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Author Topic: Easy Puzzles  (Read 333422 times)

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GendoIkari

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Re: Easy Puzzles
« Reply #3375 on: August 02, 2019, 12:22:54 pm »
+2

Ok given that I have completely failed with 3 different attempts now....

New attempt!

Last turn you played a bunch of Captains (Let's say 10 of them, with the help of King's Courts), and then used Bonfire to trash all of your cards.

At the start of your turn, you use the Captain effects to play a bunch of Inventors; and you also have your +1 card token on the Inventor pile. This lets you get whatever cards you need into your hand. Play Torturers to discard your opponent's hand; 10 Saboteurs to trash your opponent's entire deck; then buy some bonfires to get back down to 10 cards.
« Last Edit: August 02, 2019, 12:44:45 pm by GendoIkari »
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pitythefool

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Re: Easy Puzzles
« Reply #3376 on: August 04, 2019, 02:02:55 pm »
0

At the start of my turn, I have no cards and my opponent has 10 cards. At the end of the turn, I have 10 cards and my opponent has no cards. What happened?

One can assume that before trashing your deck, you have managed to accumulate many coin tokens.
So by using Traveling Fair, buy two King's Courts, a Thief, a (1st edition) Masquerade, and Mission.
Play KC-KC-Thief-Masquerade.
Opponent has all 10 Scepters; five in hand, five in deck.
The Thief trashes 3 Scepters and gains them.
The Masquerade draws the Scepters and exchanges them with the opponent, without trashing any.
Now play two Scepters to replay the Thief twice and trash the rest of the opponent's deck.  Do not gain the Scepters.
Play the remaining Scepter to replay the Masquerade.  Receive a Scepter from the opponent.  Repeat four times.
Buy Bonfire to trash two cards and you're left with ten cards.

The drawback is that this does not work with 2nd edition rules for Masquerade.  But there are many variations that can be substituted.
KC-KC-Thief-Torturer.  Torturer will draw the first three Scepters and force the opponent to discard his hand.  Replay Thief and Torturer as needed to gain/draw the remaining Scepters.

I particularly like a variant that forces him to trash all of his Scepters, then you play a Treasurer which can gain one to your hand.  Rinse and repeat.
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crj

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Re: Easy Puzzles
« Reply #3377 on: August 04, 2019, 02:39:54 pm »
0

I'd argue that things you do during a Mission turn don't happen before the end of "the" turn, and therefore don't satisfy the challenge.
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pitythefool

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Re: Easy Puzzles
« Reply #3378 on: August 04, 2019, 07:58:17 pm »
+1

I'd argue that things you do during a Mission turn don't happen before the end of "the" turn, and therefore don't satisfy the challenge.

Fair enough.  I'll do it in the first turn.
Setup:  purchase Innovation, accrue many coin tokens, trash all of your deck (perhaps Donate).
Turn:  Buy many Travelling Fairs for extra buys.  Buy a Sculptor, play it with Innovation, gain a Watchtower to your hand.
Still in buy phase:  Buy 2 King's Courts, a Thief, a Torturer.  Buy two Cultists, use the Watchtower to trash them thus drawing your deck.
Buy a Villa, return to action phase.
Proceed as before:  KC-KC-Thief-Torturer, gaining and using opponent's Scepters.

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