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Author Topic: Easy Puzzles  (Read 808608 times)

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eHalcyon

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Re: Easy Puzzles
« Reply #2475 on: June 01, 2016, 04:00:04 pm »
+5

There is no single solution that can be used for all 4 scenarios without any changes.

Certainly there is.  Just never play Treasures and it doesn't matter what your opening split is.

Kingdom includes Grand Market (of course), Baker and Death Cart.  Events are Travelling Fair, Borrow and Alms.

Turn 1: Don't play Treasures.  Use coin token and Borrow to generate $2.  Buy Travelling Fair.  Buy Alms for Death Cart, top-decking with Travelling Fair.  You can choose to top-deck Ruins as well, but it's not necessary.  In clean-up, draw only 4 cards including Death Cart.

Turn 2: Don't play Treasures.  Play Death Cart for +$5.  Borrow again to reach $6.  Buy Grand Market.

You can actually hit $7 on turn 2 without Treasure by using Alms for Villa beforehand.

Edit: That same trick means that you can use Villa instead of either Baker or Borrow.

Edit 2: Can't do that on turn 1 because Alms is needed to get the Death Cart.
« Last Edit: June 01, 2016, 05:48:17 pm by eHalcyon »
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math

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Re: Easy Puzzles
« Reply #2476 on: June 01, 2016, 05:13:35 pm »
0

There is no single solution that can be used for all 4 scenarios without any changes.

Certainly there is.  Just never play Treasures and it doesn't matter what your opening split is.

Kingdom includes Grand Market (of course), Baker and Death Cart.  Events are Borrow and Alms.

Turn 1: Don't play Treasures.  Use coin token and Borrow to generate $2.  Buy Travelling Fair.  Buy Alms for Death Cart, top-decking with Travelling Fair.  You can choose to top-deck Ruins as well, but it's not necessary.  In clean-up, draw only 4 cards including Death Cart.

Turn 2: Don't play Treasures.  Play Death Cart for +$5.  Borrow again to reach $6.  Buy Grand Market.

You can actually hit $7 on turn 2 without Treasure by using Alms for Villa beforehand.

Edit: That same trick means that you can use Villa instead of either Baker or Borrow.

You'll need to use Villa instead of Borrow, since you are buying Travelling Fair on turn 1 and therefore have three events.  Replacing Borrow with Villa leaves only two.
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singletee

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Re: Easy Puzzles
« Reply #2477 on: June 01, 2016, 05:17:38 pm »
0

Actually, you still need Baker and Borrow because you can only use Alms once per turn. Kingdoms can have three events; that's fine.

There are also 2 similar solutions that do not use Death Cart.

eHalcyon

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Re: Easy Puzzles
« Reply #2478 on: June 01, 2016, 05:46:49 pm »
0

There is no single solution that can be used for all 4 scenarios without any changes.

Certainly there is.  Just never play Treasures and it doesn't matter what your opening split is.

Kingdom includes Grand Market (of course), Baker and Death Cart.  Events are Borrow and Alms.

Turn 1: Don't play Treasures.  Use coin token and Borrow to generate $2.  Buy Travelling Fair.  Buy Alms for Death Cart, top-decking with Travelling Fair.  You can choose to top-deck Ruins as well, but it's not necessary.  In clean-up, draw only 4 cards including Death Cart.

Turn 2: Don't play Treasures.  Play Death Cart for +$5.  Borrow again to reach $6.  Buy Grand Market.

You can actually hit $7 on turn 2 without Treasure by using Alms for Villa beforehand.

Edit: That same trick means that you can use Villa instead of either Baker or Borrow.

You'll need to use Villa instead of Borrow, since you are buying Travelling Fair on turn 1 and therefore have three events.  Replacing Borrow with Villa leaves only two.

Oops, editing made me lose some of that stuff.  But three events is allowed, even if the recommendation is for 2 max.

Yeah, Alms+Villa can't be used on turn 1 since I already use Alms for Death Cart, my bad.
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faust

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Re: Easy Puzzles
« Reply #2479 on: June 02, 2016, 10:03:50 am »
0

I buy a Ferry to put the token on Scout. Why?
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Limetime

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Re: Easy Puzzles
« Reply #2480 on: June 02, 2016, 10:06:41 am »
0

I buy a Ferry to put the token on Scout. Why?
You have 7 buys 6 scouts are left in the supply. You have 15 dollars you also want to pile out.
2 piles are out and you that is the olny way to pile out.
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Seprix

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Re: Easy Puzzles
« Reply #2481 on: June 02, 2016, 10:25:25 am »
+2

I buy a Ferry to put the token on Scout. Why?

