion cards as innovation cards
« Reply #5 on: March 14, 2013, 02:03:11 pm »
0

Hmmm...

Death Cart [5]
leaf, *, crown, leaf
Draw and meld two [1].
Return a top card from your board.
Draw and score a [5].
Logged

theory

  • Administrator
  • *****
  • Offline Offline
  • Posts: 3603
  • Respect: +6123
    • View Profile
    • Dominion Strategy
Re: Dominion cards as innovation cards
« Reply #6 on: March 14, 2013, 02:23:07 pm »
0

Ooh, what about something like Counterfeit? 

"Meld a 8.  Execute its non-demand dogma twice, then return it."

I think the consensus is that Dominion cards translated into Innovation are very strong.
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4442
    • View Profile
Re: Dominion cards as innovation cards
« Reply #7 on: March 14, 2013, 02:27:01 pm »
0

And on the flip side...

Agriculture
Action: $4
Trash a card from your hand. Gain a Victory card costing up to $1 more than the trashed card, setting it aside. Return set-aside cards to your deck at the end of the game.

Huh, that's... basically Bishop.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2860
    • View Profile
Re: Dominion cards as innovation cards
« Reply #8 on: March 14, 2013, 05:18:00 pm »
0

Worse than Bishop, until you get up to trashing 5$ cards for Fairgrounds or 7$ cards for Provinces. 

I think you could get away with being more aggressive and saying 2$ more.  That makes it hit Golds better than Remodel, but that's okay since Remodel is so much more flexible.
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4442
    • View Profile
Re: Dominion cards as innovation cards
« Reply #9 on: March 14, 2013, 07:04:49 pm »
0

Worse than Bishop, until you get up to trashing 5$ cards for Fairgrounds or 7$ cards for Provinces.

Well, its effect is worse than Bishop, but unlike Bishop it doesn't give your opponent a free trash.

(Although, we could make it both more like Bishop and more like an Innovation card...

Each other player may trash a card from his hand. If any does, +1 card.)
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2860
    • View Profile
Re: Dominion cards as innovation cards
« Reply #10 on: March 14, 2013, 07:11:33 pm »
0

Yeah, I'm retarded, forgot about the drawback on Bishop.  Good as written.
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4442
    • View Profile
Re: Dominion cards as innovation cards
« Reply #11 on: March 27, 2013, 10:10:13 pm »
0

Apprentice could make an interesting Innovation card. Return a top card from your board, draw a number of 1s equal to the value of the returned card?
Logged
Pages: [1]
 

Page created in 0.042 seconds with 21 queries.