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Author Topic: Easy Puzzles  (Read 300226 times)

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Asper

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Re: Easy Puzzles
« Reply #3025 on: December 28, 2017, 10:05:14 am »
+2

Cave-O-Sapien got all remaining 3 of them! Hooray  ;D

AJD

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Re: Easy Puzzles
« Reply #3026 on: December 29, 2017, 12:43:40 am »
+1

Solo game
Trash all Knights until the end of turn 4. No Baker in the kingdom!
Kingdom: Lurker, Squire, Scrying Pool, Watchtower, Fortress, Villa, Knights, Outpost, Border Village
Events: Advance, Travelling Fair

T1:
play 2 Coppers, buy Travelling Fair, buy Advance to trash Necropolis to gain Lurker, topdecking

T2:
play Lurker to trash Fortress
play 4 Coppers
buy 2 Travelling Fairs
buy Advance to trash Fortress to gain Border Village, topdecking, to gain Villa to play it
repeat this 7 times
buy 4 Travelling Fairs
buy Advance to trash Fortress to gain Lurker
repeat this twice
buy Advance to trash Fortress to gain Border Village, topdecking, to gain Lurker, topdecking
buy Advance to trash Fortress to gain Watchtower, topdecking
buy Advance to trash Fortress to gain Outpost
buy Advance to trash Fortress to gain Border Village to gain Villa
play Fortress, Outpost

T2-Outpost:
play Lurker to trash Squire to gain Scrying Pool, topdecking
play Border Village
play Scrying Pool
play Border Village to draw Lurker
play Lurker to trash Squire to gain Scrying Pool, topdecking
play Border Village
play Scrying Pool to draw 3 Lurkers, 8 Villas, Fortress, Border Village, Copper
play 7 Border Villages, 8 Villas
play Lurker to trash Knight
repeat this twice
play 7 Coppers
buy Advance to trash Fortress to gain Villa to play it
buy Advance to trash Fortress to gain Knight, revealing Watchtower to trash it
repeat this 6 times
buy 2 Provinces

Every Japanese player knows this combo, as Mr. Cha-shu has told us.

Why in the sam hill is this in the "Easy Puzzles" thread?
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King Leon

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Re: Easy Puzzles
« Reply #3027 on: December 30, 2017, 03:06:52 pm »
0

Why in the sam hill is this in the "Easy Puzzles" thread?

Because I thought about a much easier solution instead of this one.

Another one: I play an Abandoned Mine and get +2 Cards +2 Actions. How?
« Last Edit: December 30, 2017, 03:17:53 pm by King Leon »
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majiponi

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Re: Easy Puzzles
« Reply #3028 on: December 31, 2017, 02:11:04 am »
+3

Why in the sam hill is this in the "Easy Puzzles" thread?

Because I thought about a much easier solution instead of this one.

Another one: I play an Abandoned Mine and get +2 Cards +2 Actions. How?

Lost Arts, Pathfinding, other player's Enchantress. An Event can be Teacher instead.
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King Leon

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Re: Easy Puzzles
« Reply #3029 on: December 31, 2017, 06:06:16 am »
0

Why in the sam hill is this in the "Easy Puzzles" thread?

Because I thought about a much easier solution instead of this one.

Another one: I play an Abandoned Mine and get +2 Cards +2 Actions. How?

Lost Arts, Pathfinding, other player's Enchantress. An Event can be Teacher instead.

correct!
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majiponi

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Re: Easy Puzzles
« Reply #3030 on: January 02, 2018, 08:12:37 pm »
0

Another.

Trash all your cards without playing any Actions, nor buying Events.
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Asper

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Re: Easy Puzzles
« Reply #3031 on: January 02, 2018, 09:18:37 pm »
+2

Another.

Trash all your cards without playing any Actions, nor buying Events.

Buy 2 Counterfeits (using Silver etc as stepping stones) then trash down with Goat until all you have are those 3 cards. Chain Counterfeits and Goat to trash all but the first Counterfeit, buy a Blessed Village, taking the Flame's gift and exchanging the Blessed Village for a Changeling. Next turn, trash the remaining Counterfeit you draw with The Flame's Gift and then play the Changeling to trash it without a replacement.

majiponi

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Re: Easy Puzzles
« Reply #3032 on: January 02, 2018, 11:46:24 pm »
+2

Another.