Because you're RoadRunner.
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wachsmuth

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Re: Easy Puzzles
« Reply #2482 on: June 02, 2016, 10:31:25 am »
0

Cause Vineyards.
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Watno

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Re: Easy Puzzles
« Reply #2483 on: June 02, 2016, 10:31:56 am »
+6

I buy a Ferry to put the token on Scout. Why?
You want to be able to Swindle your opponent's two-cost cards into Scouts.
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Seprix

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Re: Easy Puzzles
« Reply #2484 on: June 02, 2016, 11:11:30 am »
0

If you could actually draw a card with Scout via +Card Token, it would be worth it. But of course, there are so much better options with the +Card Token.
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faust

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Re: Easy Puzzles
« Reply #2485 on: June 02, 2016, 11:29:21 am »
+1

I buy a Ferry to put the token on Scout. Why?
You want to be able to Swindle your opponent's two-cost cards into Scouts.

That's what I had in mind.
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navical

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Re: Easy Puzzles
« Reply #2486 on: June 02, 2016, 12:25:38 pm »
+10

So your Saboteurs miss your opponent's Scouts.
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belugawhale

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Re: Easy Puzzles
« Reply #2487 on: June 03, 2016, 12:11:19 am »
0

How can you discard something from play in the middle of your buy phase?
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Re: Easy Puzzles
« Reply #2488 on: June 03, 2016, 10:50:40 am »
+2

Actually, you still need Baker and Borrow because you can only use Alms once per turn. Kingdoms can have three events; that's fine.

There are also 2 similar solutions that do not use Death Cart.

Here are the other solutions.

T1: Buy Alms gaining Villa, play Villa, play 2 Copper, use Baker token, buy Travelling Fair, buy Secret Chamber and topdeck it
T2: Play SC discarding 4, buy Alms gaining Villa, play Villa, buy Borrow, buy GM

T1: Buy Alms gaining Villa, play Villa, play 2 Copper, use Baker token, buy Borrow, buy Summon gaining Secret Chamber/Storeroom
T2: Play SC/SR discarding 4, buy Alms gaining Villa, play Villa, buy Borrow, buy GM

Seprix

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Re: Easy Puzzles
« Reply #2489 on: June 03, 2016, 10:58:54 am »
+1

There are four Farmlands left in the pile. You have no cards in hand. You have $15 and 3 buys. Empty the Farmland Pile.

*No Borrow, no Baker, no Ferry, no cost reduction, no durations, no Duplicate.

There are two solutions I found so far.
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singletee

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Re: Easy Puzzles
« Reply #2490 on: June 03, 2016, 11:04:43 am »
+4

There are four Farmlands left in the pile. You have no cards in hand. You have $15 and 3 buys. Empty the Farmland Pile.

*No Borrow, no Baker, no Ferry, no cost reduction, no durations, no Duplicate.

There are two solutions I found so far.

Buy Bonfire, trashing a Fortress into your hand. Buy two Farmlands, remodeling your Fortress into a Farmland each time.

Seprix

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Re: Easy Puzzles
« Reply #2491 on: June 03, 2016, 11:05:14 am »
0

There are four Farmlands left in the pile. You have no cards in hand. You have $15 and 3 buys. Empty the Farmland Pile.

*No Borrow, no Baker, no Ferry, no cost reduction, no durations, no Duplicate.

There are two solutions I found so far.

Buy Bonfire, trashing a Fortress into your hand. Buy two Farmlands, remodeling your Fortress into a Farmland each time.

Correct. The other solution is similar.
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Deadlock39

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Re: Easy Puzzles
« Reply #2492 on: June 03, 2016, 11:13:03 am »
0

Uh, buy Villa, which has the +Card Token on it. Play it drawing a Fortress?

Seprix

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Re: Easy Puzzles
« Reply #2493 on: June 03, 2016, 11:32:56 am »
0

Uh, buy Villa, which has the +Card Token on it. Play it drawing a Fortress?

Hey, that's another solution.

My second solution is buy Bonfire, trashing a Cultist, and drawing a Fortress.
« Last Edit: June 03, 2016, 11:34:07 am by Seprix »
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eHalcyon

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Re: Easy Puzzles
« Reply #2494 on: June 03, 2016, 01:04:44 pm »
+1

Actually, you still need Baker and Borrow because you can only use Alms once per turn. Kingdoms can have three events; that's fine.

