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Author Topic: Easy Puzzles  (Read 813691 times)

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eHalcyon

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Re: Easy Puzzles
« Reply #2350 on: April 25, 2016, 04:03:55 pm »
0

New puzzle:

My opponent plays an Attack (let's say something fairly harmless, like Fortune Teller), and I play a Caravan Guard from my hand.  I then call Coin of the Realm off my mat, even though the extra Actions it gives me are meaningless during my opponent's turn.  Why?

You are going to play Storyteller, then Horn of Plenty for a mid-turn gain and you want COTR in play to boost your Horn of Plenty.

You could do that on your turn after the Storyteller.  But HoP could work if you have no other Action card in hand.

Another solution: your opponent already played Possession and you have multiple terminals in hand.

HoP gets played as part of the resolution of Storyteller, before you have an opportunity to call CotR. You are playing HoP in your action phase because you want to gain some card and then draw and play it. But yeah, no actions at all is simpler.

Oops, right, I see now.
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Seprix

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Re: Easy Puzzles
« Reply #2351 on: April 29, 2016, 07:14:40 pm »
0

You have a deck with 3 Provinces, 1 Butcher, 1 Farming Village, 2 Crossroads, a Scout, and an Ironworks.
Your opponent has 4 Provinces, a Duchy, and two Estates.

The Kingdom is Fishing Village, Explorer, Transmute, Highway, Butcher, Farming Village, Crossroads, Scout, Ironworks, and Talisman.

Your starting hand is Butcher-Ironworks-Crossroads-Scout-Farming Village.

End the game and win.
« Last Edit: April 29, 2016, 07:17:10 pm by Seprix »
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Dingan

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Re: Easy Puzzles
« Reply #2352 on: April 29, 2016, 07:37:33 pm »
0

You have a deck with 3 Provinces, 1 Butcher, 1 Farming Village, 2 Crossroads, a Scout, and an Ironworks.
Your opponent has 4 Provinces, a Duchy, and two Estates.

The Kingdom is Fishing Village, Explorer, Transmute, Highway, Butcher, Farming Village, Crossroads, Scout, Ironworks, and Talisman.

Your starting hand is Butcher-Ironworks-Crossroads-Scout-Farming Village.

End the game and win.


Farming Village -> draw Highway -> Highway -> Ironworks a Duchy -> Butcher something into Duchy -> use coin tokens to buy last Province

EDIT: Or just buy the last Province and win cus your opponent has 10 Curses.
« Last Edit: April 29, 2016, 07:46:46 pm by Dingan »
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Seprix

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Re: Easy Puzzles
« Reply #2353 on: April 29, 2016, 07:53:38 pm »
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Now try it without a Highway. :)
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math

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Re: Easy Puzzles
« Reply #2354 on: April 29, 2016, 09:15:43 pm »
0

Now try it without a Highway. :)

Play Scout, revealing all three Provinces and your other Crossroads.  Play Crossroads, drawing Crossroads and two other cards.  Play the Crossroads, drawing three cards.  Play Farming Village, drawing another card.  There are six unknown cards here, and you have three Actions left.  We can specify anything we want for those six cards, so let's say they are Transmute and five Golds.  Transmute the Ironworks into a Duchy, Butcher one of the Golds into a Province, and buy a Duchy.

There are many possible solutions, but I can't think of any that don't include Transmute or Highway.
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Re: Easy Puzzles
« Reply #2355 on: April 29, 2016, 09:25:06 pm »
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Play Scout, reveal four Scouts, causing your opponent to resign and reconsider their life choices.
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Seprix

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Re: Easy Puzzles
« Reply #2356 on: April 29, 2016, 09:42:40 pm »
0

Now try it without a Highway. :)

Play Scout, revealing all three Provinces and your other Crossroads.  Play Crossroads, drawing Crossroads and two other cards.  Play the Crossroads, drawing three cards.  Play Farming Village, drawing another card.  There are six unknown cards here, and you have three Actions left.  We can specify anything we want for those six cards, so let's say they are Transmute and five Golds.  Transmute the Ironworks into a Duchy, Butcher one of the Golds into a Province, and buy a Duchy.

There are many possible solutions, but I can't think of any that don't include Transmute or Highway.

