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Author Topic: Easy Puzzles  (Read 808479 times)

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AJD

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Re: Easy Puzzles
« Reply #3175 on: May 18, 2018, 02:00:39 pm »
+1

:) What is the largest number of differently-named Victory cards you can have in your deck, with none of them worth more than 0 VP?  :(

I'm gonna guess... 48?

12 each of Duke, Feodum, and either Vineyard or Distant Lands (but not both)
6 Overgrown Estates and 6 Pastures, via ridiculous 6-player Masquerade shenanigans

Differently-named.

Oops.

Okay so 7:
Gardens
Duke
Feodum
Vineyard
Distant Lands
Overgrown Estate
Pasture
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majiponi

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Re: Easy Puzzles
« Reply #3176 on: June 22, 2018, 09:17:51 pm »
+2

Play a Night from your hand twice in a night.
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faust

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Re: Easy Puzzles
« Reply #3177 on: June 23, 2018, 04:49:27 am »
+3

Play a Night from your hand twice in a night.
Opponent has Enchantress in play. Play Vampire, exchange for Bat. Play Bat, exchange for that Vampire. Play Werwolf, drawing that Vampire, and play again.
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majiponi

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Re: Easy Puzzles
« Reply #3178 on: June 23, 2018, 06:29:45 am »
0

Play a Night from your hand twice in a night.
Opponent has Enchantress in play. Play Vampire, exchange for Bat. Play Bat, exchange for that Vampire. Play Werwolf, drawing that Vampire, and play again.
How? Werewolf cannot draw in a night.
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Awaclus

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Re: Easy Puzzles
« Reply #3179 on: June 23, 2018, 06:33:23 am »
0

Play a Night from your hand twice in a night.
Opponent has Enchantress in play. Play Vampire, exchange for Bat. Play Bat, exchange for that Vampire. Play Werwolf, drawing that Vampire, and play again.
How? Werewolf cannot draw in a night.

Werewolf is an Action so Enchantress turns it into a cantrip instead of its night effect.
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majiponi

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Re: Easy Puzzles
« Reply #3180 on: June 23, 2018, 06:36:44 am »
0

Play a Night from your hand twice in a night.
Opponent has Enchantress in play. Play Vampire, exchange for Bat. Play Bat, exchange for that Vampire. Play Werwolf, drawing that Vampire, and play again.
How? Werewolf cannot draw in a night.

Werewolf is an Action so Enchantress turns it into a cantrip instead of its night effect.

Oh! This is an awesome answer! Well done!
My answer uses 2 Kingdom cards. You can do without any other player.
« Last Edit: June 24, 2018, 12:14:44 am by majiponi »
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Asper

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Re: Easy Puzzles
« Reply #3181 on: June 24, 2018, 06:49:18 am »
0

Play a Night from your hand twice in a night.
Opponent has Enchantress in play. Play Vampire, exchange for Bat. Play Bat, exchange for that Vampire. Play Werwolf, drawing that Vampire, and play again.
How? Werewolf cannot draw in a night.

Werewolf is an Action so Enchantress turns it into a cantrip instead of its night effect.

Oh! This is an awesome answer! Well done!
My answer uses 2 Kingdom cards. You can do without any other player.

In that case, just have an additional Bat and a Cultist/Rats in hand to trash the Cultist/Rats and draw that Vampire.
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majiponi

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Re: Easy Puzzles
« Reply #3182 on: June 24, 2018, 08:40:13 am »
0

Play a Night from your hand twice in a night.
Opponent has Enchantress in play. Play Vampire, exchange for Bat. Play Bat, exchange for that Vampire. Play Werwolf, drawing that Vampire, and play again.
How? Werewolf cannot draw in a night.

Werewolf is an Action so Enchantress turns it into a cantrip instead of its night effect.

Oh! This is an awesome answer! Well done!
My answer uses 2 Kingdom cards. You can do without any other player.

In that case, just have an additional Bat and a Cultist/Rats in hand to trash the Cultist/Rats and draw that Vampire.

Correct! My answer is...

