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Author Topic: Easy Puzzles  (Read 808663 times)

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Watno

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Re: Easy Puzzles
« Reply #2700 on: September 20, 2016, 01:10:18 pm »
+1

I'm not sure if the rules allow for using Overlord and BoM, but if they do, you can emulate Graverobber with them.
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singletee

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Re: Easy Puzzles
« Reply #2701 on: September 20, 2016, 01:19:27 pm »
0

I'm not sure if the rules allow for using Overlord and BoM, but if they do, you can emulate Graverobber with them.

I figure they are disallowed under "no cards that play other cards", since otherwise you can just Lost Arts Overlord/BOM and play whatever actions, no Fishing Villages needed!

singletee

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Re: Easy Puzzles
« Reply #2702 on: September 20, 2016, 02:10:52 pm »
+2

Man, this sucks. On a board with Fishing Village and only terminal actions otherwise, you lost the split 4-6. How can you make sure that you can play one copy of every terminal action on the board each turn?

Clarifications:
- the board has no attacks, no Possession, no Black Market, no Prince.
- cards that let you play other cards do not count as terminal. Any card that has "+X action(s)" in its text is not terminal.
- the board consists only of action supply piles.
- there may be Events.
- Mission and Outpost turns count as separate turns.
- your opponent does not cooperate, but will not actively interfere with your plans. They will never draw a hand of all Fishing Villages.

Solution based on Deadlock's ideas:

The Kingdom is Bonfire, Lost Arts, Royal Blacksmith, Steward, Fishing Village, Smithy, Graverobber, Council Room, Journeyman, Catacombs, Wharf, Hunting Grounds.

1. Get Steward and trash your starting cards with it.
2. Buy Lost Arts on Graverobber, four Graverobbers, two Wharves, and one of each other terminal Action.

At the start of your turn, your deck is:
1 Royal Blacksmith
1 Steward
1 Smithy
4 Graverobbers
1 Council Room
1 Journeyman
1 Catacombs
1 Wharf
1 Hunting Grounds

There are 4 Fishing Villages in the trash. You have 1 Wharf active from last turn.

Each turn:
Draw 2 from Wharf
Get a total of +4 Actions form your phantom Fishing Villages
Play terminal draw cards until you find some Graverobbers.
With Graverobber in hand, play it, gaining a topdecked Fishing Village from the trash.
Continue playing Graverobbers, FVs, and terminal draw until you have played everything.
You have $8 from your Fishing Village plays and 4 buys. Buy Bonfire twice, trashing your 4 Fishing Villages.

So, do you have enough Actions to do all this? Let's see:
Start with 1 Action
+1 from each of 4 FV durations => 5
+1 from each of 4 FVs => 9
Graverobbers are Action-neutral.

Wow, we have 1 Action left over! We use that Action to throw a party. Our opponent, knowing they can never measure up, resigns in shame.
« Last Edit: September 20, 2016, 02:35:44 pm by singletee »
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Deadlock39

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Re: Easy Puzzles
« Reply #2703 on: September 20, 2016, 02:25:51 pm »
0

It is easy to forget that attack rule when you aren't using the attack to attack obviously... I've done that twice now.  Lost Arts on Graverobber was a great idea.

singletee

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Re: Easy Puzzles
« Reply #2704 on: September 20, 2016, 02:30:08 pm »
0

It is easy to forget that attack rule when you aren't using the attack to attack obviously... I've done that twice now.  Lost Arts on Graverobber was a great idea.

You can put it on FV, too, but it just makes the play order trickier.

Deadlock39

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Re: Easy Puzzles
« Reply #2705 on: September 20, 2016, 03:50:06 pm »
0

It is easy to forget that attack rule when you aren't using the attack to attack obviously... I've done that twice now.  Lost Arts on Graverobber was a great idea.

You can put it on FV, too, but it just makes the play order trickier.

True, for some reason I was stuck on the idea of just playing each card once (because you don't have space for extra plays), but playing Graverobber allows you to get an extra action out of FV and Lost Arts on Graverobber or FV, so playing more of them actually gets you somewhere.