No, there are not 'unknown' cards. There is only what I've listed in your deck. You can decide what magically appears when you draw it, but you cannot decide what is in your deck.
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Deadlock39

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Re: Easy Puzzles
« Reply #2357 on: April 29, 2016, 10:49:04 pm »
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Seems not possible. You have to gain the last Province and 2 Duchies to win. Your deck starts with a max of 3 gains. There's no way to use the Ironworks to gain a Duchy without a Highway.

Seprix

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Re: Easy Puzzles
« Reply #2358 on: April 29, 2016, 10:52:15 pm »
0

I thought I did the puzzle so that you had to gain Potion with Ironworks, then use Transmute to get a Duchy, but then I just realized like an idiot you'd need another turn to do that, so I suppose I could fix that by including a Black market deck, but then it's just too convoluted. I messed up. :(
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Deadlock39

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Re: Easy Puzzles
« Reply #2359 on: April 30, 2016, 12:51:28 am »
+1

You could do something like that but with a Stonemason and another P cost card that you have to trash into 2 Transmutes.

ThetaSigma12

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Re: Easy Puzzles
« Reply #2360 on: May 03, 2016, 11:59:45 am »
0

...impossibru?

Okay, whatever. I'll say my solution because it may not be possible after all.

You have only $5 to spend with one buy, and you have to go ahead and buy a Province, right?

Here's what you have in hand: Silver, Silver, Quarry, Watchtower.

Play treasures, buy Traveling Fair, $3 left to spend. Quarry cheapens action cards, buy Cultist, trash with Watch tower, draw 3 Platinums, buy Province.

It's probably not possible because I don't know if you can play treasures once you actually buy something. I don't think I even need a Donald conformation, it doesn't work in MF or Goko now that I think about it. So yeah, not a real solution.

I'm not good at this puzzle thing at all.
I was thinking:
Play Princess and $5. Borrow for 6, buy a province, call duplicate to get an extra $6 province.
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ThetaSigma12

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Re: Easy Puzzles
« Reply #2361 on: May 09, 2016, 06:27:58 pm »
0

There are exactly 4 cards that do this. Two of them are in adventures.
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wachsmuth

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Re: Easy Puzzles
« Reply #2362 on: May 09, 2016, 11:33:29 pm »
+1

There are exactly 4 cards that do this. Two of them are in adventures.

Here's one answer that I'm pretty sure works:

Cards that can unconditionally gain Gold (e.g. as long as the Gold pile is not empty, when you play this, you can gain a Gold). The 4 cards are Soothsayer, Governor, Hero and Treasure Trove.

Edit: Never mind, forgot about Bag of Gold...
« Last Edit: May 09, 2016, 11:40:55 pm by wachsmuth »
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Re: Easy Puzzles
« Reply #2363 on: May 09, 2016, 11:38:41 pm »
0

Here's a very easy puzzle:
You play a card with no tokens on it. Champion is not in play. There are no durations or villages in play.

You play card X and draw four cards. You then play a Scout.

What is card X?
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Elanchana

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Re: Easy Puzzles
« Reply #2364 on: May 09, 2016, 11:40:38 pm »
+1

Here's a very easy puzzle:
You play a card with no tokens on it. Champion is not in play. There are no durations or villages in play.

You play card X and draw four cards. You then play a Scout.

What is card X?

City Quarter ja?
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math

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Re: Easy Puzzles
« Reply #2365 on: May 09, 2016, 11:40:56 pm »
+1

Here's a very easy puzzle:
You play a card with no tokens on it. Champion is not in play. There are no durations or villages in play.

You play card X and draw four cards. You then play a Scout.

What is card X?

City Quarter.  Also, wouldn't Crossroads work?  Or Scrying Pool?  Or Madman?

Edit: Ninja'd
« Last Edit: May 09, 2016, 11:42:19 pm by math »
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wachsmuth

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Re: Easy Puzzles
« Reply #2366 on: May 09, 2016, 11:43:16 pm »
0

Here's a very easy puzzle:
You play a card with no tokens on it. Champion is not in play. There are no durations or villages in play.

You play card X and draw four cards. You then play a Scout.

What is card X?

Apothecary, Scrying Pool, Madman would all allow this, no?
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singletee

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Re: Easy Puzzles
« Reply #2367 on: May 09, 2016, 11:43:33 pm »
+1

Here's a very easy puzzle:
You play a card with no tokens on it. Champion is not in play. There are no durations or villages in play.