Deck/Discard: (empty)
Hand: Vampire(A), Bat(A), 3 Rats

play Vampire(A) to gain Duchy, exchanging to Bat(B)
play Bat(A) to trash 2 Rats, drawing Bat(B) and Duchy, exchanging to Vampire(A)
play Bat(B) to trash Rats, drawing Vampire(A), exchanging to Vampire(B)
play Vampire(A) to gain Duchy
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dghunter79

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Re: Easy Puzzles
« Reply #3183 on: June 24, 2018, 02:20:52 pm »
+2

There are quite a few Kingdom Cards that can create the game state to double-Province without requiring the use of any other Kingdom cards.*  For example, Remodel.  With Remodel and 4 Golds: play Remodel, trash Gold, gain Province, play three Golds, buy Province.

A few more cards can, similarly, triple-Province.  Market: Play ten Markets to end up with a hand of 5 Golds, triple-Province with those $25 and 10 buys.**

Grand Market can, in the same way, quadruple-Province.

A hand of Candlestick Makers can, fairly simply, quintuple-Province using buys and coin tokens.  Governor (EDIT: and City) can also quintuple fairly trivially.

What other two cards can generate a quintuple-Province on their own?

*"Double-province" meaning, get two Provinces on a turn without milling/sacrificing other VP cards.
**There's at least one more triple-Province card that isn't mentioned here and isn't one of the two answers.
***Of course I could be wrong about so many things!  Maybe there's more than two.
« Last Edit: June 24, 2018, 09:15:40 pm by dghunter79 »
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heron

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Re: Easy Puzzles
« Reply #3184 on: June 24, 2018, 02:34:00 pm »
+1

City can get 6, rebuild can kind of get 5 but probably counts as milling vp, capital gets 3.
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AJD

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Re: Easy Puzzles
« Reply #3185 on: June 24, 2018, 03:45:12 pm »
0

Well I mean you could call 5 Transmogrifies on a hand of 5 Platinums, but I don't know if having a Platinum board, which implies the presence of kingdom cards from Prosperity, counts as "using" other kingdom cards.
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Awaclus

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Re: Easy Puzzles
« Reply #3186 on: June 24, 2018, 04:33:42 pm »
0

*"Double-province" meaning, get two Provinces on a turn without milling/sacrificing other VP cards.

So Mill and Sacrifice don't work as solutions then.
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dghunter79

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Re: Easy Puzzles
« Reply #3187 on: June 24, 2018, 06:32:00 pm »
0

City can get 6

Ah.  I didn't think of that one, darn.  I have two other ones.

I do consider Platinum and Shelters off limits, although I'm curious to know if it adds anything to allow them, but only for Prosperity and Dark Ages sets respectively.  Otherwise it has to be Golds and Provinces, plus whatever accoutrements come with the answer-card.
« Last Edit: June 24, 2018, 06:39:40 pm by dghunter79 »
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silvern

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Re: Easy Puzzles
« Reply #3188 on: June 24, 2018, 07:10:25 pm »
+3

Peasant?
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faust

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Re: Easy Puzzles
« Reply #3189 on: June 25, 2018, 01:08:38 am »
+5

Pixie can quintuple-Province.

Trash 3 Pixies for 6 Wil-o-wisps.

Start turn with Will-o-wisps all drawing Pixies. 11 cards in hand. Reveal 2x Sea's Gift for 4 extra cards, 15 in hand. Reveal 2x Forest's Gift for 4$, 5 buys. All 15 cards are Golds, so you have enough cash to quintuple-Province. (revealing the same Boon twice works with triggering a good reshuffle).
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infangthief

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Re: Easy Puzzles
« Reply #3190 on: June 25, 2018, 09:30:57 am »
+2

Black Market often comes with a few useful accoutrements... does that count?
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infangthief

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Re: Easy Puzzles
« Reply #3191 on: June 25, 2018, 09:37:47 am »
0

Wharf is another triple-province card.
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majiponi

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Re: Easy Puzzles
« Reply #3192 on: June 26, 2018, 09:22:31 am »
+4

Pixie can quintuple-Province.

Trash 3 Pixies for 6 Wil-o-wisps.