Seprix

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Re: Easy Puzzles
« Reply #2706 on: September 20, 2016, 04:32:38 pm »
0

I meant discard from play. 

Enchantress could help this work, but not on the Fishing Villages, and there are no Attacks.

Process Wharf, get it back with Graverobber?
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ephesos

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Re: Easy Puzzles
« Reply #2707 on: September 20, 2016, 08:13:16 pm »
0

I'm not sure if the rules allow for using Overlord and BoM, but if they do, you can emulate Graverobber with them.

I figure they are disallowed under "no cards that play other cards", since otherwise you can just Lost Arts Overlord/BOM and play whatever actions, no Fishing Villages needed!

Well, you're not playing the terminal you're emulating, you're playing Overlord/BoM, so it wouldn't count towards the 9 terminals you have to play, past itself.
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ephesos

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Re: Easy Puzzles
« Reply #2708 on: September 20, 2016, 08:15:38 pm »
0

I meant discard from play. 

Enchantress could help this work, but not on the Fishing Villages, and there are no Attacks.

Process Wharf, get it back with Graverobber?

Procession lets you play other cards, so it's not terminal.
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ephesos

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Re: Easy Puzzles
« Reply #2709 on: September 20, 2016, 08:24:25 pm »
0

Man, this sucks. On a board with Fishing Village and only terminal actions otherwise, you lost the split 4-6. How can you make sure that you can play one copy of every terminal action on the board each turn?

Clarifications:
- the board has no attacks, no Possession, no Black Market, no Prince.
- cards that let you play other cards do not count as terminal. Any card that has "+X action(s)" in its text is not terminal.
- the board consists only of action supply piles.
- there may be Events.
- Mission and Outpost turns count as separate turns.
- your opponent does not cooperate, but will not actively interfere with your plans. They will never draw a hand of all Fishing Villages.

Cheating the spirit of the rules, though not the letter:
Hermit is a terminal action and Madman is not on the board, so it's not outlawed.
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faust

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Re: Easy Puzzles
« Reply #2710 on: September 21, 2016, 04:22:10 am »
+1



That's the solution I had in mind! An extra quirk for me was to use Hireling/Bonfire/Graverobber to get arbitrarily large hand size; then I don't really have to care about the other cards.
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singletee

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Re: Easy Puzzles
« Reply #2711 on: September 23, 2016, 04:55:23 pm »
0

New puzzle: in a 2-player game, trash a Curse on turn 1.

Hard mode: My solution requires 2 events and 7 Kingdom cards. Can you do it with fewer?

Clarifications: Must be your normal turn 1; no extra turns. Donate trashing happens after your turn ;)
« Last Edit: September 24, 2016, 01:45:45 am by singletee »
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faust

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Re: Easy Puzzles
« Reply #2712 on: September 23, 2016, 07:31:31 pm »
+3

New puzzle: in a 2-player game, trash a Curse on turn 1.

Hard mode: My solution requires 2 events and 7 Kingdom cards. Can you do it with fewer?

Here's a solution with 4 events and 5 Kingdom cards. I guess it's not really fewer, but there you go. It doesn't need Mission, that's a plus I guess.


P1: Baker coin, Borrow, Stonemason into 2 Lost Cities
P2: Hand ECCCCCC. Alms for Villa, Baker coin, Borrow, buy Travelling Fair, Inherit Watchtowers, buy Curse, reveal Watchtower-Estate.
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AJD

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Re: Easy Puzzles
« Reply #2713 on: September 24, 2016, 04:13:12 pm »
0

why is this in the Easy Puzzles thread
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heron

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Re: Easy Puzzles
« Reply #2714 on: September 24, 2016, 06:01:13 pm »
+4

Here's a solution for player 1 using only 2 kingdom cards and 1 event:
Play 5 coppers, use baker coin, buy traveling fair, buy curse (putting it on deck), buy doctor, overpay by 1, trash the curse.
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Mic Qsenoch

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Re: Easy Puzzles
« Reply #2715 on: September 24, 2016, 06:03:04 pm »
+2

Here's a solution for player 1 using only 2 kingdom cards and 1 event:
Play 5 coppers, use baker coin, buy traveling fair, buy curse (putting it on deck), buy doctor, overpay by 1, trash the curse.