You play card X and draw four cards. You then play a Scout.

What is card X?

Scout.
Scrying Pool.
Herald hitting Smithy.
Hunting Grounds. The Mining Village you played earlier is in the trash.

Roadrunner7671

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Re: Easy Puzzles
« Reply #2368 on: May 09, 2016, 11:43:47 pm »
0

Here's a very easy puzzle:
You play a card with no tokens on it. Champion is not in play. There are no durations or villages in play.

You play card X and draw four cards. You then play a Scout.

What is card X?

City Quarter.  Also, wouldn't Crossroads work?  Or Scrying Pool?  Or Madman?

Edit: Ninja'd
Nope, sorry.
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Roadrunner7671

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Re: Easy Puzzles
« Reply #2369 on: May 09, 2016, 11:44:21 pm »
+1

Here's a very easy puzzle:
You play a card with no tokens on it. Champion is not in play. There are no durations or villages in play.

You play card X and draw four cards. You then play a Scout.

What is card X?

Scout.
Scrying Pool.
Herald hitting Smithy.
Hunting Grounds. The Mining Village you played earlier is in the trash.
You're one smart cookie.
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wachsmuth

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Re: Easy Puzzles
« Reply #2370 on: May 09, 2016, 11:58:12 pm »
0

There are exactly 4 cards that do this. Two of them are in adventures.

* There are only 4 trashing attacks that hit within a limited cost range, namely Knights, Rogue, Giant and Warrior.

* There are only 4 kingdom cards that can be upgraded into another card (Peasant, Page, Urchin, Hermit), that can typically only be gained in that way.
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ThetaSigma12

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Re: Easy Puzzles
« Reply #2371 on: May 10, 2016, 07:57:48 am »
0

There are exactly 4 cards that do this. Two of them are in adventures.

* There are only 4 trashing attacks that hit within a limited cost range, namely Knights, Rogue, Giant and Warrior.

* There are only 4 kingdom cards that can be upgraded into another card (Peasant, Page, Urchin, Hermit), that can typically only be gained in that way.

Good answers! Except all the knights are different cards so there are 13 cards that do that. Your second answer is a little to vague IMO, but it still works. Neither of these are the ones I was looking for though...
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majiponi

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Re: Easy Puzzles
« Reply #2372 on: May 10, 2016, 09:18:00 am »
+1

Here's a very easy puzzle:
You play a card with no tokens on it. Champion is not in play. There are no durations or villages in play.

You play card X and draw four cards. You then play a Scout.

What is card X?

Scout.
Scrying Pool.
Herald hitting Smithy.
Hunting Grounds. The Mining Village you played earlier is in the trash.
You're one smart cookie.
Another. Minion(I had no cards to discard, and drew 4 cards)
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florrat

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Re: Easy Puzzles
« Reply #2373 on: May 11, 2016, 01:29:23 pm »
+1

New puzzle: Let a card play itself.

Clarification: Cards like Throne Room can play other cards. They can even play another Throne Room. Typically, you cannot play the same copy of Throne Room, because that card is already in play. This puzzle asks you to do exactly that.
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Re: Easy Puzzles
« Reply #2374 on: May 11, 2016, 01:47:42 pm »
+7

Play Crown1, choosing Crown2
    Play Crown2, choosing Crown3
        Play Crown3, choosing Horn of Plenty
            Play Horn of Plenty
                Gain Copper
            Play Horn of Plenty
                Gain Mandarin
                    Put back Horn of Plenty, Crown3, Crown1, Crown2
        Play Crown3, choosing Fortune
            Play Fortune with +1 Card token, drawing Crown2
            Play Fortune with +1 Card token, drawing Crown1
    Play Crown2, choosing Crown2

Alternate solution, with no Empires:

Play Counterfeit1, choosing Counterfeit2
    Play Counterfeit2, choosing Horn of Plenty
        Play Horn of Plenty
            Gain Mandarin
                Put back Horn of Plenty, Counterfeit1, Counterfeit2
        Play Horn of Plenty
            Gain Cultist
                Trash Cultist with Watchtower, drawing Counterfeit2, Counterfeit1, Horn of Plenty
        Can't trash Horn of Plenty as we have lost track
    Play Counterfeit2, choosing Counterfeit2
« Last Edit: May 11, 2016, 02:03:41 pm by singletee »
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