Start turn with Will-o-wisps all drawing Pixies. 11 cards in hand. Reveal 2x Sea's Gift for 4 extra cards, 15 in hand. Reveal 2x Forest's Gift for 4$, 5 buys. All 15 cards are Golds, so you have enough cash to quintuple-Province. (revealing the same Boon twice works with triggering a good reshuffle).

Forest is with you until Cleanup.
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humcalc216

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Re: Easy Puzzles
« Reply #3193 on: June 26, 2018, 02:24:14 pm »
+4

Druid can quintuple Province.

Druid has Swamp and Field (and something else).  You have 5 Druids in your deck, and you have 12 Wisps.  You start this turn with 5 Wisps.  First 7 Wisps draw Gold+Wisp.  Next 5 Wisps draw Gold+Druid.  Play all Druids for Field ($5). Play 12 Golds ($41).  Buy 5 Provinces.
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dghunter79

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Re: Easy Puzzles
« Reply #3194 on: July 11, 2018, 07:04:00 pm »
0

How many Golems can you gain during your buy phase with with a hand of unlimited size, but made up of only treasure and hybrid treasure, with only one copy of each card -- and no other cards in your hand, deck, or on your mats?
« Last Edit: July 12, 2018, 12:57:14 am by dghunter79 »
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Awaclus

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Re: Easy Puzzles
« Reply #3195 on: July 11, 2018, 07:14:20 pm »
+1

How many Golems can you gain during your buy phase with with an hand of unlimited size, but made up of only treasure and hybrid treasure, with only one copy of each card -- and no other cards in your hand, deck, or on your mats?

Three? Counterfeit, Potion, Quarry, Crown, Charm and you have Ferry token on Golem so you Counterfeit the Potion, Crown the Charm and buy a Transmute to gain 2 Golems and then you buy a third Golem with your second .

EDIT: With Stonemason on the board, you can get 4 and don't even need the Charm thing.
« Last Edit: July 11, 2018, 07:16:35 pm by Awaclus »
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ConMan

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Re: Easy Puzzles
« Reply #3196 on: July 11, 2018, 07:23:14 pm »
0

Are we allowed to leave the Buy phase, then come back into it? Because Villa + Pathfinding could enable some shenanigans.
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dghunter79

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Re: Easy Puzzles
« Reply #3197 on: July 12, 2018, 12:53:26 am »
0

EDIT: With Stonemason on the board, you can get 4 and don't even need the Charm thing.

More?

dghunter79

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Re: Easy Puzzles
« Reply #3198 on: July 12, 2018, 12:55:43 am »
0

EDIT: With Stonemason on the board, you can get 4 and don't even need the Charm thing.

I think it's more using on-gain effects of kingdom cards.


Are we allowed to leave the Buy phase, then come back into it? Because Villa + Pathfinding could enable some shenanigans.

No, gotta stay in your buy phase.

ConMan

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Re: Easy Puzzles
« Reply #3199 on: July 12, 2018, 01:26:33 am »
+4

I'm going to naively assume that coins are not an issue (since we can play a fairly large number of Treasures including Bank and Fortune), and Buys probably aren't either (given Travelling Fair). Like Awaclus, I would Counterfeit a Potion and and have my -$2 cost token on Golem but *not* play Quarry (so Golems cost $2P). I will also put my Trashing token on Stonemason. So I can get to 6:

* Buy 2 Squires, putting them on my deck (probably Travelling Fair).
* Buy 2 Blessed Villages, receiving The Sea's Gift twice (due to reshuffling the Boons) to draw the Squires.
* Buy 2 Stonemasons, overpaying $2P each to gain 4 Golems and trashing two Squires to gain two Familiars onto my deck.
* Buy 2 Cursed Villages, receiving Locusts both times (due to reshuffling the Hexes), trashing the two Familiars and gaining 2 Golems.

Total cost: $26 and 8 Buys. So Copper + Silver + Gold + Platinum + Counterfeit (Potion) + Bank + Fortune gives $34 and 3 Buys, we can buy Travelling Fair 4 times to make that $26 and 7 Buys so just throw a Royal Seal or something in there to make up the difference.
« Last Edit: July 12, 2018, 01:30:41 am by ConMan »
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