Trash all your cards without playing any Actions, nor buying Events.

Buy 2 Counterfeits (using Silver etc as stepping stones) then trash down with Goat until all you have are those 3 cards. Chain Counterfeits and Goat to trash all but the first Counterfeit, buy a Blessed Village, taking the Flame's gift and exchanging the Blessed Village for a Changeling. Next turn, trash the remaining Counterfeit you draw with The Flame's Gift and then play the Changeling to trash it without a replacement.

Good. I was thinking buying Mint, exchanging it to Changeling.
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faust

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Re: Easy Puzzles
« Reply #3033 on: January 08, 2018, 08:52:49 am »
0

I bought a Pirate Ship with the intention to play it. My opponent had no Treasures in their deck. Why would I do that?

Clarification: I have not played Pirate Ship before during this game.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Awaclus

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Re: Easy Puzzles
« Reply #3034 on: January 08, 2018, 09:04:34 am »
0

I bought a Pirate Ship with the intention to play it. My opponent had no Treasures in their deck. Why would I do that?

Clarification: I have not played Pirate Ship before during this game.

There are lots of reasons. Some that come to mind immediately:

 - you want to activate Conspirators
 - you want to lower the cost of Peddler
 - you want to trigger your opponent's reshuffle

And one that's actually a plausible explanation for why you would do that in a real game:
 - to activate Magic Lamp
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faust

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Re: Easy Puzzles
« Reply #3035 on: January 08, 2018, 09:07:58 am »
0

I bought a Pirate Ship with the intention to play it. My opponent had no Treasures in their deck. Why would I do that?

Clarification: I have not played Pirate Ship before during this game.

There are lots of reasons. Some that come to mind immediately:

 - you want to activate Conspirators
 - you want to lower the cost of Peddler
 - you want to trigger your opponent's reshuffle

And one that's actually a plausible explanation for why you would do that in a real game:
 - to activate Magic Lamp
The situation actually comes from a real game (though my opponent still had ~2 Treasures when it happened). It wasn't Magic Lamp there, and obviously none of the three purely theoretical options above.

To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.
« Last Edit: January 08, 2018, 09:10:15 am by faust »
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

infangthief

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Re: Easy Puzzles
« Reply #3036 on: January 08, 2018, 09:22:25 am »
0

I bought a Pirate Ship with the intention to play it. My opponent had no Treasures in their deck. Why would I do that?

Clarification: I have not played Pirate Ship before during this game.

There are lots of reasons. Some that come to mind immediately:

 - you want to activate Conspirators
 - you want to lower the cost of Peddler
 - you want to trigger your opponent's reshuffle

And one that's actually a plausible explanation for why you would do that in a real game:
 - to activate Magic Lamp
The situation actually comes from a real game (though my opponent still had ~2 Treasures when it happened). It wasn't Magic Lamp there, and obviously none of the three purely theoretical options above.

To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.
Did your opponent's deck have the potential to gain treasure for some powerful purpose (eg Gold-gainer and trash for benefit, or a deck that would benefit greatly from Fortune)?
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Awaclus

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Re: Easy Puzzles
« Reply #3037 on: January 08, 2018, 09:29:45 am »
0

To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.

Could it have been achieved by an Action - Attack card that costs $4 and does nothing on play?
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faust

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Re: Easy Puzzles
« Reply #3038 on: January 08, 2018, 09:59:51 am »
0

To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.

Could it have been achieved by an Action - Attack card that costs $4 and does nothing on play?
Yes!
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: Easy Puzzles
« Reply #3039 on: January 08, 2018, 10:00:36 am »
0

I bought a Pirate Ship with the intention to play it. My opponent had no Treasures in their deck. Why would I do that?

Clarification: I have not played Pirate Ship before during this game.

There are lots of reasons. Some that come to mind immediately:

 - you want to activate Conspirators
 - you want to lower the cost of Peddler
 - you want to trigger your opponent's reshuffle

And one that's actually a plausible explanation for why you would do that in a real game:
 - to activate Magic Lamp
The situation actually comes from a real game (though my opponent still had ~2 Treasures when it happened). It wasn't Magic Lamp there, and obviously none of the three purely theoretical options above.