And this answers AJD's question too!
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singletee

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Re: Easy Puzzles
« Reply #2716 on: September 25, 2016, 01:15:31 am »
0

Here's a solution for player 1 using only 2 kingdom cards and 1 event:
Play 5 coppers, use baker coin, buy traveling fair, buy curse (putting it on deck), buy doctor, overpay by 1, trash the curse.

Wow, I overthought this. My solution was:

P1: Alms+play Villa, play 5C, Baker coin token, Borrow, buy Stonemason gaining 2 Border Villages, Lost City, and Ill-Gotten Gains
P2: Alms+play Villa, play 6C, Baker coin token, buy Doctor overpaying 5, trashing CoEEECu

Dingan

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Re: Easy Puzzles
« Reply #2717 on: September 28, 2016, 05:34:18 pm »
+1

Are there any cards A and B, and definition for "strictly better than" D, such that
(1) A is strictly better than B (using D), but
(2) A is not strictly better than B (again, using D) if both A and B had a similar token on them, or were both Inherited?
Obviously, no bogus D's allowed (and I even think there is a generally-accepted one somewhere, if you can find it).

Bonus question: If so, are there any A, B, and D with the above and
(3) B is strictly better than A (using... you guessed it.. D)?

And just to clarify: by "similar token", I mean like (hypothetically) Pathfinding'ing both A and B at the same time, or Lost Arts'ing both A and B, etc.
« Last Edit: September 28, 2016, 05:39:14 pm by Dingan »
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AdrianHealey

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Re: Easy Puzzles
« Reply #2718 on: September 28, 2016, 05:47:44 pm »
0

I don't understand your q
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eHalcyon

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Re: Easy Puzzles
« Reply #2719 on: September 28, 2016, 08:17:47 pm »
0

I don't understand your q

Give a reasonable definition for "strictly better".  Using that definition, is there a pair of cards where one is strictly better than the other, but is no longer strictly better if it has an Adventures token on it?

I'm gonna say that the answer is probably no.  But if there is an answer, it probably uses the -$2 token for something where the card's cost actually matters.
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AdrianHealey

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Re: Easy Puzzles
« Reply #2720 on: September 29, 2016, 01:04:54 am »
0

Ah.

X is strictly better than y, unless x and y have the same token on it?

Terminal library becomes marginally worse with the +1 card token, I guess. But that's not a good answer.
« Last Edit: September 29, 2016, 01:06:17 am by AdrianHealey »
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schadd

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Re: Easy Puzzles
« Reply #2721 on: September 29, 2016, 09:56:49 am »
0

Terminal library becomes marginally worse with the +1 card token, I guess. But that's not a good answer.
the card token allows you to draw if you play it with 7 cards in hand already
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J Reggie

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Re: Easy Puzzles
« Reply #2722 on: September 29, 2016, 11:30:35 am »
+1

So how about this: it's a big money game and your options are smithy or library. Disregarding cost, library is strictly better, as it allows you to skip actions. With Pathfinding available,  Smithy becomes better because it draws more cards.

Is that the kind of thing you're looking for?

eHalcyon

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Re: Easy Puzzles
« Reply #2723 on: September 29, 2016, 09:16:38 pm »
0

So how about this: it's a big money game and your options are smithy or library. Disregarding cost, library is strictly better, as it allows you to skip actions. With Pathfinding available,  Smithy becomes better because it draws more cards.

Is that the kind of thing you're looking for?

I would not say that a reasonable definition for "strictly better" would allow the specific qualification of "it's a big money game".  But it's not my question; maybe it's OK with Dingan.
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Dingan

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Re: Easy Puzzles
« Reply #2724 on: September 29, 2016, 11:02:38 pm »
0

It's the best answer so far I guess
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