There are also 2 similar solutions that do not use Death Cart.

Here are the other solutions.

T1: Buy Alms gaining Villa, play Villa, play 2 Copper, use Baker token, buy Travelling Fair, buy Secret Chamber and topdeck it
T2: Play SC discarding 4, buy Alms gaining Villa, play Villa, buy Borrow, buy GM

T1: Buy Alms gaining Villa, play Villa, play 2 Copper, use Baker token, buy Borrow, buy Summon gaining Secret Chamber/Storeroom
T2: Play SC/SR discarding 4, buy Alms gaining Villa, play Villa, buy Borrow, buy GM


There are also solutions where you Summon Death Cart.  Didn't think it counted as a different solution because it's still the same action card.  I was trying to think of other action cards that could work and missed your solution here.

Uh, buy Villa, which has the +Card Token on it. Play it drawing a Fortress?

Hey, that's another solution.

My second solution is buy Bonfire, trashing a Cultist, and drawing a Fortress.

You could also Bonfire two Catacombs for two Villa. Or the trashed Cultist draws two $4s. Or your Pathfinding Villa draws a Margrave that launches you into an engine to do all sorts of things. ;)
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majiponi

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Re: Easy Puzzles
« Reply #2495 on: June 04, 2016, 06:09:03 am »
0

Uh, buy Villa, which has the +Card Token on it. Play it drawing a Fortress?

Hey, that's another solution.

My second solution is buy Bonfire, trashing a Cultist, and drawing a Fortress.
Very similar to mine. Trashing 2 Rats to draw 2 Rats.
Buy Doctor, overpaying $2, trashing 2 Rats, drawing Squire and Bank. Buy Villa. Play it. Play Squire to choose +2 Buys. Play Bank to earn extra $16. Buy 4 Farmlands.
(In Action phase) call Royal Carriage to replay Horse Trader 3 times.
Haggler is in play. Buy Farmland, resolving Haggler's effect first, gain Villa, putting it into your hand. Trash Villa to gain Farmland. Do this again.
*No Borrow, no Baker, no Ferry, no cost reduction, no durations, no Duplicate.
You mean, no coin token, right?
« Last Edit: June 04, 2016, 07:18:31 am by majiponi »
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faust

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Re: Easy Puzzles
« Reply #2496 on: June 04, 2016, 09:13:03 am »
0

There are four Farmlands left in the pile. You have no cards in hand. You have $15 and 3 buys. Empty the Farmland Pile.

*No Borrow, no Baker, no Ferry, no cost reduction, no durations, no Duplicate.

There are two solutions I found so far.

Since you didn't specify a game state, you can just do all sorts of sheninigans if it's the start of your turn, like Prince, Guide etc.
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J Reggie

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Re: Easy Puzzles
« Reply #2497 on: June 04, 2016, 10:05:30 pm »
0

(I don't know if the rule still applies that you have to solve a puzzle to make a puzzle, but here's one I came up with a while back.)

What's the most different types and different colors of cards you can get in 5 or fewer cards with no repeats?

I got 9 types and 7 colors in 4 cards. This is pre-Empires.

eHalcyon

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Re: Easy Puzzles
« Reply #2498 on: June 04, 2016, 10:45:10 pm »
+1

(I don't know if the rule still applies that you have to solve a puzzle to make a puzzle, but here's one I came up with a while back.)

What's the most different types and different colors of cards you can get in 5 or fewer cards with no repeats?

I got 9 types and 7 colors in 4 cards. This is pre-Empires.

I suspect there's a way to do better, but I don't have time to think deeper about it right now...

One way to reach your numbers is Dame Josephine, Hovel, Coin of the Realm, Curse but I'm pretty sure there are other solutions to get the same.
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Re: Easy Puzzles
« Reply #2499 on: June 04, 2016, 11:09:44 pm »
0

(I don't know if the rule still applies that you have to solve a puzzle to make a puzzle, but here's one I came up with a while back.)

What's the most different types and different colors of cards you can get in 5 or fewer cards with no repeats?

I got 9 types and 7 colors in 4 cards. This is pre-Empires.

I suspect there's a way to do better, but I don't have time to think deeper about it right now...

One way to reach your numbers is Dame Josephine, Hovel, Coin of the Realm, Curse but I'm pretty sure there are other solutions to get the same.

That's what I had.
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