To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.
Did your opponent's deck have the potential to gain treasure for some powerful purpose (eg Gold-gainer and trash for benefit, or a deck that would benefit greatly from Fortune)?
Not that I can recall.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

infangthief

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Re: Easy Puzzles
« Reply #3040 on: January 08, 2018, 10:57:09 am »
0

To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.

Could it have been achieved by an Action - Attack card that costs $4 and does nothing on play?
Yes!
Could it be that Pirate Ship is the only 2-type card in the game, so you want it for empowering your Courtiers.
The reason why you intend to play Pirate Ship is so that you can use Changelings to gain more of them.
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majiponi

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Re: Easy Puzzles
« Reply #3041 on: January 08, 2018, 11:05:23 am »
+3

I bought a Pirate Ship with the intention to play it. My opponent had no Treasures in their deck. Why would I do that?

Clarification: I have not played Pirate Ship before during this game.

To trash Urchin, whose pile has some Embargo tokens.
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faust

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Re: Easy Puzzles
« Reply #3042 on: January 08, 2018, 11:06:08 am »
0

To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.

Could it have been achieved by an Action - Attack card that costs $4 and does nothing on play?
Yes!
Could it be that Pirate Ship is the only 2-type card in the game, so you want it for empowering your Courtiers.
The reason why you intend to play Pirate Ship is so that you can use Changelings to gain more of them.
I find it hard to imagine a game where this would be a good strategy. And no, that wasn't it.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: Easy Puzzles
« Reply #3043 on: January 08, 2018, 11:06:34 am »
0

I bought a Pirate Ship with the intention to play it. My opponent had no Treasures in their deck. Why would I do that?

Clarification: I have not played Pirate Ship before during this game.

To trash Urchin, whose pile has some Embargo tokens.
Interesting idea. But it wasn't that.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

infangthief

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Re: Easy Puzzles
« Reply #3044 on: January 08, 2018, 11:16:33 am »
0

To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.

Could it have been achieved by an Action - Attack card that costs $4 and does nothing on play?
Yes!
Could it be that Pirate Ship is the only 2-type card in the game, so you want it for empowering your Courtiers.
The reason why you intend to play Pirate Ship is so that you can use Changelings to gain more of them.
I find it hard to imagine a game where this would be a good strategy. And no, that wasn't it.
Or, slightly more plausibly, you play the Pirate Ship each turn so that you can Scheme it ready for Courtiers next turn.
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Awaclus

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Re: Easy Puzzles
« Reply #3045 on: January 08, 2018, 11:48:56 am »
+4

Then the answer probably has something to do with Soldier.
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Cave-o-sapien

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Re: Easy Puzzles
« Reply #3046 on: January 08, 2018, 02:26:12 pm »
0

Then the answer probably has something to do with Soldier.

Maybe 2+ soldiers in hand and a Cobbler (and some means to play them all + the Pirate Ship)?

It would have to be 2 Soldiers or else you could just gain a Silver, right?
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faust

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Re: Easy Puzzles
« Reply #3047 on: January 08, 2018, 03:20:51 pm »
0

Then the answer probably has something to do with Soldier.

Maybe 2+ soldiers in hand and a Cobbler (and some means to play them all + the Pirate Ship)?

It would have to be 2 Soldiers or else you could just gain a Silver, right?
Yeah, I had an engine playing 4 Soldiers every turn for economy. Pirate Ship provided +4$, the most cost-efficient way to add economy.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

ThetaSigma12

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Re: Easy Puzzles
« Reply #3048 on: January 09, 2018, 05:28:23 pm »
0

- you want to activate Conspirators

How would Pirate Ship help with this? It's terminal. I can't think of any case where Pirate Ship is the best way to activate your conspirators.
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Re: Easy Puzzles
« Reply #3049 on: January 09, 2018, 11:05:31 pm »
0

- you want to activate Conspirators

How would Pirate Ship help with this? It's terminal. I can't think of any case where Pirate Ship is the best way to activate your conspirators.

You have Champion in play, and your opponent banned Page with your Contraband and those are the only Action cards in the kingdom.
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