If you could fill your starting deck with any 10 unique kingdom cards, which roster would net you the most on your first turn?
It probably gets arbitrarily large. But some questions first:
- there's only 1 of each in your deck, right?
- are these cards also required to be piles in the given game?
- the usual starting cards get replaced, right?
Assuming the answers are all yes, here's a solution (it might stretch the rules a bit):
You starting cards are: Overlord, Watchtower, Mandarin, Lurker, Raze, Crown, King's Court, Fortune, Scyring Pool, Stonemason - this is also the Kingdom. (i.e. there is a Gladiator/Fortune split pile; this is me stretching the rules)
Starting hand: KC, Lurker, Stonemason, Fortune, Scyring Pool.
Play KC
play Lurker 3 times
trash 2 Overlords and gain 1
play Stonemason
trash Fortune
gain 2 Overlords
play Scrying Pool to draw everything
play Raze
trash Mandarin (*)
%hand is now Crown, 4 Overlords, Watchtower. Now use a variation of majiponi's loop:play Crown
play Overlord1 as Crown
play Overlord2 as Crown
play Overlord3 as Crown
play Overlord4 as Raze, trashing itself
play Overlord4 as Lurker
gain Mandarin (trahsed in (*))
put Overlord1 - Overlord3 and the Crown on your deck
reveal Watchtower to trash Mandarin
play Overlord3 as Lurker, gaining Overlord4
play Overlord2 as Mandarin
put Watchtower on deck
play Overlord1 as Watchtower
draw Watchtower, Overlord1-4, Crown
repeat. Each iteration nets +$3, +3 actions.